1 00:00:07,133 --> 00:00:10,453 Speaker 1: You're listening to the Saturday Morning with Jack Teams podcast 2 00:00:10,573 --> 00:00:11,773 Speaker 1: from News Talks. 3 00:00:11,453 --> 00:00:14,533 Speaker 2: That be Man, it's been a tough week. If it 4 00:00:14,613 --> 00:00:16,093 Speaker 2: is a really a tough week, I don't know we 5 00:00:16,133 --> 00:00:18,133 Speaker 2: can say that for the likes of Google and Meta, 6 00:00:18,173 --> 00:00:20,333 Speaker 2: but at the very least, both of those tech companies 7 00:00:20,333 --> 00:00:23,373 Speaker 2: have been raped over the coals in the US. Tech 8 00:00:23,373 --> 00:00:25,893 Speaker 2: commentator Oscar Howell is here with the details this morning. 9 00:00:25,893 --> 00:00:28,693 Speaker 3: Hey Oscar, Hey Jack, thanks for having me on. 10 00:00:29,013 --> 00:00:31,013 Speaker 2: Yeah, great to be chatting with you. Thanks for being here. 11 00:00:31,053 --> 00:00:34,053 Speaker 2: So tell us all about Google. Google has been accused 12 00:00:34,053 --> 00:00:35,693 Speaker 2: of running an illegal monopoly. 13 00:00:37,133 --> 00:00:40,333 Speaker 3: Yeah. So Google has just lost quite a lot of 14 00:00:40,613 --> 00:00:45,453 Speaker 3: antitrust case in the United States a federal judgment Virginia, 15 00:00:45,573 --> 00:00:47,533 Speaker 3: although it was backed up by a number of judges 16 00:00:47,533 --> 00:00:50,813 Speaker 3: across the any country. Rule that had maintained an illegal 17 00:00:50,813 --> 00:00:54,693 Speaker 3: monopoly in the online advertising market, and it seems like 18 00:00:54,733 --> 00:00:58,853 Speaker 3: Google's strategy was to insulate the entire online advertising process 19 00:00:58,893 --> 00:01:00,333 Speaker 3: to squash competition. 20 00:01:00,893 --> 00:01:02,893 Speaker 2: Right, Okay, So what's it going to mean now that 21 00:01:02,893 --> 00:01:03,613 Speaker 2: they've lost it? 22 00:01:05,013 --> 00:01:08,853 Speaker 3: Well, I think the things like the US Justice Department 23 00:01:08,973 --> 00:01:12,053 Speaker 3: are kind of weighing up where to push things. They 24 00:01:12,373 --> 00:01:14,853 Speaker 3: there's the talk of Google being made to spin off 25 00:01:14,893 --> 00:01:19,933 Speaker 3: Google Chrome, it's browser, and then yeah, hopefully kind of 26 00:01:19,973 --> 00:01:22,453 Speaker 3: create a bit more space in the market for alternative 27 00:01:22,453 --> 00:01:25,293 Speaker 3: advertisers to pop up, which I mean, as we all know, 28 00:01:25,893 --> 00:01:30,733 Speaker 3: more competition can mean more competitive alternatives for small people 29 00:01:30,733 --> 00:01:32,653 Speaker 3: looking to add, well people looking to advertise. 30 00:01:33,093 --> 00:01:36,493 Speaker 2: Yeah. Yeah, it's fascinating when you think about how integrated 31 00:01:36,533 --> 00:01:38,893 Speaker 2: all of those Google services are. The things that kind 32 00:01:38,933 --> 00:01:42,813 Speaker 2: of make them very convenient at times from a consumer's perspective, 33 00:01:42,893 --> 00:01:47,053 Speaker 2: also means that they absolutely dominate the digital ad you know, 34 00:01:47,173 --> 00:01:49,893 Speaker 2: digital ad market or much of the digital ad market. 35 00:01:49,933 --> 00:01:52,373 Speaker 2: A lot of the data that they can offer advertisers, 36 00:01:52,933 --> 00:01:55,813 Speaker 2: you know, far exceeds anything that other advertisers can do. 37 00:01:55,893 --> 00:01:58,893 Speaker 2: But obviously another big digital player and the advertising market 38 00:01:59,093 --> 00:02:01,613 Speaker 2: is Meta, the owner of Facebook, and Facebook's been in 39 00:02:01,653 --> 00:02:04,253 Speaker 2: front of the FTC for anti trust behavior. Tell us 40 00:02:04,253 --> 00:02:04,693 Speaker 2: about that. 41 00:02:05,573 --> 00:02:10,973 Speaker 3: Yeah enough, similar story. It seems as though in the past, 42 00:02:11,013 --> 00:02:13,613 Speaker 3: probably before it was called Meta, it was just no 43 00:02:13,733 --> 00:02:17,813 Speaker 3: known as Facebook. Their previous growth strategy was to buy 44 00:02:17,933 --> 00:02:20,653 Speaker 3: or bearing and that's a direct quote competitors in the 45 00:02:20,773 --> 00:02:23,693 Speaker 3: social media industry, which may have led to them acquiring 46 00:02:24,293 --> 00:02:28,213 Speaker 3: platforms people know such as Instagram and WhatsApp, and Yeah, 47 00:02:28,373 --> 00:02:30,533 Speaker 3: basically the more real estate they to buy up in 48 00:02:30,573 --> 00:02:34,133 Speaker 3: that space, the less opportunities there were the competitives to grow. 49 00:02:34,693 --> 00:02:37,853 Speaker 2: Yeah, it's funny. I remember when you know they purchased 50 00:02:37,853 --> 00:02:41,093 Speaker 2: both of those operations. What's happened Instagram and I remember 51 00:02:41,093 --> 00:02:43,173 Speaker 2: at the time everyone was saying, Oh my gosh, they're 52 00:02:43,213 --> 00:02:45,213 Speaker 2: paying way too much money for this. They're paying way 53 00:02:45,253 --> 00:02:47,853 Speaker 2: too much money. But I think over time, given how 54 00:02:47,933 --> 00:02:51,893 Speaker 2: popular Instagram and WhatsApp have become, you know, Facebook strategy, 55 00:02:51,893 --> 00:02:54,533 Speaker 2: at least from a market dominance kind of perspective, has 56 00:02:54,533 --> 00:02:56,733 Speaker 2: certainly played out. You know, it has proved to be 57 00:02:56,733 --> 00:02:59,133 Speaker 2: pretty good. But whether or not it's actually anti trust behavior, 58 00:02:59,173 --> 00:03:02,333 Speaker 2: I uppose there's another question. It's also been revealed this 59 00:03:02,373 --> 00:03:06,653 Speaker 2: week Askar that Steam has made teams of millions of 60 00:03:06,733 --> 00:03:10,173 Speaker 2: dollars in gaming loot crates. For anyone who doesn't know 61 00:03:10,173 --> 00:03:12,253 Speaker 2: what a gaming loot crate x is, can you explain 62 00:03:12,293 --> 00:03:13,053 Speaker 2: this to us? 63 00:03:13,693 --> 00:03:17,453 Speaker 3: Yeah, so, luke crate is effectively a form of online 64 00:03:17,453 --> 00:03:20,493 Speaker 3: gambling in its purest form. So that may sound a 65 00:03:20,533 --> 00:03:23,653 Speaker 3: little bit silly to people who aren't kind of in 66 00:03:23,693 --> 00:03:27,133 Speaker 3: the gaming space, but effectively you can buy skins or 67 00:03:27,173 --> 00:03:31,653 Speaker 3: aesthetic items for your character in a video game, and 68 00:03:31,813 --> 00:03:34,053 Speaker 3: seen as one of the largest publishers in the world 69 00:03:34,093 --> 00:03:37,813 Speaker 3: and also the largest online gaming games marketplace. Yeah, so 70 00:03:37,893 --> 00:03:40,773 Speaker 3: you basically you want to juge up your character a 71 00:03:40,813 --> 00:03:43,053 Speaker 3: little bit, and one of the mechanisms by which you 72 00:03:43,093 --> 00:03:46,573 Speaker 3: can do that is you effectively roll in these kind 73 00:03:46,613 --> 00:03:49,933 Speaker 3: of roulette style cases where you know you might spend 74 00:03:49,973 --> 00:03:52,893 Speaker 3: three or four dollars, you spin the wheel and you 75 00:03:52,973 --> 00:03:55,013 Speaker 3: get a certain skin, and obviously some are more desirable 76 00:03:55,053 --> 00:03:57,053 Speaker 3: than others, and that's the kind of thing that can 77 00:03:57,133 --> 00:04:01,733 Speaker 3: create gambling addictions, especially for young people because especially in 78 00:04:01,733 --> 00:04:05,453 Speaker 3: a space like gaming, you know, everything's bright, it's colorful 79 00:04:05,773 --> 00:04:08,333 Speaker 3: as part of it, kind of pop cultures like guys, 80 00:04:08,573 --> 00:04:11,373 Speaker 3: it's really attractive and seeing like you said, has made 81 00:04:12,413 --> 00:04:15,653 Speaker 3: eighty two million dollars in March at the UFD. By 82 00:04:15,653 --> 00:04:17,413 Speaker 3: the way, a lot of them just one of their 83 00:04:17,493 --> 00:04:20,453 Speaker 3: video games. So yeah, I think it'd be a good 84 00:04:20,453 --> 00:04:22,133 Speaker 3: time to take a look at that and see whether 85 00:04:22,173 --> 00:04:26,253 Speaker 3: that's creating harmful behavior, whether that's harmful behavior, especially towards 86 00:04:26,293 --> 00:04:27,253 Speaker 3: New Zealand young people. 87 00:04:27,573 --> 00:04:30,333 Speaker 2: Yeah, that's amazing. It's a vast amount of money. So 88 00:04:30,373 --> 00:04:32,613 Speaker 2: basically it's almost like a lucky depth bay. So if 89 00:04:32,613 --> 00:04:35,093 Speaker 2: you're really into gaming, you can give some money and 90 00:04:35,133 --> 00:04:37,133 Speaker 2: it kind of you know, it's like it's like a 91 00:04:37,253 --> 00:04:39,813 Speaker 2: roulette or you know, like a pokey or something. Basically, 92 00:04:39,853 --> 00:04:41,573 Speaker 2: you give some money and then hope that you get 93 00:04:41,573 --> 00:04:44,093 Speaker 2: a skin that you like. But there's no guarantee that 94 00:04:44,133 --> 00:04:47,453 Speaker 2: you're going to get there. And people people say, oh, 95 00:04:47,533 --> 00:04:48,773 Speaker 2: I didn't get at this time. I just pay a 96 00:04:48,773 --> 00:04:50,213 Speaker 2: bit more. I'll just have it more. I'll just have 97 00:04:50,333 --> 00:04:52,453 Speaker 2: bit more. It's going to come through sometime soon and 98 00:04:52,493 --> 00:04:55,373 Speaker 2: you can see how comparable it is to the more 99 00:04:55,413 --> 00:04:57,333 Speaker 2: traditional forms of gambling. 100 00:04:58,173 --> 00:05:01,333 Speaker 3: Absolutely, And I think probably the key problem with it 101 00:05:01,373 --> 00:05:04,373 Speaker 3: is that because it's such a new frontier, it's nearly 102 00:05:04,533 --> 00:05:07,733 Speaker 3: entirely unregulated. Yeah, is on and across the world, right, 103 00:05:07,813 --> 00:05:10,213 Speaker 3: and I mean, I think especially as gaming kind of 104 00:05:10,253 --> 00:05:12,613 Speaker 3: grows to be I mean, it already is the largest 105 00:05:12,613 --> 00:05:15,813 Speaker 3: form of entertainment in the world by the amount of 106 00:05:15,813 --> 00:05:17,813 Speaker 3: money it raises every year. But I think it's it's 107 00:05:17,853 --> 00:05:22,093 Speaker 3: time that maybe regulators begin to look at how gambling 108 00:05:22,133 --> 00:05:24,973 Speaker 3: and gaming can be brought brought to heal. 109 00:05:25,133 --> 00:05:27,533 Speaker 2: So, yeah, all very good, Hey, thanks so much for 110 00:05:27,573 --> 00:05:31,173 Speaker 2: your time, Oscar and your expertise, that's Tick commentator Oscar 111 00:05:31,253 --> 00:05:35,053 Speaker 1: How For more from Saturday Morning with Jack Tame, listen 112 00:05:35,173 --> 00:05:37,973 Speaker 1: live to news talks that'd be from nine am Saturday, 113 00:05:38,213 --> 00:05:40,253 Speaker 1: or follow the podcast on iHeartRadio