1 00:00:00,720 --> 00:00:03,440 Speaker 1: Hey, everybody, it's me Josh and for this week's select, 2 00:00:03,480 --> 00:00:07,040 Speaker 1: I've chosen our twenty twenty one episode on night Trap 3 00:00:07,240 --> 00:00:10,360 Speaker 1: the video game one of those overlook pieces of pop 4 00:00:10,400 --> 00:00:14,080 Speaker 1: culture history about one of those unfortunate pieces of technology 5 00:00:14,320 --> 00:00:17,400 Speaker 1: that emerged during a sea change, which made it utterly 6 00:00:17,440 --> 00:00:19,880 Speaker 1: out of date the moment it was born. It's a 7 00:00:19,880 --> 00:00:22,639 Speaker 1: great story about a not at all great video game, 8 00:00:22,840 --> 00:00:29,640 Speaker 1: and I hope you enjoy it. Welcome to Stuff You 9 00:00:29,640 --> 00:00:39,159 Speaker 1: Should Know, a production of iHeartRadio. Hey, and welcome to 10 00:00:39,159 --> 00:00:41,840 Speaker 1: the podcast. I'm Josh Clark, and there's Charles w Chuck 11 00:00:41,880 --> 00:00:45,640 Speaker 1: Bryan over there, there's Jerry over there being Sally, and 12 00:00:45,760 --> 00:00:53,560 Speaker 1: this is Stuff you should Know. Ye video Obscure Lost 13 00:00:53,680 --> 00:00:58,000 Speaker 1: video game episode. How did you hear about this? This 14 00:00:58,080 --> 00:00:59,080 Speaker 1: is a your request. 15 00:00:59,280 --> 00:01:02,279 Speaker 2: Yeah, Trap is the game that we're talking about. And 16 00:01:02,440 --> 00:01:05,920 Speaker 2: I heard about this from watching the Netflix documentary series 17 00:01:06,200 --> 00:01:06,880 Speaker 2: High Score. 18 00:01:07,440 --> 00:01:10,839 Speaker 1: Did you netflix and chill while you were watching that? Jerk? 19 00:01:12,280 --> 00:01:16,240 Speaker 2: No, I Netflix by myself and chilled because Emily. 20 00:01:15,959 --> 00:01:16,640 Speaker 3: Wasn't watching this. 21 00:01:16,880 --> 00:01:17,720 Speaker 1: That's a different thing. 22 00:01:17,800 --> 00:01:18,720 Speaker 3: Yeah, this is a different thing. 23 00:01:18,800 --> 00:01:19,119 Speaker 1: Okay. 24 00:01:20,760 --> 00:01:24,280 Speaker 2: This was a documentary series on Netflix, I think six 25 00:01:24,360 --> 00:01:29,119 Speaker 2: parts that covered the history of video games, I can 26 00:01:29,160 --> 00:01:30,959 Speaker 2: recommend it in one way in that it was a 27 00:01:31,080 --> 00:01:34,600 Speaker 2: very light kind of fun watch, but it is by 28 00:01:34,600 --> 00:01:36,959 Speaker 2: no means comprehensive and a little goofy at times, and 29 00:01:37,000 --> 00:01:37,759 Speaker 2: how they handled some. 30 00:01:37,720 --> 00:01:40,880 Speaker 1: Stuff on Night Trips specifically or. 31 00:01:40,800 --> 00:01:41,840 Speaker 3: Like the whole series. 32 00:01:42,440 --> 00:01:45,080 Speaker 2: But it was fine, and it's you know, if you're 33 00:01:45,120 --> 00:01:48,280 Speaker 2: in the from a certain generation and in the mood 34 00:01:48,280 --> 00:01:50,680 Speaker 2: for like five plus hours of a bit of a 35 00:01:50,720 --> 00:01:53,240 Speaker 2: nostalgia kick, you could do worse things. 36 00:01:53,760 --> 00:01:54,400 Speaker 3: But it's not great. 37 00:01:54,480 --> 00:01:56,880 Speaker 1: Have you ever seen that documentary? I think it's King 38 00:01:56,920 --> 00:01:59,440 Speaker 1: of Kong? Oh, sure, man, that is one of the 39 00:01:59,480 --> 00:02:03,040 Speaker 1: best time I've ever made. I haven't seen a year. 40 00:02:03,080 --> 00:02:04,000 Speaker 1: They go to see it again. 41 00:02:04,080 --> 00:02:04,520 Speaker 3: It's great. 42 00:02:04,520 --> 00:02:06,600 Speaker 2: I think our old buddy Josh Bearman might have written 43 00:02:06,640 --> 00:02:08,000 Speaker 2: the original story that that was. 44 00:02:08,720 --> 00:02:10,680 Speaker 1: Oh I'm not surprised you had something. 45 00:02:10,520 --> 00:02:10,920 Speaker 3: To do with that. 46 00:02:11,280 --> 00:02:15,000 Speaker 2: But Night Trap I learned about because in episode five 47 00:02:15,160 --> 00:02:19,880 Speaker 2: they covered when video games started becoming violent, so Mortal 48 00:02:19,960 --> 00:02:23,440 Speaker 2: Kombat obviously factored in heavily in that episode. And then 49 00:02:23,600 --> 00:02:26,120 Speaker 2: this game called Night Trap. There's another game I do 50 00:02:26,160 --> 00:02:27,680 Speaker 2: want to cover on a shorty by the way, one 51 00:02:27,720 --> 00:02:32,880 Speaker 2: of the first LGTBQ games ever that was really interesting. 52 00:02:32,919 --> 00:02:35,280 Speaker 1: And had a cool story. What the heck is it called? 53 00:02:35,520 --> 00:02:38,519 Speaker 2: I can't remember now. I saw this a couple of 54 00:02:38,560 --> 00:02:39,720 Speaker 2: months ago, so it's been a while. 55 00:02:39,800 --> 00:02:40,880 Speaker 1: Oh what was it? 56 00:02:41,240 --> 00:02:42,160 Speaker 3: I can't remember, but it was. 57 00:02:42,240 --> 00:02:44,120 Speaker 2: It's great and that'll make it for a good shorty okay, 58 00:02:44,400 --> 00:02:46,120 Speaker 2: but a really cool story behind it. But this is 59 00:02:46,240 --> 00:02:49,760 Speaker 2: night Trap, which figured in as the game that kind 60 00:02:49,760 --> 00:02:53,040 Speaker 2: of brought about along with Mortal Kombat, but was really 61 00:02:53,040 --> 00:02:57,240 Speaker 2: central informing what ended up being the ratings board for 62 00:02:57,360 --> 00:02:58,120 Speaker 2: video games. 63 00:02:58,760 --> 00:03:04,160 Speaker 1: I mean, that's that's like understating it. Like this one game, yeah, 64 00:03:04,440 --> 00:03:08,640 Speaker 1: paired with Mortal Kombat, basically led directly to the creation 65 00:03:08,800 --> 00:03:09,000 Speaker 1: of that. 66 00:03:09,240 --> 00:03:11,960 Speaker 2: Yeah, So that's really why it's notable. The other thing 67 00:03:11,960 --> 00:03:13,760 Speaker 2: that made it notable, and we'll get into all this, 68 00:03:13,919 --> 00:03:18,000 Speaker 2: was that it was a a live action as in 69 00:03:18,080 --> 00:03:21,600 Speaker 2: they shot you know, a little movie, right, and that 70 00:03:21,760 --> 00:03:25,680 Speaker 2: you controlled, Yeah, that you sort of control, you. 71 00:03:25,720 --> 00:03:28,960 Speaker 1: Could conceivably theoretically pathetically control. 72 00:03:29,040 --> 00:03:31,280 Speaker 2: Because it wasn't a great game, but it lives in 73 00:03:31,280 --> 00:03:34,160 Speaker 2: infamy because of every because it's a really cool story. 74 00:03:34,240 --> 00:03:36,520 Speaker 1: I think in the end, it is a pretty cool story. 75 00:03:36,760 --> 00:03:41,360 Speaker 1: And the whole thing starts actually with a play from 76 00:03:41,400 --> 00:03:43,480 Speaker 1: the I think it was written in nineteen eighty one 77 00:03:43,600 --> 00:03:48,040 Speaker 1: by a playwright named John Oh. What's his last name? 78 00:03:48,160 --> 00:03:51,360 Speaker 1: Krasank Okay, I want to say, son, I want to 79 00:03:51,600 --> 00:03:57,280 Speaker 1: krisanch Shit, you don't think so? I don't know. Maybe well, regardless, 80 00:03:57,280 --> 00:04:00,800 Speaker 1: he wrote a few episodes of Due South. What was that? 81 00:04:01,280 --> 00:04:03,320 Speaker 1: It was like a show about a Canadian mountee. 82 00:04:03,360 --> 00:04:06,600 Speaker 2: I think, oh, all right, yeah he wrote this and 83 00:04:06,640 --> 00:04:08,720 Speaker 2: it was if you've been to Sleep No More in 84 00:04:08,760 --> 00:04:13,360 Speaker 2: New York, you may have the play Tamara to think 85 00:04:13,920 --> 00:04:16,919 Speaker 2: because it is a lot like the concept of Sleep 86 00:04:16,960 --> 00:04:17,360 Speaker 2: No More. 87 00:04:17,760 --> 00:04:19,400 Speaker 1: As far as I know, this was the one that 88 00:04:19,760 --> 00:04:20,640 Speaker 1: broke that ground. 89 00:04:20,839 --> 00:04:22,640 Speaker 3: I think so in the ground they broke it. 90 00:04:22,640 --> 00:04:26,920 Speaker 2: It's about the painter Tamara de Olympica, who have never 91 00:04:26,960 --> 00:04:27,279 Speaker 2: heard of. 92 00:04:27,680 --> 00:04:30,520 Speaker 1: She was a Polish painter who lived in Italy in 93 00:04:30,560 --> 00:04:34,680 Speaker 1: the roaring twenties, okay, when the fascists were starting to 94 00:04:34,720 --> 00:04:38,080 Speaker 1: take power, and she took no guff from them, no guff, hedonistic, 95 00:04:38,920 --> 00:04:44,240 Speaker 1: amazing art deco painter, art deco portraitist, basically interesting. So 96 00:04:44,320 --> 00:04:46,320 Speaker 1: her work's really interesting. I didn't know anything about it. 97 00:04:46,360 --> 00:04:48,760 Speaker 1: I'd never heard of her until this too, but I 98 00:04:48,760 --> 00:04:50,560 Speaker 1: looked her up. She seemed pretty cool. 99 00:04:50,480 --> 00:04:52,560 Speaker 2: But This is a play about her where it is 100 00:04:52,600 --> 00:04:55,640 Speaker 2: set on a multi floor building. There are scenes taking 101 00:04:55,640 --> 00:04:59,040 Speaker 2: place at the same time in multiple rooms, and as 102 00:04:59,040 --> 00:05:01,880 Speaker 2: an audience member, you can move from one room to 103 00:05:02,000 --> 00:05:05,400 Speaker 2: the other, missing out on some stuff, seeing some stuff, interacting. 104 00:05:05,560 --> 00:05:08,039 Speaker 2: I mean it's Sleep No More. Yeah, they I don't 105 00:05:08,040 --> 00:05:10,280 Speaker 2: know if they just totally ripped it off or if 106 00:05:10,320 --> 00:05:13,480 Speaker 2: they said, hey, it's been you know, thirty years. Who's 107 00:05:13,520 --> 00:05:15,720 Speaker 2: going to remember Tamera, right? 108 00:05:15,800 --> 00:05:18,200 Speaker 1: I think it was like they broke that ground, and 109 00:05:18,240 --> 00:05:20,000 Speaker 1: once you break that ground, you're going to have people 110 00:05:20,000 --> 00:05:20,760 Speaker 1: following your wake. 111 00:05:20,920 --> 00:05:22,839 Speaker 2: There's probably been other stuff that did this, but Sleep 112 00:05:22,880 --> 00:05:25,440 Speaker 2: No More I think just got so much attention in 113 00:05:25,480 --> 00:05:28,000 Speaker 2: New York for its run. It might still be going 114 00:05:28,160 --> 00:05:29,880 Speaker 2: or maybe coming back after the pandemic. 115 00:05:30,000 --> 00:05:31,440 Speaker 1: I would like to see that. I would love to 116 00:05:31,440 --> 00:05:36,080 Speaker 1: see Tamra too, But this it was. It ran in 117 00:05:36,200 --> 00:05:41,880 Speaker 1: New York, but it started a Toronto Art festival I think, 118 00:05:42,040 --> 00:05:45,200 Speaker 1: oh interesting, and then some producers set it up in 119 00:05:45,320 --> 00:05:47,040 Speaker 1: la and that's where it had its longest run. From 120 00:05:47,040 --> 00:05:50,320 Speaker 1: about the mid eighties to the nineties. They had this 121 00:05:51,200 --> 00:05:53,159 Speaker 1: just kept going and going and going. I was reading 122 00:05:53,200 --> 00:05:56,880 Speaker 1: an La Times article on it. But the reason that 123 00:05:56,920 --> 00:06:00,800 Speaker 1: it factors into this is because it's basically the basis 124 00:06:00,839 --> 00:06:05,240 Speaker 1: for this game Night Trap, where there are different things 125 00:06:05,320 --> 00:06:09,480 Speaker 1: going on in different rooms and you kind of cycle 126 00:06:09,640 --> 00:06:13,360 Speaker 1: toggle between the different rooms through security cameras in these 127 00:06:13,440 --> 00:06:15,840 Speaker 1: rooms right to see what's going on. And while you're 128 00:06:15,880 --> 00:06:18,520 Speaker 1: doing that, you're missing stuff that's happening in other rooms 129 00:06:18,600 --> 00:06:21,680 Speaker 1: in this game, and if you miss too much stuff, 130 00:06:21,680 --> 00:06:25,440 Speaker 1: you lose. If you catch enough stuff and you do 131 00:06:25,480 --> 00:06:28,880 Speaker 1: everything right and press all the correct buttons, you win. 132 00:06:29,400 --> 00:06:32,080 Speaker 1: But that's that's basically how it applies. It's like this 133 00:06:33,640 --> 00:06:36,960 Speaker 1: almost an homage to this play in video game form, 134 00:06:37,240 --> 00:06:40,080 Speaker 1: but it's full motion video, meaning it's like a film 135 00:06:40,160 --> 00:06:44,200 Speaker 1: or TV show that you vaguely control or put better 136 00:06:44,240 --> 00:06:45,400 Speaker 1: you interact. 137 00:06:45,000 --> 00:06:47,680 Speaker 2: With, Yeah, and the idea of the game, and we'll 138 00:06:47,680 --> 00:06:49,680 Speaker 2: get a little bit more into the development of it 139 00:06:49,720 --> 00:06:52,960 Speaker 2: in a minute, but it is basically like a party 140 00:06:53,000 --> 00:06:57,719 Speaker 2: happening at this house, young like co ed types like 141 00:06:57,839 --> 00:06:58,720 Speaker 2: sorority girls. 142 00:06:58,760 --> 00:06:59,320 Speaker 3: Maybe ye. 143 00:07:00,560 --> 00:07:03,080 Speaker 2: It's very sort of titillating, and that was one of 144 00:07:03,120 --> 00:07:04,320 Speaker 2: the big deals. 145 00:07:04,080 --> 00:07:07,280 Speaker 1: A little bit. I think this for the time. Yeah, 146 00:07:07,440 --> 00:07:09,680 Speaker 1: for the time, I wouldn't say, I mean you got 147 00:07:09,680 --> 00:07:13,280 Speaker 1: married with children was like ten times more titillating those 148 00:07:13,280 --> 00:07:14,880 Speaker 1: This is very tame. I think. 149 00:07:15,520 --> 00:07:18,280 Speaker 2: Well, you know, obviously part of the controversy comes from 150 00:07:19,520 --> 00:07:23,920 Speaker 2: assaults on women in the game, understandably, but again we'll 151 00:07:23,920 --> 00:07:25,640 Speaker 2: get to that. It is even tame compared to a 152 00:07:25,680 --> 00:07:27,600 Speaker 2: lot of the stuff that was out at the time. 153 00:07:28,840 --> 00:07:30,880 Speaker 2: But what's going on in the game is they are 154 00:07:31,000 --> 00:07:36,760 Speaker 2: these pseudo vampires called augurs that are the bad people 155 00:07:36,800 --> 00:07:41,119 Speaker 2: in this game. And Jim Riley, who conceived of this game, 156 00:07:41,760 --> 00:07:44,080 Speaker 2: when he had the idea of I think he was 157 00:07:44,160 --> 00:07:47,800 Speaker 2: watching security camera a security camera screen with all these 158 00:07:47,840 --> 00:07:50,840 Speaker 2: different rooms and it hit him like what a great idea, 159 00:07:51,600 --> 00:07:54,000 Speaker 2: And then he saw this play and he said, we 160 00:07:54,040 --> 00:07:56,480 Speaker 2: can actually do something like this, Like what if a 161 00:07:56,760 --> 00:07:59,680 Speaker 2: user and a game player could go into any of 162 00:07:59,720 --> 00:08:02,600 Speaker 2: these views that they want and if they're missing something, 163 00:08:02,640 --> 00:08:05,320 Speaker 2: they're missing something it might be important, but they're in 164 00:08:05,400 --> 00:08:06,240 Speaker 2: control of the. 165 00:08:06,200 --> 00:08:11,160 Speaker 1: Game, right, And I mean that's the story rather right. 166 00:08:12,000 --> 00:08:15,440 Speaker 1: But again, I think you really pointed out something important 167 00:08:15,560 --> 00:08:19,280 Speaker 1: that that was the concept in the actuality. They kind 168 00:08:19,280 --> 00:08:22,840 Speaker 1: of missed the mark a little bit. Yes, So with 169 00:08:23,000 --> 00:08:26,920 Speaker 1: the game the it was originally designed as part of 170 00:08:26,960 --> 00:08:31,600 Speaker 1: a platform called Control Vision. I think internally it was 171 00:08:31,600 --> 00:08:34,640 Speaker 1: called Nemo an Emo and it was being created by 172 00:08:34,640 --> 00:08:38,640 Speaker 1: a company called Axelon, And Axelon was actually a Nolan 173 00:08:40,040 --> 00:08:42,240 Speaker 1: like video game company name, but it was a Nolan 174 00:08:42,320 --> 00:08:46,800 Speaker 1: Bushne old company. After Atari, he founded Axelon, among others, 175 00:08:46,840 --> 00:08:49,280 Speaker 1: I think he created five companies at the same time 176 00:08:49,800 --> 00:08:54,480 Speaker 1: in parallel. Using this incubator that he had created, and 177 00:08:55,360 --> 00:09:00,360 Speaker 1: the developers at axeln started creating a full motion video 178 00:09:00,720 --> 00:09:04,600 Speaker 1: VHS based we should point out, yes, I'm VHS and 179 00:09:04,960 --> 00:09:08,600 Speaker 1: to get from one place to another, rather than this 180 00:09:08,760 --> 00:09:10,920 Speaker 1: was the breakthrough thing. This is the thing that made 181 00:09:11,000 --> 00:09:14,000 Speaker 1: this work, and they did get it to work. But 182 00:09:14,160 --> 00:09:18,480 Speaker 1: using VHS tapes, you could toggle between stuff in virtually 183 00:09:18,559 --> 00:09:24,280 Speaker 1: real time without the VHS player having to rewind or 184 00:09:24,320 --> 00:09:27,000 Speaker 1: fast forward, which would have really just kind of put 185 00:09:27,040 --> 00:09:30,240 Speaker 1: the kibosh on the whole thing. But instead, because of 186 00:09:30,280 --> 00:09:38,000 Speaker 1: the interlacing that video uses, they could actually choose what 187 00:09:38,280 --> 00:09:42,040 Speaker 1: field to show at what time and basically switch between them. 188 00:09:41,880 --> 00:09:44,480 Speaker 2: Which was I mean, it looks archaic, but it's a 189 00:09:44,520 --> 00:09:47,120 Speaker 2: remarkable technology at the time to be able to do that. 190 00:09:47,120 --> 00:09:50,440 Speaker 1: Right, Yeah, it's still mind blowing. Like I'm like, I've 191 00:09:51,640 --> 00:09:55,800 Speaker 1: they vaguely understand how this actually works, but the fact 192 00:09:55,840 --> 00:09:57,640 Speaker 1: that they actually got this to work and had a 193 00:09:57,679 --> 00:10:01,439 Speaker 1: proof of concept going enough that Asro was like sold, 194 00:10:02,360 --> 00:10:03,160 Speaker 1: that was a big deal. 195 00:10:03,760 --> 00:10:05,319 Speaker 3: Yeah, and this was eighty five. 196 00:10:05,480 --> 00:10:08,079 Speaker 2: One of their designers was the legendary Tom Crane who 197 00:10:08,120 --> 00:10:10,720 Speaker 2: designed Pitfall, one of my favorite all time games on 198 00:10:10,760 --> 00:10:11,240 Speaker 2: the Atari. 199 00:10:11,480 --> 00:10:12,040 Speaker 1: That's a good one. 200 00:10:12,080 --> 00:10:14,080 Speaker 2: But it was a good team and they went apparently 201 00:10:14,080 --> 00:10:17,959 Speaker 2: to these Tamera performances. They were also inspired by Dragon's Layer. 202 00:10:18,040 --> 00:10:18,880 Speaker 2: Do you remember that game? 203 00:10:19,200 --> 00:10:21,520 Speaker 1: I do. I was never into it, but I remember 204 00:10:21,760 --> 00:10:23,680 Speaker 1: watching it and just it looked cool. 205 00:10:23,720 --> 00:10:25,760 Speaker 2: I mean it was an animation game where it was 206 00:10:25,840 --> 00:10:31,760 Speaker 2: fully animated and used LaserDisc to project this animated footage. 207 00:10:31,880 --> 00:10:34,439 Speaker 2: So it looked awesome, but it was just it wasn't 208 00:10:34,440 --> 00:10:36,200 Speaker 2: that great. The gameplay wasn't great. 209 00:10:36,160 --> 00:10:39,199 Speaker 1: No, but it followed a story. There was a story. Yeah, 210 00:10:39,200 --> 00:10:41,000 Speaker 1: that was happening, and then every once in a while 211 00:10:41,080 --> 00:10:43,480 Speaker 1: there's something you had to do to move the story 212 00:10:43,520 --> 00:10:45,800 Speaker 1: along right as part of the game, and if you 213 00:10:45,840 --> 00:10:47,880 Speaker 1: didn't do it right, the dragon like turned you into 214 00:10:48,040 --> 00:10:49,200 Speaker 1: to Ash or something like that. 215 00:10:49,280 --> 00:10:52,080 Speaker 2: Right, Yeah, but you're not actually controlling the player, which 216 00:10:52,120 --> 00:10:53,520 Speaker 2: was the big difference in these games. 217 00:10:53,520 --> 00:10:54,640 Speaker 3: For the regular game. 218 00:10:54,520 --> 00:10:57,640 Speaker 1: You're you're creating a sequence like you're doing this and 219 00:10:57,679 --> 00:11:01,120 Speaker 1: then sitting back and then hopefully the thing you're hoping 220 00:11:01,160 --> 00:11:05,080 Speaker 1: to happen happens. Now, the thing that differentiates that from 221 00:11:05,320 --> 00:11:11,200 Speaker 1: Night Trap is that there was no coherent story while 222 00:11:11,200 --> 00:11:13,400 Speaker 1: you were off doing something that you were supposed to 223 00:11:13,400 --> 00:11:15,360 Speaker 1: be doing to win the game. Yeah, the story kept 224 00:11:15,440 --> 00:11:16,800 Speaker 1: going on over here. 225 00:11:16,720 --> 00:11:19,160 Speaker 3: So you can't follow a storyline that way, no, which. 226 00:11:19,000 --> 00:11:21,320 Speaker 1: Is a big deal, and that was a big differentiator 227 00:11:21,360 --> 00:11:22,800 Speaker 1: between it and Dragons Later. 228 00:11:23,000 --> 00:11:24,679 Speaker 3: All right, well, let's take a little break here. 229 00:11:24,679 --> 00:11:26,439 Speaker 2: That's a good setup, I think, and we'll come back 230 00:11:26,480 --> 00:11:51,679 Speaker 2: and get more into Night Trap right after this. All right, 231 00:11:51,720 --> 00:11:54,840 Speaker 2: so I mentioned the augurs, We need to explain a 232 00:11:54,840 --> 00:11:57,040 Speaker 2: little bit about this game and what it was supposed 233 00:11:57,080 --> 00:11:59,800 Speaker 2: to be and what it ended up being, because Netflix 234 00:12:00,040 --> 00:12:04,080 Speaker 2: Dementary Jim Riley basically is like, well, the first thing 235 00:12:04,120 --> 00:12:06,600 Speaker 2: they created a demo called Scene of the Crime. 236 00:12:07,000 --> 00:12:07,839 Speaker 3: Yes, and it was a. 237 00:12:07,800 --> 00:12:14,280 Speaker 2: Detective game and Hasbro liked it, like I said, but 238 00:12:14,360 --> 00:12:17,599 Speaker 2: they had a big problem because the original idea that 239 00:12:17,679 --> 00:12:21,280 Speaker 2: Jim had was to have ninjas, and he's like, it'd 240 00:12:21,280 --> 00:12:21,520 Speaker 2: be great. 241 00:12:21,559 --> 00:12:22,320 Speaker 3: These ninjas come in. 242 00:12:22,320 --> 00:12:24,760 Speaker 2: They got throwing stars, they got weapons and they're doing 243 00:12:24,800 --> 00:12:27,679 Speaker 2: all this stuff and you can control it and it's 244 00:12:28,240 --> 00:12:31,360 Speaker 2: super cool. And Hasbro is like, wait a minute, we 245 00:12:32,080 --> 00:12:35,400 Speaker 2: can't have what we call reproducible violence. So anything that 246 00:12:35,440 --> 00:12:37,880 Speaker 2: a kid like kids love throwing stars, and we can't 247 00:12:37,880 --> 00:12:40,600 Speaker 2: show ninjas throwing throwing stars into people because a kid 248 00:12:40,640 --> 00:12:42,960 Speaker 2: will go and do that. You can't have a knife 249 00:12:43,080 --> 00:12:44,640 Speaker 2: because the kid can go get a knife out of 250 00:12:44,640 --> 00:12:46,680 Speaker 2: a drawer. It's got to be something that a kid 251 00:12:46,720 --> 00:12:47,600 Speaker 2: cannot reproduce. 252 00:12:47,920 --> 00:12:50,320 Speaker 1: So they said, okay, well, how about what if the 253 00:12:50,440 --> 00:12:53,520 Speaker 1: ninjas turn out to be and I'm sorry, I know 254 00:12:53,640 --> 00:12:57,120 Speaker 1: ninja is the plural of ninja, Sorry for sure. What 255 00:12:57,200 --> 00:12:59,160 Speaker 1: if they turn out to be vampires? 256 00:12:59,679 --> 00:12:59,959 Speaker 3: Right? 257 00:13:00,120 --> 00:13:03,160 Speaker 1: And Hasbro said, I kind of like where you're going 258 00:13:03,320 --> 00:13:07,240 Speaker 1: with this, But kids can still like bite people on 259 00:13:07,320 --> 00:13:07,640 Speaker 1: the neck. 260 00:13:07,880 --> 00:13:09,520 Speaker 2: I think it came the other way though. I think 261 00:13:09,600 --> 00:13:11,319 Speaker 2: that was a note from Hasbro. 262 00:13:11,520 --> 00:13:12,000 Speaker 1: Oh was it? 263 00:13:12,120 --> 00:13:14,600 Speaker 3: I'm pretty sure they were like, what if they were vampires? 264 00:13:14,600 --> 00:13:14,880 Speaker 1: Okay? 265 00:13:15,080 --> 00:13:17,679 Speaker 2: And Jim Riley was like, Okay, I guess I can 266 00:13:17,720 --> 00:13:20,720 Speaker 2: do that, okay, biting people's necks, And then Hasbro was like, 267 00:13:21,080 --> 00:13:23,000 Speaker 2: can't do that because the kids can bite next to. 268 00:13:23,400 --> 00:13:26,640 Speaker 1: So what they found, and this is a great metaphor 269 00:13:26,880 --> 00:13:31,960 Speaker 1: for the night Trap overall. Yeah, what the ninja Originally, 270 00:13:32,520 --> 00:13:35,320 Speaker 1: what they turned out to be in the end were 271 00:13:35,440 --> 00:13:40,040 Speaker 1: loping vampires who used what looked like a Ghostbuster's pro 272 00:13:40,200 --> 00:13:45,120 Speaker 1: tom pack with a collar of the kind that Arnold 273 00:13:45,160 --> 00:13:48,160 Speaker 1: Schwarzeninger was wearing at the beginning of Running Man, like 274 00:13:48,200 --> 00:13:50,480 Speaker 1: a clamp sort of yes, yeah, on the end, and 275 00:13:50,520 --> 00:13:53,880 Speaker 1: that that is what they used to draw the blood 276 00:13:54,440 --> 00:13:58,760 Speaker 1: from the hapless teens who you were in charge of 277 00:13:58,800 --> 00:14:00,800 Speaker 1: protecting Night Trap. 278 00:14:01,320 --> 00:14:04,200 Speaker 2: Yeah, so what Hasbro did was they noted it to 279 00:14:04,320 --> 00:14:09,160 Speaker 2: death and neutered it to death because they said. He 280 00:14:09,160 --> 00:14:11,360 Speaker 2: even was like, all right, I can do vampires. They 281 00:14:11,400 --> 00:14:13,240 Speaker 2: can run around and hurt people. And they said, no, no, no, 282 00:14:13,320 --> 00:14:16,320 Speaker 2: they can't even run around. It's too scary if they're fast. Yeah, 283 00:14:16,840 --> 00:14:19,520 Speaker 2: So they came up with augurs who in the game 284 00:14:19,600 --> 00:14:23,400 Speaker 2: they are described as vampires who had been half bled 285 00:14:24,000 --> 00:14:27,320 Speaker 2: and left to die. So they are not quite vampires, 286 00:14:27,760 --> 00:14:31,360 Speaker 2: but they aren't human either, and that makes them lopy 287 00:14:31,560 --> 00:14:35,480 Speaker 2: and lumbery instead of being able to move fast. And 288 00:14:35,560 --> 00:14:38,120 Speaker 2: if you see them, they look like they're wearing garbage bags. 289 00:14:38,560 --> 00:14:43,240 Speaker 2: They're lumbering around they're drawing the blood using a trocar. 290 00:14:43,520 --> 00:14:44,520 Speaker 2: Is what the name of that thing was. 291 00:14:44,600 --> 00:14:46,920 Speaker 1: Oh, it was okay because it was definitely its own thing. 292 00:14:47,080 --> 00:14:48,920 Speaker 3: It was its own thing, and it's funny. 293 00:14:48,920 --> 00:14:52,160 Speaker 2: In the documentary, Jim Riley was like, in the end, 294 00:14:52,240 --> 00:14:55,560 Speaker 2: he said, this trow car, which you know, it didn't 295 00:14:55,600 --> 00:14:58,240 Speaker 2: show it explicitly. It showed the clamp going around the 296 00:14:58,280 --> 00:15:00,280 Speaker 2: neck and this little drill and so out of a 297 00:15:00,320 --> 00:15:03,960 Speaker 2: shaft start and then sort of moving and then blood 298 00:15:03,960 --> 00:15:05,960 Speaker 2: being drawn. But it doesn't like going in the neck 299 00:15:06,040 --> 00:15:08,200 Speaker 2: or anything. No, but he said what they ended up with, 300 00:15:08,280 --> 00:15:10,880 Speaker 2: he said to me, was something far creepier than a 301 00:15:10,960 --> 00:15:13,880 Speaker 2: vampire biting someone's neck. Sure, but they were like, it's 302 00:15:13,920 --> 00:15:15,800 Speaker 2: not reproducible though, so it's fine. 303 00:15:15,720 --> 00:15:18,640 Speaker 1: And it's also it's weird that Hasbro was so fixated 304 00:15:18,680 --> 00:15:25,280 Speaker 1: on not including reproducible violence because apparently they saw night 305 00:15:25,360 --> 00:15:29,240 Speaker 1: Trap as a way to interest adults, right, because they 306 00:15:29,240 --> 00:15:33,000 Speaker 1: had apparently found out during focus group testing of Seen 307 00:15:33,080 --> 00:15:36,560 Speaker 1: in the Crime. I believe that the parents who were 308 00:15:36,600 --> 00:15:39,280 Speaker 1: in the room or were part of the focus group 309 00:15:39,400 --> 00:15:41,320 Speaker 1: were saying, like, I really kind of liked this. It's 310 00:15:41,320 --> 00:15:42,560 Speaker 1: like a TV show, but I get. 311 00:15:42,440 --> 00:15:46,240 Speaker 2: To contry it because it looked like something that they understood. 312 00:15:45,840 --> 00:15:48,720 Speaker 1: Right, Yeah, and so Hasbro was like, oh, okay, this 313 00:15:48,800 --> 00:15:50,520 Speaker 1: has been like a kid's thing up to this point. 314 00:15:50,520 --> 00:15:53,240 Speaker 1: Maybe we can finally crack into the adult market with 315 00:15:53,320 --> 00:15:57,480 Speaker 1: this stuff. So it's weird that they that they kidified 316 00:15:57,520 --> 00:16:00,480 Speaker 1: it to death if they were trying to use it 317 00:16:00,760 --> 00:16:03,960 Speaker 1: to capture adults, but maybe they were like, it has 318 00:16:04,040 --> 00:16:07,400 Speaker 1: to go both ways in case adults don't like it. 319 00:16:07,520 --> 00:16:09,640 Speaker 2: Well, I think in the documentary they make the point 320 00:16:09,640 --> 00:16:13,120 Speaker 2: that Hasbro was I think the adults were looming out 321 00:16:13,120 --> 00:16:14,920 Speaker 2: there as a possibility, but they were like. 322 00:16:14,880 --> 00:16:16,560 Speaker 1: Adults will never play video games. 323 00:16:16,920 --> 00:16:19,440 Speaker 2: So what they really wanted until they grow up and 324 00:16:19,920 --> 00:16:20,880 Speaker 2: then continue to. 325 00:16:20,880 --> 00:16:21,600 Speaker 1: Play video games. 326 00:16:22,000 --> 00:16:24,240 Speaker 2: Well, they really were after was a teenage market, which 327 00:16:24,280 --> 00:16:27,640 Speaker 2: didn't fully exist at this point. Gotcha like an old 328 00:16:27,640 --> 00:16:30,720 Speaker 2: like sixteen and seventeen year old boys, which is why 329 00:16:30,760 --> 00:16:34,800 Speaker 2: they put sorority girls in. Like a nighty at a 330 00:16:34,840 --> 00:16:37,520 Speaker 2: slumber party was an all in an effort to sort 331 00:16:37,520 --> 00:16:39,480 Speaker 2: of titillate, you know, people. 332 00:16:39,280 --> 00:16:42,560 Speaker 1: Like me, right, and it worked like a charm. 333 00:16:42,640 --> 00:16:44,880 Speaker 3: I had never heard of it back then, because you just. 334 00:16:44,920 --> 00:16:47,640 Speaker 1: You would play night trap in Netflix and chill by yourself. 335 00:16:50,120 --> 00:16:52,720 Speaker 2: So they actually had to shoot this like a movie, 336 00:16:52,760 --> 00:16:54,480 Speaker 2: you know. They shot it in Culver City on a 337 00:16:54,560 --> 00:16:57,800 Speaker 2: sound stage. And what they would do back then for 338 00:16:57,960 --> 00:17:00,760 Speaker 2: and there were more full motion games of the time, 339 00:17:01,080 --> 00:17:05,200 Speaker 2: and you would try and cast one recognizable face among 340 00:17:05,240 --> 00:17:07,960 Speaker 2: this cast just sort of they called it the anchor 341 00:17:08,359 --> 00:17:09,840 Speaker 2: to like, all right, well this has got so and 342 00:17:09,880 --> 00:17:10,360 Speaker 2: so in it. 343 00:17:10,760 --> 00:17:12,520 Speaker 3: And who did they cast for Night Trap? 344 00:17:12,800 --> 00:17:17,440 Speaker 1: Dana Plato from from Different Strokes. Kimberly. Yeah, Kimberly who 345 00:17:17,480 --> 00:17:20,520 Speaker 1: passed away very tragically. Man, I was reading about her life. 346 00:17:20,560 --> 00:17:23,840 Speaker 1: She had a hard, sad life. 347 00:17:23,560 --> 00:17:24,800 Speaker 3: Man, very tragic story. 348 00:17:24,880 --> 00:17:26,680 Speaker 1: Yeah, it is. It's very sad. And they actually went 349 00:17:26,720 --> 00:17:28,600 Speaker 1: back and ruled their death of suicide later. Did you 350 00:17:28,640 --> 00:17:30,720 Speaker 1: know that. I don't know if I knew that. Yeah, 351 00:17:30,760 --> 00:17:34,000 Speaker 1: she died by suicide ultimately because she overdosed the like 352 00:17:34,040 --> 00:17:38,680 Speaker 1: drugs or yeah, soma, I believe, which is like a 353 00:17:38,720 --> 00:17:43,080 Speaker 1: generic lore tab interesting, which I think you really have 354 00:17:43,160 --> 00:17:46,000 Speaker 1: to try. Like, I don't think that's an accidental thing, 355 00:17:46,040 --> 00:17:48,320 Speaker 1: which is probably why they did that. But it was 356 00:17:48,320 --> 00:17:53,520 Speaker 1: at a family reunion in Oklahoma, Wow, which I'm like, God, man, 357 00:17:53,600 --> 00:17:56,439 Speaker 1: that's that's just a sad ending. And her son actually 358 00:17:56,440 --> 00:17:57,240 Speaker 1: died by suicide. 359 00:17:57,680 --> 00:17:59,840 Speaker 3: Later, No, I think I knew that, like not super 360 00:18:00,080 --> 00:18:00,879 Speaker 3: long ago, right. 361 00:18:01,280 --> 00:18:04,160 Speaker 1: Like yeah, in the twenty tens, yeah, oh. 362 00:18:04,160 --> 00:18:08,520 Speaker 2: Man, very sad, but yeah. Dana Plato was cast as 363 00:18:08,600 --> 00:18:12,600 Speaker 2: that anchor. She played Kelly, who was a secret agent 364 00:18:12,800 --> 00:18:14,840 Speaker 2: who had infiltrated the house. 365 00:18:14,920 --> 00:18:15,680 Speaker 1: She was undercover. 366 00:18:15,880 --> 00:18:16,720 Speaker 3: Yeah, she's undercover. 367 00:18:16,760 --> 00:18:18,600 Speaker 2: And she would talk right to camera and say things 368 00:18:18,640 --> 00:18:20,320 Speaker 2: like you've got to get to the other room because 369 00:18:20,359 --> 00:18:24,120 Speaker 2: the augurs are after whoever mayor helper, Yeah, go help her. 370 00:18:24,560 --> 00:18:27,720 Speaker 1: Yeah, and we should say also, so the group of 371 00:18:27,840 --> 00:18:31,479 Speaker 1: crime fighters that she was a part of was called SCAT. Yeah, 372 00:18:31,520 --> 00:18:37,600 Speaker 1: the Special Control Attack Team SCAT. And then I don't 373 00:18:37,600 --> 00:18:39,879 Speaker 1: know if we also said so the people who own 374 00:18:39,960 --> 00:18:44,040 Speaker 1: the house had invited this group of teens that included 375 00:18:44,200 --> 00:18:51,040 Speaker 1: undercover Dana Plato Kelly, who which I saw admittedly on Wikipedia. 376 00:18:51,320 --> 00:18:54,240 Speaker 1: This is a great example of night trap being night 377 00:18:54,280 --> 00:18:57,760 Speaker 1: trap in the In the credits at the end, Kelly's 378 00:18:57,840 --> 00:19:00,240 Speaker 1: name is spelled with a y on the end. In 379 00:19:00,320 --> 00:19:04,840 Speaker 1: the players the user's hand guide and deny tonight. Yeah, 380 00:19:05,600 --> 00:19:09,320 Speaker 1: that's night trap for you right there. But the family 381 00:19:09,359 --> 00:19:13,600 Speaker 1: that invited the kids, these teenage girls out for a 382 00:19:13,640 --> 00:19:18,359 Speaker 1: weekend at their house are actually themselves vampires with teeth everything, 383 00:19:18,560 --> 00:19:19,120 Speaker 1: not augurs. 384 00:19:19,160 --> 00:19:20,840 Speaker 3: They're actually they don't attack people. 385 00:19:21,000 --> 00:19:23,360 Speaker 1: No, they brought them there for the augurs. 386 00:19:23,160 --> 00:19:25,639 Speaker 2: Right right right to source their blood. I guess there 387 00:19:25,720 --> 00:19:27,600 Speaker 2: is a pretty funny scene in it. When did you 388 00:19:27,640 --> 00:19:28,280 Speaker 2: watch any of it? 389 00:19:28,920 --> 00:19:32,400 Speaker 1: I watched the whole thing. I watched. I think Crumpy 390 00:19:32,520 --> 00:19:34,600 Speaker 1: Gamers did like a playthrough. 391 00:19:34,720 --> 00:19:36,080 Speaker 3: Yeah, they have a full I watched. 392 00:19:36,480 --> 00:19:39,000 Speaker 1: There's stuff too, and yeah, I've watched a lot of 393 00:19:39,080 --> 00:19:39,879 Speaker 1: night Trap stuff. 394 00:19:39,920 --> 00:19:42,480 Speaker 2: The best part is when they're explaining in the game 395 00:19:42,520 --> 00:19:44,320 Speaker 2: what the augurs are and the woman says, you know, 396 00:19:44,320 --> 00:19:46,560 Speaker 2: it's a vampire who's been blah blah blah, and one 397 00:19:46,560 --> 00:19:49,040 Speaker 2: of the scat guys is in the background and he goes. 398 00:19:49,359 --> 00:19:51,080 Speaker 3: You've got to be jiving me. 399 00:19:51,640 --> 00:19:52,600 Speaker 1: I'd like see that. 400 00:19:52,680 --> 00:19:53,280 Speaker 3: Oh it was great. 401 00:19:53,280 --> 00:19:56,120 Speaker 2: It was like, was this game made in nineteen eighty 402 00:19:56,200 --> 00:19:57,680 Speaker 2: nine or nineteen seventy three? 403 00:19:58,280 --> 00:20:00,960 Speaker 3: It was really confusing. Yeah, like what era it was? 404 00:20:01,359 --> 00:20:03,520 Speaker 1: So you said it was shot on a sound stage 405 00:20:03,920 --> 00:20:08,120 Speaker 1: in Culver City and it took like thirty days almost. 406 00:20:09,040 --> 00:20:10,320 Speaker 3: But he is shooed a ton of stuff. 407 00:20:10,600 --> 00:20:13,000 Speaker 1: Yes, because it was like a two hundred and fifty 408 00:20:13,040 --> 00:20:17,120 Speaker 1: page script which is incredibly long. Wow ed who helped 409 00:20:17,200 --> 00:20:18,920 Speaker 1: us out with this one. He points out that a 410 00:20:18,920 --> 00:20:22,200 Speaker 1: two hour movie might have one hundred and twenties page script. 411 00:20:22,240 --> 00:20:25,439 Speaker 3: It's about a minute per page. As the rule of thumb, this. 412 00:20:25,359 --> 00:20:28,640 Speaker 1: Is two hundred and fifty pages for a video game 413 00:20:28,640 --> 00:20:30,840 Speaker 1: that was not very good. Yeah, they didn't have a 414 00:20:30,880 --> 00:20:33,800 Speaker 1: lot of dialogue, but there were a lot of different 415 00:20:33,880 --> 00:20:37,640 Speaker 1: outcomes that happened in one just one particular saint short. 416 00:20:37,680 --> 00:20:39,560 Speaker 1: So if you shot a scene, you had to shoot 417 00:20:39,560 --> 00:20:41,919 Speaker 1: it multiple times to get what you wanted, and then 418 00:20:41,960 --> 00:20:44,439 Speaker 1: you had to shoot those multiple times multiple times for 419 00:20:44,520 --> 00:20:45,240 Speaker 1: each outcome. 420 00:20:45,560 --> 00:20:49,280 Speaker 2: Yeah, and we should say that the violence in the game, 421 00:20:50,440 --> 00:20:52,600 Speaker 2: like we said, is suggestive for the Augers. 422 00:20:52,600 --> 00:20:54,040 Speaker 3: You don't know, we see anything. 423 00:20:54,160 --> 00:20:57,040 Speaker 2: The only real violence is when the Augers are dispatched of. 424 00:20:57,560 --> 00:21:00,840 Speaker 2: But it is very much a wiley Odie bugs bunny 425 00:21:00,880 --> 00:21:01,360 Speaker 2: sort of thing. 426 00:21:01,520 --> 00:21:03,600 Speaker 1: Yeah, it's the definition of cartoonish. 427 00:21:03,800 --> 00:21:06,320 Speaker 2: Yeah, Like they will be a murphy bed will flip 428 00:21:06,359 --> 00:21:09,199 Speaker 2: them out of a window, or they'll just whow, like 429 00:21:09,320 --> 00:21:10,920 Speaker 2: fall through a trap door. 430 00:21:10,680 --> 00:21:13,000 Speaker 1: The stairs, very like one of the things. If they're 431 00:21:13,000 --> 00:21:15,760 Speaker 1: coming down the stairs, you can trap them by collapsing. 432 00:21:15,760 --> 00:21:19,760 Speaker 1: This cartoon when they fall into the trap like a 433 00:21:19,880 --> 00:21:24,560 Speaker 1: smoke machine pours smoke out of it. It's impossible that 434 00:21:24,600 --> 00:21:29,160 Speaker 1: they weren't going for cartoonish violence. There's no right, of course, 435 00:21:29,480 --> 00:21:32,639 Speaker 1: the producers and directors. Yeah, we're trying to be like 436 00:21:32,800 --> 00:21:34,720 Speaker 1: scary in any way, shape or form. 437 00:21:35,040 --> 00:21:38,679 Speaker 2: But it was shot by Don Burgess, who was nominated 438 00:21:38,680 --> 00:21:42,480 Speaker 2: for an Oscar less than a decade after Night Trap 439 00:21:42,520 --> 00:21:43,320 Speaker 2: for Forrest Gump. 440 00:21:43,880 --> 00:21:45,000 Speaker 3: So they had a real team. 441 00:21:45,080 --> 00:21:47,960 Speaker 2: It wasn't just you know, they didn't, you know, say 442 00:21:48,000 --> 00:21:49,600 Speaker 2: all right, let's go out in the valley and use 443 00:21:49,640 --> 00:21:53,240 Speaker 2: some like a porn crew. 444 00:21:53,480 --> 00:21:55,439 Speaker 3: Sure, just do this thing like. 445 00:21:55,560 --> 00:21:57,840 Speaker 1: They had a real crew, know, and apparently has Bro 446 00:21:57,920 --> 00:22:01,360 Speaker 1: spent depending on who you ask, least a million dollars 447 00:22:01,400 --> 00:22:01,679 Speaker 1: on this. 448 00:22:01,920 --> 00:22:04,239 Speaker 2: Yeah, they said one to five in the documentary, so 449 00:22:04,440 --> 00:22:06,320 Speaker 2: they put some money into it, and it is not 450 00:22:06,440 --> 00:22:12,040 Speaker 2: apparent on the screen. The sets look terrible. The the doorways, 451 00:22:12,080 --> 00:22:15,040 Speaker 2: I don't know if you noticed, but any doorway, they 452 00:22:15,040 --> 00:22:17,720 Speaker 2: didn't build the door down to the floor. They built 453 00:22:17,720 --> 00:22:21,480 Speaker 2: the door down to like a one foot tall step over, 454 00:22:22,720 --> 00:22:24,120 Speaker 2: So anytime someone opens the. 455 00:22:24,080 --> 00:22:27,399 Speaker 3: Door, they step over this like one foot tall like 456 00:22:27,440 --> 00:22:28,040 Speaker 3: wooden set. 457 00:22:28,160 --> 00:22:30,560 Speaker 1: That's awesome. I mean the set is. It's basically like 458 00:22:30,800 --> 00:22:33,439 Speaker 1: they could have repurposed it for growing pains or family 459 00:22:33,520 --> 00:22:34,200 Speaker 1: ties or something. 460 00:22:34,240 --> 00:22:36,199 Speaker 3: Mate or no, they probably would have said, like, this 461 00:22:36,240 --> 00:22:36,920 Speaker 3: doesn't look good. 462 00:22:36,960 --> 00:22:39,520 Speaker 1: Right, maybe small wonders. I think they used it for 463 00:22:39,600 --> 00:22:41,040 Speaker 1: small wonder How about that. 464 00:22:41,560 --> 00:22:44,679 Speaker 2: There is no nudity we should point out. But it 465 00:22:44,840 --> 00:22:48,800 Speaker 2: again was never going to be kid friendly. But also 466 00:22:49,160 --> 00:22:51,399 Speaker 2: when you when you will get to the court stuff, 467 00:22:51,600 --> 00:22:54,120 Speaker 2: when you hear how it's described by these senators. 468 00:22:53,680 --> 00:22:55,800 Speaker 1: It's so over the top, it's so over the top. 469 00:22:55,920 --> 00:22:59,600 Speaker 3: Yeah, should we take a break? You don't want to 470 00:22:59,600 --> 00:22:59,960 Speaker 3: take a break. 471 00:23:00,320 --> 00:23:02,240 Speaker 1: No, I'm excited and I'm ready to keep going. 472 00:23:02,359 --> 00:23:04,600 Speaker 2: Let's take a break, all right? Well, I guess we 473 00:23:04,600 --> 00:23:09,320 Speaker 2: should take a break. By saying that Hasbro dumped the game? 474 00:23:09,359 --> 00:23:12,200 Speaker 2: This is a nice cliffhanger. Hasbro dumped the game? 475 00:23:12,840 --> 00:23:14,600 Speaker 1: Well, Hasbro dumped the game or not? 476 00:23:14,800 --> 00:23:16,800 Speaker 3: Chuck, Okay, we'll find out right after this. 477 00:23:40,080 --> 00:23:43,000 Speaker 1: Okay, Chuck, cliffhanger ants er time. 478 00:23:44,160 --> 00:23:47,800 Speaker 2: Hasbro dumped the game because a it wasn't that great, 479 00:23:47,840 --> 00:23:51,960 Speaker 2: But the big reason was because CD Rahm Technology started 480 00:23:52,040 --> 00:23:55,000 Speaker 2: up and they were like, we've got VHS technology and 481 00:23:55,040 --> 00:23:57,800 Speaker 2: we suck a million five into this Turkey, like, let's 482 00:23:57,840 --> 00:23:58,399 Speaker 2: just dump it. 483 00:23:58,440 --> 00:23:59,640 Speaker 3: And that should have been the end of. 484 00:23:59,560 --> 00:24:02,440 Speaker 1: It, not just Night Trap, but the whole Control Vision thing, 485 00:24:02,600 --> 00:24:05,280 Speaker 1: that the whole platform that Night Trap was just going 486 00:24:05,320 --> 00:24:09,840 Speaker 1: to be a game on totally gone. Hasbro said forget it. 487 00:24:10,400 --> 00:24:13,959 Speaker 1: The thing is, the people who worked on designing this 488 00:24:14,040 --> 00:24:16,920 Speaker 1: game said no, no, no, no, Hasbro's being short sighted. 489 00:24:16,920 --> 00:24:20,399 Speaker 1: It's too good this game in particular. Maybe control Vision 490 00:24:20,440 --> 00:24:23,359 Speaker 1: is good. Granted the VHS thing, we're going to just 491 00:24:23,400 --> 00:24:27,399 Speaker 1: forget about that, but this game is too groundbreaking to 492 00:24:27,600 --> 00:24:30,920 Speaker 1: just let die. So they actually went to Hasbro and said, 493 00:24:31,480 --> 00:24:33,560 Speaker 1: how much will you sell us the footage, the code, 494 00:24:33,560 --> 00:24:37,000 Speaker 1: the whole shebang for Night Trap for and the designers 495 00:24:37,000 --> 00:24:40,159 Speaker 1: actually bought the game from Hasbro and took it and 496 00:24:40,200 --> 00:24:42,160 Speaker 1: founded their own company, Digital Pictures. 497 00:24:42,200 --> 00:24:43,280 Speaker 3: Do you know how much they sold it for? 498 00:24:43,560 --> 00:24:46,800 Speaker 1: But now I couldn't find didn't find it either. I 499 00:24:46,800 --> 00:24:50,040 Speaker 1: would guess peanuts. Basically, they probably were like, I don't 500 00:24:50,040 --> 00:24:53,080 Speaker 1: ever want to hear the words night or Trap together again. 501 00:24:53,440 --> 00:24:57,919 Speaker 1: Get it out of here. But these these designers, developers, directors, writers, 502 00:24:57,960 --> 00:25:01,159 Speaker 1: everybody got together formed Digital Pick and bought it and 503 00:25:01,200 --> 00:25:06,520 Speaker 1: started developing Night Track, ironically for CD ROM which is 504 00:25:06,600 --> 00:25:12,800 Speaker 1: the very type of media. Yeah, that killed it in 505 00:25:12,840 --> 00:25:13,560 Speaker 1: the first place. 506 00:25:14,119 --> 00:25:15,359 Speaker 3: Yeah. 507 00:25:14,480 --> 00:25:18,359 Speaker 2: By Jim's telling on the documentary, I don't know if 508 00:25:18,359 --> 00:25:21,399 Speaker 2: they were already going CD ROM or if it was 509 00:25:21,440 --> 00:25:24,120 Speaker 2: initiated by Sega. But he got a call, he said, 510 00:25:24,160 --> 00:25:27,399 Speaker 2: out of the blue from Sega, who had their gaming 511 00:25:27,400 --> 00:25:30,840 Speaker 2: system at the time, Sega Genesis and then Sega CD 512 00:25:31,040 --> 00:25:35,040 Speaker 2: was an add on system featuring this new cd RHALM technology. 513 00:25:35,080 --> 00:25:37,080 Speaker 2: And he said, they got a call, They said, hey, 514 00:25:37,760 --> 00:25:40,800 Speaker 2: you want to develop this for CD RAM And he 515 00:25:40,880 --> 00:25:44,120 Speaker 2: probably got a good laugh out about that and the irony, 516 00:25:44,440 --> 00:25:46,680 Speaker 2: and then said sure, because night Trap must live. 517 00:25:47,560 --> 00:25:50,680 Speaker 1: Yes, this guy is dedicated to night Trap living. If 518 00:25:50,680 --> 00:25:52,920 Speaker 1: there's one thing that he wants to keep alive in 519 00:25:53,320 --> 00:25:57,360 Speaker 1: the world, it is night Trap, that's right. So they 520 00:25:57,359 --> 00:26:00,919 Speaker 1: started developing it for CD ROM. It was a step 521 00:26:01,000 --> 00:26:03,119 Speaker 1: up for sure, from what I can tell, like the 522 00:26:03,480 --> 00:26:07,200 Speaker 1: graphics worked a lot better. The problem is is this 523 00:26:07,240 --> 00:26:08,320 Speaker 1: is nineteen ninety two. 524 00:26:09,400 --> 00:26:11,720 Speaker 2: Nineteen ninety two was when it was finally released as 525 00:26:11,720 --> 00:26:12,520 Speaker 2: a CD ROM game. 526 00:26:12,600 --> 00:26:16,080 Speaker 1: Yeah, they had shot all this footage in the late eighties, 527 00:26:16,720 --> 00:26:18,560 Speaker 1: but it looked like the late seventies. There was a 528 00:26:18,600 --> 00:26:22,640 Speaker 1: big difference between say nineteen eighty eight and nineteen ninety two. 529 00:26:22,840 --> 00:26:26,960 Speaker 1: Style Wise, it was apparent, visually apparent, and immediately apparent 530 00:26:27,000 --> 00:26:29,760 Speaker 1: to anybody, say, a video game playing age. Yeah, I 531 00:26:29,800 --> 00:26:32,199 Speaker 1: agree that was a big strike against night Trap to 532 00:26:32,240 --> 00:26:35,840 Speaker 1: begin with, But probably the biggest stripe of all was 533 00:26:35,960 --> 00:26:39,399 Speaker 1: that it wasn't a highly playable game. It was not 534 00:26:39,480 --> 00:26:41,760 Speaker 1: a good game, and it probably would have just kind 535 00:26:41,800 --> 00:26:45,080 Speaker 1: of faded away like it sold. I guess enough that 536 00:26:45,160 --> 00:26:50,879 Speaker 1: it qualified as like a not a disaster. They at 537 00:26:50,960 --> 00:26:53,960 Speaker 1: least did more than break even, but it probably would 538 00:26:54,000 --> 00:26:56,760 Speaker 1: have just fallen into the dustbin of history had it 539 00:26:56,800 --> 00:27:01,880 Speaker 1: not been for Senator Joe Lieberman of Connecticut and Senator 540 00:27:01,880 --> 00:27:05,800 Speaker 1: Herb Cole of Wisconsin, a couple of Democrats who created 541 00:27:05,800 --> 00:27:09,280 Speaker 1: this crusade about violent video games in I think nineteen 542 00:27:09,359 --> 00:27:11,360 Speaker 1: ninety three. 543 00:27:11,840 --> 00:27:14,879 Speaker 2: Yeah, and so this very much mirrored if you listen 544 00:27:14,960 --> 00:27:19,160 Speaker 2: to our Satanic Panic episodes and the PMRC and music 545 00:27:19,200 --> 00:27:22,440 Speaker 2: label MPAA m PAA, Like this was all the time 546 00:27:22,520 --> 00:27:25,240 Speaker 2: when everyone was saying, hey, listen, we need to start 547 00:27:25,520 --> 00:27:28,359 Speaker 2: at least labeling the stuff so parents know what their 548 00:27:28,400 --> 00:27:32,040 Speaker 2: kids are doing and just watch a little bit, you know, 549 00:27:32,040 --> 00:27:34,480 Speaker 2: there's all kinds of it was in the Netflix documentary. 550 00:27:34,520 --> 00:27:36,800 Speaker 2: But there's all sorts of stuff on YouTube about these 551 00:27:36,840 --> 00:27:40,320 Speaker 2: hearings where they're talking about the disgusting trash and the 552 00:27:40,359 --> 00:27:43,440 Speaker 2: filth and the hyper violence, and it's like, it's really 553 00:27:43,480 --> 00:27:44,159 Speaker 2: not that violent. 554 00:27:44,400 --> 00:27:49,080 Speaker 1: So here's the thing. They went after Moral Kombat, Yeah, 555 00:27:49,080 --> 00:27:52,040 Speaker 1: which was super violent, it really was. Yeah, And they 556 00:27:52,040 --> 00:27:56,280 Speaker 1: went after night Trap, which was again cartoonish. Not a 557 00:27:56,400 --> 00:28:00,159 Speaker 1: drop of blood spills from a person's body, right, had 558 00:28:00,240 --> 00:28:05,080 Speaker 1: ladies in lingerie one? Yes, Okay, I'm not defending any 559 00:28:05,160 --> 00:28:09,160 Speaker 1: kind of violence against women, of course, not defending objectifying women. 560 00:28:11,240 --> 00:28:16,360 Speaker 1: But Night Trap was unfairly railroaded. Oh yeah, because for 561 00:28:16,400 --> 00:28:22,840 Speaker 1: some reason, I think probably because it was it was film, 562 00:28:22,960 --> 00:28:26,000 Speaker 1: it was people. Like the people were controlling people. 563 00:28:26,440 --> 00:28:29,280 Speaker 2: That was the difference, because there was there were one 564 00:28:29,359 --> 00:28:33,520 Speaker 2: hundred exploitation movies and horror movies by this point, share 565 00:28:33,560 --> 00:28:37,160 Speaker 2: two hundred, yeah, three hundred. It was a thousand times 566 00:28:37,359 --> 00:28:40,040 Speaker 2: worse than this. Yeah, But the fact that you were 567 00:28:40,120 --> 00:28:43,880 Speaker 2: controlling Yet they never said, and they make a big 568 00:28:43,880 --> 00:28:47,160 Speaker 2: point about this in the documentary, like you weren't doing 569 00:28:47,200 --> 00:28:49,360 Speaker 2: the violence, Like the whole point of the game was 570 00:28:49,400 --> 00:28:52,600 Speaker 2: to stop the augurs. That's like you weren't the person 571 00:28:52,720 --> 00:28:54,840 Speaker 2: doing the augur You're preventing the violence. 572 00:28:54,920 --> 00:28:56,520 Speaker 3: Yeah. I guess that's why they call them augurs because 573 00:28:56,520 --> 00:28:57,240 Speaker 3: it was kind of like an augur. 574 00:28:57,360 --> 00:29:00,480 Speaker 1: Yeah, yeah, the tool was Yeah, that's what I get tobar. 575 00:29:00,600 --> 00:29:03,760 Speaker 1: What was it called crow car trocar? Yeah. 576 00:29:04,680 --> 00:29:07,440 Speaker 2: But yeah, and they never I mean he Jim Riley 577 00:29:07,480 --> 00:29:08,960 Speaker 2: was like, they clearly never even played the game. 578 00:29:09,080 --> 00:29:11,520 Speaker 1: Yeah, no, they were talking about the. 579 00:29:11,400 --> 00:29:13,560 Speaker 2: Cover of the thing was lurid. They didn't like the 580 00:29:13,560 --> 00:29:14,320 Speaker 2: cover of the box. 581 00:29:14,480 --> 00:29:17,440 Speaker 1: Yeah, yeah, they definitely hadn't played the game. It was 582 00:29:17,480 --> 00:29:20,560 Speaker 1: just impossible from what they were saying happens in the game. 583 00:29:21,000 --> 00:29:21,120 Speaker 3: Uh. 584 00:29:21,280 --> 00:29:23,080 Speaker 1: And the big one was like you were saying that 585 00:29:23,400 --> 00:29:29,520 Speaker 1: it it let players carry out sexual violence against women. No, 586 00:29:29,720 --> 00:29:32,719 Speaker 1: you do the opposite of that, right, there's violence that 587 00:29:32,840 --> 00:29:35,600 Speaker 1: is carried out by the augurs if you don't do 588 00:29:35,720 --> 00:29:37,960 Speaker 1: it right, if you if you're not good at the game, 589 00:29:38,000 --> 00:29:39,360 Speaker 1: if you lose, yes, exactly. 590 00:29:39,400 --> 00:29:42,520 Speaker 2: But even then, like even in the most disturbing scene, 591 00:29:42,560 --> 00:29:44,920 Speaker 2: which was the one with the lady and the and 592 00:29:44,960 --> 00:29:47,360 Speaker 2: the night looking in the mirror, the augers come in 593 00:29:47,440 --> 00:29:49,920 Speaker 2: behind her and it's for sure creepy looking at first, 594 00:29:50,560 --> 00:29:53,440 Speaker 2: but you know, then they get out the croke Car. 595 00:29:53,640 --> 00:29:57,600 Speaker 2: I can't even remember tro Car and she's like ah ah, 596 00:29:57,680 --> 00:29:59,600 Speaker 2: and it's like the worst B movie. And then they 597 00:29:59,640 --> 00:30:01,800 Speaker 2: just sort of dragger over the threshold of one of 598 00:30:01,800 --> 00:30:02,320 Speaker 2: those doors. 599 00:30:02,360 --> 00:30:05,520 Speaker 1: I would say, gently escorted, yeah, through. 600 00:30:05,320 --> 00:30:07,440 Speaker 2: The doors, like you don't see any of the violence 601 00:30:07,480 --> 00:30:10,360 Speaker 2: even No, it's all just suggested, right, yes. 602 00:30:10,080 --> 00:30:13,680 Speaker 1: But again, Night Trip got lumped in with Mortal Kombat, 603 00:30:13,760 --> 00:30:17,840 Speaker 1: and because of this, because it was very clear that 604 00:30:17,920 --> 00:30:20,600 Speaker 1: the writing was on the wall. The media has a 605 00:30:20,640 --> 00:30:23,440 Speaker 1: really great track record of saying, oh God, if we 606 00:30:23,440 --> 00:30:26,200 Speaker 1: don't come up with a rating system ourselves, right, Congress 607 00:30:26,280 --> 00:30:28,360 Speaker 1: is going to impose it on us. And so they 608 00:30:28,400 --> 00:30:33,680 Speaker 1: came up with the ESRB, the Entertainment Software Rating Board. 609 00:30:35,160 --> 00:30:39,760 Speaker 1: It was an industry created, self imposed rating system that 610 00:30:39,920 --> 00:30:43,080 Speaker 1: was brought about in large part because. 611 00:30:42,760 --> 00:30:46,560 Speaker 3: Of Night Right. So Sega pulls the game. 612 00:30:47,480 --> 00:30:51,680 Speaker 2: Eventually, it became really popular because of these senatorial hearings, right, 613 00:30:51,760 --> 00:30:52,880 Speaker 2: which is what always happens. 614 00:30:52,960 --> 00:30:55,040 Speaker 1: Yes, it's exactly right. It was starting to fade away. 615 00:30:55,040 --> 00:30:56,800 Speaker 1: It would have been lost to history, and then the 616 00:30:56,840 --> 00:30:59,760 Speaker 1: senators came in and we're like's go buy that game. 617 00:31:00,360 --> 00:31:03,080 Speaker 2: Kids wanted to play it, but Sega did eventually pull it. 618 00:31:04,200 --> 00:31:09,080 Speaker 2: Digital Pictures re released it as their own distributor and 619 00:31:09,720 --> 00:31:15,560 Speaker 2: rated it M for mature, And that should have that 620 00:31:15,600 --> 00:31:17,360 Speaker 2: should have also been the end of it, right. 621 00:31:17,880 --> 00:31:20,880 Speaker 1: Yeah, I should have just kind of went away, especially 622 00:31:20,960 --> 00:31:23,480 Speaker 1: after Sega pulled it, because it got pulled from KB 623 00:31:23,600 --> 00:31:25,840 Speaker 1: Toys and Toys r US because the kids. But like 624 00:31:25,880 --> 00:31:27,720 Speaker 1: you're saying, it was still around, and then when Sega 625 00:31:27,760 --> 00:31:29,560 Speaker 1: pulled it was like you couldn't find it anyway, right, 626 00:31:29,880 --> 00:31:32,520 Speaker 1: that should have been the end. And then in twenty fourteen, 627 00:31:32,960 --> 00:31:39,560 Speaker 1: Tom Riley, Jim Riley, Jim Jim Riley started a Kickstarter 628 00:31:40,560 --> 00:31:42,760 Speaker 1: and said we're going to resurrect Night Trap. All we 629 00:31:42,800 --> 00:31:45,720 Speaker 1: need is three hundred and thirty thousand dollars. People are 630 00:31:45,760 --> 00:31:49,000 Speaker 1: going to go crazy for this all following Yeah, yeah, 631 00:31:49,040 --> 00:31:51,760 Speaker 1: it's going to be the greatest kickstarter in the history 632 00:31:51,760 --> 00:31:55,080 Speaker 1: of kickstarters. And it was not the greatest kickstarter ever. 633 00:31:55,240 --> 00:31:58,320 Speaker 1: It was a really, really bad kickstarter. They had a 634 00:31:58,360 --> 00:32:02,680 Speaker 1: lot of criticism, skeptics, and ultimately only garnered I think 635 00:32:02,680 --> 00:32:05,520 Speaker 1: about forty thousand dollars when they were after three hundred 636 00:32:05,520 --> 00:32:06,320 Speaker 1: and thirty. 637 00:32:06,160 --> 00:32:07,320 Speaker 3: And that was in twenty fourteen. 638 00:32:08,080 --> 00:32:10,560 Speaker 1: Yeah, so that obviously was the end of night Trap, Right, 639 00:32:10,840 --> 00:32:11,320 Speaker 1: that was not. 640 00:32:11,320 --> 00:32:14,160 Speaker 3: The end of night Trap, the bad game that refused 641 00:32:14,160 --> 00:32:14,520 Speaker 3: to die. 642 00:32:14,720 --> 00:32:14,920 Speaker 1: Yeah. 643 00:32:15,360 --> 00:32:18,320 Speaker 2: In twenty sixteen, there was a video on YouTube that 644 00:32:18,360 --> 00:32:21,600 Speaker 2: showed someone playing night Trap on their telephone on their smartphone, 645 00:32:22,440 --> 00:32:24,840 Speaker 2: and I don't know if it was Jim Riley or 646 00:32:24,880 --> 00:32:27,880 Speaker 2: one of the original devs saw it and was like, 647 00:32:28,240 --> 00:32:29,160 Speaker 2: what is going on. 648 00:32:29,520 --> 00:32:31,520 Speaker 3: You can't play night Trap on a smartphone? 649 00:32:31,600 --> 00:32:34,160 Speaker 2: Yeah, because it was never developed that the technology, and 650 00:32:34,200 --> 00:32:36,720 Speaker 2: let's that smartphone is playing a CD that I don't 651 00:32:36,720 --> 00:32:37,800 Speaker 2: know about in the background. 652 00:32:38,520 --> 00:32:39,959 Speaker 3: And they got in touch with the person. 653 00:32:40,600 --> 00:32:43,120 Speaker 2: His name was Tyler Hogle and he was a mobile 654 00:32:43,120 --> 00:32:46,840 Speaker 2: game programmer who followed was a fan of the original 655 00:32:46,920 --> 00:32:48,720 Speaker 2: as like in a cult fan way. 656 00:32:48,880 --> 00:32:50,520 Speaker 1: That's a deep cut at that time, a. 657 00:32:50,600 --> 00:32:53,800 Speaker 2: Super deep cut, and then basically said I'm going to 658 00:32:53,960 --> 00:32:57,520 Speaker 2: get a playable version hacked together for smartphones and did 659 00:32:57,560 --> 00:32:59,200 Speaker 2: it like semi successfully. 660 00:32:59,520 --> 00:33:05,520 Speaker 1: Yeah. So he basically created this just on his own. 661 00:33:06,200 --> 00:33:10,640 Speaker 1: And then once the video surfaced, Yeah, and the original developers, 662 00:33:10,720 --> 00:33:12,520 Speaker 1: Jim Riley and some of the others got in touch 663 00:33:12,560 --> 00:33:16,560 Speaker 1: with them. They said, here, man, here's here's we lost 664 00:33:16,600 --> 00:33:18,880 Speaker 1: the code years ago. No one has any idea where 665 00:33:18,920 --> 00:33:22,520 Speaker 1: it is but we do have original thirty five millimeter footage, 666 00:33:22,520 --> 00:33:26,520 Speaker 1: which is timestamps, which is really critical because you have 667 00:33:26,600 --> 00:33:28,200 Speaker 1: to wait. As we'll talk about how to play it 668 00:33:28,200 --> 00:33:31,280 Speaker 1: in a second. The timing is everything between the video 669 00:33:31,360 --> 00:33:35,520 Speaker 1: and the player's controls. So with the timestamps, Tyler Hogle 670 00:33:35,680 --> 00:33:39,480 Speaker 1: was able to basically create a new modern, twenty fifth 671 00:33:39,480 --> 00:33:44,080 Speaker 1: anniversary edition that just is actually kind of a as 672 00:33:44,120 --> 00:33:46,800 Speaker 1: far as night Trap goes, it's the best night Trap 673 00:33:46,880 --> 00:33:48,000 Speaker 1: that there could possibly be. 674 00:33:48,280 --> 00:33:52,400 Speaker 2: Yeah, that was the twenty seventeen twenty fifth edsh rated 675 00:33:52,440 --> 00:33:53,320 Speaker 2: tea for teens. 676 00:33:53,400 --> 00:33:55,840 Speaker 1: This time still preposterous, which. 677 00:33:55,680 --> 00:33:58,840 Speaker 2: Is funny, And apparently the you know you said he 678 00:33:58,880 --> 00:34:01,920 Speaker 2: lost the code, but he was, that's really easy, Like 679 00:34:01,960 --> 00:34:04,240 Speaker 2: I've got all this footage that's time stamped. Yeah, it's 680 00:34:04,240 --> 00:34:05,680 Speaker 2: like I can code this thing in my sleep. 681 00:34:05,720 --> 00:34:08,880 Speaker 1: Basically he basically did. So there's a twenty fifth edition 682 00:34:10,080 --> 00:34:15,640 Speaker 1: of night Trap, which apparently Nintendo has a version of oh, 683 00:34:15,840 --> 00:34:17,960 Speaker 1: which is kind of funny because at the time of 684 00:34:18,000 --> 00:34:21,280 Speaker 1: those Senate hearings in nineteen ninety three ninety four, Nintendo 685 00:34:21,320 --> 00:34:25,480 Speaker 1: famously said they would never allow night Trap on their platform, 686 00:34:26,040 --> 00:34:26,680 Speaker 1: and they did. 687 00:34:27,160 --> 00:34:29,960 Speaker 2: Yeah, and Nintendo is still sort of known as the 688 00:34:30,000 --> 00:34:31,640 Speaker 2: more family friendly unit. 689 00:34:31,800 --> 00:34:32,360 Speaker 3: Yeah. 690 00:34:32,400 --> 00:34:35,319 Speaker 2: I think they even had a bloodless Mortal Kombat if 691 00:34:35,320 --> 00:34:37,760 Speaker 2: I'm not mistaken, or maybe it was a setting. 692 00:34:38,520 --> 00:34:41,160 Speaker 1: Oh I think yes, it rings a bell. Did you 693 00:34:41,200 --> 00:34:43,279 Speaker 1: see the new Mortal Kombat movie? Did you any I 694 00:34:43,280 --> 00:34:46,440 Speaker 1: have seen zero Mortal Kombat movies. The new one just 695 00:34:46,440 --> 00:34:48,640 Speaker 1: came out on hbox. Is it good? 696 00:34:48,880 --> 00:34:50,640 Speaker 3: That's pretty good? I mean, did you play the game. 697 00:34:51,040 --> 00:34:52,279 Speaker 3: Do you have nostalgia for the game? 698 00:34:52,360 --> 00:34:53,799 Speaker 1: Sure? Yeah, you should watch it. 699 00:34:54,000 --> 00:34:55,279 Speaker 3: Okay, it's good enough. 700 00:34:55,320 --> 00:34:57,239 Speaker 2: It looks good and there's great fights and then some 701 00:34:57,480 --> 00:35:00,200 Speaker 2: nice Easter eggs and it's like the Mortal kom that 702 00:35:00,320 --> 00:35:03,800 Speaker 2: movie that should have been because they made one previously. 703 00:35:03,360 --> 00:35:05,440 Speaker 1: That wasn't that great. Yeah, from the nineties. 704 00:35:05,520 --> 00:35:07,080 Speaker 3: Yeah, but this one looks it's pretty cool. 705 00:35:07,120 --> 00:35:09,480 Speaker 1: Okay, okay, where you rip. 706 00:35:09,360 --> 00:35:14,920 Speaker 2: Out spines and hearts and. 707 00:35:12,640 --> 00:35:14,000 Speaker 3: And the way they do the blood, it looks just 708 00:35:14,040 --> 00:35:14,439 Speaker 3: like the game. 709 00:35:14,560 --> 00:35:17,880 Speaker 1: Is it rated T for teen? It's rated R okay 710 00:35:17,960 --> 00:35:18,800 Speaker 1: because it's a movie. 711 00:35:19,600 --> 00:35:21,560 Speaker 2: But we mentioned that it wasn't that great of a 712 00:35:21,600 --> 00:35:25,480 Speaker 2: game because of the gameplay. One of the biggest problems 713 00:35:26,480 --> 00:35:29,400 Speaker 2: was that you've got all these stories going on in 714 00:35:29,440 --> 00:35:33,840 Speaker 2: these different windows, but you can only kind of control 715 00:35:33,840 --> 00:35:36,960 Speaker 2: one at a time, So when you're controlling one scene, 716 00:35:37,880 --> 00:35:40,160 Speaker 2: other stuff is going on, and we mentioned that makes 717 00:35:40,200 --> 00:35:41,840 Speaker 2: it impossible to follow the actual story. 718 00:35:42,000 --> 00:35:43,600 Speaker 3: That's a problem, so it suffers there. 719 00:35:44,400 --> 00:35:47,319 Speaker 2: But there's also this thing where you have a red light, 720 00:35:47,360 --> 00:35:50,200 Speaker 2: a green light, and a yellow light. And when these 721 00:35:50,320 --> 00:35:52,960 Speaker 2: lights turn on, if it's the right color light, is 722 00:35:52,960 --> 00:35:56,319 Speaker 2: when you engage the trap button, and that's when the 723 00:35:56,360 --> 00:35:57,560 Speaker 2: auger will flip out the window. 724 00:35:57,600 --> 00:35:58,719 Speaker 3: But it has to be timed right. 725 00:35:58,920 --> 00:36:02,640 Speaker 2: Yeah, And apparently while you're in these other rooms, if 726 00:36:02,680 --> 00:36:04,400 Speaker 2: you want to follow the story for a couple of minutes, 727 00:36:04,920 --> 00:36:09,000 Speaker 2: they will change the codes, the color codes, right, So 728 00:36:09,320 --> 00:36:11,319 Speaker 2: if you're in another room, they'll be like, the code 729 00:36:11,400 --> 00:36:13,600 Speaker 2: is now green, yes, and you don't know that because 730 00:36:13,640 --> 00:36:15,440 Speaker 2: you're not watching it. So you go back and you 731 00:36:15,480 --> 00:36:18,040 Speaker 2: think the code is red, and so you're losing the game. 732 00:36:18,200 --> 00:36:20,600 Speaker 1: Yeah, because you have to have the right security code 733 00:36:20,640 --> 00:36:24,240 Speaker 1: activated to activate the traps. Because this is the Martin's 734 00:36:24,320 --> 00:36:28,160 Speaker 1: family's security cameras. The Martin family, the vampires are the 735 00:36:28,160 --> 00:36:31,359 Speaker 1: ones who created the traps. You're just hacked into it 736 00:36:31,400 --> 00:36:34,600 Speaker 1: thanks to your pals at SCAT, right. You're basically freelancing 737 00:36:34,680 --> 00:36:38,760 Speaker 1: for it. But when they change those codes, it doesn't 738 00:36:38,800 --> 00:36:39,640 Speaker 1: show on screen. 739 00:36:39,880 --> 00:36:40,080 Speaker 3: Right. 740 00:36:40,320 --> 00:36:43,319 Speaker 1: The character tells another character to go down to the 741 00:36:43,320 --> 00:36:44,799 Speaker 1: basement and change the code. 742 00:36:44,560 --> 00:36:46,879 Speaker 3: A different screen that you may not be watching, Yeah, in. 743 00:36:46,840 --> 00:36:49,360 Speaker 1: A different room that you can't hear or see or 744 00:36:49,400 --> 00:36:51,640 Speaker 1: anything like that, because you're in the living room and 745 00:36:51,680 --> 00:36:53,600 Speaker 1: this conversation is happening in the kitchen. 746 00:36:53,760 --> 00:36:54,160 Speaker 3: Uh huh. 747 00:36:54,160 --> 00:36:56,719 Speaker 1: That is not a thing where it's like, oh, that's 748 00:36:56,760 --> 00:36:59,279 Speaker 1: a cool little little little feature, you know, gay part 749 00:36:59,320 --> 00:37:02,719 Speaker 1: of the gameplay that is a maddening ho yes, a bug, right, 750 00:37:03,520 --> 00:37:06,360 Speaker 1: So that's a big part. That's a big problem with 751 00:37:06,440 --> 00:37:09,480 Speaker 1: it as well. And then also you don't have to 752 00:37:09,520 --> 00:37:11,840 Speaker 1: get a perfect you don't have to play a perfect 753 00:37:11,840 --> 00:37:15,319 Speaker 1: game to win. But if any of the augers get 754 00:37:15,440 --> 00:37:19,640 Speaker 1: any of the characters, you lose. If too many augers 755 00:37:19,640 --> 00:37:23,000 Speaker 1: start to accumulate, you lose, and you get yelled at 756 00:37:23,000 --> 00:37:25,080 Speaker 1: by the leader of scat it's kind of funny, he 757 00:37:25,239 --> 00:37:29,480 Speaker 1: gets really mad at you for screwing up. But to win, 758 00:37:30,200 --> 00:37:34,760 Speaker 1: it's you're basically memorizing where to go win, and it happens, 759 00:37:34,960 --> 00:37:38,279 Speaker 1: especially toward the end, really quick, so like you'll you know, 760 00:37:38,400 --> 00:37:40,000 Speaker 1: set off a trap in one room and you have 761 00:37:40,040 --> 00:37:42,920 Speaker 1: to go remember what room you're supposed to go to 762 00:37:42,920 --> 00:37:46,160 Speaker 1: to get the trap set for the next auger, And 763 00:37:46,200 --> 00:37:49,000 Speaker 1: it's not really fun. It gets really intense towards the end, 764 00:37:49,040 --> 00:37:50,720 Speaker 1: but not necessarily fun. 765 00:37:50,960 --> 00:37:53,080 Speaker 2: Yeah, I mean, hats off to the grabster because he 766 00:37:53,120 --> 00:37:56,040 Speaker 2: actually played this thing and tried to play it, which 767 00:37:56,080 --> 00:37:57,239 Speaker 2: was more than I was willing to do. 768 00:37:57,320 --> 00:37:59,200 Speaker 3: But I did watch the walkthroughs. 769 00:37:59,520 --> 00:38:01,919 Speaker 1: Did you see the night Trap video or the lip 770 00:38:01,920 --> 00:38:02,560 Speaker 1: sync video? 771 00:38:03,000 --> 00:38:03,360 Speaker 3: I did not. 772 00:38:03,719 --> 00:38:08,240 Speaker 1: There's actually a theme song night Trap, look Out behind 773 00:38:08,280 --> 00:38:10,680 Speaker 1: You or something like that that one of the characters 774 00:38:10,680 --> 00:38:14,120 Speaker 1: does an air guitar tennis recket lip sync too wow 775 00:38:14,840 --> 00:38:17,720 Speaker 1: dancing while the other characters have to watch and pretend 776 00:38:17,760 --> 00:38:21,680 Speaker 1: like they're not mortified with embarrassment at seeing this. It's 777 00:38:21,719 --> 00:38:22,320 Speaker 1: really something. 778 00:38:22,400 --> 00:38:22,759 Speaker 3: Oh man. 779 00:38:22,800 --> 00:38:25,040 Speaker 2: I kept waiting in the documentary for a big reveal 780 00:38:25,080 --> 00:38:27,440 Speaker 2: that like George Cline was one of the augurs or something, 781 00:38:28,440 --> 00:38:31,480 Speaker 2: but Dana Plato was about as you know, yeah, a 782 00:38:31,600 --> 00:38:33,800 Speaker 2: list as it got at the time, which was probably 783 00:38:33,800 --> 00:38:34,640 Speaker 2: C list at the time. 784 00:38:34,719 --> 00:38:37,000 Speaker 1: Yeah, yeah, you got anything else? 785 00:38:37,320 --> 00:38:39,839 Speaker 3: I got nothing else? Night Trap, go seek it. 786 00:38:39,800 --> 00:38:42,040 Speaker 1: Out, night Trap, look Out behind You. 787 00:38:42,160 --> 00:38:42,560 Speaker 3: That's right. 788 00:38:43,400 --> 00:38:45,120 Speaker 1: If you want to know more about Night Trip. You 789 00:38:45,160 --> 00:38:46,560 Speaker 1: don't even have to play. You can just go on 790 00:38:46,600 --> 00:38:49,920 Speaker 1: YouTube and watch basically the movie, and even then it's 791 00:38:49,960 --> 00:38:55,160 Speaker 1: still generally incoherent. But since I said it's still generally incoherent, 792 00:38:55,360 --> 00:38:56,560 Speaker 1: it's time for listener man. 793 00:38:59,320 --> 00:39:03,160 Speaker 2: I'm gonna call this speed reading trauma. Hey, guys, I 794 00:39:03,160 --> 00:39:05,840 Speaker 2: should start with the obligatory long time, first time, finally 795 00:39:05,840 --> 00:39:08,719 Speaker 2: reason to email, and here I am so hello. I 796 00:39:08,719 --> 00:39:10,600 Speaker 2: didn't think that a short stuff on speed reading, of 797 00:39:10,600 --> 00:39:12,640 Speaker 2: all things, would trigger my first email, but here we go. 798 00:39:13,000 --> 00:39:15,120 Speaker 2: Halfway through the show, I was flooded with a vivid 799 00:39:15,200 --> 00:39:18,600 Speaker 2: memory of speed reading in my elementary school gifted class. 800 00:39:19,280 --> 00:39:22,520 Speaker 2: Speaking of other scams, this was in the early nineties. 801 00:39:22,560 --> 00:39:25,879 Speaker 2: My teacher would drag a transparency with a printed passage, Oh, 802 00:39:25,920 --> 00:39:28,919 Speaker 2: I kind of remember this across an overhead projector at 803 00:39:28,920 --> 00:39:31,960 Speaker 2: increasing speeds, and after each pass we would take a 804 00:39:32,000 --> 00:39:33,959 Speaker 2: comprehension test. 805 00:39:35,120 --> 00:39:36,800 Speaker 3: I had no idea that this was a scam. 806 00:39:36,840 --> 00:39:38,160 Speaker 2: I just thought it was a standard part of the 807 00:39:38,200 --> 00:39:40,319 Speaker 2: curriculum that I wasn't very good at, and I felt 808 00:39:40,400 --> 00:39:44,600 Speaker 2: terrible about it. Then again, in my Louisiana public school curriculum, 809 00:39:44,640 --> 00:39:46,920 Speaker 2: we also had to get a hunting license and shoot 810 00:39:47,000 --> 00:39:50,280 Speaker 2: clay pigeons as part of Louisiana history in middle school. 811 00:39:50,440 --> 00:39:52,480 Speaker 1: I grew up shooting clay pigeons. 812 00:39:52,080 --> 00:39:56,160 Speaker 3: Really for school. No, okay, I would like to try. 813 00:39:56,160 --> 00:39:56,919 Speaker 1: That is cool. 814 00:39:57,000 --> 00:39:57,640 Speaker 3: Skeet shooting. 815 00:39:57,760 --> 00:39:59,040 Speaker 1: Yeah, that's another way to put it. 816 00:39:59,040 --> 00:40:01,200 Speaker 3: Looks like fun. Just stand behind. 817 00:40:01,920 --> 00:40:05,400 Speaker 2: That's the rule, right basically anyway, Thanks so much for 818 00:40:05,440 --> 00:40:09,120 Speaker 2: the entertainment and education edutainment, especially this past year. I've 819 00:40:09,160 --> 00:40:11,279 Speaker 2: often had you in my ear while I work from 820 00:40:11,280 --> 00:40:13,839 Speaker 2: home to feel a little less solitary. That is from 821 00:40:13,880 --> 00:40:16,320 Speaker 2: Kate Ellis Jensen in Boulder, Colorado. 822 00:40:16,640 --> 00:40:19,120 Speaker 1: Thanks a lot, Kate, that was a good email. Very 823 00:40:19,160 --> 00:40:21,440 Speaker 1: sorry to set off the trauma, but I'm glad that 824 00:40:21,560 --> 00:40:23,640 Speaker 1: it's passed. I'm presuming it passed. 825 00:40:23,760 --> 00:40:26,360 Speaker 2: Yeah, I kind of remember that happening, but I certainly 826 00:40:26,400 --> 00:40:27,560 Speaker 2: was not in a gifted class. 827 00:40:27,640 --> 00:40:30,600 Speaker 1: It doesn't sound like a very fun procedure. It kind 828 00:40:30,600 --> 00:40:34,080 Speaker 1: of sounds like Ray Finds revealing himself to Philip Seymour 829 00:40:34,080 --> 00:40:38,320 Speaker 1: Hoffman and Red Dragon. Oh spoiler, so you see. 830 00:40:38,800 --> 00:40:39,800 Speaker 3: Yeah, you know I'm. 831 00:40:39,640 --> 00:40:41,960 Speaker 1: Talking about Sure, we've talked about that recently. 832 00:40:42,239 --> 00:40:43,840 Speaker 3: Yeah, the wheelchair and fire scene. 833 00:40:45,480 --> 00:40:49,200 Speaker 1: This rule hilarious but also really funny. If you stop 834 00:40:49,200 --> 00:40:52,040 Speaker 1: and think about it. Sure, that movie just danced on 835 00:40:52,120 --> 00:40:55,480 Speaker 1: the line and sometimes it went over. Agreed. Well, if 836 00:40:55,520 --> 00:40:57,879 Speaker 1: you want to know more about Red Dragon, Oh wait, 837 00:40:57,920 --> 00:40:59,560 Speaker 1: I already said that stuff. If you want to get 838 00:40:59,600 --> 00:41:02,160 Speaker 1: in touch with the like Kate did, then you can 839 00:41:02,239 --> 00:41:07,000 Speaker 1: email us like Kate did at Stuff podcast at iHeartRadio 840 00:41:07,160 --> 00:41:13,000 Speaker 1: dot com. Stuff you Should Know is a production of iHeartRadio. 841 00:41:13,480 --> 00:41:16,680 Speaker 1: For more podcasts my heart Radio, visit the iHeartRadio app, 842 00:41:16,880 --> 00:41:19,800 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.