1 00:00:00,600 --> 00:00:03,840 Speaker 1: The Money Show How I make my money. 2 00:00:03,640 --> 00:00:05,920 Speaker 2: Twenty five minutes now to eighth the time. So I 3 00:00:05,920 --> 00:00:08,000 Speaker 2: don't know if you have teenagers in your life, but 4 00:00:08,039 --> 00:00:11,320 Speaker 2: if you do, you've probably shouted at some point get 5 00:00:11,360 --> 00:00:14,240 Speaker 2: off that device, by which I mean some kind of 6 00:00:14,280 --> 00:00:16,599 Speaker 2: device on which they're playing games, so you can play 7 00:00:16,600 --> 00:00:18,119 Speaker 2: them on your phone. You can spend a lot of 8 00:00:18,160 --> 00:00:20,560 Speaker 2: money on a console like a PS five or a 9 00:00:20,680 --> 00:00:23,200 Speaker 2: Nintendo Switch or an Xbox. You can spend even more 10 00:00:23,239 --> 00:00:26,639 Speaker 2: money and something actually called a gaming PC comes with 11 00:00:26,680 --> 00:00:29,480 Speaker 2: a keyboard. Now, your children might be very good at 12 00:00:29,520 --> 00:00:32,440 Speaker 2: these things. I don't know if you think they could 13 00:00:32,479 --> 00:00:34,320 Speaker 2: make the careers in it, but I wouldn't be surprised 14 00:00:34,320 --> 00:00:36,760 Speaker 2: if they think they can. Somebod who's been able to 15 00:00:36,760 --> 00:00:40,200 Speaker 2: make a career in this and in our gaming economy 16 00:00:40,760 --> 00:00:43,960 Speaker 2: is Raymond led Waber, currently the CEO of I think 17 00:00:44,000 --> 00:00:46,640 Speaker 2: Gaming and Raymond a good evening to you. When I 18 00:00:47,120 --> 00:00:50,320 Speaker 2: last properly played a video game, this is what they 19 00:00:50,360 --> 00:00:59,920 Speaker 2: sounded like. Mario Brothers, or so I'm told. I think 20 00:01:00,040 --> 00:01:03,440 Speaker 2: my memory says, was probably a Commodore sixty four in there, 21 00:01:03,640 --> 00:01:06,560 Speaker 2: Raymond and Warber, good evening. You're involved in something a 22 00:01:06,600 --> 00:01:08,280 Speaker 2: little more sophisticated than that. 23 00:01:10,000 --> 00:01:12,160 Speaker 1: Good evening, Stephen, thank you very much for having me. 24 00:01:13,600 --> 00:01:16,480 Speaker 1: And yes, I am living my dream at the moment, 25 00:01:17,080 --> 00:01:20,919 Speaker 1: building a career doing something that I've loved as a kid. 26 00:01:21,800 --> 00:01:24,520 Speaker 1: And so it's a real privilege for me to be 27 00:01:24,560 --> 00:01:28,880 Speaker 1: working in this wonderful video games industry and particularly trying 28 00:01:29,080 --> 00:01:32,800 Speaker 1: very hard to work on building the South African gaming ecosystem. 29 00:01:33,720 --> 00:01:38,080 Speaker 2: I mean, I think a lot of us, certainly as parents, 30 00:01:38,160 --> 00:01:42,240 Speaker 2: Raymond probably my age, but as parents, think of games 31 00:01:42,280 --> 00:01:44,320 Speaker 2: as sort of entertainment. You see it in a very 32 00:01:44,360 --> 00:01:47,280 Speaker 2: different way. And I suppose I can imagine also there's 33 00:01:47,319 --> 00:01:51,960 Speaker 2: a kind of snobbery maybe among a certain generation, my generation, 34 00:01:52,360 --> 00:01:55,720 Speaker 2: that there's some movies we see as high art. We 35 00:01:55,840 --> 00:01:59,040 Speaker 2: never think of a computer game as high art. And 36 00:01:59,120 --> 00:02:00,480 Speaker 2: yet two are we to judge that? 37 00:02:02,200 --> 00:02:07,280 Speaker 1: Yeah, I mean, video games is an art form. It's 38 00:02:07,280 --> 00:02:10,839 Speaker 1: a very you know, it's a digital art form. And 39 00:02:11,120 --> 00:02:14,840 Speaker 1: there's different types of games, similar to your example in 40 00:02:14,960 --> 00:02:18,399 Speaker 1: the film industry, right, there are very different types of films, 41 00:02:18,880 --> 00:02:22,240 Speaker 1: and so one certainly can look at it from an 42 00:02:22,360 --> 00:02:28,600 Speaker 1: entertainment perspective and obviously obtain entertainment value from a game. 43 00:02:29,600 --> 00:02:31,880 Speaker 1: There's people who will look at a game and look 44 00:02:31,919 --> 00:02:37,760 Speaker 1: at it from its artistic sort of like perspective, because 45 00:02:37,880 --> 00:02:40,600 Speaker 1: you know, when I look at games, and just like 46 00:02:40,760 --> 00:02:45,520 Speaker 1: many art forms, there's also soft power in there, right, 47 00:02:45,560 --> 00:02:51,280 Speaker 1: there's culture, there's an ability to influence people in terms 48 00:02:51,320 --> 00:02:55,880 Speaker 1: of storytelling. And so for me, yes, games are an 49 00:02:56,000 --> 00:03:02,520 Speaker 1: entertainment form, but they also a commercial enterprise. I mean, 50 00:03:02,600 --> 00:03:06,919 Speaker 1: just to give you an example, with just global stats, right, 51 00:03:08,200 --> 00:03:11,360 Speaker 1: three billion people around the world play video games, So 52 00:03:11,360 --> 00:03:14,200 Speaker 1: that's almost half of the world's population. And if you 53 00:03:14,240 --> 00:03:18,720 Speaker 1: look at the commercial value of revenues generated from this industry, 54 00:03:18,800 --> 00:03:22,079 Speaker 1: it's north of two hundred billion dollars, So money is 55 00:03:22,120 --> 00:03:25,480 Speaker 1: being made. And to contextualize that number because I like 56 00:03:25,480 --> 00:03:29,840 Speaker 1: the example of film, the size of the video games 57 00:03:29,880 --> 00:03:33,960 Speaker 1: industry globally is bigger than the music industry and the 58 00:03:34,080 --> 00:03:39,000 Speaker 1: music industry combined. So there's tons of opportunity in that space. 59 00:03:39,360 --> 00:03:41,320 Speaker 2: I mean, if you think about how big the movie 60 00:03:41,440 --> 00:03:44,000 Speaker 2: and the movie industries are, and that it's bigger than 61 00:03:44,040 --> 00:03:47,640 Speaker 2: both of those, I mean, it really is incredible. How 62 00:03:48,680 --> 00:03:51,720 Speaker 2: did you get into it? Were your parents nicer than 63 00:03:51,760 --> 00:03:53,600 Speaker 2: my children's. 64 00:03:54,680 --> 00:03:58,280 Speaker 1: So you know, I got into games by accident, To 65 00:03:58,320 --> 00:04:02,600 Speaker 1: be honest, I always loved playing games growing up. But 66 00:04:02,720 --> 00:04:07,560 Speaker 1: then I pursued a career that my parents obviously would 67 00:04:07,560 --> 00:04:10,120 Speaker 1: have channeled me into, which his accountancy. I'm a chatted 68 00:04:10,160 --> 00:04:14,120 Speaker 1: accountant by training, and I did my you know, articles 69 00:04:14,160 --> 00:04:19,239 Speaker 1: at PwC, then went into banking, and I was always 70 00:04:19,320 --> 00:04:23,480 Speaker 1: fiddling though, you know, like there's every entrepreneur knows that 71 00:04:23,480 --> 00:04:26,440 Speaker 1: there's certain things that you know, you could be in 72 00:04:26,480 --> 00:04:31,240 Speaker 1: a corporate but you're doing all these side hustles. And 73 00:04:31,279 --> 00:04:33,520 Speaker 1: so one of the things that I started in twenty 74 00:04:33,560 --> 00:04:36,880 Speaker 1: fifteen was a sports organization. I really loved sports. I 75 00:04:36,920 --> 00:04:40,719 Speaker 1: love football, so I started a nonprofit called duscin Nineine 76 00:04:40,880 --> 00:04:44,359 Speaker 1: whilst I was employed at UPSA and during the pandemic, 77 00:04:45,200 --> 00:04:49,080 Speaker 1: we couldn't run our traditional sports programs, and so we pivoted, 78 00:04:49,200 --> 00:04:52,839 Speaker 1: and we pivoted into esports, and now esports is competitive 79 00:04:52,920 --> 00:04:57,919 Speaker 1: video gaming. And during that time I realized that, you know, 80 00:04:58,120 --> 00:05:03,720 Speaker 1: there's a huge opportunit but a big problem. So less 81 00:05:03,720 --> 00:05:06,920 Speaker 1: than one percent of video game developers on the planet 82 00:05:06,960 --> 00:05:12,160 Speaker 1: are Africans, yet we make up, together with the Middle East, 83 00:05:12,240 --> 00:05:15,600 Speaker 1: the second biggest population of gamers around the world. So 84 00:05:15,640 --> 00:05:20,640 Speaker 1: that tells me we are consumers in this space. But 85 00:05:20,720 --> 00:05:24,640 Speaker 1: we do not produce video games. So I went into 86 00:05:24,680 --> 00:05:29,920 Speaker 1: games naively five years ago with the intention of building 87 00:05:30,080 --> 00:05:33,640 Speaker 1: African inspired video games because I saw a gap in 88 00:05:33,680 --> 00:05:36,520 Speaker 1: the market, which is the ability for us to tell 89 00:05:36,560 --> 00:05:41,719 Speaker 1: our own stories and have our kids play video games 90 00:05:41,720 --> 00:05:45,200 Speaker 1: made locally and create a platform even for our kids 91 00:05:45,680 --> 00:05:49,040 Speaker 1: and young people around the continent, because we are a 92 00:05:49,080 --> 00:05:53,919 Speaker 1: youthful population as Africa, and so we need to channel 93 00:05:53,960 --> 00:05:57,920 Speaker 1: this energy. And young people love games, they play them, 94 00:05:57,960 --> 00:06:00,720 Speaker 1: but they don't really realize and know that they can 95 00:06:00,760 --> 00:06:04,560 Speaker 1: also make them and run enterprises in the space. 96 00:06:05,520 --> 00:06:09,799 Speaker 2: So there's there all sorts of things in the IT industry. 97 00:06:09,800 --> 00:06:12,640 Speaker 2: When people talk about ecosystems, and the most famous one 98 00:06:12,760 --> 00:06:16,359 Speaker 2: sort of Silicon Valley, San Francisco, where so much of 99 00:06:16,360 --> 00:06:20,719 Speaker 2: the sort of personal computing revolution happened. Is our problem 100 00:06:20,720 --> 00:06:24,000 Speaker 2: that we don't have an ecosystem like that in Southern Africa, 101 00:06:24,080 --> 00:06:27,680 Speaker 2: where a place where people are sort of together and 102 00:06:27,800 --> 00:06:33,680 Speaker 2: interested in designing games that would create that kind of ecosystem. 103 00:06:34,000 --> 00:06:37,120 Speaker 1: Yes, that's definitely one part of the problem. There's multiple 104 00:06:37,720 --> 00:06:42,720 Speaker 1: facets to this challenge of the ecosystem. So certainly there 105 00:06:42,760 --> 00:06:47,280 Speaker 1: aren't clusters in Southern Africa where you could you know, 106 00:06:47,400 --> 00:06:51,320 Speaker 1: walk into multiple spaces their computers. There are people who 107 00:06:51,320 --> 00:06:53,359 Speaker 1: are like you, who think like you, who want to 108 00:06:53,400 --> 00:06:56,520 Speaker 1: make you know, games, whether it's as an art form, 109 00:06:56,560 --> 00:07:00,560 Speaker 1: as an entertainment form. And then there's also the perception 110 00:07:00,839 --> 00:07:05,520 Speaker 1: of parents that you know, parents see games as this 111 00:07:05,640 --> 00:07:09,479 Speaker 1: big distraction and they don't understand that, you know, there 112 00:07:09,560 --> 00:07:13,440 Speaker 1: is again a career that can be built in the space. 113 00:07:13,440 --> 00:07:16,040 Speaker 1: There's money to be made in the space, whether you're 114 00:07:16,080 --> 00:07:19,800 Speaker 1: making the game yourself or you are streaming. There are 115 00:07:19,880 --> 00:07:23,480 Speaker 1: so many avenues right like there are e sports players, 116 00:07:23,520 --> 00:07:26,440 Speaker 1: there's people who play video games and you know, the 117 00:07:26,520 --> 00:07:30,040 Speaker 1: prize pool is in the millions of dollars and they're 118 00:07:30,040 --> 00:07:34,760 Speaker 1: just playing a game. So there are massive opportunities, but 119 00:07:34,920 --> 00:07:39,520 Speaker 1: it's an industry that's misunderstood. In South Africa, we are 120 00:07:39,560 --> 00:07:44,920 Speaker 1: at an infancy stage in our ecosystem. There's just a 121 00:07:44,960 --> 00:07:48,920 Speaker 1: handful of studios locally that are building video games and 122 00:07:48,960 --> 00:07:53,000 Speaker 1: making money and sustaining themselves with sales of video games. 123 00:07:53,400 --> 00:07:56,760 Speaker 1: And then there are you know a lot more of 124 00:07:56,880 --> 00:08:00,440 Speaker 1: studios that are doing it as a hobby, as a 125 00:08:00,480 --> 00:08:05,520 Speaker 1: side hustle, but then they're doing something else to sustain 126 00:08:05,600 --> 00:08:09,760 Speaker 1: their lives. You know. So, yes, I think having a 127 00:08:09,800 --> 00:08:14,160 Speaker 1: cluster is important and that's something that we're working towards. So, 128 00:08:14,360 --> 00:08:17,520 Speaker 1: you know it, think gaming as a business. We make 129 00:08:17,640 --> 00:08:21,920 Speaker 1: video games, but then we also do this ecosystem development 130 00:08:22,000 --> 00:08:24,560 Speaker 1: work that we have seen if we don't do it, 131 00:08:25,120 --> 00:08:29,160 Speaker 1: our own company might not survive. Right. So we've met 132 00:08:29,240 --> 00:08:32,959 Speaker 1: with the Department of Communications and Digital Technologies and we've 133 00:08:32,960 --> 00:08:37,240 Speaker 1: sold them the importance of video games as a job 134 00:08:37,320 --> 00:08:41,960 Speaker 1: creation force, as a way for us to generate revenues 135 00:08:42,000 --> 00:08:45,200 Speaker 1: and have those revenues stay in the land, in the nation. 136 00:08:46,200 --> 00:08:50,440 Speaker 1: So there's an advisory committee that we've set up with 137 00:08:50,559 --> 00:08:55,320 Speaker 1: the Department of Communications and Digital Technologies to look into 138 00:08:55,400 --> 00:08:57,680 Speaker 1: this very problem that you're talking about, how do we 139 00:08:57,760 --> 00:09:02,320 Speaker 1: build a thriving equal system for video game producers. 140 00:09:02,520 --> 00:09:05,640 Speaker 2: Okay, so when you have a movie, and even in 141 00:09:05,640 --> 00:09:08,720 Speaker 2: the music industry, I kind of understand the different roles. 142 00:09:08,720 --> 00:09:11,280 Speaker 2: So you'll have actors, you'll have a scriptwriter, you'll have 143 00:09:11,280 --> 00:09:14,679 Speaker 2: a director, you'll have makeup artists, you'll have the crew, 144 00:09:14,960 --> 00:09:18,320 Speaker 2: all of that. In a video game, what do you need? 145 00:09:18,360 --> 00:09:21,000 Speaker 2: And I presume that some of the bigger players, like 146 00:09:21,120 --> 00:09:24,840 Speaker 2: Electronic Arts or whatever, will have all sorts of different 147 00:09:25,440 --> 00:09:28,320 Speaker 2: roles that people play. What would be some of those 148 00:09:28,480 --> 00:09:32,280 Speaker 2: roles that you know, younger people or anyone could start 149 00:09:32,320 --> 00:09:35,080 Speaker 2: to consider what would be the roles that people play 150 00:09:35,120 --> 00:09:37,280 Speaker 2: that go into one of these big sort of production 151 00:09:37,520 --> 00:09:38,720 Speaker 2: video games. 152 00:09:40,200 --> 00:09:43,080 Speaker 1: So a video game in its essence is a piece 153 00:09:43,120 --> 00:09:48,200 Speaker 1: of software, so you would definitely need programmers. So there's 154 00:09:48,400 --> 00:09:53,000 Speaker 1: people who write a code to make a character jump 155 00:09:53,360 --> 00:09:57,200 Speaker 1: or make a character run. So you certainly need programmers 156 00:09:57,240 --> 00:10:00,160 Speaker 1: to deal with the it aspects of a video game. 157 00:10:00,760 --> 00:10:03,319 Speaker 1: But a video game is also art, so there are 158 00:10:03,600 --> 00:10:06,480 Speaker 1: characters that need to be drawn. That character needs to 159 00:10:06,480 --> 00:10:09,240 Speaker 1: be animated so that it moves, so you've got animators. 160 00:10:10,320 --> 00:10:12,600 Speaker 1: A video game is a story, so there could be 161 00:10:13,160 --> 00:10:16,960 Speaker 1: a narrative that is being followed throughout there's video games, 162 00:10:16,960 --> 00:10:20,440 Speaker 1: so you need writers and storytellers and the sound I mean, 163 00:10:20,480 --> 00:10:25,160 Speaker 1: you started your show with an audio clip, So there's musicians, 164 00:10:25,200 --> 00:10:29,440 Speaker 1: the sound designers, and then there are game designers. So 165 00:10:29,520 --> 00:10:32,439 Speaker 1: someone who thinks about how to put all of these 166 00:10:32,440 --> 00:10:35,400 Speaker 1: things into play. How do you make it fun? How 167 00:10:35,400 --> 00:10:38,520 Speaker 1: do you make people come back? What prizes are you 168 00:10:38,559 --> 00:10:41,280 Speaker 1: giving it? What point, what challenges, what puzzles are you 169 00:10:41,320 --> 00:10:45,640 Speaker 1: putting in? So there's a myriad of options and careers 170 00:10:45,640 --> 00:10:49,560 Speaker 1: that young people could consider in the space. And then 171 00:10:49,600 --> 00:10:53,040 Speaker 1: of course then there's people like myself who are in 172 00:10:53,160 --> 00:10:57,800 Speaker 1: finance and we look after how do we raise capital 173 00:10:57,920 --> 00:11:01,320 Speaker 1: for the work that we do, because just like in movies, 174 00:11:01,640 --> 00:11:06,439 Speaker 1: building games is quite a capital intensive industry. The type 175 00:11:06,480 --> 00:11:08,960 Speaker 1: of hardware that you need to build video games is 176 00:11:09,000 --> 00:11:12,160 Speaker 1: not cheap, and the time that it takes. It could 177 00:11:12,200 --> 00:11:16,560 Speaker 1: take a long time to have a game developed. And 178 00:11:16,559 --> 00:11:18,839 Speaker 1: then you've got lawyers that need to do the paperwork, 179 00:11:18,880 --> 00:11:21,560 Speaker 1: and then there's a marketing team that needs to ensure 180 00:11:21,600 --> 00:11:24,480 Speaker 1: that you know, everybody knows about the game. So it's 181 00:11:25,240 --> 00:11:30,280 Speaker 1: a full scale industry with tons of opportunities. 182 00:11:30,840 --> 00:11:33,960 Speaker 2: So I mean, is there scope for someone in South 183 00:11:33,960 --> 00:11:36,400 Speaker 2: Africa to do one of those jobs full time in 184 00:11:36,440 --> 00:11:40,439 Speaker 2: the gaming industry? Now I've I mean, I've never bumped 185 00:11:40,480 --> 00:11:43,440 Speaker 2: into someone who says, apart from you, I suppose who 186 00:11:43,440 --> 00:11:46,080 Speaker 2: says I work in South Africa, I work in the 187 00:11:46,080 --> 00:11:50,360 Speaker 2: gaming industry or someone I know does. Yeah. 188 00:11:50,440 --> 00:11:53,320 Speaker 1: So I mean, like I said, the industry is still 189 00:11:53,320 --> 00:11:56,760 Speaker 1: in its infancy. So there's a handful of studios that 190 00:11:56,800 --> 00:12:01,000 Speaker 1: are doing it full time. The talent we have, I mean, 191 00:12:01,080 --> 00:12:04,800 Speaker 1: you know, there's a couple of universities that are offering 192 00:12:05,559 --> 00:12:10,000 Speaker 1: game development degrees and they are churning out really talented 193 00:12:10,080 --> 00:12:14,040 Speaker 1: young people. And what we're seeing is that some of 194 00:12:14,080 --> 00:12:18,520 Speaker 1: those people then find work overseas. I mean, one of 195 00:12:18,559 --> 00:12:23,480 Speaker 1: our amazing, amazing game designers just resigned from our studio 196 00:12:23,760 --> 00:12:27,520 Speaker 1: last month to work for a firm based in Saudi Arabia. 197 00:12:27,880 --> 00:12:31,840 Speaker 1: But he's working remotely. And so we've seen a lot 198 00:12:31,840 --> 00:12:36,680 Speaker 1: of demand for talent from South Africa abroad in the 199 00:12:36,760 --> 00:12:40,640 Speaker 1: video gaming space. And as we build our industry, I 200 00:12:40,640 --> 00:12:43,679 Speaker 1: can see in the next five ten years lots more 201 00:12:43,720 --> 00:12:46,360 Speaker 1: opportunities for young people to do this thing full time. 202 00:12:48,000 --> 00:12:51,240 Speaker 2: And it requires quite a few things. But one of 203 00:12:51,280 --> 00:12:53,640 Speaker 2: the things that just can't get around is your opening 204 00:12:53,640 --> 00:12:56,120 Speaker 2: comment about sort of Africa and the Middle East is consumers. 205 00:12:56,679 --> 00:12:59,240 Speaker 2: If the market is so big, you would think that 206 00:12:59,400 --> 00:13:01,839 Speaker 2: the games be tailor made to our market. Now, I 207 00:13:01,880 --> 00:13:04,840 Speaker 2: don't get the sense that they are, no. 208 00:13:04,920 --> 00:13:08,280 Speaker 1: I mean, yeah, that's that's a big challenge, and that's 209 00:13:08,360 --> 00:13:11,040 Speaker 1: where we see the gap, right and I don't I 210 00:13:11,040 --> 00:13:17,160 Speaker 1: wouldn't blame any studio for not even considering our narratives, 211 00:13:17,160 --> 00:13:20,880 Speaker 1: our stories, our cultures in their games, because if you 212 00:13:20,920 --> 00:13:24,120 Speaker 1: don't have representation, what you're talking to is an issue 213 00:13:24,120 --> 00:13:28,600 Speaker 1: of representation. You can't blame someone for not thinking about 214 00:13:28,679 --> 00:13:33,400 Speaker 1: your geography because they might not feel a connection to it. 215 00:13:33,520 --> 00:13:35,520 Speaker 1: They might not know it, they might not understand it. 216 00:13:35,559 --> 00:13:38,480 Speaker 1: If they do it, they might not also do it 217 00:13:38,800 --> 00:13:43,079 Speaker 1: you know, well, they might not do it in the 218 00:13:43,120 --> 00:13:45,720 Speaker 1: way that it's supposed to be done. So that's part 219 00:13:45,760 --> 00:13:48,199 Speaker 1: of the problem. That's why we need to ensure that. 220 00:13:48,640 --> 00:13:50,679 Speaker 1: You know, when a young person is telling their parents, hey, 221 00:13:50,679 --> 00:13:52,800 Speaker 1: I want to be a game developer, we don't discourage 222 00:13:52,840 --> 00:13:57,520 Speaker 1: them because we need that talentier so that we can 223 00:13:57,559 --> 00:14:03,079 Speaker 1: tell our own stories. So that's a big challenge. And 224 00:14:03,320 --> 00:14:06,000 Speaker 1: we've seen a studio also, I mean, like a good 225 00:14:06,040 --> 00:14:09,440 Speaker 1: friend of mine has developed a really fantastic game called Relooted. 226 00:14:10,280 --> 00:14:13,560 Speaker 1: Ben Mayer is from Yamacob and it's a beautiful game. 227 00:14:13,600 --> 00:14:18,280 Speaker 1: It's about reclaiming African artifacts from Western museums. It's an 228 00:14:18,320 --> 00:14:22,160 Speaker 1: important video game. So I would encourage everybody to check 229 00:14:22,200 --> 00:14:26,320 Speaker 1: it out. But you know, because it's different, it's unique, 230 00:14:26,360 --> 00:14:30,160 Speaker 1: it's telling our story. There is a certain demographic around 231 00:14:30,160 --> 00:14:32,280 Speaker 1: the world that is not pleased with that game. So 232 00:14:32,640 --> 00:14:35,280 Speaker 1: we also face these challenges when you're trying to build 233 00:14:35,280 --> 00:14:38,160 Speaker 1: something of your own that comes from from the continent 234 00:14:38,200 --> 00:14:40,640 Speaker 1: of Africa and you're putting it in the global market. 235 00:14:41,000 --> 00:14:44,160 Speaker 1: That tends to sometimes be that resistance because people don't 236 00:14:44,240 --> 00:14:46,720 Speaker 1: understand it. I mean, they're seeing black characters in the 237 00:14:46,800 --> 00:14:49,640 Speaker 1: game and for them it's an issue which we don't 238 00:14:49,720 --> 00:14:52,200 Speaker 1: really get and understand why that is happening. 239 00:14:52,880 --> 00:14:55,520 Speaker 2: Raymond duarbis theco of I Think Gaming Is with us 240 00:14:55,560 --> 00:14:57,840 Speaker 2: for another ten minutes on how I make my money? 241 00:14:57,840 --> 00:15:02,040 Speaker 2: How you do it in the gaming business? Minutes nowaday the. 242 00:15:02,240 --> 00:15:04,840 Speaker 1: Money Show, How I make my money? 243 00:15:05,040 --> 00:15:07,680 Speaker 2: Eight minutes to eighth the time we're talking about a 244 00:15:07,760 --> 00:15:09,920 Speaker 2: career in the gaming industry. Raymond ed Wabe is the 245 00:15:09,920 --> 00:15:13,320 Speaker 2: CEO of I Think Game and are Gaming and Raymond, 246 00:15:13,320 --> 00:15:14,960 Speaker 2: I do have to ask a question and I sort 247 00:15:14,960 --> 00:15:17,200 Speaker 2: of asked this with my parent hat on that I 248 00:15:17,240 --> 00:15:19,800 Speaker 2: think some people are kind of anti gaming because I 249 00:15:19,880 --> 00:15:22,760 Speaker 2: see it almost as addictive. And if you think of Fortnite, right, 250 00:15:23,400 --> 00:15:25,360 Speaker 2: for a lot of people, if you think of gaming, 251 00:15:25,400 --> 00:15:28,080 Speaker 2: you think of Fortnite, you try and get a child 252 00:15:28,120 --> 00:15:31,520 Speaker 2: of Fortnite. So it's being played live with lots of 253 00:15:31,560 --> 00:15:35,280 Speaker 2: other players, so you can't pause it. So for the teenager, 254 00:15:35,800 --> 00:15:39,360 Speaker 2: they're like, Dad, I can't pause this game, you can't 255 00:15:39,360 --> 00:15:43,040 Speaker 2: go back, And all the parent sees is the sort 256 00:15:43,040 --> 00:15:46,720 Speaker 2: of blood and guts. And I sometimes wonder if the 257 00:15:46,760 --> 00:15:49,560 Speaker 2: gaming industry, I mean, that's before I even think of 258 00:15:49,640 --> 00:15:52,880 Speaker 2: Grand Theft, Auto and all the other stuff. And I 259 00:15:52,880 --> 00:15:56,960 Speaker 2: appreciate that the you know, the movie world has that too, 260 00:15:57,160 --> 00:15:59,400 Speaker 2: but is that something that maybe the gaming industry could 261 00:15:59,440 --> 00:16:00,360 Speaker 2: think a little bit about. 262 00:16:02,640 --> 00:16:04,640 Speaker 1: That's a very good question, and I mean I think 263 00:16:05,360 --> 00:16:11,280 Speaker 1: that there are standards and regulations that ensure that, you know, 264 00:16:11,440 --> 00:16:20,200 Speaker 1: video games have age appropriate narratives, images, uh, you know, ideas, 265 00:16:20,600 --> 00:16:24,560 Speaker 1: because that is definitely a valid concern. But I see, 266 00:16:24,560 --> 00:16:26,920 Speaker 1: I think it's it's it's a very difficult thing to 267 00:16:27,080 --> 00:16:32,320 Speaker 1: control in someone's home because, you know, as an enterprise 268 00:16:32,440 --> 00:16:37,080 Speaker 1: making a particular product, you would be thinking about your 269 00:16:37,120 --> 00:16:39,440 Speaker 1: your particular idea and bringing it to life in a 270 00:16:39,480 --> 00:16:44,640 Speaker 1: certain way, and ultimately, once it gets into the market, 271 00:16:45,360 --> 00:16:49,680 Speaker 1: it would get into the market with appropriate age restrictions 272 00:16:50,200 --> 00:16:53,120 Speaker 1: and you would have agencies that would ensure that that 273 00:16:53,320 --> 00:16:57,280 Speaker 1: is indeed the case. And once you know it's being 274 00:16:57,320 --> 00:17:02,120 Speaker 1: played in the home, certainly certain devices, your PlayStations your 275 00:17:02,560 --> 00:17:06,800 Speaker 1: Xbox have parental controls that can ensure that you limit 276 00:17:06,840 --> 00:17:11,480 Speaker 1: the time that your child is on the device, you know, 277 00:17:11,960 --> 00:17:15,960 Speaker 1: and so ultimately the parent is responsible for the child. 278 00:17:16,560 --> 00:17:19,399 Speaker 1: But you are right in saying that you know that 279 00:17:19,560 --> 00:17:25,040 Speaker 1: there is that perception of what a gain could be 280 00:17:25,119 --> 00:17:30,320 Speaker 1: doing for young children. But again, just to contextualize everything, right, 281 00:17:30,480 --> 00:17:38,120 Speaker 1: like twenty percent of game players are minors, so it 282 00:17:38,200 --> 00:17:43,440 Speaker 1: is an important demographic. There are you know, tools and 283 00:17:43,840 --> 00:17:46,480 Speaker 1: controls to ensure that you can manage the amount of 284 00:17:46,480 --> 00:17:50,720 Speaker 1: time your child plays. But similarly, YouTube would have the 285 00:17:50,720 --> 00:17:54,800 Speaker 1: same problem, right, and film, like you said, would have 286 00:17:54,840 --> 00:17:57,240 Speaker 1: the same problem. TikTok would have the same problem. So 287 00:17:58,359 --> 00:18:02,600 Speaker 1: it's tough to manage these play platforms. But yeah, at 288 00:18:02,600 --> 00:18:04,239 Speaker 1: the end of the day, the parent has to do 289 00:18:04,280 --> 00:18:04,920 Speaker 1: the parenting. 290 00:18:05,640 --> 00:18:08,159 Speaker 2: Such an interesting stat when you said that only twenty 291 00:18:08,160 --> 00:18:11,760 Speaker 2: percent of the people who play on these a minus 292 00:18:11,840 --> 00:18:13,800 Speaker 2: or under the age of eighteen. I presume, and I 293 00:18:13,840 --> 00:18:16,600 Speaker 2: think automatically there's an assumption that most people who play 294 00:18:16,600 --> 00:18:18,800 Speaker 2: are young, but we know that's not true. And in fact, 295 00:18:19,080 --> 00:18:21,200 Speaker 2: I know at least one person who's a bit older 296 00:18:21,240 --> 00:18:23,560 Speaker 2: than me who will spend a long time on a game. 297 00:18:24,920 --> 00:18:29,960 Speaker 2: So I have a different question, Raymond, why is it 298 00:18:30,119 --> 00:18:34,359 Speaker 2: I mean, I've never really found playing these games interesting. 299 00:18:34,400 --> 00:18:36,760 Speaker 2: I can see that there art in many cases. I 300 00:18:36,760 --> 00:18:38,879 Speaker 2: can see they're clever. I can see that they're intellectual. 301 00:18:38,960 --> 00:18:41,400 Speaker 2: I can see that a lot of work by very 302 00:18:41,440 --> 00:18:43,920 Speaker 2: clever people has gone to them. I can appreciate the product, 303 00:18:44,359 --> 00:18:46,400 Speaker 2: but frankly, I'd rather read a book. And I don't 304 00:18:46,440 --> 00:18:49,399 Speaker 2: say that to be insulting. I'm asking a different question, 305 00:18:49,440 --> 00:18:52,360 Speaker 2: which is why do some people like games and some 306 00:18:52,440 --> 00:18:55,560 Speaker 2: people don't. I find that fascinating because I've come across 307 00:18:55,560 --> 00:18:57,959 Speaker 2: some people who really love them and some people who 308 00:18:58,080 --> 00:19:00,399 Speaker 2: just can't stand them. And it doesn't matter what the 309 00:19:00,440 --> 00:19:02,680 Speaker 2: game is. You know, it could be Tetris, it could 310 00:19:02,680 --> 00:19:04,520 Speaker 2: be Fortnite, but they still have that view. 311 00:19:06,280 --> 00:19:10,280 Speaker 1: Yeah, I mean, certainly, you know, the market has different 312 00:19:10,320 --> 00:19:13,800 Speaker 1: types of personas that are interested in the products that 313 00:19:13,960 --> 00:19:18,560 Speaker 1: we develop. You definitely have people, I mean, like myself. 314 00:19:19,000 --> 00:19:21,760 Speaker 1: I'm a golfer, for example, and I'm hooked on this 315 00:19:21,840 --> 00:19:25,680 Speaker 1: golfing game. I just can't put it down. I love 316 00:19:25,760 --> 00:19:30,680 Speaker 1: soccer plays you know FIFA a lot. So there's certainly 317 00:19:31,480 --> 00:19:34,720 Speaker 1: different types of games that appeal to your personality. And 318 00:19:34,760 --> 00:19:39,000 Speaker 1: the things that you like. So there's that connection on 319 00:19:39,040 --> 00:19:42,160 Speaker 1: that on that front, and certainly you would find people 320 00:19:42,160 --> 00:19:46,359 Speaker 1: who like indie games, so games that are very artistic 321 00:19:47,960 --> 00:19:50,680 Speaker 1: that are not too mainstream, and they will play those 322 00:19:50,720 --> 00:19:54,360 Speaker 1: games for days. And yes, absolutely, I mean then there's 323 00:19:54,359 --> 00:19:58,919 Speaker 1: a that there's a customer or you know, someone like 324 00:19:59,000 --> 00:20:02,240 Speaker 1: you who says, well, I'd rather read a book or out, 325 00:20:02,359 --> 00:20:05,560 Speaker 1: you know, rather watch a movie. And that's really our competition. 326 00:20:06,119 --> 00:20:10,000 Speaker 1: That's what we are competing with. We competing for your attention, right. 327 00:20:10,160 --> 00:20:13,600 Speaker 1: We work in the attention economy, and so if we 328 00:20:13,600 --> 00:20:16,320 Speaker 1: can grab your attention and keep you in our game, 329 00:20:16,760 --> 00:20:19,880 Speaker 1: then we would have designed a really fantastic game. If 330 00:20:19,920 --> 00:20:22,280 Speaker 1: we can't, that's you know, we go back to the 331 00:20:22,359 --> 00:20:25,879 Speaker 1: drawing board. But yeah, that's that's we compete with books 332 00:20:26,000 --> 00:20:29,600 Speaker 1: and music and you know, TikTok. 333 00:20:30,320 --> 00:20:32,840 Speaker 2: We've got We've got just a minute left. You are 334 00:20:32,920 --> 00:20:36,520 Speaker 2: very optimistic still about growth of the gaming industry here 335 00:20:36,720 --> 00:20:40,080 Speaker 2: in South Africa. So are you optimistic that people will 336 00:20:40,359 --> 00:20:42,679 Speaker 2: in a few years We'll see I will go to 337 00:20:42,680 --> 00:20:44,359 Speaker 2: a Brian bump it to people who say, oh I 338 00:20:44,440 --> 00:20:47,520 Speaker 2: work in the gaming industry in South Africa. For South 339 00:20:47,520 --> 00:20:50,119 Speaker 2: Africans producing Southern African content. 340 00:20:50,760 --> 00:20:55,159 Speaker 1: One hundred percent. I don't see the growth of the 341 00:20:55,280 --> 00:21:03,000 Speaker 1: industry really slowing down. I see more people playing more games, 342 00:21:04,160 --> 00:21:07,640 Speaker 1: and I think if we have the opportunity as Africans 343 00:21:07,680 --> 00:21:12,080 Speaker 1: to also contribute to these catalogs by building games that 344 00:21:12,160 --> 00:21:16,840 Speaker 1: represent us, games that are infused with our own stories, 345 00:21:16,960 --> 00:21:20,480 Speaker 1: our own culture, then definitely we will see even growth 346 00:21:20,520 --> 00:21:23,360 Speaker 1: on the African continent. And so yes, in a couple 347 00:21:23,400 --> 00:21:25,639 Speaker 1: of years you'll be at a Brye and you'll be 348 00:21:25,720 --> 00:21:31,359 Speaker 1: talking to multi billionaires that are making money from video games. 349 00:21:31,440 --> 00:21:34,640 Speaker 2: Well, now you're selling it. Raymond Ledwab, thanks very much, 350 00:21:34,720 --> 00:21:38,080 Speaker 2: really appreciate the time, the CEO of I think gaming. 351 00:21:38,880 --> 00:21:41,040 Speaker 2: Are you interested now in a nut your child in 352 00:21:41,080 --> 00:21:42,720 Speaker 2: that direction? Someone better