1 00:00:09,093 --> 00:00:12,693 Speaker 1: You're listening to a podcast from News Talks'd be follow 2 00:00:12,773 --> 00:00:16,173 Speaker 1: this and our Wide Ranger podcasts now on iHeartRadio. 3 00:00:16,653 --> 00:00:19,293 Speaker 2: We are talking about the gaming industry in New Zealand. 4 00:00:19,332 --> 00:00:22,133 Speaker 2: There is an editorial in The Herald today pushing the 5 00:00:22,173 --> 00:00:25,332 Speaker 2: government for more support for this industry to better compete 6 00:00:25,453 --> 00:00:28,693 Speaker 2: internationally with some of the other gaming studios. On the 7 00:00:28,732 --> 00:00:32,452 Speaker 2: line right now is Duan Mutu. He is widely regarded 8 00:00:32,493 --> 00:00:34,413 Speaker 2: as one of the most influential people in the video 9 00:00:34,453 --> 00:00:36,533 Speaker 2: game industry here in New Zealand. He's an expert in 10 00:00:36,653 --> 00:00:38,653 Speaker 2: esports as well and is on the founding board of 11 00:00:38,693 --> 00:00:41,612 Speaker 2: the New Zealand Esports a Federation. He joins us on 12 00:00:41,653 --> 00:00:44,772 Speaker 2: the line now, Duan, very good afternoon to you. 13 00:00:44,772 --> 00:00:46,452 Speaker 3: You good to be on the show, and good afternoon. 14 00:00:46,893 --> 00:00:49,653 Speaker 4: What are some of the successes out of New Zealand 15 00:00:49,653 --> 00:00:51,093 Speaker 4: in terms of games. 16 00:00:53,132 --> 00:00:55,653 Speaker 5: Look, when we think about gaming, if we look at 17 00:00:55,653 --> 00:00:58,212 Speaker 5: the size of the sector, we think about globally, what 18 00:00:58,213 --> 00:01:00,413 Speaker 5: you're really chasing and saying that's close to three hundred 19 00:01:00,413 --> 00:01:03,773 Speaker 5: billion right now and that's meant to grow to in. 20 00:01:03,693 --> 00:01:06,253 Speaker 3: Twenty thirty two over five hundred billion. 21 00:01:06,373 --> 00:01:08,693 Speaker 5: If we look comparatively to how we're going as a 22 00:01:08,813 --> 00:01:11,933 Speaker 5: video game sector in New Zealand, and really that's that's 23 00:01:11,933 --> 00:01:15,812 Speaker 5: what we're talking about. We are growing and this year, look, 24 00:01:15,853 --> 00:01:18,653 Speaker 5: we achieved great results looking at closer to seven hundred 25 00:01:18,652 --> 00:01:20,973 Speaker 5: and fifty million and that will get to a billion. 26 00:01:21,013 --> 00:01:22,653 Speaker 5: But if you look at that in compared it to 27 00:01:22,813 --> 00:01:25,493 Speaker 5: the global stats, we are still way behind and there's 28 00:01:25,493 --> 00:01:28,213 Speaker 5: lots of reasons for that. So whilst it's a it's 29 00:01:28,253 --> 00:01:30,893 Speaker 5: a good story, we need support from the government to 30 00:01:30,932 --> 00:01:32,252 Speaker 5: really make it a great story. 31 00:01:32,572 --> 00:01:35,453 Speaker 4: So what are the games that are successful for us now? 32 00:01:35,572 --> 00:01:39,013 Speaker 4: Because there's there's Grower Garden, isn't there There's a few 33 00:01:39,013 --> 00:01:41,333 Speaker 4: others that have that have gone great. 34 00:01:42,133 --> 00:01:43,652 Speaker 3: We've had some great success stories. 35 00:01:43,693 --> 00:01:45,533 Speaker 5: We've got some great studios, I mean some of the 36 00:01:45,572 --> 00:01:48,853 Speaker 5: household studio names you know, grinding Gear games, Pickpock that 37 00:01:49,173 --> 00:01:52,813 Speaker 5: internationally renowned. And then also we've had, you know, a 38 00:01:52,853 --> 00:01:54,972 Speaker 5: game called Icarus that was number one in the world 39 00:01:55,053 --> 00:01:57,413 Speaker 5: on Steam, which is where you purchased most of the 40 00:01:57,453 --> 00:02:00,253 Speaker 5: games from. So the story of New Zealand and the 41 00:02:00,373 --> 00:02:03,533 Speaker 5: quality is there. But again when you look at us 42 00:02:03,573 --> 00:02:07,373 Speaker 5: from a you know, small market five million, we just 43 00:02:07,533 --> 00:02:11,653 Speaker 5: don't have this. What we need to push to push board, 44 00:02:11,413 --> 00:02:14,493 Speaker 5: and naturally the challenge when you look at other markets 45 00:02:14,533 --> 00:02:18,292 Speaker 5: like Australia and other sectors that are sorry other markets 46 00:02:18,333 --> 00:02:20,493 Speaker 5: around the world that are comparative in size and what 47 00:02:20,532 --> 00:02:22,893 Speaker 5: they're getting in the way of investment. So quality is there, 48 00:02:23,252 --> 00:02:25,172 Speaker 5: but the government haven't got behind it in the way 49 00:02:25,173 --> 00:02:27,733 Speaker 5: they need to, and that is where we're starting to 50 00:02:27,773 --> 00:02:31,093 Speaker 5: lose talent and opportunities to the other players. 51 00:02:31,453 --> 00:02:33,533 Speaker 2: Is that the big danger here dwe is that you 52 00:02:33,613 --> 00:02:35,973 Speaker 2: get the likes of grinding gear that you mentioned, and 53 00:02:36,053 --> 00:02:37,893 Speaker 2: rocket Works is another one, and there's a few other 54 00:02:37,893 --> 00:02:40,692 Speaker 2: big gaming studios here in New Zealand, not so big 55 00:02:40,733 --> 00:02:43,213 Speaker 2: on the international stage, but they've got that reputation that 56 00:02:43,293 --> 00:02:46,573 Speaker 2: they say, we can get a better deal in Australia 57 00:02:46,653 --> 00:02:49,533 Speaker 2: and we can attract more talent if we base ourselves off. Sure. 58 00:02:49,613 --> 00:02:51,373 Speaker 2: Is that the danger that we're facing right now. 59 00:02:52,413 --> 00:02:53,453 Speaker 3: That's definitely the danger. 60 00:02:53,573 --> 00:02:55,373 Speaker 5: So you know, going back a few years which I 61 00:02:55,413 --> 00:02:57,773 Speaker 5: was involved with this, I mean, we really pushed any 62 00:02:57,893 --> 00:03:01,453 Speaker 5: dealing government to sort of champion early and we were 63 00:03:01,573 --> 00:03:05,213 Speaker 5: advanced versus where Australian counterparts were and then we missed 64 00:03:05,213 --> 00:03:06,773 Speaker 5: the boat, you know, in my opinion, and then the 65 00:03:06,773 --> 00:03:11,292 Speaker 5: Australians came out and ultimately offered thirty percent rebate on tax, 66 00:03:11,613 --> 00:03:14,093 Speaker 5: plus each of the states also offer a rebate. So 67 00:03:14,133 --> 00:03:15,613 Speaker 5: what you're talking about is, you know, somewhere up to 68 00:03:15,613 --> 00:03:19,173 Speaker 5: potentially forty percent, and we've only just implemented our twenty 69 00:03:19,173 --> 00:03:22,733 Speaker 5: percent rebate here in New Zealand, right, so we're already behind. 70 00:03:22,813 --> 00:03:25,693 Speaker 5: And then you think about currency, you think about the 71 00:03:25,733 --> 00:03:27,813 Speaker 5: talent the pool to go to Australia anyway, and that's 72 00:03:27,813 --> 00:03:30,973 Speaker 5: our closest you know ally, that's our challenge and so 73 00:03:31,453 --> 00:03:34,132 Speaker 5: we need to have you know, more in the way 74 00:03:34,173 --> 00:03:36,653 Speaker 5: of government to support it. When you think about the 75 00:03:36,653 --> 00:03:38,452 Speaker 5: rebates versus our neighbors next door. 76 00:03:38,653 --> 00:03:42,613 Speaker 4: So we're in danger of whole successful key we gaming 77 00:03:42,653 --> 00:03:45,853 Speaker 4: companies just up upping sticks and moving their whole operations 78 00:03:45,853 --> 00:03:47,493 Speaker 4: to Australia. 79 00:03:47,813 --> 00:03:49,253 Speaker 3: We are and we've seen that. 80 00:03:49,253 --> 00:03:51,293 Speaker 5: To become really honest with you, we've seen that already 81 00:03:51,333 --> 00:03:53,333 Speaker 5: play out where some of the bigger students that I 82 00:03:53,333 --> 00:03:55,933 Speaker 5: don't want to speak on behalf of them specifically, you know, 83 00:03:56,013 --> 00:03:58,293 Speaker 5: by by name, but we're starting to see that where 84 00:03:58,293 --> 00:04:01,013 Speaker 5: you can you know, open up you know, a studio 85 00:04:01,173 --> 00:04:03,293 Speaker 5: or a party of student offshore and open up those 86 00:04:03,293 --> 00:04:06,732 Speaker 5: incentives and then if you look at what happening in Australia, 87 00:04:06,773 --> 00:04:08,573 Speaker 5: if you're if you're a young one coming through and 88 00:04:08,613 --> 00:04:11,293 Speaker 5: obviously we need more talent here in New Zealand, they're 89 00:04:11,293 --> 00:04:14,573 Speaker 5: looking and going well, actually, you know Australia because there's 90 00:04:14,653 --> 00:04:17,853 Speaker 5: more money there because they're offering these incentives, which obviously 91 00:04:17,933 --> 00:04:19,853 Speaker 5: goes back to the bottom line, and then the employees 92 00:04:20,453 --> 00:04:22,933 Speaker 5: they want to go offshore and then take up those opportunities. 93 00:04:23,013 --> 00:04:25,452 Speaker 5: It's not only the studios themselves, but it's actually the talent. 94 00:04:25,453 --> 00:04:27,773 Speaker 5: The New Zealand talent we have here. We can't retain them, 95 00:04:27,773 --> 00:04:30,373 Speaker 5: so we end up with a skills sortage. 96 00:04:30,333 --> 00:04:31,413 Speaker 3: And that's a challenge as well. 97 00:04:31,453 --> 00:04:33,773 Speaker 5: So it's not just as studios, it's actually the talent 98 00:04:33,813 --> 00:04:35,013 Speaker 5: that we're creating here in New Zealand. 99 00:04:35,093 --> 00:04:36,973 Speaker 2: What are the opportunities when it comes to the gaming 100 00:04:37,013 --> 00:04:39,493 Speaker 2: industry and esports day and obviously you're heavily involved in 101 00:04:39,653 --> 00:04:42,133 Speaker 2: esports in New Zealand. Does that tie in with the 102 00:04:42,133 --> 00:04:44,813 Speaker 2: strength of our gaming industry. If we don't have a 103 00:04:44,893 --> 00:04:47,973 Speaker 2: strong industry here, then that becomes harder to attract those 104 00:04:47,973 --> 00:04:49,093 Speaker 2: big esport events. 105 00:04:51,533 --> 00:04:55,693 Speaker 3: Look, there's slightly different in regards to you know, what 106 00:04:55,813 --> 00:04:56,053 Speaker 3: they are. 107 00:04:56,093 --> 00:04:57,693 Speaker 5: In other words, you know, we look at studios, we're 108 00:04:57,693 --> 00:04:59,933 Speaker 5: creating games. And to your point, I've been around esports 109 00:04:59,973 --> 00:05:02,893 Speaker 5: a long time. As a sector within esports, I'd say 110 00:05:02,893 --> 00:05:05,733 Speaker 5: we're actually very strong because we have a national federation 111 00:05:06,213 --> 00:05:08,013 Speaker 5: which is actually globally renowned. 112 00:05:07,933 --> 00:05:09,933 Speaker 3: Because partners don't do that. 113 00:05:10,013 --> 00:05:12,333 Speaker 5: So I'd say we're actually advanced in the esports sector 114 00:05:13,133 --> 00:05:15,533 Speaker 5: and we should leverage some of that, I guess capability 115 00:05:16,253 --> 00:05:18,533 Speaker 5: and support that we get from the government. But you 116 00:05:18,533 --> 00:05:20,413 Speaker 5: see with the government, they look at that as a sport, 117 00:05:20,453 --> 00:05:24,013 Speaker 5: so it's a different funding vehicle versus studios which come 118 00:05:24,093 --> 00:05:27,253 Speaker 5: under rebates and much more like the film sector. So 119 00:05:27,853 --> 00:05:30,453 Speaker 5: whilst they're tied, i'd say they're slightly different because one 120 00:05:30,533 --> 00:05:33,653 Speaker 5: is fundamentally a sport and follows that trajectory. One is 121 00:05:33,693 --> 00:05:36,573 Speaker 5: more of a you know, a creative pursuit in a 122 00:05:36,573 --> 00:05:37,413 Speaker 5: business pursuit. 123 00:05:37,813 --> 00:05:40,893 Speaker 4: So, apart from rebates, what else could be done to 124 00:05:41,173 --> 00:05:46,013 Speaker 4: bost of this sector. Do we have strong domestic training 125 00:05:46,053 --> 00:05:49,653 Speaker 4: pathways into the gaming sector? Is it easy to get 126 00:05:49,693 --> 00:05:52,933 Speaker 4: skilled up in New Zealand so you can join a 127 00:05:52,973 --> 00:05:56,293 Speaker 4: major company or start a starter company and get amongst. 128 00:05:56,973 --> 00:05:59,613 Speaker 5: Yeah, look, what I'd say is I think one, if 129 00:05:59,653 --> 00:06:02,853 Speaker 5: you're out there, we have a various range of studios, right, 130 00:06:02,933 --> 00:06:04,533 Speaker 5: I think you know roughly we're not on I looked 131 00:06:04,533 --> 00:06:04,693 Speaker 5: at it. 132 00:06:04,733 --> 00:06:06,293 Speaker 3: We had sort of around sixty. 133 00:06:06,053 --> 00:06:10,573 Speaker 5: Studios themselves, but some of those studios are sixty plus studios, 134 00:06:10,573 --> 00:06:12,293 Speaker 5: but they are right the way to the big ones 135 00:06:12,333 --> 00:06:14,013 Speaker 5: we mentioned the top right through the sort of one 136 00:06:14,093 --> 00:06:15,893 Speaker 5: or two of us that want to develop games. The 137 00:06:15,973 --> 00:06:18,933 Speaker 5: great thing about developing games, and this is why should 138 00:06:18,973 --> 00:06:22,333 Speaker 5: be so strong at a governmental level, is most of 139 00:06:22,373 --> 00:06:25,213 Speaker 5: the revenue is offshore. So we look at ninety ninety 140 00:06:25,253 --> 00:06:28,853 Speaker 5: five percent of the revenue that's attracted for these games 141 00:06:28,893 --> 00:06:30,173 Speaker 5: comes from offshore markets. 142 00:06:30,213 --> 00:06:31,573 Speaker 3: So if you are at. 143 00:06:31,373 --> 00:06:34,053 Speaker 5: Home, you can code, you can create your own studio 144 00:06:34,093 --> 00:06:39,013 Speaker 5: by yourself and attract international international money, right like fundamental 145 00:06:39,053 --> 00:06:40,853 Speaker 5: And we know it's tough here. So we're talking about 146 00:06:41,093 --> 00:06:44,293 Speaker 5: instead of being landlocked to the country or the five 147 00:06:44,333 --> 00:06:47,213 Speaker 5: million people here, you actually open yourself up to this 148 00:06:47,293 --> 00:06:51,413 Speaker 5: global market. Most of those markets that are big, the US, Europe, Asia, 149 00:06:51,453 --> 00:06:52,653 Speaker 5: pacifics on our doorstep. 150 00:06:52,693 --> 00:06:54,333 Speaker 3: And so I'd say that's part of it. 151 00:06:54,373 --> 00:06:56,293 Speaker 5: So you could go out and become your own studio 152 00:06:56,413 --> 00:06:59,573 Speaker 5: or own business owner. I will say that we've really 153 00:06:59,573 --> 00:07:01,813 Speaker 5: developed in the last couple of years, growing the talent, 154 00:07:01,973 --> 00:07:05,253 Speaker 5: so that's exciting. We do see now some investment people 155 00:07:05,293 --> 00:07:07,653 Speaker 5: like CODE who are bringing through the young ones who 156 00:07:07,693 --> 00:07:11,853 Speaker 5: are really interest did in upskilling and game manufacturing development, 157 00:07:12,733 --> 00:07:14,293 Speaker 5: all those things that we need in the sector. 158 00:07:14,373 --> 00:07:17,293 Speaker 3: So I'd say in that regard, good, But what you 159 00:07:17,293 --> 00:07:17,813 Speaker 3: don't want to. 160 00:07:17,733 --> 00:07:19,493 Speaker 5: Do to my first point is get to a point 161 00:07:19,493 --> 00:07:21,973 Speaker 5: where all that talent is offshore and we can't grow 162 00:07:22,053 --> 00:07:25,053 Speaker 5: either as a standalone studio that wants to grow or 163 00:07:25,093 --> 00:07:28,373 Speaker 5: as a talent coming through. And then I think the 164 00:07:28,413 --> 00:07:31,453 Speaker 5: other thing that we have going for us is people 165 00:07:31,613 --> 00:07:34,413 Speaker 5: like us as people. You know Kiwi's, you know, we 166 00:07:34,493 --> 00:07:38,013 Speaker 5: have our indigenous storytelling, you know see Maori. We are 167 00:07:38,173 --> 00:07:40,453 Speaker 5: liked around the world. What we need from the governments 168 00:07:40,493 --> 00:07:42,533 Speaker 5: well is not just money. We need to make sure 169 00:07:42,573 --> 00:07:45,213 Speaker 5: that our studios are shown around the world. And so 170 00:07:45,253 --> 00:07:46,813 Speaker 5: I spent a lot of time in the Middle East. 171 00:07:46,813 --> 00:07:48,933 Speaker 5: That's the sort of the mecha of gaming at the moment, 172 00:07:49,453 --> 00:07:51,493 Speaker 5: and we need to make sure that we have trade 173 00:07:51,533 --> 00:07:54,573 Speaker 5: missions up there that don't just talk about agriculture and 174 00:07:54,853 --> 00:07:56,933 Speaker 5: our traditional fields. We want to be saying, look, we 175 00:07:57,013 --> 00:07:59,893 Speaker 5: have great studios, great talent, how can we. 176 00:07:59,853 --> 00:08:01,053 Speaker 3: Get into those markets? 177 00:08:01,093 --> 00:08:03,173 Speaker 5: And you know, part of the jouney I had a 178 00:08:03,253 --> 00:08:05,173 Speaker 5: month ago was actually doing that to make sure we 179 00:08:05,173 --> 00:08:07,453 Speaker 5: could open up some pathways for our studios and talent 180 00:08:07,813 --> 00:08:10,493 Speaker 5: so we can tell that story in those bigger markets. 181 00:08:11,013 --> 00:08:14,293 Speaker 4: So, you know, just to sort of bring this all together, 182 00:08:14,373 --> 00:08:18,173 Speaker 4: what specifically do you want to see the government do 183 00:08:18,893 --> 00:08:20,013 Speaker 4: around the gaming industry? 184 00:08:21,093 --> 00:08:23,773 Speaker 5: Yeah, look, I think what we really want to do 185 00:08:23,853 --> 00:08:25,173 Speaker 5: is if we look at it, we want to make 186 00:08:25,213 --> 00:08:28,653 Speaker 5: sure that we want government support and incentives. 187 00:08:28,653 --> 00:08:30,013 Speaker 3: So we want to strengthen notse. 188 00:08:29,893 --> 00:08:32,852 Speaker 5: How do we get tax rebates, grants, subsidies for hiring, 189 00:08:33,573 --> 00:08:35,613 Speaker 5: so that's on shore. We want to make sure that 190 00:08:35,653 --> 00:08:38,133 Speaker 5: it's appealing for some of the big studios and talent 191 00:08:38,213 --> 00:08:40,693 Speaker 5: to want to make New Zealand a base and we're 192 00:08:40,732 --> 00:08:43,252 Speaker 5: seeing that with the movie sector. How do we attract 193 00:08:43,252 --> 00:08:46,813 Speaker 5: some of the household names and studios down here in 194 00:08:46,813 --> 00:08:48,973 Speaker 5: New Zealand. We want to make sure that we have 195 00:08:49,453 --> 00:08:52,533 Speaker 5: collaborations with the biggest publishers. I mean you would have 196 00:08:52,533 --> 00:08:54,933 Speaker 5: seen overnight the big news or the last couple of nights, 197 00:08:55,012 --> 00:08:59,813 Speaker 5: is that EA was acquired by the Saudias for fifty 198 00:08:59,813 --> 00:09:00,373 Speaker 5: five billion. 199 00:09:00,492 --> 00:09:03,172 Speaker 3: How do we strengthen both our pathway over there? 200 00:09:03,252 --> 00:09:05,573 Speaker 5: Ye have big, big, big money, and we want to 201 00:09:05,573 --> 00:09:07,973 Speaker 5: make sure that we have a focus of those trade 202 00:09:07,973 --> 00:09:11,533 Speaker 5: machines and international showcases where the government can take our 203 00:09:11,573 --> 00:09:14,973 Speaker 5: studios offshore into these markets which happen all over the 204 00:09:14,973 --> 00:09:18,453 Speaker 5: world to showcase not only the New Zealand Inning story, 205 00:09:18,453 --> 00:09:21,293 Speaker 5: but the New Zealand ink story in our game development sector. 206 00:09:21,653 --> 00:09:24,253 Speaker 2: Really good to get you on, Really appreciate your expertise 207 00:09:24,333 --> 00:09:25,933 Speaker 2: and we'll catch up with you very soon. 208 00:09:26,852 --> 00:09:29,053 Speaker 3: Yeah, thanks so much, Jean, great afternoon you too. 209 00:09:29,093 --> 00:09:31,532 Speaker 2: That is Dwan Mutu, head of New Zealand Esports and 210 00:09:31,533 --> 00:09:33,533 Speaker 2: heavily involved in the gaming industry. 211 00:09:34,453 --> 00:09:37,132 Speaker 1: For more from News Talks at b listen live on 212 00:09:37,173 --> 00:09:40,133 Speaker 1: air or online, and keep our shows with you wherever 213 00:09:40,213 --> 00:09:42,773 Speaker 1: you go with our podcasts on iHeartRadio