1 00:00:05,160 --> 00:00:07,520 Speaker 1: Hey, this is Annie and Samantha, and welcome to Stuff 2 00:00:07,520 --> 00:00:18,960 Speaker 1: I Never told you, a production of iHeart Radio. And 3 00:00:19,720 --> 00:00:25,599 Speaker 1: welcome to another Dungeons and Dragons episode where we're just 4 00:00:25,640 --> 00:00:27,920 Speaker 1: gonna talk about what's going on in my campaign. We're 5 00:00:27,920 --> 00:00:29,520 Speaker 1: just gonna do a little update. We have one in 6 00:00:29,560 --> 00:00:31,640 Speaker 1: the past if you want to listen to it. All 7 00:00:31,680 --> 00:00:35,800 Speaker 1: of the high jinks I've gotten into with my friends 8 00:00:35,840 --> 00:00:38,880 Speaker 1: and co workers. You might know Joe McCormick from Stuff 9 00:00:38,880 --> 00:00:41,479 Speaker 1: to Blow Your Mind, Lauren Vocabam from Saber, who I 10 00:00:41,520 --> 00:00:44,879 Speaker 1: also co host with her, Ben Bowling from Stuff They 11 00:00:44,880 --> 00:00:47,720 Speaker 1: Don't Want You To Know. And Dylan Fagan who used 12 00:00:47,720 --> 00:00:50,400 Speaker 1: to produce this show, used to produce Saber and does 13 00:00:50,479 --> 00:00:53,480 Speaker 1: a bunch of other stuff. Yeah, he's important, now, he's 14 00:00:53,479 --> 00:00:56,080 Speaker 1: really important. All of y'all are important, obviously, are the 15 00:00:56,120 --> 00:01:01,400 Speaker 1: big wigs of health stuff works original of your aren't 16 00:01:01,440 --> 00:01:09,679 Speaker 1: you kind are? Yeah? Yeah, you know what you're pretty 17 00:01:09,720 --> 00:01:12,600 Speaker 1: o g um. Yeah. So you and I have been 18 00:01:12,600 --> 00:01:15,399 Speaker 1: talking about some of your hijinks that has happened in 19 00:01:15,520 --> 00:01:19,000 Speaker 1: Dungeons and Dragons because it's still going say campaign, it's 20 00:01:19,040 --> 00:01:24,040 Speaker 1: slowly bits due to family stuff like having a baby. Yeah, 21 00:01:24,720 --> 00:01:29,039 Speaker 1: but not not you know other players, but yeah, let's 22 00:01:29,200 --> 00:01:31,040 Speaker 1: I need I need an update. I need to know 23 00:01:31,120 --> 00:01:33,800 Speaker 1: what is happening in your world. How is Peaches doing, 24 00:01:33,920 --> 00:01:36,440 Speaker 1: because you do have a character. If you've listened previously, 25 00:01:36,480 --> 00:01:39,160 Speaker 1: you know that I inserted. I asked for her to 26 00:01:39,200 --> 00:01:42,280 Speaker 1: insert my dog to be the troublemaker, but like kind 27 00:01:42,319 --> 00:01:45,280 Speaker 1: hearted troublemaker. And every time I see one of the players, 28 00:01:45,280 --> 00:01:47,800 Speaker 1: they'll be like and they meet Peaches, They're like, yeah, 29 00:01:48,160 --> 00:01:52,440 Speaker 1: oh she's bad news. Essentially, yes, well it's very very 30 00:01:52,480 --> 00:01:55,480 Speaker 1: funny because I think they all love Peaches, but every 31 00:01:55,480 --> 00:01:59,360 Speaker 1: time Peaches shows up there is an audible groan from 32 00:01:59,400 --> 00:02:05,080 Speaker 1: the audience. Um, and Peaches has a cousin in every 33 00:02:05,120 --> 00:02:08,160 Speaker 1: town they call the mccusin, the mccusins. Yeah, because Peaches 34 00:02:08,240 --> 00:02:12,520 Speaker 1: mcfuzzin is a full name, the name of my dog, Yes, mum. 35 00:02:12,720 --> 00:02:16,360 Speaker 1: So very very quick recap, Like, essentially, the world I 36 00:02:16,440 --> 00:02:20,440 Speaker 1: designed is very video game esque, So there's it's it's 37 00:02:20,480 --> 00:02:24,480 Speaker 1: a it's a Star Wars pun. Ultimately, the whole thing 38 00:02:24,560 --> 00:02:27,720 Speaker 1: is just Star Wars puns, but it's very video game 39 00:02:27,800 --> 00:02:30,359 Speaker 1: ask and then in that you travel from like your 40 00:02:30,400 --> 00:02:32,800 Speaker 1: city town and then they have to go on this 41 00:02:32,880 --> 00:02:35,359 Speaker 1: journey to go to every town, and I think last 42 00:02:35,400 --> 00:02:40,400 Speaker 1: time we talked, they had just been to the tattooing 43 00:02:40,520 --> 00:02:43,760 Speaker 1: They were either just arriving to the tattooing town or 44 00:02:43,840 --> 00:02:47,040 Speaker 1: had just been there, um, which is only three of 45 00:02:47,160 --> 00:02:51,240 Speaker 1: eight places they need to go, which they always text 46 00:02:51,280 --> 00:02:53,160 Speaker 1: me these jokes that I try not to be too 47 00:02:53,200 --> 00:02:55,080 Speaker 1: snarky when they text me, but a lot of people 48 00:02:55,080 --> 00:02:59,919 Speaker 1: will post, like our friend uh Katiosaurus recently tweeted so 49 00:03:00,080 --> 00:03:03,440 Speaker 1: think about this, where she was saying, like this Dungeons 50 00:03:03,440 --> 00:03:06,240 Speaker 1: and Dragons movie that's coming out has too many high jinks. 51 00:03:07,080 --> 00:03:08,920 Speaker 1: I want a whole movie that's just two hours of 52 00:03:08,960 --> 00:03:12,080 Speaker 1: me trying to open a chest that with spells that 53 00:03:12,120 --> 00:03:15,560 Speaker 1: I could have just opened with my That's how it 54 00:03:15,600 --> 00:03:21,400 Speaker 1: goes everybody every time. It's true, and I loved that. 55 00:03:21,440 --> 00:03:24,240 Speaker 1: I honestly love that creativity and collaboration of it, where 56 00:03:25,080 --> 00:03:26,960 Speaker 1: I'm like, they're going to blow through this town in 57 00:03:27,040 --> 00:03:29,680 Speaker 1: one session, and then seven sessions later, I'm like, surely 58 00:03:29,720 --> 00:03:31,600 Speaker 1: this is the session where they're done with this town. 59 00:03:32,240 --> 00:03:34,160 Speaker 1: But they want to know everybody, and they want to 60 00:03:34,160 --> 00:03:36,400 Speaker 1: do karaoke, and they want to get drinks, and they 61 00:03:36,440 --> 00:03:39,600 Speaker 1: want they want a puppet show, which I think we 62 00:03:39,800 --> 00:03:43,360 Speaker 1: talked about previously. They want a puppet show, yes, But 63 00:03:43,440 --> 00:03:46,040 Speaker 1: one of those things I found interesting about the puppet 64 00:03:46,120 --> 00:03:50,720 Speaker 1: show after that happened. I believe I spoke about my 65 00:03:50,760 --> 00:03:54,840 Speaker 1: previous campaign. Every character, including mine, had daddy issues. Everyone. 66 00:03:55,400 --> 00:03:58,280 Speaker 1: This is the first time I've got some mommy issues 67 00:03:58,320 --> 00:04:02,920 Speaker 1: in the mix. Yes, yes, So one of the characters, 68 00:04:02,920 --> 00:04:06,760 Speaker 1: who is an orc, had some issues with her mother 69 00:04:06,880 --> 00:04:10,720 Speaker 1: figure and they worked it out and it was nice. 70 00:04:10,800 --> 00:04:13,560 Speaker 1: It was one of those things where I like playing 71 00:04:13,560 --> 00:04:16,800 Speaker 1: in a campaign like this where it's very positive even 72 00:04:16,839 --> 00:04:20,520 Speaker 1: in the sad elements of it. Overall, we don't want 73 00:04:20,560 --> 00:04:23,960 Speaker 1: the like really negative outcome, which I could have done. 74 00:04:24,000 --> 00:04:26,000 Speaker 1: It could have just been like, I'll never forgive you 75 00:04:26,080 --> 00:04:29,839 Speaker 1: whatever whatever, But they came to that point of forgiveness 76 00:04:29,880 --> 00:04:32,359 Speaker 1: and it was very, very nice. Also, I based that 77 00:04:32,440 --> 00:04:36,159 Speaker 1: character off the armorer from the Mandalorian who did not 78 00:04:36,400 --> 00:04:42,679 Speaker 1: forgive them and so having no so it's a better 79 00:04:42,720 --> 00:04:47,600 Speaker 1: outcome in my opinion. But it was very very um emotional. 80 00:04:47,640 --> 00:04:49,159 Speaker 1: And I know for some people listening to this, I 81 00:04:49,160 --> 00:04:52,080 Speaker 1: know it sounds ridiculous, but it can be kind of 82 00:04:52,120 --> 00:04:56,800 Speaker 1: like a really cathartic thing where you're just kind of 83 00:04:56,920 --> 00:04:59,120 Speaker 1: riffing off of each other and having this moment and 84 00:04:59,200 --> 00:05:02,359 Speaker 1: you don't know where it's gonna go. The character, the 85 00:05:02,400 --> 00:05:05,760 Speaker 1: other character could have rejected the mom um, but we 86 00:05:06,800 --> 00:05:09,800 Speaker 1: came to an agreement. So you played the mom in 87 00:05:09,880 --> 00:05:13,280 Speaker 1: the scenario. Yes, I did. Okay, because I don't understand 88 00:05:13,360 --> 00:05:15,039 Speaker 1: D and D. I still want to come and watch 89 00:05:15,120 --> 00:05:20,240 Speaker 1: and just the commentator of the hell is happening? But okay, okay, 90 00:05:20,360 --> 00:05:24,559 Speaker 1: So you you feel in you feel in those characters, yes, yes, 91 00:05:25,040 --> 00:05:30,839 Speaker 1: And it is a lot of pressure because basically it 92 00:05:30,880 --> 00:05:34,760 Speaker 1: requires improv and acting um on everybody's part. But for me, 93 00:05:34,800 --> 00:05:36,760 Speaker 1: it's like they want to talk to this random guy 94 00:05:36,800 --> 00:05:39,160 Speaker 1: that I'd like mentioned in passing and now he's their 95 00:05:39,200 --> 00:05:40,960 Speaker 1: most favorite character, and I have to come up with 96 00:05:40,960 --> 00:05:44,160 Speaker 1: his whole backstory, um, and then I have to remember 97 00:05:44,200 --> 00:05:48,880 Speaker 1: his whole backstory the next time. Is the key. So 98 00:05:48,920 --> 00:05:50,760 Speaker 1: one of the things I did want to talk about, 99 00:05:51,360 --> 00:05:53,560 Speaker 1: which we did. We mentioned it the first time. You 100 00:05:53,640 --> 00:05:55,359 Speaker 1: kind of asked me a lot about D and D. 101 00:05:55,839 --> 00:05:58,000 Speaker 1: Uh as we talked about some of the dark the 102 00:05:58,120 --> 00:06:00,520 Speaker 1: dark things in D and D and what can happen. 103 00:06:01,960 --> 00:06:05,520 Speaker 1: So far, it's been kind of like Star Wars level 104 00:06:05,600 --> 00:06:11,280 Speaker 1: of violence and darkness. Um, but they there. They are 105 00:06:11,360 --> 00:06:13,840 Speaker 1: now in a world I based off the Last of Us, 106 00:06:15,560 --> 00:06:19,799 Speaker 1: so it was darker and most of them haven't played before. 107 00:06:19,880 --> 00:06:22,680 Speaker 1: It's been a very long time since they played. And 108 00:06:22,760 --> 00:06:25,560 Speaker 1: I put in this disclaimer before we started where I 109 00:06:25,640 --> 00:06:27,640 Speaker 1: was like, hey, I just want you to know, you know, 110 00:06:27,680 --> 00:06:30,080 Speaker 1: everything's gonna be okay. And then that freaked them out. 111 00:06:30,480 --> 00:06:33,280 Speaker 1: And then I'm just saying like, I'm never going to 112 00:06:33,360 --> 00:06:37,760 Speaker 1: do anything like really violent or gross like, and then 113 00:06:37,800 --> 00:06:39,760 Speaker 1: that freaked them out, and then I was like, I'm 114 00:06:39,800 --> 00:06:42,279 Speaker 1: just saying, sometimes when you play D and D, some 115 00:06:42,520 --> 00:06:45,080 Speaker 1: d m s will do like sexual assault stuff. I'm 116 00:06:45,120 --> 00:06:46,360 Speaker 1: never going to do that. And then they were all 117 00:06:46,400 --> 00:06:49,440 Speaker 1: like what And then I had to explain that, and 118 00:06:49,440 --> 00:06:51,560 Speaker 1: so I feel like I made it worse, like they 119 00:06:51,600 --> 00:06:55,080 Speaker 1: weren't even anticipating this, I guess, but I just want 120 00:06:55,120 --> 00:06:56,920 Speaker 1: to make it clear because I know I know that 121 00:06:57,000 --> 00:07:00,080 Speaker 1: feeling as a player when you're like, oh, where is 122 00:07:00,120 --> 00:07:04,040 Speaker 1: this going and you don't know, like they know me, 123 00:07:04,120 --> 00:07:09,040 Speaker 1: so I would hope they trust I would not do that. Um. 124 00:07:09,840 --> 00:07:12,240 Speaker 1: But it's just one of those things where I wanted 125 00:07:12,280 --> 00:07:14,960 Speaker 1: to say it because I've seen it happen. I felt 126 00:07:15,000 --> 00:07:17,840 Speaker 1: it before the uncertainty that maybe didn't ever happen, but 127 00:07:17,880 --> 00:07:20,160 Speaker 1: I just felt that uncertainty and it is a darker world. 128 00:07:20,800 --> 00:07:22,960 Speaker 1: But it was just a strange moment where I was 129 00:07:23,000 --> 00:07:27,240 Speaker 1: kind of embarrassed by it, but I felt like I 130 00:07:27,280 --> 00:07:29,000 Speaker 1: needed to do it. I guess I should have worked 131 00:07:29,040 --> 00:07:32,040 Speaker 1: on my method better. I don't don't know, well, I 132 00:07:32,080 --> 00:07:34,800 Speaker 1: know there wasn't Emma. They asked, which we've talked about 133 00:07:35,000 --> 00:07:38,400 Speaker 1: that met it where the scenario was the scroll was 134 00:07:38,440 --> 00:07:41,320 Speaker 1: on this campaign and she was new to it and 135 00:07:41,480 --> 00:07:43,240 Speaker 1: doing these things, and they got annoyed with her and 136 00:07:43,280 --> 00:07:45,880 Speaker 1: apparently she rejected a dude in real life, so in 137 00:07:45,920 --> 00:07:48,440 Speaker 1: the campaign he assaults her and kills her, and they 138 00:07:48,480 --> 00:07:51,000 Speaker 1: allowed for that and then went into a whole shill 139 00:07:51,080 --> 00:07:54,120 Speaker 1: about well she he's he we chastised him, but no, 140 00:07:54,200 --> 00:07:56,600 Speaker 1: we didn't kick him out and yeah, she's dead, she's done. 141 00:07:56,880 --> 00:07:59,200 Speaker 1: Like it was all these things and everybody was like, 142 00:07:59,200 --> 00:08:00,800 Speaker 1: you know, you're the asked. You are the d M 143 00:08:01,040 --> 00:08:03,560 Speaker 1: who should have stopped all of that. He should have 144 00:08:03,640 --> 00:08:06,480 Speaker 1: been kicked out, like it was. It was weird, like 145 00:08:06,520 --> 00:08:08,520 Speaker 1: it was. It was definitely one of those upsetting things 146 00:08:08,560 --> 00:08:10,400 Speaker 1: and mostly women came through. It was like, I've had 147 00:08:10,480 --> 00:08:12,040 Speaker 1: issues like this, and this is why we don't want 148 00:08:12,040 --> 00:08:14,720 Speaker 1: to play with men because you allow these things to happen, 149 00:08:14,960 --> 00:08:17,280 Speaker 1: and this is an assault, a form of assault, and 150 00:08:17,400 --> 00:08:20,360 Speaker 1: he makes us feel violated, even though you say it's 151 00:08:20,400 --> 00:08:23,640 Speaker 1: a game quote unquote right exactly. That's the thing that 152 00:08:23,720 --> 00:08:27,120 Speaker 1: we were talking about with VR, where you have to 153 00:08:27,360 --> 00:08:30,880 Speaker 1: as the character in this scenario like engage whether you 154 00:08:30,960 --> 00:08:32,480 Speaker 1: want to or not, and like you can try to 155 00:08:32,559 --> 00:08:35,200 Speaker 1: run away and then to get killed off for that. 156 00:08:35,240 --> 00:08:38,600 Speaker 1: It is ridiculous, Like there's there's just a line between 157 00:08:39,720 --> 00:08:42,640 Speaker 1: for me, what is the game and what you enter 158 00:08:42,720 --> 00:08:48,440 Speaker 1: in to contract with people for fun That doesn't that 159 00:08:48,480 --> 00:08:51,199 Speaker 1: shouldn't be involved, Like that shouldn't be on the table 160 00:08:51,440 --> 00:08:53,880 Speaker 1: unless you're playing a very specific game, and even then 161 00:08:53,960 --> 00:08:57,679 Speaker 1: I have questions, but in general, like that is not 162 00:08:59,000 --> 00:09:01,920 Speaker 1: something that should be like a punishment or a thing 163 00:09:02,040 --> 00:09:05,840 Speaker 1: that happened, right, Um, Like that's that's that's gross and 164 00:09:05,920 --> 00:09:08,800 Speaker 1: that's not fun, Like that's not fun to worry about 165 00:09:08,880 --> 00:09:14,800 Speaker 1: that game. But yeah, that's what I'm saying, Like and 166 00:09:14,880 --> 00:09:17,760 Speaker 1: that's like you explain it, you kind of know that 167 00:09:17,800 --> 00:09:20,520 Speaker 1: it exists, and so therefore you're trying to make people comfortable. 168 00:09:20,600 --> 00:09:25,200 Speaker 1: Then yeah, it did go a little right, and I 169 00:09:25,280 --> 00:09:26,720 Speaker 1: kind of brought it up. I think I mentioned this 170 00:09:26,720 --> 00:09:29,040 Speaker 1: the last time. One of the players, Laurence said to me, like, 171 00:09:30,160 --> 00:09:32,320 Speaker 1: you're gonna have to tell them not all t ms 172 00:09:32,360 --> 00:09:35,200 Speaker 1: are nice as nice as you, because I am a 173 00:09:35,320 --> 00:09:38,760 Speaker 1: very nice TM. And she was like, I don't want them. 174 00:09:38,960 --> 00:09:40,640 Speaker 1: It was kind of funny because she was like, I 175 00:09:40,679 --> 00:09:43,080 Speaker 1: don't want them to enter a situation where they're expecting 176 00:09:43,120 --> 00:09:47,440 Speaker 1: you and they get and asked essentially um. So I 177 00:09:47,520 --> 00:09:49,960 Speaker 1: was kind of like trying to do the like here 178 00:09:50,080 --> 00:09:53,400 Speaker 1: my little chicken neaves just no, it's okay, it's okay. 179 00:09:53,440 --> 00:09:57,160 Speaker 1: Oh no, right, it just it was the looks of 180 00:09:57,280 --> 00:10:02,600 Speaker 1: shock on their face. Wof this happens and it's terrible 181 00:10:03,559 --> 00:10:06,560 Speaker 1: and it has it has scared so many people away. 182 00:10:06,600 --> 00:10:08,560 Speaker 1: And I told the story in the last episode, I think. 183 00:10:08,559 --> 00:10:11,040 Speaker 1: But I had a a woman in the group walk 184 00:10:11,080 --> 00:10:14,040 Speaker 1: away once because she was and it wasn't even egregious, 185 00:10:14,040 --> 00:10:17,520 Speaker 1: but it was uncomfortable. And I'm not excusing that at all, 186 00:10:17,600 --> 00:10:19,679 Speaker 1: but I'm just saying it wasn't like whoa, but she 187 00:10:19,720 --> 00:10:22,120 Speaker 1: walked away because she felt uncomfortable and then it's like 188 00:10:22,160 --> 00:10:25,400 Speaker 1: the whole game is drilled, and it it happens a 189 00:10:25,400 --> 00:10:29,319 Speaker 1: lot because I think a lot of dudes I've played 190 00:10:29,360 --> 00:10:31,960 Speaker 1: with that aren't my friends, and this is just my 191 00:10:32,080 --> 00:10:34,920 Speaker 1: anecdotal experience, but they equate things like D and D 192 00:10:35,040 --> 00:10:38,400 Speaker 1: was sort of the Game of Thrones. This is kind 193 00:10:38,400 --> 00:10:43,400 Speaker 1: of acceptable. This world, this medieval world, would be like behavior. 194 00:10:43,440 --> 00:10:47,240 Speaker 1: It's sort of a tactic you can use which is 195 00:10:47,240 --> 00:11:03,680 Speaker 1: not cool, Which is not cool. I was happy to 196 00:11:03,720 --> 00:11:06,040 Speaker 1: see and I've been happy to see in this campaign 197 00:11:07,080 --> 00:11:09,319 Speaker 1: because I wasn't very good at this, and I in 198 00:11:09,440 --> 00:11:11,240 Speaker 1: my previous campaign, I would say a lot of us 199 00:11:11,240 --> 00:11:13,319 Speaker 1: weren't good at it. There was a lot of opening up, 200 00:11:13,840 --> 00:11:18,640 Speaker 1: a lot of like honest with their characters, Like I 201 00:11:18,679 --> 00:11:21,280 Speaker 1: don't think my character ever admitted what her whole deal was, 202 00:11:22,120 --> 00:11:25,240 Speaker 1: but there's been a lot of a lot of like 203 00:11:25,360 --> 00:11:30,439 Speaker 1: really honest coming together and friendships, and and that requires 204 00:11:30,480 --> 00:11:34,000 Speaker 1: both you know, your character character work sounds this years, 205 00:11:34,000 --> 00:11:37,720 Speaker 1: but your character work, but also as a player, there's 206 00:11:37,760 --> 00:11:39,760 Speaker 1: that kind of background. How do I move this game 207 00:11:39,760 --> 00:11:41,920 Speaker 1: along if I want to see this storyline go, if 208 00:11:41,960 --> 00:11:44,120 Speaker 1: I want this to happen in my character, to get 209 00:11:44,160 --> 00:11:46,160 Speaker 1: this and it can't take out of courage because a 210 00:11:46,200 --> 00:11:47,920 Speaker 1: lot of those storylines were sad and it's like I 211 00:11:48,000 --> 00:11:51,480 Speaker 1: want to got to confront my mom or whatever. Um, 212 00:11:51,559 --> 00:11:54,400 Speaker 1: So I'm very pleased to see that. I'm honestly very 213 00:11:54,480 --> 00:11:57,640 Speaker 1: happy with all of their stories and how they've been 214 00:11:57,720 --> 00:12:01,000 Speaker 1: dealing with them. I I hope none of them are 215 00:12:01,040 --> 00:12:02,559 Speaker 1: listening to it. I don't think they are. But they 216 00:12:02,559 --> 00:12:05,920 Speaker 1: are about to go to the mythical Poop Island, which 217 00:12:05,960 --> 00:12:12,520 Speaker 1: I'm very happy, fantastic. Yes, I mean, I guess I 218 00:12:12,559 --> 00:12:14,760 Speaker 1: can't control what they do, but I'm pretty sure they're 219 00:12:14,760 --> 00:12:18,960 Speaker 1: gonna want to go to Poop Islands and a one 220 00:12:19,120 --> 00:12:21,160 Speaker 1: of the story that's where like the plot's gonna come 221 00:12:21,200 --> 00:12:24,960 Speaker 1: together in the final the final leg of the campaign 222 00:12:25,040 --> 00:12:28,240 Speaker 1: is gonna start, I think. Um, of course, they might 223 00:12:28,280 --> 00:12:31,240 Speaker 1: do literally anything else, so who knows, but if they 224 00:12:31,320 --> 00:12:35,640 Speaker 1: did the path, then that's what it would happen. But 225 00:12:36,000 --> 00:12:40,080 Speaker 1: let's just say last Jedi vibes are going on at 226 00:12:40,120 --> 00:12:45,959 Speaker 1: Poop Island, um, and a lot of multiverse stuff is 227 00:12:46,000 --> 00:12:51,840 Speaker 1: going down. Yes, thank you, Samantha. I'm gonna work that in. 228 00:12:51,960 --> 00:12:55,320 Speaker 1: I'm gonna work that in somehow. But it's been really 229 00:12:55,360 --> 00:12:59,200 Speaker 1: fun because it was a huge endeavor. Samantha seen me 230 00:12:59,240 --> 00:13:02,400 Speaker 1: I draw the map ups. I like write out all 231 00:13:02,520 --> 00:13:05,000 Speaker 1: the characters. I honestly been in like more work than 232 00:13:05,000 --> 00:13:06,959 Speaker 1: probably is necessary, but I like it. I like seeing 233 00:13:07,000 --> 00:13:10,840 Speaker 1: the result of it and hearing people are enjoying it 234 00:13:10,920 --> 00:13:13,480 Speaker 1: and watching what they do with it. And I will 235 00:13:13,559 --> 00:13:16,840 Speaker 1: tell you the players that you have really appreciate like 236 00:13:17,200 --> 00:13:18,880 Speaker 1: they don't. They don't take it for granted. So that's 237 00:13:18,960 --> 00:13:21,800 Speaker 1: nice to see too. Yes, it really really is. They're 238 00:13:21,800 --> 00:13:24,439 Speaker 1: always so kind about it. And I talked about this too. 239 00:13:24,559 --> 00:13:28,079 Speaker 1: I'm very insecure about it because the rules are so 240 00:13:28,240 --> 00:13:31,520 Speaker 1: tims and we don't play it often enough for me 241 00:13:31,559 --> 00:13:35,240 Speaker 1: to really memorize them, and neither do I, so they're 242 00:13:35,240 --> 00:13:38,160 Speaker 1: always looking to me. Lauren's a good help, um, but 243 00:13:39,000 --> 00:13:41,040 Speaker 1: you're always looking to me. So I have a lot 244 00:13:41,040 --> 00:13:43,360 Speaker 1: of insecurity about it. So I really really appreciate that 245 00:13:43,400 --> 00:13:46,240 Speaker 1: they tell me that, oh, I'm enjoying this, thank you 246 00:13:46,280 --> 00:13:49,600 Speaker 1: for doing this. I recognize that this is work. Um, 247 00:13:49,640 --> 00:13:53,480 Speaker 1: I really do appreciate it. So anybody who's listening, if 248 00:13:53,520 --> 00:13:55,400 Speaker 1: you've got a good d M, let them know because 249 00:13:57,920 --> 00:14:00,960 Speaker 1: there is a lot of work. And and before we 250 00:14:01,000 --> 00:14:03,960 Speaker 1: wrap up here, I did I have a very amazing 251 00:14:04,000 --> 00:14:07,480 Speaker 1: gift to shout out. I'm very jealous. Oh it's so good, 252 00:14:07,679 --> 00:14:10,120 Speaker 1: it's so pretty, Like I have no idea what it's like, 253 00:14:10,280 --> 00:14:12,000 Speaker 1: what this represents. None of these things. I'm like, I 254 00:14:12,000 --> 00:14:14,880 Speaker 1: don't know why you need this many, but they're just pretty. 255 00:14:15,720 --> 00:14:18,360 Speaker 1: Everybody's got to have. I'm telling you, I think every 256 00:14:18,360 --> 00:14:21,040 Speaker 1: player in the campaign has a whole bag of dice. 257 00:14:21,840 --> 00:14:25,280 Speaker 1: You only need like ten. I think you've got, like, 258 00:14:26,560 --> 00:14:31,520 Speaker 1: let's just but most people have like fifties, Samantha. Really, yes, 259 00:14:32,520 --> 00:14:34,560 Speaker 1: they're all the same. Like you choose your green one 260 00:14:34,640 --> 00:14:36,880 Speaker 1: if you think it's lucky, and then that one screws 261 00:14:36,920 --> 00:14:44,479 Speaker 1: you over, so you choose your purple. So a listener 262 00:14:45,200 --> 00:14:50,160 Speaker 1: named Aaron Uh sent me custom dn D dice also Lauren, 263 00:14:50,600 --> 00:14:55,480 Speaker 1: and Aaron does custom work. And you can find Aaron 264 00:14:55,560 --> 00:15:00,720 Speaker 1: at at slide into my d M S RPG or 265 00:15:00,840 --> 00:15:03,040 Speaker 1: at a website a slide into my d M S 266 00:15:03,080 --> 00:15:06,840 Speaker 1: rpg dot com um or on Patreon at Patreon dot com, 267 00:15:06,920 --> 00:15:10,280 Speaker 1: slash slide into my d M S RPG. Aaron does 268 00:15:10,560 --> 00:15:13,880 Speaker 1: amazing work. It's gorgeous. You send me pictures and I 269 00:15:13,920 --> 00:15:16,360 Speaker 1: was like, those are so pretty. So they're kind of 270 00:15:16,400 --> 00:15:21,040 Speaker 1: like a sheen, shimmery purple ish and they have a 271 00:15:21,200 --> 00:15:27,240 Speaker 1: little many pastries inside, so cute, uh in honor of 272 00:15:27,520 --> 00:15:32,960 Speaker 1: savor And I cannot wait to use them. They are 273 00:15:33,120 --> 00:15:36,160 Speaker 1: so beautiful, They're so well done. If you're looking for 274 00:15:36,280 --> 00:15:39,200 Speaker 1: a gift for the D and D player in your life, 275 00:15:39,280 --> 00:15:42,000 Speaker 1: art for yourself, because as I said, I think I'm 276 00:15:42,040 --> 00:15:43,960 Speaker 1: a big believer in getting yourself a gift during the 277 00:15:44,000 --> 00:15:48,000 Speaker 1: s um this is this is perfect. I love it. 278 00:15:48,120 --> 00:15:51,280 Speaker 1: The box is awesome, the design is awesome. I can't wait. 279 00:15:51,520 --> 00:15:55,080 Speaker 1: And and me and Lauren we're joking like, what's gonna 280 00:15:55,080 --> 00:15:58,160 Speaker 1: happen if we get the critical one with one of these? 281 00:15:58,680 --> 00:16:01,280 Speaker 1: But I bet these are all natural twenties is what 282 00:16:01,320 --> 00:16:05,560 Speaker 1: we're going to roll. The good stuff, The good stuff, Samantha. See, 283 00:16:05,560 --> 00:16:07,400 Speaker 1: I don't know what any of that meant. And I'm 284 00:16:07,440 --> 00:16:11,720 Speaker 1: just going to nod and a good stuff, only the 285 00:16:11,840 --> 00:16:13,880 Speaker 1: good stuff. And even so I'm going to keep using them. 286 00:16:13,920 --> 00:16:19,040 Speaker 1: So I'm very very thankful and very very happy. Yes, 287 00:16:19,120 --> 00:16:21,080 Speaker 1: and I'm excited to start the campaign again. I bet 288 00:16:21,080 --> 00:16:23,040 Speaker 1: we'll have at least one more of these, because as 289 00:16:23,080 --> 00:16:25,640 Speaker 1: I said, they're they're closing in on the final third, 290 00:16:26,760 --> 00:16:32,800 Speaker 1: if they continue, I'm very dubious, but in theory, you're 291 00:16:33,480 --> 00:16:36,840 Speaker 1: in it. It's gonna happen. As we said, we did 292 00:16:36,840 --> 00:16:42,040 Speaker 1: have one player had a baby recently, a terrible, terrible person. No, No, 293 00:16:42,160 --> 00:16:44,720 Speaker 1: that's busy, busy, busy time. So we'll see when we 294 00:16:44,760 --> 00:16:46,920 Speaker 1: start again. But I'm sure we'll have an update. And 295 00:16:46,960 --> 00:16:48,600 Speaker 1: you know, I love hearing from you. Some of you 296 00:16:48,640 --> 00:16:51,200 Speaker 1: have written in about your campaigns or your tips. Um 297 00:16:51,280 --> 00:16:54,440 Speaker 1: I have asked me questions. I love all of that stuff. 298 00:16:54,920 --> 00:17:00,160 Speaker 1: If you know anymore resources are custom die, I'll them. 299 00:17:00,200 --> 00:17:04,360 Speaker 1: I think I'm pretty set. Let me know. You can 300 00:17:04,400 --> 00:17:06,280 Speaker 1: email us a stuff you amail stuff at iHeart media 301 00:17:06,359 --> 00:17:08,120 Speaker 1: dot com. You can find us on Twitter, at most 302 00:17:08,160 --> 00:17:10,239 Speaker 1: a podcast, or Instagram at stuff One Never told You. 303 00:17:10,440 --> 00:17:12,600 Speaker 1: Thanks it's always to our super producer Chris. Do you 304 00:17:12,600 --> 00:17:15,119 Speaker 1: know she is also all the good vibes. She is 305 00:17:15,160 --> 00:17:18,760 Speaker 1: all the good vibes, and thanks to you for listening 306 00:17:19,040 --> 00:17:20,840 Speaker 1: Stuff I Never told you The protection I Heart Radio 307 00:17:20,840 --> 00:17:22,479 Speaker 1: from more podcast from my Heart Radio. You can check 308 00:17:22,480 --> 00:17:24,520 Speaker 1: out the Irot Radio, a Apple podcast, or wherever you 309 00:17:24,520 --> 00:17:25,560 Speaker 1: listen to your favorite shows.