1 00:00:00,080 --> 00:00:02,320 Speaker 1: As part of the economy really should be paying more 2 00:00:02,360 --> 00:00:05,080 Speaker 1: attention to us, alluding to before the news gaming's on 3 00:00:05,120 --> 00:00:06,640 Speaker 1: a bit of a tear at the moment and Wellington 4 00:00:06,680 --> 00:00:09,239 Speaker 1: alone jobs grew almost thirteen percent of the last year. 5 00:00:09,680 --> 00:00:12,119 Speaker 1: Three locally developed games have made the global top ten 6 00:00:12,520 --> 00:00:14,560 Speaker 1: now brings in one hundred and seventy million dollars more 7 00:00:14,560 --> 00:00:16,960 Speaker 1: than Australia in terms of revenue. Now Chantell Coal is 8 00:00:17,000 --> 00:00:19,520 Speaker 1: the director of Game Development Sector Rebate and as well 9 00:00:19,560 --> 00:00:23,440 Speaker 1: as Chantel Morning, Good Morning Mike, seven hundred and ten 10 00:00:23,520 --> 00:00:26,520 Speaker 1: in revenue in total see Winds two billion, Kiwi Fruits 11 00:00:26,520 --> 00:00:29,680 Speaker 1: at four billion, China Traders at twenty billion. So what's 12 00:00:29,760 --> 00:00:32,879 Speaker 1: the growth path for your sector and how quickly do 13 00:00:32,920 --> 00:00:33,520 Speaker 1: you get there? 14 00:00:35,200 --> 00:00:37,960 Speaker 2: Yeah, well, it's a really exciting time in game development 15 00:00:38,000 --> 00:00:40,040 Speaker 2: New Zealand at the moment, and it's seven hundred and 16 00:00:40,120 --> 00:00:44,000 Speaker 2: ten million is just from the Game Development Sector Rebate recipient, 17 00:00:44,200 --> 00:00:47,320 Speaker 2: so that's forty of New Zealand and medium to large students. 18 00:00:47,360 --> 00:00:50,600 Speaker 2: On Friday, the New Zealand Game Developers Association is going 19 00:00:50,640 --> 00:00:53,319 Speaker 2: to announce the industry wide figures. Who expects that will 20 00:00:53,320 --> 00:00:56,400 Speaker 2: go up and a projiction show we could reach a 21 00:00:56,440 --> 00:01:00,120 Speaker 2: billion dollars by as early as twenty twenty seven, and 22 00:01:01,000 --> 00:01:04,120 Speaker 2: it's really great to know that actually the global video 23 00:01:04,120 --> 00:01:08,440 Speaker 2: games industry is worth more than film and music combined 24 00:01:08,680 --> 00:01:12,360 Speaker 2: are whopping three hundred and twelve billion. So imagine what 25 00:01:12,400 --> 00:01:14,920 Speaker 2: the possibilities are and how we're going at this rate. 26 00:01:15,040 --> 00:01:17,319 Speaker 1: Exactly, are we eating other people's lunch or as the 27 00:01:17,360 --> 00:01:18,919 Speaker 1: whole sector globally. 28 00:01:18,480 --> 00:01:23,320 Speaker 2: Booming, Actually the global industry, by context, grew by just 29 00:01:23,480 --> 00:01:26,640 Speaker 2: two point one percent, so we're definitely eating other people's lunch. 30 00:01:27,160 --> 00:01:29,759 Speaker 1: The sort of games we're producing, is there a theme 31 00:01:30,000 --> 00:01:32,440 Speaker 1: or not? Do we do a certain niche or not? 32 00:01:34,400 --> 00:01:39,200 Speaker 2: We actually produce a lot of fantastic independent games to 33 00:01:39,280 --> 00:01:41,600 Speaker 2: eighty five percent of the games being made in New 34 00:01:41,680 --> 00:01:44,200 Speaker 2: Zealand our original ip but that are all sorts of genres. 35 00:01:44,520 --> 00:01:47,200 Speaker 2: You'll see just as many genres in games as you 36 00:01:47,200 --> 00:01:50,840 Speaker 2: will in books and films. So we're getting nature based 37 00:01:50,920 --> 00:01:54,360 Speaker 2: games that are there to educate people, right up to 38 00:01:54,680 --> 00:01:57,160 Speaker 2: parts of Exile, one of New Zealand's biggest games at Auckland, 39 00:01:57,160 --> 00:01:58,840 Speaker 2: which is more like a fantasy RPG. 40 00:01:59,040 --> 00:02:01,080 Speaker 1: All right, what's going on Wellington? Is that a build 41 00:02:01,120 --> 00:02:03,800 Speaker 1: it and they'll come type scenario or games all over 42 00:02:03,840 --> 00:02:05,640 Speaker 1: the country, or developers all over the country. 43 00:02:07,000 --> 00:02:09,440 Speaker 2: There are it's a bit of both. Wellington's always been 44 00:02:09,440 --> 00:02:13,799 Speaker 2: a fantastic creative capital, so eleven of the forty studios 45 00:02:13,880 --> 00:02:16,040 Speaker 2: that came into the rebate this year are actually based 46 00:02:16,040 --> 00:02:18,560 Speaker 2: in Wellington. But what I'm hearing on the ground is 47 00:02:18,600 --> 00:02:21,320 Speaker 2: there are a lot of startups starting to make their 48 00:02:21,320 --> 00:02:24,800 Speaker 2: way up through the ranks. So it's a really booming space. 49 00:02:24,880 --> 00:02:28,240 Speaker 2: That actually made up thirty four percent of the eligible 50 00:02:28,280 --> 00:02:30,280 Speaker 2: workers that qualified for the rebate this year. 51 00:02:30,919 --> 00:02:32,519 Speaker 1: And when you say the rebate, we've done a number 52 00:02:32,560 --> 00:02:34,639 Speaker 1: of interviews on this and that the whole came out 53 00:02:34,639 --> 00:02:36,320 Speaker 1: of the Lord of the Rings thing and you know, 54 00:02:36,360 --> 00:02:38,360 Speaker 1: you get your tax and all. Are you involved in that? 55 00:02:38,440 --> 00:02:38,560 Speaker 2: Now? 56 00:02:38,600 --> 00:02:40,160 Speaker 1: Are you part of that makeup? 57 00:02:41,680 --> 00:02:44,160 Speaker 2: No? No, that definitely sits outside of my wheelhouse. 58 00:02:44,240 --> 00:02:47,520 Speaker 1: Wright should you be should the industry be available, you know, 59 00:02:47,600 --> 00:02:50,640 Speaker 1: to attract talent and you get tax rebates on stuff 60 00:02:50,680 --> 00:02:51,120 Speaker 1: you produce. 61 00:02:53,880 --> 00:02:59,240 Speaker 2: Work more with film and TV? Is that what you mean? Yeah, well, yeah, definitely. 62 00:02:59,280 --> 00:03:01,360 Speaker 2: I think we want to build those connections across the 63 00:03:01,400 --> 00:03:03,760 Speaker 2: widest screen sector so we can raise the profile of 64 00:03:03,800 --> 00:03:07,040 Speaker 2: New Zealand and really attract more of that investment from overseas, 65 00:03:08,160 --> 00:03:09,959 Speaker 2: so yeah, we're definitely doing our best to start to 66 00:03:10,000 --> 00:03:12,720 Speaker 2: work together and we're starting to actually see some of 67 00:03:12,760 --> 00:03:15,040 Speaker 2: the games being made in New Zealand turned into films. 68 00:03:15,120 --> 00:03:17,040 Speaker 2: So there was a game that came out of christ 69 00:03:17,120 --> 00:03:20,160 Speaker 2: Church called Dredge which became incredibly popular. It was actually 70 00:03:20,200 --> 00:03:23,000 Speaker 2: baft and nominated and that has now actually been found 71 00:03:23,040 --> 00:03:25,320 Speaker 2: to be turned into a live action film. So there's 72 00:03:25,440 --> 00:03:27,600 Speaker 2: lots of opportunities for autome collaboration. 73 00:03:28,040 --> 00:03:30,520 Speaker 1: What's the pathway structure? If you're sitting at school, do 74 00:03:30,600 --> 00:03:31,320 Speaker 1: you know about this? 75 00:03:34,320 --> 00:03:37,440 Speaker 2: So we're starting to see incredible initiatives like to herd 76 00:03:37,480 --> 00:03:40,840 Speaker 2: a Tech which are going into schools and helping design 77 00:03:40,920 --> 00:03:44,240 Speaker 2: game development programs for kids to learn about these sorts 78 00:03:44,240 --> 00:03:47,680 Speaker 2: of spaces. We've even seen one of the founders of 79 00:03:47,680 --> 00:03:49,960 Speaker 2: grinding Gear Games in Auckland is actually starting a brand 80 00:03:49,960 --> 00:03:55,720 Speaker 2: new school in Auckland focused on Steam. So that's science, technology, engineering, 81 00:03:55,880 --> 00:03:59,760 Speaker 2: art and maths and a lot of the game developments, 82 00:04:00,040 --> 00:04:02,320 Speaker 2: adding to the guest lecturers in the university so that 83 00:04:02,320 --> 00:04:04,120 Speaker 2: we can really raise the profile of this in a 84 00:04:04,200 --> 00:04:06,760 Speaker 2: career for future generations because it really is at that 85 00:04:06,920 --> 00:04:09,880 Speaker 2: blending edge of technology and creativity. 86 00:04:10,080 --> 00:04:12,080 Speaker 1: Fantastic, super exciting. Good to talk to you. We'll stay 87 00:04:12,080 --> 00:04:13,840 Speaker 1: in touch and tell Cole who's the director of game 88 00:04:13,880 --> 00:04:17,600 Speaker 1: development of the sector rebuke. So gaming is off and running, 89 00:04:17,640 --> 00:04:20,520 Speaker 1: which is good. For more from the mic Asking Breakfast, 90 00:04:20,680 --> 00:04:24,000 Speaker 1: Listen live to news talks that'd be from six am weekdays, 91 00:04:24,240 --> 00:04:26,279 Speaker 1: or follow the podcast on iHeartRadio.