1 00:00:09,280 --> 00:00:11,200 Speaker 1: Welcome back, guys, and you need to know it's justin 2 00:00:11,240 --> 00:00:12,760 Speaker 1: me today. Can you see the Squadit next to me 3 00:00:12,880 --> 00:00:14,760 Speaker 1: is empty Hoodies on the time out today and I 4 00:00:14,800 --> 00:00:16,480 Speaker 1: was on the time out on Sunday. But right now 5 00:00:16,720 --> 00:00:19,960 Speaker 1: we're going right to Sony's State of Play Reaction say 6 00:00:20,000 --> 00:00:22,279 Speaker 1: the play live right now, it's coreed Reaction Theater and 7 00:00:22,280 --> 00:00:28,480 Speaker 1: we're going to hit the sound. Let's go. I missed 8 00:00:28,520 --> 00:00:31,680 Speaker 1: a few things so far. There's a ghost of the DLC. 9 00:00:31,840 --> 00:00:35,760 Speaker 1: I believe there was also another uh, I think first 10 00:00:35,800 --> 00:00:38,479 Speaker 1: party game they showed first. I kind of ran down 11 00:00:38,520 --> 00:00:40,120 Speaker 1: here that I can get onto it. Now they're doing 12 00:00:40,159 --> 00:00:43,440 Speaker 1: something new with uh, the Kojima game. I can't remember 13 00:00:43,440 --> 00:00:45,280 Speaker 1: his call right now, but we've all seen this game. 14 00:00:47,200 --> 00:00:50,519 Speaker 1: I love the State of plays, whether it's Xbox, Nintendo, 15 00:00:51,080 --> 00:00:53,760 Speaker 1: or Sony. It's just kind of a fun way for 16 00:00:53,880 --> 00:00:59,800 Speaker 1: the community to engage together over announcements. But yeah, right now, 17 00:01:00,160 --> 00:01:02,840 Speaker 1: Hoodie is playing Claire Obscure. That's what he's done right now. 18 00:01:03,120 --> 00:01:08,720 Speaker 1: What's more important? I agree, it's more important. Play right now. 19 00:01:08,720 --> 00:01:14,199 Speaker 1: I got it's creepy. I'll see what's next. So okay, 20 00:01:14,200 --> 00:01:17,680 Speaker 1: this might be a first party game. Here bad however 21 00:01:17,800 --> 00:01:18,319 Speaker 1: him in a while. 22 00:01:18,480 --> 00:01:21,040 Speaker 2: I'm Mike Booth from Bad Robot Games, the game director 23 00:01:21,040 --> 00:01:24,720 Speaker 2: of for Loop. As a game designer has always been 24 00:01:24,720 --> 00:01:28,759 Speaker 2: to game experiences that offer interesting surprises and unpredictable moments 25 00:01:28,800 --> 00:01:29,600 Speaker 2: that never get old. 26 00:01:30,000 --> 00:01:32,120 Speaker 1: The result is four loop okay. 27 00:01:31,880 --> 00:01:35,560 Speaker 2: Emergent, challenging four player combat sandbox where you and your 28 00:01:35,560 --> 00:01:39,319 Speaker 2: friends succeed through cooperation and improvisation, and where no two 29 00:01:39,400 --> 00:01:40,360 Speaker 2: runs are ever the same. 30 00:01:40,959 --> 00:01:42,600 Speaker 1: There was a game like this back in the day. 31 00:01:43,959 --> 00:01:45,280 Speaker 1: I can't remember what's called though. 32 00:01:45,600 --> 00:01:47,560 Speaker 2: At the heart of for Loop is a probability map 33 00:01:47,640 --> 00:01:50,920 Speaker 2: which finds alien technology and human ingenuity to plot your 34 00:01:50,920 --> 00:01:54,720 Speaker 2: best path forward to defeat the invaders. 35 00:01:54,840 --> 00:01:57,960 Speaker 1: Pesky alien invaders own risks, rewards, and surprises. 36 00:01:58,720 --> 00:02:02,800 Speaker 2: Everyone votes to choose the next mission. Once you've chosen 37 00:02:02,840 --> 00:02:05,280 Speaker 2: a note on the probability map, your team will teleport 38 00:02:05,440 --> 00:02:06,160 Speaker 2: into the mission. 39 00:02:06,400 --> 00:02:07,800 Speaker 1: Okay, so those co op shooter. 40 00:02:07,760 --> 00:02:11,360 Speaker 2: Mission critical resources or even rescue survivors that can offer 41 00:02:11,440 --> 00:02:14,120 Speaker 2: cool upgrades from the gear, all while trying to avoid 42 00:02:14,120 --> 00:02:15,959 Speaker 2: the alien forces constantly sending. 43 00:02:15,760 --> 00:02:17,960 Speaker 1: Drops and this is kind of interesting bots to stop. 44 00:02:19,400 --> 00:02:21,480 Speaker 2: We've worked hard to ensure that there are tons of 45 00:02:21,560 --> 00:02:24,320 Speaker 2: items to choose from and a lot of strange creatures 46 00:02:24,320 --> 00:02:28,440 Speaker 2: and mysterious things to encounter. From a weird alien plant 47 00:02:28,520 --> 00:02:30,680 Speaker 2: is called a blink route, where you can collect a 48 00:02:30,680 --> 00:02:33,440 Speaker 2: blink Berry, which will teleport anyone who touches it to 49 00:02:33,480 --> 00:02:38,480 Speaker 2: a random distant location. All the various enemies, weapons, items, 50 00:02:38,480 --> 00:02:41,200 Speaker 2: and mission objectives are all designed to interact with each 51 00:02:41,240 --> 00:02:44,400 Speaker 2: other in dynamic ways that create the mergent gameplays. 52 00:02:43,960 --> 00:02:45,839 Speaker 1: Kind of like The Division meets Sci Fi. 53 00:02:47,040 --> 00:02:50,760 Speaker 2: That means your decisions really matter and creativity and improvisation 54 00:02:50,840 --> 00:02:53,400 Speaker 2: are key. We really want players to try things and 55 00:02:53,440 --> 00:02:56,400 Speaker 2: think outside the box, like hacking an alien terminal to 56 00:02:56,400 --> 00:02:58,760 Speaker 2: provide intel to the rest of the team, or being 57 00:02:58,840 --> 00:02:59,640 Speaker 2: bombarded by. 58 00:02:59,560 --> 00:03:02,760 Speaker 1: Kid This is uh, that's interesting, escaping. 59 00:03:02,400 --> 00:03:06,959 Speaker 2: With your life and if you do die, don't work. 60 00:03:07,160 --> 00:03:08,519 Speaker 2: So long as one of you makes it back to 61 00:03:08,560 --> 00:03:10,799 Speaker 2: home base will be reprinted. 62 00:03:10,320 --> 00:03:12,000 Speaker 1: And ready to try again. Oh okay. 63 00:03:12,280 --> 00:03:14,160 Speaker 2: The home base is a place for your team to 64 00:03:14,240 --> 00:03:17,760 Speaker 2: readjust their stratity, evolve your load out, and choose rewards 65 00:03:17,760 --> 00:03:21,560 Speaker 2: from an increasing array of powerful gear and upgrades. Each 66 00:03:21,600 --> 00:03:24,639 Speaker 2: act of the probability map culminates in one of multiple 67 00:03:24,639 --> 00:03:29,519 Speaker 2: boss battles. Is the Scanner Boss, a huge geologic surveyor 68 00:03:29,680 --> 00:03:32,000 Speaker 2: that scans for flux deposits. 69 00:03:31,440 --> 00:03:32,800 Speaker 1: To harvest flex deposits. 70 00:03:33,000 --> 00:03:36,320 Speaker 2: They're important, very lethal, creating a dynamic obstacle course of 71 00:03:36,440 --> 00:03:39,600 Speaker 2: lasers to avoid while attempting to destroy the boss itself. 72 00:03:40,600 --> 00:03:42,680 Speaker 1: I am so bad at the lasers at those places. 73 00:03:42,760 --> 00:03:44,440 Speaker 1: This is terrible. You want to spread out. 74 00:03:44,280 --> 00:03:46,760 Speaker 2: And attack it from all sides, all of course, while 75 00:03:46,800 --> 00:03:54,440 Speaker 2: avoiding the slow moving lethal laser grids. Our goal here 76 00:03:54,520 --> 00:03:57,040 Speaker 2: is to create something new where every run has you 77 00:03:57,160 --> 00:03:58,520 Speaker 2: yelling and laughing and saying. 78 00:03:58,560 --> 00:04:01,000 Speaker 1: It seems different. I'll give them that says one crazy 79 00:04:01,000 --> 00:04:02,200 Speaker 1: something new. It seems very. 80 00:04:02,040 --> 00:04:05,200 Speaker 2: Different, and we need players like you to join us 81 00:04:05,400 --> 00:04:09,000 Speaker 2: in upcoming play tests. Your feedback will be invaluable and 82 00:04:09,080 --> 00:04:12,680 Speaker 2: helping us make this game truly great. We can't wait 83 00:04:12,680 --> 00:04:14,000 Speaker 2: for you to play it for yourselves. 84 00:04:15,000 --> 00:04:20,040 Speaker 1: Now go and fail, dang, save the work. It's kind 85 00:04:20,040 --> 00:04:21,840 Speaker 1: of like lived I repeat the Tom Cruise movie. It 86 00:04:21,960 --> 00:04:24,960 Speaker 1: was it called, can't remember what it's called. My brain 87 00:04:25,080 --> 00:04:26,440 Speaker 1: is much right now. I kind of had to rush 88 00:04:26,440 --> 00:04:28,920 Speaker 1: home to have to get onto this with you. Guys. 89 00:04:30,600 --> 00:04:40,120 Speaker 1: Look what's this. It's a half a world capcom game. 90 00:04:40,400 --> 00:04:43,159 Speaker 1: I think I remember this from the previous day of the 91 00:04:43,160 --> 00:04:47,120 Speaker 1: place looks a bit like New. 92 00:04:47,040 --> 00:04:49,640 Speaker 3: York play center. 93 00:04:51,760 --> 00:04:54,720 Speaker 1: I don't believe we haven't family the survivors. I'm all 94 00:04:55,080 --> 00:05:01,800 Speaker 1: for anything with a next suit all alone. Huh. Another feeling, 95 00:05:03,920 --> 00:05:09,680 Speaker 1: thank you? What were you like as a kid when 96 00:05:09,680 --> 00:05:12,080 Speaker 1: I was young? I was in an orphanage. When I 97 00:05:12,160 --> 00:05:15,080 Speaker 1: was young, I was in an orphanage. I was a 98 00:05:15,120 --> 00:05:19,920 Speaker 1: lot like you. All right, a few bumps along the way, but. 99 00:05:19,920 --> 00:05:23,000 Speaker 4: I had someone someone looking out for me. 100 00:05:24,480 --> 00:05:30,039 Speaker 1: And now it's your turn, Pragmata. Yeah, I remember that game. 101 00:05:31,120 --> 00:05:33,440 Speaker 1: This feels kind of like death Stranding, but the kids 102 00:05:33,440 --> 00:05:36,520 Speaker 1: actually already out of the womb. Oh we got a 103 00:05:36,520 --> 00:05:37,400 Speaker 1: gameplay video. 104 00:05:39,880 --> 00:05:43,920 Speaker 4: Removal to d estimates deploying reinforcements. 105 00:05:46,080 --> 00:05:55,840 Speaker 1: Don't do that, not to play reinforcements on me? Yeah, 106 00:05:55,839 --> 00:05:58,560 Speaker 1: I would run too, Uh, I don't. I don't like 107 00:05:58,600 --> 00:05:59,839 Speaker 1: to throw about with the face. I didn't like that 108 00:05:59,880 --> 00:06:05,080 Speaker 1: at all. I'm not that. Oh demo for bring Back 109 00:06:05,120 --> 00:06:08,640 Speaker 1: Free Demos, dang it, good lord, I'm gonna play that. Later. 110 00:06:10,880 --> 00:06:13,480 Speaker 1: Six survives a Raccoon city. All dead from this racon 111 00:06:13,680 --> 00:06:14,040 Speaker 1: here we go. 112 00:06:15,360 --> 00:06:17,400 Speaker 2: Yeah, that's not good. 113 00:06:19,640 --> 00:06:22,880 Speaker 3: Victor purchased a building after Umbrella went under. He did 114 00:06:22,960 --> 00:06:24,960 Speaker 3: roots Hill Chronic Care Center. 115 00:06:31,320 --> 00:06:34,240 Speaker 1: That Scaltain had a camera in. It's when when the 116 00:06:34,240 --> 00:06:35,240 Speaker 1: capcome corner? Right now? 117 00:06:39,640 --> 00:06:39,719 Speaker 5: You? 118 00:06:39,800 --> 00:06:42,320 Speaker 1: Okay, what does Victor want with you? 119 00:06:43,720 --> 00:06:46,880 Speaker 4: What do you mean he grabbed you for a reason? 120 00:06:48,640 --> 00:06:50,080 Speaker 1: Would you find anything on Opus? 121 00:06:51,960 --> 00:06:54,479 Speaker 3: Nothing on the servers at the CIA or the Pentagon? 122 00:06:56,440 --> 00:06:57,960 Speaker 1: You all right? 123 00:07:00,560 --> 00:07:00,839 Speaker 6: Oh? 124 00:07:03,560 --> 00:07:08,040 Speaker 7: Leon, we're running out of time, so is Leon? 125 00:07:12,760 --> 00:07:13,200 Speaker 8: What mean? 126 00:07:17,160 --> 00:07:19,040 Speaker 1: They have done such a great job of keeping this 127 00:07:19,120 --> 00:07:26,000 Speaker 1: franchise legit for sure? What the past few years? Gosh, 128 00:07:26,120 --> 00:07:36,240 Speaker 1: my master, make you who you are? Not considering his word? 129 00:07:36,280 --> 00:07:37,000 Speaker 1: All begin for me? 130 00:07:37,960 --> 00:07:40,600 Speaker 3: Hoof, I'm coming with you. 131 00:07:42,120 --> 00:07:45,080 Speaker 1: We can't talk. Where do you want to know? 132 00:07:46,240 --> 00:07:49,480 Speaker 9: I don't want any more regrets. Whatever it takes coming in. 133 00:07:49,800 --> 00:07:57,200 Speaker 1: Oh my gosh, are you nine? Baby looks pretty sick. 134 00:07:58,760 --> 00:08:03,360 Speaker 1: They I mean, they don't miss much anymore of this series. 135 00:08:03,400 --> 00:08:05,000 Speaker 3: It's been a while since you've been back there. 136 00:08:11,120 --> 00:08:21,840 Speaker 1: Yeah, ooh that's cool. Wow, that's not too far away. 137 00:08:22,560 --> 00:08:24,600 Speaker 9: Hi everyone, I'm Sean Benson and. 138 00:08:24,560 --> 00:08:25,440 Speaker 1: I'm Sid Schumann. 139 00:08:25,480 --> 00:08:27,440 Speaker 6: We're back with a new batch of games on their 140 00:08:27,480 --> 00:08:28,440 Speaker 6: way to PS five. 141 00:08:28,880 --> 00:08:31,920 Speaker 10: But before we begin, we wanted to highlight the upcoming 142 00:08:31,960 --> 00:08:35,880 Speaker 10: release dates for both Pragmata and Resident Evil Requiem from Capcom. 143 00:08:36,240 --> 00:08:38,720 Speaker 10: Both are coming soon to PS five with support for 144 00:08:38,760 --> 00:08:39,640 Speaker 10: PS five pro. 145 00:08:40,320 --> 00:08:41,680 Speaker 1: Kay, thanks for telling us. 146 00:08:43,240 --> 00:08:46,920 Speaker 6: Birthday return today World of Nosgoth with an announcement for 147 00:08:47,040 --> 00:08:48,760 Speaker 6: fans of Legacy of Kine. 148 00:08:49,640 --> 00:08:50,720 Speaker 1: Wow. Legacy of Kine. 149 00:08:50,920 --> 00:08:54,960 Speaker 6: Legacy of Kine Defiance is being remastered Oh wow, and 150 00:08:55,040 --> 00:08:57,400 Speaker 6: will be available to pre order today. 151 00:08:57,760 --> 00:08:58,400 Speaker 1: That's cool. 152 00:08:58,600 --> 00:09:02,079 Speaker 6: Chapter in the Soul Reavers brings players into the conflict 153 00:09:02,240 --> 00:09:07,320 Speaker 6: between the vampire Kane and his betrayed Lieutenant Rosiel. That 154 00:09:07,400 --> 00:09:10,920 Speaker 6: game was awesome back in the post updated HD graphics, 155 00:09:11,080 --> 00:09:15,840 Speaker 6: a new third person camera and wayfinding level maps, well 156 00:09:15,840 --> 00:09:18,439 Speaker 6: as bonus features like character skins. 157 00:09:18,960 --> 00:09:20,120 Speaker 1: What do you Have to tell Me? 158 00:09:20,360 --> 00:09:26,079 Speaker 6: Lost Levels, Deep War photo Mode, and more. The Digital 159 00:09:26,120 --> 00:09:29,000 Speaker 6: Deluxe version of the game includes promotional comics and a 160 00:09:29,040 --> 00:09:34,000 Speaker 6: playable demo of Dark Prophecy, the unreleased sequel to Defiance. 161 00:09:34,160 --> 00:09:39,400 Speaker 1: Okay, Legacy King, It was a really, really cool franchise 162 00:09:39,400 --> 00:09:41,240 Speaker 1: back in the day. When the PS one I thinks 163 00:09:41,280 --> 00:09:42,960 Speaker 1: to love those games. 164 00:09:43,040 --> 00:09:47,600 Speaker 3: For another throw against one's destiny, What was a. 165 00:09:47,640 --> 00:09:48,440 Speaker 1: King to do? 166 00:09:50,840 --> 00:09:53,839 Speaker 6: Legacy of Kane Defiance Remastered launched its next month. 167 00:09:53,920 --> 00:09:54,440 Speaker 1: That's awesome. 168 00:09:54,480 --> 00:09:59,720 Speaker 6: Okay, th order starting today. 169 00:10:00,200 --> 00:10:06,600 Speaker 10: What Brigandine Abyss is the latest installment in Happy Nets 170 00:10:06,600 --> 00:10:09,839 Speaker 10: Brigandian series, which dates back to nineteen ninety eight on 171 00:10:09,960 --> 00:10:10,960 Speaker 10: the original playstage. 172 00:10:11,040 --> 00:10:12,880 Speaker 1: And I'm really need to find some time to get 173 00:10:12,880 --> 00:10:14,440 Speaker 1: into these type of j RPG games. 174 00:10:14,559 --> 00:10:18,600 Speaker 10: Fantasy War Strategy RPG tells the story of six heroes 175 00:10:18,640 --> 00:10:22,400 Speaker 10: who rise against an empire invading with overwhelming power. 176 00:10:24,760 --> 00:10:26,760 Speaker 3: Mastago. 177 00:10:26,920 --> 00:10:30,560 Speaker 10: He enjoy deep strategic gameplay with over one hundred unit 178 00:10:30,640 --> 00:10:35,560 Speaker 10: classes including knights and new types of monsters, and countless 179 00:10:35,600 --> 00:10:39,240 Speaker 10: hours of gameplay with six main storylines and side quests 180 00:10:39,280 --> 00:10:43,120 Speaker 10: across twenty four nations. 181 00:10:47,000 --> 00:10:49,720 Speaker 9: Brigandin Abyss launches this year and you can. 182 00:10:51,160 --> 00:10:55,480 Speaker 1: We all the Brigandine Abyss. Oh I mean British. 183 00:10:55,520 --> 00:10:58,200 Speaker 6: Now let's head over to Koe Tecmo Games in Yokohama 184 00:10:58,240 --> 00:11:00,320 Speaker 6: for an update on the Dead or Alive Race. 185 00:11:00,880 --> 00:11:07,640 Speaker 1: Oh Denner alive? What I may to announce your turn 186 00:11:07,679 --> 00:11:16,000 Speaker 1: the Dinner Live series with a new update That are 187 00:11:16,000 --> 00:11:19,360 Speaker 1: a live one of the most frustrating fightings I've ever 188 00:11:19,400 --> 00:11:26,480 Speaker 1: played in my life. You actually have to be good. 189 00:11:27,600 --> 00:11:30,439 Speaker 1: That are live. Six last round builds on the original 190 00:11:31,720 --> 00:11:36,480 Speaker 1: Live six bring back characters from previously created as d 191 00:11:36,640 --> 00:11:45,600 Speaker 1: l C upgrades for p S five, new costumes and 192 00:11:45,679 --> 00:11:55,160 Speaker 1: improved photo mode. That's cool. We plan to release new 193 00:11:55,240 --> 00:12:02,080 Speaker 1: characters and costumes to feature Dicks, miss that last park, 194 00:12:02,440 --> 00:12:04,320 Speaker 1: and launch a free to play version will be also 195 00:12:04,400 --> 00:12:07,880 Speaker 1: be available. Okay, this is perfect for those nuton the series. 196 00:12:07,920 --> 00:12:09,439 Speaker 1: I want to give it a trial. This is a 197 00:12:09,480 --> 00:12:11,160 Speaker 1: hard fighting game to play. You just pick this up. 198 00:12:12,320 --> 00:12:19,560 Speaker 1: It is brutal. Unforgiving. June twenty fifth, they have a 199 00:12:19,600 --> 00:12:23,040 Speaker 1: lot of things slated so very soon for PSFI. It 200 00:12:23,040 --> 00:12:25,839 Speaker 1: looks like that are a live as a fighting action game. 201 00:12:25,880 --> 00:12:28,760 Speaker 1: Series have first released back in nineteen ninety six, who 202 00:12:28,800 --> 00:12:31,800 Speaker 1: else twenty years ago. Since then, the series has produced 203 00:12:31,840 --> 00:12:34,359 Speaker 1: many titles to date, and this Monk's the thirtieth anniversary. 204 00:12:35,080 --> 00:12:36,840 Speaker 1: I'm really happy that I could share this announcement with 205 00:12:36,840 --> 00:12:41,280 Speaker 1: all of you here today. Finally, please enjoy this trailer 206 00:12:41,679 --> 00:12:55,600 Speaker 1: when it becomes a trailer for their Live six. I 207 00:12:55,600 --> 00:13:03,280 Speaker 1: feel like on the like I guess World of Fighting games. 208 00:13:03,400 --> 00:13:07,319 Speaker 1: Their air lives up there with capcumbers, says NK. It's 209 00:13:07,320 --> 00:13:09,560 Speaker 1: really hard to play. The development of a new Dinner 210 00:13:09,600 --> 00:13:12,600 Speaker 1: Life has started. Oh cool, you will have more exciting 211 00:13:12,640 --> 00:13:27,600 Speaker 1: content coming soon. What's this that's creepy? Oh? My gosh. 212 00:13:28,320 --> 00:13:32,240 Speaker 1: Oh Control, that's how he's game. Zoey. 213 00:13:32,600 --> 00:13:35,160 Speaker 4: I see the spotlights and you're getting closer. 214 00:13:36,120 --> 00:13:38,560 Speaker 6: Listen, Dylan, we're getting distross called from the theater. 215 00:13:38,760 --> 00:13:41,000 Speaker 1: But I wanted to play Control. I can't remember why 216 00:13:41,000 --> 00:13:41,760 Speaker 1: I didn't play Control. 217 00:13:42,880 --> 00:13:44,000 Speaker 11: No one should have survived that. 218 00:13:44,840 --> 00:13:45,520 Speaker 1: Then I'll hurry. 219 00:13:46,960 --> 00:13:51,000 Speaker 11: Hello everyone, I'm Michael Casnan and I'm the creative director 220 00:13:51,000 --> 00:13:55,720 Speaker 11: of Control Resonant, the game changing sequel to Control. Look 221 00:13:55,840 --> 00:13:59,840 Speaker 11: Seeing here is an early mission captured from our indevelopment build. 222 00:14:00,360 --> 00:14:03,840 Speaker 11: We play as Dulan, faded or supernaturally gifted hero in 223 00:14:03,880 --> 00:14:12,280 Speaker 11: a version of Manhattan like you haven't seen before. We 224 00:14:12,400 --> 00:14:17,240 Speaker 11: recently acquiet Shift, an ability that empowers Dulan to seamlessly 225 00:14:17,280 --> 00:14:20,600 Speaker 11: move through gravity anomalies and adapt to the world around him. 226 00:14:20,760 --> 00:14:25,440 Speaker 1: That's cool. We we're taking here, guys, that turn on 227 00:14:25,480 --> 00:14:26,000 Speaker 1: something the air. 228 00:14:26,800 --> 00:14:29,440 Speaker 11: Racing a set of different forms of Dylan's main weapon, 229 00:14:29,600 --> 00:14:34,720 Speaker 11: the abearon can take, and his supernatural abilities. There are 230 00:14:34,760 --> 00:14:37,080 Speaker 11: a lot of different ones you can discover to suit 231 00:14:37,120 --> 00:14:46,240 Speaker 11: your play style. While in combat, we encourage you to 232 00:14:46,240 --> 00:14:50,320 Speaker 11: play aggressively, balancing between melly attacks and abilities. 233 00:14:52,280 --> 00:14:54,560 Speaker 1: Kind of not your prototype. The way he's just like 234 00:14:54,760 --> 00:14:57,920 Speaker 1: destroying people here any updates for me? 235 00:14:58,480 --> 00:14:59,880 Speaker 12: Yeah, kind of. 236 00:15:00,560 --> 00:15:01,760 Speaker 4: You'll know it when you hear it. 237 00:15:02,000 --> 00:15:03,440 Speaker 1: Just try to say a lot about that. 238 00:15:03,640 --> 00:15:18,680 Speaker 4: Okay, almost there, Zoe. 239 00:15:20,080 --> 00:15:25,640 Speaker 1: Very like also like Doctor strangey slash. She will stand 240 00:15:25,640 --> 00:15:28,000 Speaker 1: in that movie. The way the world looks is pretty cool. 241 00:15:34,760 --> 00:15:35,080 Speaker 5: Wow. 242 00:15:37,440 --> 00:15:45,320 Speaker 1: Mm this guy's lethal. 243 00:15:53,280 --> 00:15:54,480 Speaker 4: I think I hear something. 244 00:15:58,000 --> 00:16:01,000 Speaker 1: I know where the resident is, Zoe, I'll call you back. 245 00:16:01,840 --> 00:16:05,400 Speaker 11: Resonants are the dominant threat in what's our most ambitious 246 00:16:05,440 --> 00:16:08,200 Speaker 11: game to date. We can't wait to share it with 247 00:16:08,240 --> 00:16:10,080 Speaker 11: you later in twenty twenty six. 248 00:16:15,680 --> 00:16:26,600 Speaker 1: It looks very inceptional, like it's based on the real world, 249 00:16:26,640 --> 00:16:30,240 Speaker 1: but it's very trippy. It's kind of cool. Okay, I 250 00:16:30,360 --> 00:16:32,440 Speaker 1: never played the first one, but I might have to. Uh, 251 00:16:33,520 --> 00:16:35,360 Speaker 1: how you played the first one? Wednesdays? I have how 252 00:16:35,360 --> 00:16:38,080 Speaker 1: many games to play a game? One was ridiculous? Right now? 253 00:16:38,480 --> 00:16:44,720 Speaker 8: To save the Age of Man, half human, half age 254 00:16:44,760 --> 00:16:46,400 Speaker 8: of they call. 255 00:16:46,360 --> 00:17:59,120 Speaker 1: You singer Oops Celvaci Okay, Rock and Roll roof Crimson Moon. 256 00:17:59,200 --> 00:18:01,680 Speaker 1: At the it's like a very cool hacking slash game. 257 00:18:04,160 --> 00:18:10,200 Speaker 1: Not for me, but it looks pretty cool. I hate 258 00:18:10,240 --> 00:18:20,800 Speaker 1: that that's very little chop of horizon. Were killing good? 259 00:18:21,359 --> 00:18:22,520 Speaker 1: I don't know what that is, but doesn't need to 260 00:18:22,560 --> 00:18:27,480 Speaker 1: be alive. Oh game freak mixed Pokemon. 261 00:18:31,359 --> 00:18:32,919 Speaker 3: Listens. 262 00:18:34,800 --> 00:18:37,879 Speaker 1: Sure, I can't remember the name of that game. We 263 00:18:38,000 --> 00:18:40,760 Speaker 1: got like two State of Players ago. It's like a 264 00:18:40,800 --> 00:18:43,159 Speaker 1: space game from a think Naughty Dog. Hope we get 265 00:18:43,280 --> 00:18:48,000 Speaker 1: an updated on that today too. This is like Ghosts 266 00:18:48,000 --> 00:18:52,040 Speaker 1: of Sashima Yota except for plants and robots. Ain't get 267 00:18:52,040 --> 00:19:04,320 Speaker 1: a big wolf? Okay, I'm down with that. Well kill 268 00:19:04,320 --> 00:19:16,080 Speaker 1: it again evolved? Who has a grass tail? That's cool? Oh? 269 00:19:16,160 --> 00:19:21,320 Speaker 1: What helps you fight? That's cool? Okay? Oh she got 270 00:19:21,359 --> 00:19:24,159 Speaker 1: a blinky too. Definitely to go to Yo table for 271 00:19:24,240 --> 00:19:40,120 Speaker 1: animals and robots, cut them, cut them all. Beast of Reincarnation. 272 00:19:40,200 --> 00:19:47,520 Speaker 1: That's cool looking. That's really cool looking. I look at 273 00:19:47,480 --> 00:19:52,240 Speaker 1: the Doggie coming August fourth. 274 00:19:52,760 --> 00:19:55,399 Speaker 10: For that new look at characters in combat and Beasts 275 00:19:55,400 --> 00:19:56,240 Speaker 10: of Reincarnation. 276 00:19:56,920 --> 00:19:58,879 Speaker 9: It's coming to PS five this summer. 277 00:20:00,960 --> 00:20:05,680 Speaker 6: Our next title debuted three decades ago alongside the original PlayStation. 278 00:20:05,560 --> 00:20:08,400 Speaker 1: And it introduced a good point any drog on accident chat, 279 00:20:08,800 --> 00:20:11,480 Speaker 1: Can you pet the wolf? That's a good point. Depet 280 00:20:11,480 --> 00:20:12,000 Speaker 1: the good boy. 281 00:20:11,920 --> 00:20:14,800 Speaker 6: Can see with Rayman thirtieth anniversion, I'm a Raman. 282 00:20:17,119 --> 00:20:17,760 Speaker 1: Good old days. 283 00:20:17,760 --> 00:20:21,240 Speaker 6: The Museum features five playable versions of the original. 284 00:20:20,840 --> 00:20:24,080 Speaker 1: Game digital museum that's the new term I've heard before. 285 00:20:24,320 --> 00:20:28,120 Speaker 6: Including the nineteen ninety five PlayStation released enhanced with new 286 00:20:28,119 --> 00:20:33,280 Speaker 6: accessibility options. Discover the secrets behind ray Man's development through 287 00:20:33,320 --> 00:20:37,040 Speaker 6: a long lost playable prototype restored for the first time, 288 00:20:37,920 --> 00:20:42,280 Speaker 6: plus an interactive documentary packed with unseen designed documents and 289 00:20:42,359 --> 00:20:45,440 Speaker 6: never before heard insights from the original creators. 290 00:20:46,480 --> 00:20:49,800 Speaker 13: Yeah, don't know what. 291 00:20:51,320 --> 00:20:56,000 Speaker 6: You do Rayman thirtieth Anniversary edition. That's interesting and digitally 292 00:20:56,160 --> 00:20:56,720 Speaker 6: starting to a. 293 00:20:56,760 --> 00:20:59,439 Speaker 1: Digital museum to sebject. A video game will be available 294 00:20:59,440 --> 00:21:02,760 Speaker 1: in June twenty have a bad idea. Actually. 295 00:21:05,200 --> 00:21:08,040 Speaker 10: Mina the Hollower is an action adventure title from the 296 00:21:08,080 --> 00:21:12,480 Speaker 10: creators of shovel Light. Take control of Mina as she 297 00:21:12,600 --> 00:21:16,160 Speaker 10: charges into a bizarre vision to save a cursed island, 298 00:21:18,320 --> 00:21:22,159 Speaker 10: whip foes into oblivion, burrow under hazards and monsters I 299 00:21:22,240 --> 00:21:24,840 Speaker 10: was scaring and secrets in a pixel perfect love letter 300 00:21:24,920 --> 00:21:25,959 Speaker 10: to canheld gaming. 301 00:21:26,400 --> 00:21:27,800 Speaker 1: It's definitely old school. 302 00:21:29,920 --> 00:21:32,360 Speaker 9: Mina The Hollowers release date is on the horizon. 303 00:21:33,000 --> 00:21:36,280 Speaker 10: The limited timee demo will be exclusively available on. 304 00:21:36,240 --> 00:21:38,720 Speaker 1: Play station then called Not the new demo Bring Back 305 00:21:38,800 --> 00:21:42,480 Speaker 1: live demos man like. That's the thing that I feel 306 00:21:42,480 --> 00:21:43,439 Speaker 1: like a three six. 307 00:21:43,359 --> 00:21:45,359 Speaker 9: Years before the events of the original game. 308 00:21:45,880 --> 00:21:48,760 Speaker 10: This prologue tells the story of how Alba and the 309 00:21:48,800 --> 00:21:54,440 Speaker 10: Wolf cub Neva first met oh Als, earned the young 310 00:21:54,480 --> 00:22:03,520 Speaker 10: wolf's trust and guide her through the blighted wilderness. 311 00:22:00,119 --> 00:22:02,080 Speaker 1: A far off play perspective, good Lord. 312 00:22:02,480 --> 00:22:07,639 Speaker 10: And endure perilous trials while confronting a monstrous force that 313 00:22:07,760 --> 00:22:09,159 Speaker 10: threatens to tear them apart. 314 00:22:10,040 --> 00:22:10,760 Speaker 1: Why your mouth gout? 315 00:22:10,840 --> 00:22:14,800 Speaker 10: Hands forward to using new gameplay mechanics in all new locations. 316 00:22:17,680 --> 00:22:21,399 Speaker 10: Nava Prologue launches February nineteenth. 317 00:22:23,119 --> 00:22:25,600 Speaker 1: That's a very interesting play perfective they have in that game. 318 00:22:25,720 --> 00:22:27,080 Speaker 1: I didn't play the first one, so I'm not sure. 319 00:22:27,080 --> 00:22:30,399 Speaker 10: If I always listen Situatia games and acquire a team 320 00:22:30,400 --> 00:22:35,040 Speaker 10: with ninja credentials dating back to the Tensu series, I. 321 00:22:35,040 --> 00:22:36,520 Speaker 1: Haven't played a good ninja game in a while. I 322 00:22:36,520 --> 00:22:38,879 Speaker 1: don't count Assassin's Creed, it's different, but I've played a 323 00:22:38,880 --> 00:22:43,000 Speaker 1: good ninja game in a long well go such probably 324 00:22:43,000 --> 00:22:44,320 Speaker 1: even kind of as a ninja game because it comes 325 00:22:44,320 --> 00:22:57,199 Speaker 1: off as a samurai, kind of a weird samurai ninja blend. Oh, 326 00:22:57,280 --> 00:23:08,639 Speaker 1: you're about to get ran up on. Okay, this is cool. 327 00:23:14,240 --> 00:23:29,600 Speaker 1: Stop very ninja blow up walls with a sledgehammer. He's gone, 328 00:23:29,680 --> 00:23:41,960 Speaker 1: oh uh, she got caught. Oh man, just don't get 329 00:23:41,960 --> 00:23:43,439 Speaker 1: caught in this game, because it ain't gonna any one 330 00:23:43,520 --> 00:23:45,480 Speaker 1: for you. That big skeleton guy's gonna stab you with 331 00:23:45,480 --> 00:23:52,240 Speaker 1: a sword in your back while on the ground. I 332 00:23:52,280 --> 00:23:54,120 Speaker 1: wanted that's co op because it's so four people playing. 333 00:23:54,160 --> 00:24:08,440 Speaker 1: That's very interesting. Twenty seven I supposed to this. Oh 334 00:24:08,520 --> 00:24:18,760 Speaker 1: that's a heart. But what's this game? She said, I've 335 00:24:18,800 --> 00:24:20,400 Speaker 1: never heard of that book, so this is all new 336 00:24:20,440 --> 00:24:20,639 Speaker 1: to me. 337 00:24:21,080 --> 00:24:21,880 Speaker 4: We are the. 338 00:24:22,000 --> 00:24:26,960 Speaker 9: Children of water, born of a goddess. 339 00:24:28,280 --> 00:24:30,000 Speaker 4: You feel sea creatures? 340 00:24:30,280 --> 00:24:32,800 Speaker 1: Oh so got a war burm in here? It looks 341 00:24:32,880 --> 00:24:41,240 Speaker 1: like this unclean. She got earth powers. Okay, this world. 342 00:24:41,200 --> 00:24:43,399 Speaker 9: Was never yours to keep. 343 00:24:45,160 --> 00:24:48,639 Speaker 7: How dare you stand in the way of purity? 344 00:24:49,880 --> 00:24:51,119 Speaker 1: Little king. 345 00:24:52,680 --> 00:24:52,720 Speaker 5: O? 346 00:24:57,600 --> 00:25:08,080 Speaker 1: What's killing him? Not a bird man? There's a chicken. 347 00:25:08,280 --> 00:25:17,879 Speaker 1: It's a rooster warrior. Okay, I'm kind of stold on 348 00:25:17,920 --> 00:25:19,639 Speaker 1: a bird warrior. I'm not gonna lie. This is pretty 349 00:25:19,680 --> 00:25:26,840 Speaker 1: cool looking. Are you just gonna throw your double blade 350 00:25:26,840 --> 00:25:34,879 Speaker 1: the sword and kill everything? That's awesome? You know what 351 00:25:34,920 --> 00:25:36,840 Speaker 1: I feel like? A blah. What's it called? Black myth 352 00:25:36,880 --> 00:25:40,919 Speaker 1: Wukong is really inspiring a whole new brand of like 353 00:25:41,920 --> 00:25:46,879 Speaker 1: Mythic creature fighting game at Mythic Creature Adventure Game. I 354 00:25:46,880 --> 00:25:54,679 Speaker 1: should say it's the Black Myth Wucan is it? It's 355 00:25:54,720 --> 00:26:10,880 Speaker 1: black something Wucon Yeah, Blackmith will call him. We're gonna 356 00:26:10,880 --> 00:26:20,600 Speaker 1: fight them all. Get him. I was leaving the army, okay. 357 00:26:20,560 --> 00:26:24,480 Speaker 1: H I am not running to fight a big chicken. 358 00:26:24,480 --> 00:26:26,280 Speaker 1: I'm just not doing that. I've eaten too much chicken 359 00:26:26,280 --> 00:26:41,520 Speaker 1: in my days to think I wouldn't have fight fairly. Oh, 360 00:26:41,440 --> 00:26:43,280 Speaker 1: it is a chicken fighting the witch. I'm kind of 361 00:26:43,320 --> 00:26:47,879 Speaker 1: confused with the witches the chicken on the same side. Ha, 362 00:26:48,760 --> 00:26:51,640 Speaker 1: that's funny. This is the ancestor of the chicken fights 363 00:26:51,640 --> 00:26:52,119 Speaker 1: and family. 364 00:26:52,119 --> 00:26:52,320 Speaker 5: Guy. 365 00:26:52,320 --> 00:26:56,719 Speaker 1: That that's that's pretty good. Andy, that's pretty good. Lucasfilm. 366 00:26:56,760 --> 00:27:00,840 Speaker 1: What's coming up? What is this pod race? Let's do it? 367 00:27:01,119 --> 00:27:03,199 Speaker 5: Welcome to like Alectic League. 368 00:27:05,720 --> 00:27:09,639 Speaker 13: Since you're here, why not take part in a friendly 369 00:27:09,840 --> 00:27:10,960 Speaker 13: exhibition race? 370 00:27:14,640 --> 00:27:23,880 Speaker 1: Okay, okay, now this is pot racing. Oh it looks 371 00:27:23,920 --> 00:27:38,240 Speaker 1: really fast. Oh my gosh. Oh okay, so you guys 372 00:27:38,240 --> 00:27:49,640 Speaker 1: you can destroy other positive racing Okay, that's cooling and fading. 373 00:27:50,080 --> 00:27:52,359 Speaker 14: If they weren't holding me back right now, why have 374 00:27:52,480 --> 00:27:53,200 Speaker 14: you frozen? 375 00:27:53,480 --> 00:27:57,760 Speaker 1: They're travel and also seems like this is a story 376 00:27:57,800 --> 00:28:05,199 Speaker 1: driving game and not just a racer. Huh. Maybe I 377 00:28:05,240 --> 00:28:06,679 Speaker 1: missed that in the last one. But I didn't know 378 00:28:06,720 --> 00:28:23,800 Speaker 1: that Star Wars collective racer. Huh oh, says twenty twenty six. 379 00:28:23,840 --> 00:28:25,920 Speaker 1: I didn't give you a date, though, so we'll see 380 00:28:25,920 --> 00:28:29,000 Speaker 1: what happens with that. Take them to James Bond. Okay, 381 00:28:29,040 --> 00:28:31,280 Speaker 1: cool a game I didn't know I wanted. 382 00:28:32,200 --> 00:28:33,840 Speaker 9: Bond is immature and reckless. 383 00:28:34,560 --> 00:28:37,440 Speaker 4: He's a bad influence on the other recruits, who inexplicably 384 00:28:37,480 --> 00:28:39,200 Speaker 4: fall victim to his charm. 385 00:28:39,880 --> 00:28:42,280 Speaker 1: Charming guy we gain. Do you mind telling me why 386 00:28:42,320 --> 00:28:42,640 Speaker 1: I'm here? 387 00:28:43,440 --> 00:28:46,440 Speaker 9: I would like you to join His Majesty's secret service. 388 00:28:46,760 --> 00:28:46,840 Speaker 5: You. 389 00:28:47,640 --> 00:28:51,240 Speaker 4: I know all about your exploits in Iceland. 390 00:28:51,240 --> 00:28:53,280 Speaker 7: I strongly believe that there is a need for such 391 00:28:53,400 --> 00:28:55,480 Speaker 7: heart and intuition in modern spycraft. 392 00:28:55,840 --> 00:28:58,760 Speaker 9: That's the very reason I'm bringing back the Double O's. 393 00:29:00,040 --> 00:29:04,240 Speaker 1: Laves are coming. Mark need I state the obvious. He 394 00:29:04,760 --> 00:29:07,640 Speaker 1: is not ready. That's the guy from Walking Dead. Huh, 395 00:29:09,920 --> 00:29:12,960 Speaker 1: you're breed. I should be interested to see what. 396 00:29:12,880 --> 00:29:13,560 Speaker 12: You do next. 397 00:29:14,640 --> 00:29:17,840 Speaker 7: Double O nine will employ every manner of subterfuge to 398 00:29:17,880 --> 00:29:18,600 Speaker 7: avoid capture. 399 00:29:21,400 --> 00:29:23,760 Speaker 1: Try not to draw again. I did not know I 400 00:29:23,760 --> 00:29:27,360 Speaker 1: wanted this game. This game looks so cool for me housekeeping. 401 00:29:27,400 --> 00:29:28,200 Speaker 1: I presume. 402 00:29:29,840 --> 00:29:32,240 Speaker 7: You seem the kind of guy who knows what he likes, 403 00:29:33,520 --> 00:29:35,320 Speaker 7: so you won't do anything stupid. 404 00:29:35,960 --> 00:29:38,360 Speaker 1: Of course not. I'm not medio. 405 00:29:40,720 --> 00:29:41,720 Speaker 9: Agents. 406 00:29:41,720 --> 00:29:44,440 Speaker 1: This is cool expectance. And then it's cool because it's 407 00:29:44,440 --> 00:29:46,120 Speaker 1: a James Bond before it becomes James Bond. I think 408 00:29:46,120 --> 00:29:49,600 Speaker 1: that's a cool way to do this game. Twenty seven 409 00:29:50,120 --> 00:29:56,400 Speaker 1: sound When do I start? May twenty seventh? Man, I 410 00:29:56,400 --> 00:29:57,840 Speaker 1: think it's going to be a pretty good game. It 411 00:29:57,880 --> 00:29:59,240 Speaker 1: may not be a Game of the Year or anything 412 00:29:59,280 --> 00:30:09,400 Speaker 1: like that, but it's looking what a good game? Coles Next, 413 00:30:09,440 --> 00:30:12,520 Speaker 1: I got a black screen here Dead there, the dead air. 414 00:30:12,600 --> 00:30:15,520 Speaker 1: Here we go. The rumory is we're not getting a 415 00:30:15,520 --> 00:30:16,360 Speaker 1: Wolverine trailer something. 416 00:30:17,360 --> 00:30:20,640 Speaker 15: My Breast content team, within third party Portfolio, we evaluate 417 00:30:20,720 --> 00:30:23,280 Speaker 15: games coming from publishers all over the world, from Indie 418 00:30:23,280 --> 00:30:23,760 Speaker 15: to tripa A. 419 00:30:24,720 --> 00:30:25,600 Speaker 1: This is a third party thing. 420 00:30:25,640 --> 00:30:27,480 Speaker 15: Now I'm thinking about my team travel the world and 421 00:30:27,560 --> 00:30:30,200 Speaker 15: meet with our partners, and it's even more exciting for 422 00:30:30,280 --> 00:30:32,239 Speaker 15: me when those partners have been foundational to my own 423 00:30:32,280 --> 00:30:35,800 Speaker 15: love of video games, and Konami is definitely one of 424 00:30:35,840 --> 00:30:39,240 Speaker 15: those partners. I think a lot of people remember Kanami 425 00:30:39,560 --> 00:30:42,640 Speaker 15: for being with PlayStation in the very beginning, taking some 426 00:30:42,720 --> 00:30:45,760 Speaker 15: amazing franchises that everyone already knew and loved, and injecting 427 00:30:45,800 --> 00:30:48,280 Speaker 15: them with new technology and new ways of designing video 428 00:30:48,320 --> 00:30:48,760 Speaker 15: games that you. 429 00:30:48,800 --> 00:30:51,560 Speaker 1: Haven't thought Konami. I don't remember a canoeing game I played. 430 00:30:51,760 --> 00:30:53,800 Speaker 15: We were really impressed when Konami approached us with their 431 00:30:53,800 --> 00:30:55,920 Speaker 15: list of announcements for today's state of play, So to 432 00:30:56,000 --> 00:30:58,400 Speaker 15: mark the occasion, we wanted to try something a little different. 433 00:30:59,320 --> 00:31:01,880 Speaker 15: You join you today from Konami Creative Front Tokyo Bay, 434 00:31:02,240 --> 00:31:05,080 Speaker 15: not only to share some really exciting reveals for upcoming games, 435 00:31:05,560 --> 00:31:07,560 Speaker 15: but also spotlight some of the key talent behind them. 436 00:31:08,240 --> 00:31:10,640 Speaker 15: We're really excited about the diverse lineup they've brought today, 437 00:31:10,840 --> 00:31:11,880 Speaker 15: and we hope you will be too. 438 00:31:12,320 --> 00:31:15,000 Speaker 1: Enjoy Up, Up, down, down, left, flight and left right. 439 00:31:15,080 --> 00:31:26,360 Speaker 1: Let's see what we've got. Oh, that's cool. Got a 440 00:31:26,400 --> 00:31:28,520 Speaker 1: metsical collection of metal gear solid. One more thing I 441 00:31:28,640 --> 00:31:33,760 Speaker 1: must do, one last punishment. I must endure slad Snake's 442 00:31:33,800 --> 00:31:35,240 Speaker 1: final mission. Out heaven. 443 00:31:36,040 --> 00:31:38,959 Speaker 14: He's taken command of this immense army and is now 444 00:31:39,080 --> 00:31:40,920 Speaker 14: preparing to unleash and insurrection. 445 00:31:41,040 --> 00:31:43,000 Speaker 1: No, I've never really fully played as a metal Gear 446 00:31:43,080 --> 00:31:46,080 Speaker 1: Solid game. It's my blind spot for some reason. The 447 00:31:46,200 --> 00:31:50,400 Speaker 1: sons of the Patriot system that controls the soldiers, will 448 00:31:50,440 --> 00:31:50,720 Speaker 1: you do. 449 00:31:50,920 --> 00:31:51,480 Speaker 5: This for me? 450 00:31:52,720 --> 00:31:54,480 Speaker 12: Will you terminate liquid? 451 00:31:56,240 --> 00:31:58,800 Speaker 1: That's scary. Okay, it's been exam before. I hold out. 452 00:32:00,200 --> 00:32:01,840 Speaker 9: And all of this is over time. 453 00:32:02,400 --> 00:32:10,720 Speaker 1: I have no choice but to accept death. This this 454 00:32:10,880 --> 00:32:12,040 Speaker 1: is my final mission. 455 00:32:13,960 --> 00:32:16,440 Speaker 9: So began the war between Zero. 456 00:32:16,640 --> 00:32:20,160 Speaker 1: And Big Boss. I've only the only thing I've ever 457 00:32:20,200 --> 00:32:24,360 Speaker 1: played with Salla Snake is Supersman's Brothers means necessary. Just 458 00:32:24,520 --> 00:32:39,360 Speaker 1: stop liquids, Insurrection Black because I knew where my loyalty was. 459 00:32:39,720 --> 00:32:44,760 Speaker 1: From Naked Snake to big bowls nukes. They're bringing nukes 460 00:32:44,800 --> 00:32:45,680 Speaker 1: in a Coasta Rica. 461 00:32:49,200 --> 00:32:51,040 Speaker 3: We are not allowed to bear arms. 462 00:32:53,080 --> 00:32:57,200 Speaker 16: Please, you must drive them out of our defenseless country. 463 00:32:59,240 --> 00:33:00,200 Speaker 1: As our detail of it. 464 00:33:06,320 --> 00:33:14,640 Speaker 3: Yes, seek speaks, Oh very inky, awesome. 465 00:33:16,600 --> 00:33:17,080 Speaker 8: It's not you. 466 00:33:19,560 --> 00:33:20,200 Speaker 4: Mess ave. 467 00:33:21,680 --> 00:33:21,920 Speaker 5: Ah. 468 00:33:24,800 --> 00:33:27,360 Speaker 1: Let's go Starward sat and let's go star Worthy for speed. 469 00:33:27,360 --> 00:33:36,000 Speaker 1: That's funny. Okay. So they're basically remastering a lot of 470 00:33:36,040 --> 00:33:38,760 Speaker 1: the Metal Care series. This is cool. It's been a 471 00:33:38,760 --> 00:33:41,560 Speaker 1: while since between Metal Care on anything, so yeah, it's 472 00:33:41,600 --> 00:33:51,120 Speaker 1: tofinitely time for it. I think in August twenty seventh 473 00:33:51,200 --> 00:33:52,880 Speaker 1: is when you'll have it. In twenty twenty eight, I 474 00:33:52,960 --> 00:34:02,280 Speaker 1: think I said, I thought he got. I am your 475 00:34:02,640 --> 00:34:06,280 Speaker 1: apprecial of the Metal Gear series fans, Thank you for 476 00:34:06,400 --> 00:34:10,680 Speaker 1: your patients. Originally exclusively for the p S three, Medicare 477 00:34:10,719 --> 00:34:15,040 Speaker 1: Solid four Against the Patriots, to be available on PS five. 478 00:34:16,680 --> 00:34:19,280 Speaker 1: This marks the second injury of the Master Collection series. 479 00:34:21,280 --> 00:34:25,200 Speaker 1: Also includes medic Gare Salad peace Walker originally available on 480 00:34:25,400 --> 00:34:29,440 Speaker 1: p S P and PlayStation three. Enjoyed the legendary conclusion 481 00:34:29,520 --> 00:34:34,320 Speaker 1: of the Medical Gay saga on the latest hardware. So 482 00:34:35,120 --> 00:34:38,480 Speaker 1: again for the current available Medicare Solid Master Collections Volume one, 483 00:34:38,800 --> 00:34:42,120 Speaker 1: you're releasing the final updates. 484 00:34:42,200 --> 00:34:42,359 Speaker 17: Cool. 485 00:34:42,440 --> 00:34:46,680 Speaker 1: Okay, so classic Medical Gare Salad first release on the 486 00:34:46,680 --> 00:34:50,760 Speaker 1: original PlayStation now for a high resolution option for shiner 487 00:34:50,840 --> 00:34:59,600 Speaker 1: visuals and clear a text. Solar three Sneaky will also 488 00:34:59,640 --> 00:35:06,600 Speaker 1: be up with even higher resolution grapus. Even higher updates 489 00:35:06,640 --> 00:35:07,879 Speaker 1: will start rolling out today. Okay. 490 00:35:07,920 --> 00:35:08,080 Speaker 8: Cool. 491 00:35:08,080 --> 00:35:09,799 Speaker 1: A lot of things there. Let's saying they're coming out soon, 492 00:35:09,840 --> 00:35:12,719 Speaker 1: so don't miss this opportunity to experience metal Gear Salad 493 00:35:12,800 --> 00:35:18,880 Speaker 1: Matster Collection Volume one. To celebrate today's announcement, they're offering 494 00:35:18,960 --> 00:35:21,439 Speaker 1: a special sale or medic Gare or metal Gear Solid 495 00:35:21,520 --> 00:35:28,839 Speaker 1: Snake Eater. The Origin of the metal Gear series fifty 496 00:35:29,400 --> 00:35:31,920 Speaker 1: makes your chance to experience ver well begainy, pretty good. 497 00:35:33,719 --> 00:35:35,759 Speaker 1: Please look forward to what's next for the metal Gear 498 00:35:35,840 --> 00:35:38,480 Speaker 1: series and finally join the next video. Why does the 499 00:35:38,520 --> 00:35:41,960 Speaker 1: metal Gear spawn a TV or movie adaptation? React? Because 500 00:35:41,960 --> 00:35:49,759 Speaker 1: I feel like it's prime for it. This is enough 501 00:35:49,800 --> 00:35:52,480 Speaker 1: for one. Maybe maybe maybe I have overshot my Uh, 502 00:35:53,239 --> 00:35:58,120 Speaker 1: he's in the box. That's a tentacle. 503 00:35:58,200 --> 00:35:58,520 Speaker 5: What is this? 504 00:36:00,080 --> 00:36:13,120 Speaker 1: Ye play with them for Darwin's Paradox. Oh, that's funny. Yeah, 505 00:36:13,560 --> 00:36:18,719 Speaker 1: you can be the octopus. That's pretty cool, tactical octopus action. 506 00:36:24,280 --> 00:36:32,399 Speaker 1: But this is the true paradox. It's kind a kind 507 00:36:32,440 --> 00:36:33,520 Speaker 1: of cool. Excuse me, how a hckup? 508 00:36:33,520 --> 00:36:33,640 Speaker 5: There? 509 00:36:48,960 --> 00:36:52,279 Speaker 1: So they had stray Now they have his octopus games. 510 00:36:52,280 --> 00:37:10,080 Speaker 1: It's pretty cool. M Darwin's Paradox in full game one 511 00:37:10,120 --> 00:37:18,440 Speaker 1: April second. That's funny, all right, what's next? Pennsylvania fortieth University? 512 00:37:18,640 --> 00:37:24,319 Speaker 1: Why are these games so old? Forty Royal oh Man, 513 00:37:26,719 --> 00:37:33,160 Speaker 1: By the grace of God the King of France. Casylvania 514 00:37:33,239 --> 00:37:35,400 Speaker 1: is another blind game, blind spot for gaming for me, 515 00:37:35,440 --> 00:37:56,320 Speaker 1: I've never played one. Looks cool though, Okay, side scrollers 516 00:37:56,600 --> 00:37:59,919 Speaker 1: side scrolling games are. It's still popular. I I guess. 517 00:38:00,200 --> 00:38:01,759 Speaker 1: I mean I don't play much of him because I'm 518 00:38:01,800 --> 00:38:03,279 Speaker 1: just not a matter for any gamer anymore. I wish 519 00:38:03,320 --> 00:38:12,200 Speaker 1: I could be, so I have a time. The combat 520 00:38:12,239 --> 00:38:14,759 Speaker 1: looks good as as good as the combat looks as 521 00:38:14,800 --> 00:38:21,480 Speaker 1: good as it does on any other Canslvania game. So no, 522 00:38:22,560 --> 00:38:29,960 Speaker 1: we appeal to you, driver Belmont. I'm assuming that it 523 00:38:30,160 --> 00:38:32,239 Speaker 1: means something from Pennsylvanian people. I have no idea what 524 00:38:32,400 --> 00:38:45,520 Speaker 1: Trevor Bellon is Casylvania Belmont's Curse. Okay, thank you for watching. 525 00:38:46,760 --> 00:38:50,399 Speaker 1: I am to Tachi pretty sure of Caennsylvania Belmont's curse, 526 00:38:50,800 --> 00:38:53,200 Speaker 1: but he just seems to reveal trailer for Cansylvania Belmont's 527 00:38:53,280 --> 00:38:57,640 Speaker 1: Curse for the first time. Celebrating the fortieth anversary have 528 00:38:57,680 --> 00:38:59,960 Speaker 1: the Casylvania series. Over the years, our team has released 529 00:39:00,040 --> 00:39:05,000 Speaker 1: several collection titles to bring classic Costomanian adventures to the 530 00:39:05,040 --> 00:39:09,799 Speaker 1: modern platforms, with all the hope of reaching as much 531 00:39:09,880 --> 00:39:12,000 Speaker 1: as many players as possible. We've also worked with fantastic 532 00:39:12,080 --> 00:39:15,759 Speaker 1: partners keep the spirit of Pennsylvania thriving, and now at 533 00:39:15,880 --> 00:39:18,239 Speaker 1: last we have been able to share some news of 534 00:39:18,280 --> 00:39:20,759 Speaker 1: a brand new game with all you today. Could not 535 00:39:20,800 --> 00:39:25,399 Speaker 1: be happier. You're developing this title alongside incredible, talented teams 536 00:39:25,440 --> 00:39:29,240 Speaker 1: and Evil Empire in Motion. Twin Studios feel about creativity, passionate, 537 00:39:29,239 --> 00:39:32,719 Speaker 1: and deep respect for what makes Caslvania special, saying true 538 00:39:32,760 --> 00:39:35,320 Speaker 1: to the series, We've introduced fresh ideas and modern gameplay 539 00:39:38,000 --> 00:39:40,760 Speaker 1: to make the characters every move forre dynamic and rewarding. 540 00:39:40,800 --> 00:39:42,520 Speaker 1: By the way, I'm reading for podcasts viewers. By the way, 541 00:39:42,520 --> 00:39:44,200 Speaker 1: I'm not reading for people to actually watch this with us. 542 00:39:45,120 --> 00:39:48,440 Speaker 1: We want longtime fans to experience it. I missed that, 543 00:39:48,600 --> 00:39:51,439 Speaker 1: but we're excited for those new to caslvania to enjoy 544 00:39:51,480 --> 00:39:54,080 Speaker 1: it as well. Casvanian Belmont's Cursts plan to release in 545 00:39:54,120 --> 00:39:58,640 Speaker 1: twenty twenty six. Please look forward to future updates that's 546 00:39:58,680 --> 00:40:00,600 Speaker 1: coming to this year. At some point, we only only 547 00:40:01,120 --> 00:40:04,160 Speaker 1: only what six weeks into the year, so we got down. 548 00:40:04,200 --> 00:40:06,480 Speaker 1: We got time eight weeks. 549 00:40:08,760 --> 00:40:10,680 Speaker 12: You can't stay in this forever. 550 00:40:11,920 --> 00:40:12,879 Speaker 1: It's a cool looking phone. 551 00:40:13,320 --> 00:40:14,360 Speaker 18: I can't stay in this. 552 00:40:18,040 --> 00:40:19,920 Speaker 6: I know it's just going to be hard. 553 00:40:22,120 --> 00:40:27,560 Speaker 1: Sorry to y on there in a long day, come 554 00:40:27,640 --> 00:40:38,960 Speaker 1: back to me, Simon, Simon, who like another horror adventure game. 555 00:40:39,000 --> 00:40:50,800 Speaker 1: Maybe I woke up in the water again. That's scary. 556 00:40:52,280 --> 00:41:15,680 Speaker 1: What it's time? It's different, Saint Amelia. I keep trying 557 00:41:15,760 --> 00:41:21,680 Speaker 1: to fix what happened, but no matter what I do, 558 00:41:22,680 --> 00:41:23,600 Speaker 1: you can't fix it. 559 00:41:27,440 --> 00:41:29,280 Speaker 3: It doesn't let us change things. 560 00:41:30,880 --> 00:41:31,719 Speaker 1: I don't do that thing. 561 00:41:32,480 --> 00:41:33,359 Speaker 12: You did what you did? 562 00:41:39,239 --> 00:41:54,279 Speaker 1: Okay, I had a Perna game. Wow? Okay, Oh that 563 00:41:54,320 --> 00:42:02,000 Speaker 1: don't creepy. I don't like that at all. Yeah, I'm 564 00:42:02,040 --> 00:42:03,640 Speaker 1: thinking it's not it's not a game for Kevin. 565 00:42:03,680 --> 00:42:03,799 Speaker 12: Here. 566 00:42:03,840 --> 00:42:07,440 Speaker 1: This looks because this is just turned the corner here, m. 567 00:42:10,040 --> 00:42:12,840 Speaker 18: H oof. 568 00:42:16,040 --> 00:42:17,920 Speaker 1: A silent hill. That's what I thought it was gonna be, 569 00:42:18,040 --> 00:42:22,200 Speaker 1: but I wasn't sure. Talent Hill, town Fall. Okay, that 570 00:42:22,280 --> 00:42:27,719 Speaker 1: looked very interesting. Watch sun Feel Oh okay, did they 571 00:42:27,800 --> 00:42:31,520 Speaker 1: have a whole thing too later? I think with the 572 00:42:31,560 --> 00:42:34,880 Speaker 1: success of Residival right now, Salo Hill should be kind 573 00:42:34,920 --> 00:42:37,040 Speaker 1: of like doing the same thing. 574 00:42:39,840 --> 00:42:43,080 Speaker 3: Shining drops of light, the green death as they fall, 575 00:42:58,360 --> 00:42:58,920 Speaker 3: it's this one. 576 00:43:08,960 --> 00:43:18,520 Speaker 5: H hmm. 577 00:43:32,280 --> 00:43:38,360 Speaker 3: Okay, lush, come on, let's begin our journey. 578 00:43:39,040 --> 00:43:55,560 Speaker 1: Oh that's a cute cat. I don't know that cue 579 00:43:55,600 --> 00:43:57,719 Speaker 1: cat my insult and I had that that thing unsult me? 580 00:43:57,800 --> 00:43:58,440 Speaker 1: That was creepy. 581 00:43:59,280 --> 00:44:01,120 Speaker 7: Are you going to beat you here? 582 00:44:01,960 --> 00:44:04,080 Speaker 3: And stop light bulb? 583 00:44:08,480 --> 00:44:14,520 Speaker 1: That's cool move. It's like a whole world of games. 584 00:44:14,520 --> 00:44:16,880 Speaker 1: I'll never get to know until my kids are graduated 585 00:44:17,320 --> 00:44:18,879 Speaker 1: out at the house because that was like a really 586 00:44:18,960 --> 00:44:26,200 Speaker 1: cool game. Rev Noir, When I Hope, When Hope sparks catastrophe? 587 00:44:30,760 --> 00:44:41,480 Speaker 1: Rev Noir? Hello everyone, I am Cadi. What do you 588 00:44:41,480 --> 00:44:45,319 Speaker 1: think of the teaser trailer? Revenueir is a brand new 589 00:44:45,400 --> 00:44:49,320 Speaker 1: j RPG title. Titles on the development by passionate members 590 00:44:49,400 --> 00:44:53,800 Speaker 1: including myself. You're a long time fans of j r pgs, 591 00:44:56,040 --> 00:45:00,520 Speaker 1: meaning comrades, growth in heartfelt moments, and the fire the 592 00:45:00,800 --> 00:45:06,160 Speaker 1: r pgs. What's striving to place these elements at the 593 00:45:06,239 --> 00:45:10,080 Speaker 1: core of our narrative. We hope you'll be able to 594 00:45:10,120 --> 00:45:16,920 Speaker 1: feel the excitement of a new adventure beginning you saw today. 595 00:45:16,960 --> 00:45:20,719 Speaker 1: It's a tiny peak at the game. We'll be sharing 596 00:45:20,760 --> 00:45:32,719 Speaker 1: more updates. He so please stay. I mean it is 597 00:45:33,000 --> 00:45:37,040 Speaker 1: too like I guess remasters, but that Sound Hill game 598 00:45:37,160 --> 00:45:40,359 Speaker 1: was pretty cool. Not gonna play it. I'm a huge 599 00:45:40,400 --> 00:45:41,640 Speaker 1: wors but it looks pretty cool. 600 00:45:56,920 --> 00:46:01,720 Speaker 18: Your skills set must be able to move, strained, unrestricted. 601 00:46:03,960 --> 00:46:12,080 Speaker 1: Oh nice, punch spartan, kick, block, punch Perry. This is 602 00:46:12,160 --> 00:46:14,320 Speaker 1: john Wick, Yes it is. 603 00:46:14,640 --> 00:46:18,319 Speaker 18: He must be versatile, capable, adaptable. 604 00:46:22,200 --> 00:46:22,520 Speaker 5: I am. 605 00:46:24,400 --> 00:46:26,120 Speaker 1: Ready to play at john Wick game. Give me that. 606 00:46:27,960 --> 00:46:42,560 Speaker 18: Heck, yes, he must be grounded, stable, constant. 607 00:46:45,920 --> 00:46:48,759 Speaker 1: This isn't a gameplay video, so this is a trip 608 00:46:49,040 --> 00:46:52,839 Speaker 1: story or cutscenes. But if they can do anything near 609 00:46:52,920 --> 00:46:55,080 Speaker 1: to what they can do, like in she wasn't name 610 00:46:55,080 --> 00:46:57,319 Speaker 1: of a fighting game where you get older, but something 611 00:46:57,360 --> 00:47:04,120 Speaker 1: like that would be amazing. I believe you are ready, 612 00:47:04,600 --> 00:47:21,800 Speaker 1: so yes, yeah, seafood And if they can put the 613 00:47:21,920 --> 00:47:25,239 Speaker 1: combat of seafood into a john Wick game, that is 614 00:47:25,360 --> 00:47:29,120 Speaker 1: easy money. This looks really cool. Yes, stab in the 615 00:47:29,160 --> 00:47:31,360 Speaker 1: head again. They killed your dog? Maybe they didn't. I 616 00:47:31,360 --> 00:47:37,800 Speaker 1: don't know. Spriceill deserted though we got a date? No date? Okay, 617 00:47:38,120 --> 00:47:40,920 Speaker 1: just wish listed now how though, like I don't know 618 00:47:40,920 --> 00:47:41,520 Speaker 1: where I'm getting it. 619 00:47:41,680 --> 00:47:46,560 Speaker 3: Good morning, New Cascadia. This is joy your community outreach. 620 00:47:46,280 --> 00:47:48,839 Speaker 1: Heism bungee game. 621 00:47:48,920 --> 00:47:57,680 Speaker 3: Okay, yeah, outside it's quiet, very quiet. Rainfall is expected 622 00:47:57,719 --> 00:48:02,840 Speaker 3: to begin in the early afternoon and last until a 623 00:48:02,920 --> 00:48:03,399 Speaker 3: long time. 624 00:48:03,880 --> 00:48:07,680 Speaker 1: Yeah, you did not at first person shooter. 625 00:48:08,520 --> 00:48:12,640 Speaker 3: The dreams endure so small among the stairs. 626 00:48:14,239 --> 00:48:17,040 Speaker 4: He softly, do not worry. 627 00:48:18,280 --> 00:48:19,120 Speaker 15: Pieces of you. 628 00:48:21,080 --> 00:48:30,759 Speaker 1: Are here to walk into its grace. May Day, I 629 00:48:30,840 --> 00:48:32,120 Speaker 1: guess the lost one, the spectations. 630 00:48:32,239 --> 00:48:34,600 Speaker 5: This is general that agreed of the new cascade, your 631 00:48:34,640 --> 00:48:40,799 Speaker 5: colony on tows steady four. Well, listen, whoever, whatever's out there, 632 00:48:42,760 --> 00:48:45,320 Speaker 5: we need anything, weapons. 633 00:48:45,520 --> 00:48:51,040 Speaker 1: Supplies, away, out way and a way back. 634 00:48:53,280 --> 00:48:53,880 Speaker 18: That agree? 635 00:48:54,800 --> 00:48:59,879 Speaker 5: How's steady? I feel like I feel like them. Pray. 636 00:49:02,080 --> 00:49:05,920 Speaker 1: We've had to do things to survive things I never 637 00:49:06,120 --> 00:49:21,439 Speaker 1: would happen. We're monsters. We're all monsters. Oh wow, what's 638 00:49:21,480 --> 00:49:33,440 Speaker 1: on the graphic looking video game? Embrace, Embrace Attorney mass effect. 639 00:49:39,120 --> 00:49:39,520 Speaker 3: Embrace. 640 00:49:44,680 --> 00:49:51,600 Speaker 1: May Day guess A game is called me Day. Marathon 641 00:49:57,640 --> 00:50:03,080 Speaker 1: open previous weekend, end of the month, Okay launches March 642 00:50:03,120 --> 00:50:08,640 Speaker 1: fifth on. This is a free to play game. March 643 00:50:08,680 --> 00:50:09,759 Speaker 1: fifth is not far away. 644 00:50:10,080 --> 00:50:12,360 Speaker 13: Hey everyone, my name is Joe Ziegler and I'm the 645 00:50:12,400 --> 00:50:15,839 Speaker 13: game director on Marathon. Today, we're excited to announce our 646 00:50:15,960 --> 00:50:19,239 Speaker 13: server Slam from February twenty six through March second, where 647 00:50:19,280 --> 00:50:21,239 Speaker 13: you can join us on Tao seti and help test 648 00:50:21,320 --> 00:50:25,600 Speaker 13: Marathon on PlayStation five and other platforms. Cool our service 649 00:50:25,640 --> 00:50:28,800 Speaker 13: SLAM features an introduction to the survival gameplay of Marathon, 650 00:50:29,320 --> 00:50:31,719 Speaker 13: giving you a chance to explore the dangerous world of 651 00:50:31,800 --> 00:50:34,240 Speaker 13: Tao Seti and on Larpe rewards for the full release 652 00:50:34,360 --> 00:50:40,480 Speaker 13: on Thursday, March fifth for all PlayStation Plus players. 653 00:50:40,560 --> 00:50:42,560 Speaker 1: We're also excited to share a collection. 654 00:50:42,360 --> 00:50:44,600 Speaker 13: Of unique weapon charms that pay homage to some of 655 00:50:44,680 --> 00:50:49,200 Speaker 13: our favorite PlayStation games, including Hell Divers two, Stranding two, 656 00:50:49,640 --> 00:50:50,799 Speaker 13: and Ghost of Bota. 657 00:50:51,080 --> 00:50:52,000 Speaker 1: School Boy Launch. 658 00:50:54,239 --> 00:50:56,759 Speaker 13: From everyone here at Bungee, thank you for joining us 659 00:50:56,800 --> 00:50:57,480 Speaker 13: on this journey. 660 00:50:57,880 --> 00:51:00,600 Speaker 1: We'll see you on Tao Seti starting February twenty six 661 00:51:03,239 --> 00:51:08,520 Speaker 1: That's cool. I guess that's cool. I'd be told on 662 00:51:08,560 --> 00:51:10,000 Speaker 1: that one. I'm not sure about that one. 663 00:51:14,560 --> 00:51:16,120 Speaker 15: Hey, I'm Root and I'm Kristen. 664 00:51:16,480 --> 00:51:18,640 Speaker 7: Thanks to Bungie for that new look at Marathon coming 665 00:51:18,680 --> 00:51:20,799 Speaker 7: to PS five on March fifth, with the server Slam 666 00:51:20,880 --> 00:51:22,920 Speaker 7: running February twenty sixth through March second. 667 00:51:23,239 --> 00:51:25,359 Speaker 16: Now, let's check in on what's coming to PlayStation Plus 668 00:51:25,440 --> 00:51:26,480 Speaker 16: over the next few months. 669 00:51:27,000 --> 00:51:28,320 Speaker 1: Come when we got coming. I don't pay for it, 670 00:51:28,360 --> 00:51:29,399 Speaker 1: but I see we got coming. 671 00:51:29,440 --> 00:51:31,919 Speaker 16: Spider Man two swings into game catalog next week. 672 00:51:32,120 --> 00:51:34,680 Speaker 1: That's cool developed. 673 00:51:34,360 --> 00:51:38,080 Speaker 16: Play Insomniac Games in collaboration with Marble Games Be Greater Together, 674 00:51:38,200 --> 00:51:40,440 Speaker 16: as Peter Parker and Miles morales. 675 00:51:40,920 --> 00:51:44,280 Speaker 1: The game with so much unrealized potential. 676 00:51:44,040 --> 00:51:47,440 Speaker 16: In this thrilling sequel, good story, good story, and heroic 677 00:51:47,560 --> 00:51:50,760 Speaker 16: responsibilities while protecting the city from iconic films. 678 00:51:51,440 --> 00:51:53,359 Speaker 9: Well Miles talks about is how to be a better 679 00:51:53,440 --> 00:51:54,000 Speaker 9: spider Man? 680 00:51:54,800 --> 00:51:55,440 Speaker 2: How to help you? 681 00:51:57,480 --> 00:52:00,200 Speaker 1: Marble spider Man two joins the PlayStation Plus game The 682 00:52:00,280 --> 00:52:03,440 Speaker 1: Grade seventeenth is NACKX Month Tuesday, I Believe. 683 00:52:04,360 --> 00:52:07,839 Speaker 7: The PlayStation Plus Classics Catalog welcomes two fan favorites over 684 00:52:07,840 --> 00:52:10,440 Speaker 7: the next few months, starting with Tech and Dark Resurrection, 685 00:52:10,880 --> 00:52:13,800 Speaker 7: a fantastic fighting game that originally released on PSP. 686 00:52:14,200 --> 00:52:15,359 Speaker 1: I'm this game. I had this game. 687 00:52:15,400 --> 00:52:16,839 Speaker 7: Premium members can expect. 688 00:52:16,520 --> 00:52:18,439 Speaker 9: To revisit this handheld classic in March. 689 00:52:21,400 --> 00:52:23,480 Speaker 1: I missed my PSP. I was gonna sold that thing. 690 00:52:23,640 --> 00:52:24,560 Speaker 1: I think was really cool. 691 00:52:26,520 --> 00:52:30,080 Speaker 16: The original PlayStation version of Time Crisis brings part into 692 00:52:30,120 --> 00:52:31,560 Speaker 16: the Classics Catalog in May. 693 00:52:32,440 --> 00:52:34,120 Speaker 1: Time Crisis is a fun game to play in Arcade. 694 00:52:34,200 --> 00:52:36,719 Speaker 16: Gyroscopic Gaming was the dual shop for or PS five 695 00:52:36,800 --> 00:52:39,920 Speaker 16: dual sense controller simulating the original light gun experience. 696 00:52:46,120 --> 00:52:48,160 Speaker 1: Time Crisis in Silent Scope two fun games to play. 697 00:52:50,640 --> 00:52:54,200 Speaker 7: Big Wok is a cooperative multiplayer adventure about teamwork and talking. 698 00:52:54,520 --> 00:52:55,239 Speaker 18: Good iea. 699 00:52:58,239 --> 00:52:59,880 Speaker 7: Hang out and get lost with your friends, and it 700 00:53:00,040 --> 00:53:03,239 Speaker 7: open world full of challenges, puzzles, and playful discoveries. 701 00:53:04,160 --> 00:53:06,839 Speaker 1: Ken, I will feed you when I'm done. Please stop 702 00:53:06,960 --> 00:53:07,680 Speaker 1: hitting land Leg. 703 00:53:17,520 --> 00:53:19,120 Speaker 7: That's all for me and Brett. But we still have 704 00:53:19,200 --> 00:53:21,399 Speaker 7: a lot more cool stuff to show you, including brand 705 00:53:21,440 --> 00:53:22,520 Speaker 7: new Sorrow's gameplay. 706 00:53:22,920 --> 00:53:25,960 Speaker 16: House Mark's next action game releases April thirtieth, and creative 707 00:53:26,000 --> 00:53:28,920 Speaker 16: director Gregory Louden has even more systems and combat to 708 00:53:29,000 --> 00:53:29,480 Speaker 16: break down. 709 00:53:29,719 --> 00:53:31,680 Speaker 1: Let's take a look. So I thought it was going 710 00:53:31,800 --> 00:53:34,080 Speaker 1: to be an hour. We're going over the hour marking 711 00:53:34,120 --> 00:53:38,480 Speaker 1: a disappointed What is that for you? R? 712 00:53:38,560 --> 00:53:38,759 Speaker 8: John? 713 00:53:40,160 --> 00:53:50,640 Speaker 1: Finishing the mission keeping people safe? Oh John? How I 714 00:53:50,800 --> 00:53:51,680 Speaker 1: know you better than that? 715 00:53:53,680 --> 00:53:54,279 Speaker 2: You know me? 716 00:53:54,520 --> 00:53:55,200 Speaker 1: Been there? 717 00:53:55,800 --> 00:54:00,600 Speaker 14: I'm Gregory Loudon, creative director at house Back. Today we're 718 00:54:00,640 --> 00:54:03,200 Speaker 14: excited to show off I'll come Back stronger features and 719 00:54:03,280 --> 00:54:07,879 Speaker 14: Eclipse gameplay running on PlayStation five. In Saros, you step 720 00:54:07,960 --> 00:54:10,759 Speaker 14: into the shoes of Ajri and Devrage, performed by the 721 00:54:10,840 --> 00:54:15,000 Speaker 14: brilliant Rappel Cowley, who was discovering the big shifting planet 722 00:54:15,080 --> 00:54:18,399 Speaker 14: of Carcosa. As you encounter a variety of ever more 723 00:54:18,440 --> 00:54:25,600 Speaker 14: brutal hostiles, death is inevitable, but in Saros, death only 724 00:54:25,719 --> 00:54:29,400 Speaker 14: means that you will come back stronger. Oh wow, welcome 725 00:54:29,560 --> 00:54:30,320 Speaker 14: to the passage. 726 00:54:31,520 --> 00:54:32,600 Speaker 1: You are not on your own. 727 00:54:33,440 --> 00:54:36,360 Speaker 14: Interacting with the survivors of Echelon for will help you 728 00:54:36,520 --> 00:54:38,400 Speaker 14: understand the mysteries of Carcosa. 729 00:54:40,120 --> 00:54:43,240 Speaker 18: I can't believe so many you're gone They didn't. 730 00:54:43,760 --> 00:54:45,800 Speaker 1: It's kind of out of gaming wist earlier, where you 731 00:54:45,880 --> 00:54:47,600 Speaker 1: know you die, you come back right back. 732 00:54:51,239 --> 00:54:54,359 Speaker 14: This is Primary, the voice of Soultari. Here you can 733 00:54:54,440 --> 00:54:57,640 Speaker 14: engage with our permanent progression systems to upgrade your armor's 734 00:54:57,680 --> 00:55:04,799 Speaker 14: attributes and acquire special per With Carcosin modifiers, you can 735 00:55:04,840 --> 00:55:09,320 Speaker 14: adjust your experience by, for example, making hostiles tougher, weaker, 736 00:55:09,600 --> 00:55:13,120 Speaker 14: or even removing the second chance ability entirely. However, all 737 00:55:13,160 --> 00:55:16,480 Speaker 14: adjustments you choose must be kept in balance to ensure 738 00:55:16,520 --> 00:55:18,080 Speaker 14: a consistent challenge level. 739 00:55:18,640 --> 00:55:19,040 Speaker 1: Oh okay. 740 00:55:20,120 --> 00:55:23,400 Speaker 14: Primary also allows you to teleport directly to any biome 741 00:55:23,440 --> 00:55:26,000 Speaker 14: that you have unlocked. This means getting back into the 742 00:55:26,040 --> 00:55:29,880 Speaker 14: action quicker. It also means easier replayability. The further you 743 00:55:30,040 --> 00:55:33,960 Speaker 14: get into the world using the teleport. You can now 744 00:55:34,040 --> 00:55:37,239 Speaker 14: quickly restart the selected biome and get back to where 745 00:55:37,280 --> 00:55:40,200 Speaker 14: you were. And now it's time to take another shot 746 00:55:40,200 --> 00:55:42,200 Speaker 14: at what killed you the first time around. 747 00:55:42,239 --> 00:55:43,879 Speaker 1: And kill him first this time. Haha. 748 00:55:48,640 --> 00:55:51,400 Speaker 14: Eventually you come across an alien device. 749 00:55:54,920 --> 00:55:58,040 Speaker 1: By using it, you disqueared that it calls the Eclipse. 750 00:56:06,680 --> 00:56:11,160 Speaker 14: The Eclipse corrupts the world. It's a complete escalation of that. 751 00:56:11,320 --> 00:56:11,600 Speaker 6: Oh wow. 752 00:56:11,640 --> 00:56:18,480 Speaker 14: To play our audio and our visuals on Carcosa. Hostiles 753 00:56:18,560 --> 00:56:22,759 Speaker 14: now shoot corrupted projectiles, which reduce your maximum armor integrity, 754 00:56:23,200 --> 00:56:26,040 Speaker 14: but you can restore it by using your power weapon. 755 00:56:28,200 --> 00:56:29,720 Speaker 1: Weapons and artifacts. 756 00:56:29,360 --> 00:56:31,759 Speaker 14: Also become corrupted in a lag going on in this 757 00:56:31,840 --> 00:56:34,920 Speaker 14: game of negative ways, which ramps up the challenge. 758 00:56:35,680 --> 00:56:38,239 Speaker 1: This feels almost like a Dark Souls with a gun. 759 00:56:39,320 --> 00:56:41,400 Speaker 14: We can't wait for you to play Saras when we 760 00:56:41,480 --> 00:56:43,879 Speaker 14: launch on April thirty, twenty twenty six. 761 00:56:58,200 --> 00:57:00,320 Speaker 1: At must have given that one a shot. But like 762 00:57:00,400 --> 00:57:12,799 Speaker 1: that looks that looks very difficult. Actually, fire City Hall 763 00:57:12,960 --> 00:57:21,040 Speaker 1: is Bernie. Okay, oh, this is the Amorral fighting game. 764 00:57:24,080 --> 00:57:25,880 Speaker 1: I'm glad either the. 765 00:57:26,040 --> 00:57:33,600 Speaker 9: Air trembles, Mother Earth herself senses the coming battle. The 766 00:57:33,720 --> 00:57:36,880 Speaker 9: world may hate us we still have to seek. 767 00:57:36,600 --> 00:57:46,080 Speaker 1: It a trutys on. You cannot stand against the storm. 768 00:57:48,360 --> 00:57:50,280 Speaker 9: Wield the power of mother Earth. 769 00:57:51,480 --> 00:57:58,720 Speaker 1: Nice she has big old sword him boys waiting. 770 00:57:58,840 --> 00:58:01,360 Speaker 3: That nice snow. 771 00:58:02,280 --> 00:58:10,440 Speaker 1: Jeez, I've got this one. There is how sure you 772 00:58:10,520 --> 00:58:12,920 Speaker 1: have the X Men get it done. The Wolverine we're 773 00:58:12,920 --> 00:58:27,600 Speaker 1: getting in this humble see Bob initiating attacking that lifetime 774 00:58:27,640 --> 00:58:28,080 Speaker 1: is butterfree. 775 00:58:28,200 --> 00:58:30,120 Speaker 3: All that remains of shear technology. 776 00:58:32,400 --> 00:58:34,560 Speaker 1: I think that was Tara Reid too, not Harry Reid. 777 00:58:34,720 --> 00:58:35,720 Speaker 1: Uh shoot, what's her name? 778 00:58:38,720 --> 00:58:40,600 Speaker 3: Surrender to avoid further danger. 779 00:58:42,840 --> 00:58:48,680 Speaker 1: That finished? There They are messing up, Iron Man, What 780 00:58:48,760 --> 00:59:03,400 Speaker 1: do you do to them together? Marble tokon Fighting Souls 781 00:59:04,480 --> 00:59:08,000 Speaker 1: miss on February nineteenth. That's in two weeks, well one week, 782 00:59:08,040 --> 00:59:14,440 Speaker 1: that's next Friday, Hoping and Virtu latest trailer for Marble 783 00:59:14,480 --> 00:59:18,400 Speaker 1: took on Fighting Souls the Way, It's finally over. We're 784 00:59:18,440 --> 00:59:20,720 Speaker 1: too excited to kick off things where finally revealing the 785 00:59:20,760 --> 00:59:21,520 Speaker 1: new X Men team. 786 00:59:22,720 --> 00:59:25,280 Speaker 17: We're super stoked to introduce the Mutants as the newly 787 00:59:25,440 --> 00:59:29,000 Speaker 17: formed unbreakable X Men into the world of Marble took. 788 00:59:28,840 --> 00:59:34,520 Speaker 1: On Magic wields her massive sword to decimate just going 789 00:59:34,600 --> 00:59:37,200 Speaker 1: really fast or pull onto verse, tricky moves and teleporty 790 00:59:37,240 --> 00:59:37,920 Speaker 1: behind opponents. 791 00:59:40,240 --> 00:59:43,360 Speaker 17: Think of Wolrene as an unstoppable savage tank. Some of 792 00:59:43,440 --> 00:59:46,080 Speaker 17: his class wifes have armor on them, so he's literarally 793 00:59:46,120 --> 00:59:47,320 Speaker 17: going to be able to shred. 794 00:59:47,160 --> 00:59:55,440 Speaker 1: Through upon his attacks danger more various parts of her 795 00:59:55,480 --> 00:59:56,640 Speaker 1: body into deadly weapons. 796 00:59:57,080 --> 00:59:59,720 Speaker 17: If she's trained the X Men over years through battles 797 00:59:59,760 --> 01:00:02,280 Speaker 17: in the nation, so as a zoner in this game, 798 01:00:02,400 --> 01:00:04,960 Speaker 17: she's gonna set up so many traps that her opponents 799 01:00:05,000 --> 01:00:07,240 Speaker 17: are going to feel like they're running an obstacle course. 800 01:00:10,480 --> 01:00:13,360 Speaker 1: The piece nup, Captain America, I get a lower put 801 01:00:13,400 --> 01:00:15,600 Speaker 1: it on the In the beginning of the trailer, you 802 01:00:15,640 --> 01:00:19,280 Speaker 1: got a sneak peek the brand new Chokun original story 803 01:00:19,320 --> 01:00:22,160 Speaker 1: set in the Marburn universe. Russell Thlter announced that, along 804 01:00:22,200 --> 01:00:28,480 Speaker 1: with twenty playable characters fighting, those launches on August sixthurs 805 01:00:28,520 --> 01:00:30,640 Speaker 1: open next week, so please check out the priors over 806 01:00:30,720 --> 01:00:32,160 Speaker 1: next week. I thought it was autumn next. 807 01:00:32,040 --> 01:00:33,000 Speaker 6: Week, wait to show. 808 01:00:33,040 --> 01:00:43,320 Speaker 1: I was confused. Shake it up and stage ted it's 809 01:00:43,320 --> 01:00:53,200 Speaker 1: a cool summer game. Was that it? I think that's it? 810 01:00:54,240 --> 01:00:59,480 Speaker 1: Oh no, what's that? Santa Monica Studios. Okay, what's this? 811 01:01:03,560 --> 01:01:20,080 Speaker 1: Oh are they doing it? And they're doing it God 812 01:01:20,160 --> 01:01:35,200 Speaker 1: of warrormaster, Baby, your son has turn God of War 813 01:01:35,320 --> 01:01:50,600 Speaker 1: Trilogy remake. What does that mean? Hey, Hey, what's happened? 814 01:01:50,640 --> 01:01:50,720 Speaker 8: Oh? 815 01:01:50,800 --> 01:01:55,080 Speaker 1: On the original cradles it is og TC. That's right, 816 01:01:55,160 --> 01:01:57,280 Speaker 1: the original God of War. Yeah. 817 01:01:57,320 --> 01:02:02,240 Speaker 8: I'm back baby, to bring you some exciting news about 818 01:02:02,240 --> 01:02:05,120 Speaker 8: the series today, starting with that teaser that you just 819 01:02:05,240 --> 01:02:09,440 Speaker 8: saw yet. Now, look, we are happy and exciting to 820 01:02:09,640 --> 01:02:18,040 Speaker 8: finally confirm the Greek Trilogy remake is now in development. 821 01:02:18,520 --> 01:02:20,760 Speaker 1: Remake, It's not a remaster, know. 822 01:02:23,360 --> 01:02:26,640 Speaker 8: Another, This project is still in the early stages, so 823 01:02:26,800 --> 01:02:28,439 Speaker 8: to be a minute before we get back to share 824 01:02:28,480 --> 01:02:31,120 Speaker 8: another update. Right, But I'm telling you, I'm telling you, 825 01:02:31,960 --> 01:02:35,480 Speaker 8: next time we come back, we're coming with something big, baby. 826 01:02:35,760 --> 01:02:36,000 Speaker 1: Yeah. 827 01:02:37,320 --> 01:02:41,520 Speaker 8: And in addition, since we're approaching the last few months 828 01:02:41,560 --> 01:02:43,600 Speaker 8: of God of Wars twentieth at a Verse three year, 829 01:02:44,120 --> 01:02:44,960 Speaker 8: we couldn't let it. 830 01:02:45,000 --> 01:02:47,760 Speaker 1: Close without one last surprise. 831 01:02:48,640 --> 01:02:53,080 Speaker 8: Now, this announcement is a passion project that will let 832 01:02:53,120 --> 01:02:57,600 Speaker 8: you experience God of Wars signature booving come that rewarding, 833 01:02:57,760 --> 01:03:01,120 Speaker 8: exploration and heartfelt were retelling like you. 834 01:03:01,480 --> 01:03:03,800 Speaker 1: Never heard it before. He's handing it up, telling you 835 01:03:05,680 --> 01:03:06,360 Speaker 1: that's all you get. 836 01:03:06,680 --> 01:03:09,640 Speaker 8: So thank you for two strong decades of support, and 837 01:03:09,760 --> 01:03:11,360 Speaker 8: we can't wait for you to see what we've got 838 01:03:11,480 --> 01:03:15,880 Speaker 8: cooking to keep the next twenty years surprising, fresh and fun. 839 01:03:15,960 --> 01:03:19,080 Speaker 1: Is sale to play? Yeah, all right, you can. You 840 01:03:19,120 --> 01:03:22,680 Speaker 1: can watch it now? Go? Why are you still here? 841 01:03:22,800 --> 01:03:25,160 Speaker 5: Go? Go? 842 01:03:28,320 --> 01:03:30,200 Speaker 1: That's pretty cool after the original cradles from the first 843 01:03:30,280 --> 01:03:33,600 Speaker 1: couple of Got of War games remake. What does that mean? 844 01:03:33,760 --> 01:03:37,400 Speaker 1: Doesn't mean it's finally remastered of doing everything from scratch. 845 01:03:45,800 --> 01:03:53,880 Speaker 1: Before I was a fun Oh, before God was a God? 846 01:03:55,560 --> 01:04:02,120 Speaker 1: I do I throwback? Oh that's kind of okay, I'm 847 01:04:02,160 --> 01:04:05,520 Speaker 1: I'm not mad at this actually an origin of Cradle 848 01:04:05,600 --> 01:04:06,240 Speaker 1: side Scroller. 849 01:04:07,320 --> 01:04:08,840 Speaker 6: Our duty is to Sparta. 850 01:04:10,560 --> 01:04:11,320 Speaker 14: Here is a reaction. 851 01:04:12,360 --> 01:04:17,680 Speaker 15: Courage is a decision. You're attack, don't relent, never on 852 01:04:17,800 --> 01:04:18,440 Speaker 15: our backs. 853 01:04:19,000 --> 01:04:21,680 Speaker 3: Never long behind always. 854 01:04:22,880 --> 01:04:32,080 Speaker 1: Okay, I'm not I'm not mad at this at allow. 855 01:04:30,120 --> 01:04:35,880 Speaker 12: The legendary SOAKA the Gods and Moms, days of tragedies 856 01:04:36,400 --> 01:04:43,160 Speaker 12: and triumphs of destruction and redemption begins. 857 01:04:45,640 --> 01:04:57,160 Speaker 1: Yes, or Spata, God of War Sons of Sparta. That's 858 01:04:57,160 --> 01:05:08,960 Speaker 1: pretty cool coming this year twenty twenty six. Okay, yes, oh, 859 01:05:09,840 --> 01:05:11,880 Speaker 1: I can get it now. It's available now. If you 860 01:05:11,920 --> 01:05:13,120 Speaker 1: want to play it now, you can play it now. 861 01:05:13,680 --> 01:05:22,160 Speaker 1: That's crazy. That that was That was it? So Noah, 862 01:05:22,200 --> 01:05:33,640 Speaker 1: Wolverine looks like I spent a lot of time on 863 01:05:33,760 --> 01:05:37,720 Speaker 1: the third party games. I see them be getting something 864 01:05:37,760 --> 01:05:41,040 Speaker 1: actually now, but I think the bulk of the preciation 865 01:05:41,120 --> 01:05:45,080 Speaker 1: was the third party games. What does remake mean? Though? 866 01:05:51,640 --> 01:05:53,400 Speaker 1: The John Wick game looks really cool. I'm not gonna 867 01:05:53,440 --> 01:05:55,640 Speaker 1: lie that. That's something I'm very interested to follow, uh, 868 01:05:56,520 --> 01:05:58,120 Speaker 1: follow the next few in the next for the next 869 01:05:58,280 --> 01:06:10,240 Speaker 1: year or two. And the Chicken game is crazy. Okay, 870 01:06:10,320 --> 01:06:13,400 Speaker 1: what are you telling me here? And I just watched it? Okay, 871 01:06:13,560 --> 01:06:20,040 Speaker 1: thanks for watching. Okay, So yeah, that was Sony state 872 01:06:20,120 --> 01:06:24,240 Speaker 1: of play. A lot of cool things. Still didn't get 873 01:06:24,400 --> 01:06:27,040 Speaker 1: everything I wanted. I would have loved to switch my 874 01:06:27,120 --> 01:06:30,720 Speaker 1: mouse any I would have loved to see any kind 875 01:06:30,760 --> 01:06:38,640 Speaker 1: of update for for what's it called Wolverine like that 876 01:06:38,720 --> 01:06:41,080 Speaker 1: had been nice to see. We don't have anything new 877 01:06:41,200 --> 01:06:44,240 Speaker 1: for you, but maybe you know, here's a it's coming 878 01:06:44,280 --> 01:06:46,600 Speaker 1: out in November or whatever or whatever. That had been 879 01:06:46,640 --> 01:06:48,240 Speaker 1: kind of cool to see. I want you to apology 880 01:06:48,280 --> 01:06:51,960 Speaker 1: right there. Thank you all in all, I thought it 881 01:06:52,040 --> 01:06:56,000 Speaker 1: was okay. Uh, you always left kind of wanting with 882 01:06:56,080 --> 01:06:59,480 Speaker 1: these things, we don't get exactly what you want, but 883 01:06:59,560 --> 01:07:01,040 Speaker 1: I thought of pretty cool. Some of the third part 884 01:07:01,040 --> 01:07:03,600 Speaker 1: of games are cool. The chicken game looks crazy. The 885 01:07:03,680 --> 01:07:06,280 Speaker 1: Chicken game looks amazing. I kind of want to play that. 886 01:07:07,000 --> 01:07:10,960 Speaker 1: A pragmatic game looks cool. Jane James Bond like is 887 01:07:11,000 --> 01:07:13,720 Speaker 1: coming along really well. I'm really excited about that John 888 01:07:13,760 --> 01:07:15,760 Speaker 1: Wick game. That John Wick game has me thinking about 889 01:07:15,760 --> 01:07:17,960 Speaker 1: a lot of cool things they could do with that, because, 890 01:07:17,960 --> 01:07:19,840 Speaker 1: I mean, the story of John Wick is so expansive. 891 01:07:20,280 --> 01:07:22,160 Speaker 1: You can tell a story at any point and kind 892 01:07:22,200 --> 01:07:24,120 Speaker 1: of do whatever you want to do with that. So 893 01:07:24,280 --> 01:07:28,600 Speaker 1: I'm I'm I'm leaving partially quenched. I say like that 894 01:07:29,560 --> 01:07:32,640 Speaker 1: with this state of play, but tell us what you think. 895 01:07:33,640 --> 01:07:35,960 Speaker 1: As always Twitch dot tv, that's not to say that 896 01:07:36,440 --> 01:07:39,840 Speaker 1: infinite underscore pause on all brands of social media, whether 897 01:07:39,840 --> 01:07:46,000 Speaker 1: it's Twitch, YouTube, Instagram, Twitter, Facebook, now on TikTok. On TikTok, 898 01:07:46,280 --> 01:07:48,520 Speaker 1: you end up me at motech or actually I have 899 01:07:48,600 --> 01:07:50,920 Speaker 1: to change my TikTok name or hit up Andrew Hoodie 900 01:07:51,040 --> 01:07:54,560 Speaker 1: that Andrew hood tell us what you think about about 901 01:07:54,600 --> 01:07:56,479 Speaker 1: this state of play. Like I said, good, not great, 902 01:07:57,080 --> 01:07:59,800 Speaker 1: but a lot of things there are very very interesting. 903 01:07:59,840 --> 01:08:02,760 Speaker 1: But thank you for this our and ten minute journey 904 01:08:02,800 --> 01:08:05,080 Speaker 1: you just took with me. Sorry I was a bit late, 905 01:08:05,120 --> 01:08:07,640 Speaker 1: traffic was stupid coming home today, but thank you for 906 01:08:07,760 --> 01:08:10,320 Speaker 1: joining us with me and you have just watched this 907 01:08:11,120 --> 01:08:16,760 Speaker 1: sony state of play episode of Crisis on Infinite Podcasts. 908 01:08:16,920 --> 01:08:18,880 Speaker 1: Catch you guys next week.