WEBVTT - Tech Feature: Careers beyond coding

0:00:00.440 --> 0:00:02.840
<v Speaker 1>Seven Feature.

0:00:04.280 --> 0:00:07.160
<v Speaker 2>Eighteen minutes to two o'clock and I'll take feature for today.

0:00:07.480 --> 0:00:10.680
<v Speaker 2>We're going to talk about careers beyond coding, and I

0:00:10.720 --> 0:00:13.800
<v Speaker 2>think this is a big one, especially for young people

0:00:14.160 --> 0:00:16.800
<v Speaker 2>who are really looking at getting into the space. We

0:00:16.840 --> 0:00:19.239
<v Speaker 2>take your calls on audible one double A three h

0:00:19.320 --> 0:00:21.840
<v Speaker 2>seven oh two the WhatsApp line oh seven two seven

0:00:21.880 --> 0:00:24.360
<v Speaker 2>oh two one seven oh two as we are joined

0:00:24.360 --> 0:00:28.520
<v Speaker 2>by Tabotolo, who is the CEO and game designer at

0:00:28.600 --> 0:00:32.559
<v Speaker 2>Space Salid Studios. Tabo, welcome to the show. How are

0:00:32.560 --> 0:00:35.120
<v Speaker 2>you doing good?

0:00:35.200 --> 0:00:35.800
<v Speaker 1>Thanks to yourself.

0:00:37.440 --> 0:00:40.640
<v Speaker 2>Okay, I am doing well. I'm doing well, Tubo. So

0:00:40.760 --> 0:00:45.880
<v Speaker 2>let's get started with what Space Salid Studios does before

0:00:45.920 --> 0:00:48.760
<v Speaker 2>we jump into what careers are there beyond coding.

0:00:50.440 --> 0:00:53.240
<v Speaker 1>So thing, I forgot to say hi to the listeners

0:00:53.240 --> 0:00:57.400
<v Speaker 1>as well, pardon me, but so yeah. Three PET Studios

0:00:57.680 --> 0:01:02.360
<v Speaker 1>is a video games company. We specialize in developing game

0:01:02.440 --> 0:01:05.880
<v Speaker 1>space off of social commentary and we use humor to

0:01:05.880 --> 0:01:08.399
<v Speaker 1>break down some of the complex issues that we see

0:01:08.440 --> 0:01:11.759
<v Speaker 1>in the world. We also create interacts of experiences through

0:01:11.800 --> 0:01:19.520
<v Speaker 1>gamification where we gamify. Basically, we looked at four different

0:01:19.640 --> 0:01:24.800
<v Speaker 1>industries in the events space, digital marketing, education, and training

0:01:25.120 --> 0:01:28.640
<v Speaker 1>as well as the FMCG space, and we create gamification

0:01:28.800 --> 0:01:35.039
<v Speaker 1>tools to create a new experience for your customers or

0:01:35.080 --> 0:01:36.199
<v Speaker 1>your audiences.

0:01:37.080 --> 0:01:42.440
<v Speaker 2>Okay, so let's then talk about other types of careers.

0:01:42.760 --> 0:01:47.119
<v Speaker 2>Let's touch on coding where it's had that it being

0:01:47.240 --> 0:01:50.160
<v Speaker 2>so big, and then moving on to all the other

0:01:50.360 --> 0:01:52.320
<v Speaker 2>different spaces beyond coding.

0:01:54.320 --> 0:01:59.680
<v Speaker 1>Cool. So I guess everybody knows, at least they should

0:01:59.680 --> 0:02:03.160
<v Speaker 1>know what coding is, and I guess it's probably one

0:02:03.160 --> 0:02:07.280
<v Speaker 1>of the key drivers of the four are movement, and

0:02:07.360 --> 0:02:09.480
<v Speaker 1>for a lot of people it's like if you could code,

0:02:09.840 --> 0:02:14.200
<v Speaker 1>you're probably guaranteed to have a long lasting career in

0:02:14.320 --> 0:02:19.440
<v Speaker 1>the Indus four I are in uh in the movement

0:02:19.480 --> 0:02:23.440
<v Speaker 1>that you're currently in right now. But as far as

0:02:23.480 --> 0:02:29.240
<v Speaker 1>like coding outside of thing beyond the text space or

0:02:29.560 --> 0:02:35.040
<v Speaker 1>specifically in my industry, coding is very essential because you

0:02:35.160 --> 0:02:38.480
<v Speaker 1>need a developer to put in the sound and the

0:02:38.600 --> 0:02:43.240
<v Speaker 1>visuals together to develop to the final product, which is

0:02:43.280 --> 0:02:47.200
<v Speaker 1>the game essentially, and without it you probably just have

0:02:47.360 --> 0:02:51.280
<v Speaker 1>like an animated video. But there are a lot of

0:02:51.320 --> 0:02:57.120
<v Speaker 1>opportunities within the text industry as well as the gaming

0:02:57.160 --> 0:03:00.560
<v Speaker 1>industry specifically, where you don't need to be a code

0:03:00.600 --> 0:03:03.200
<v Speaker 1>or you have any experience in coding, and you can

0:03:03.240 --> 0:03:04.880
<v Speaker 1>still build a career for yourself.

0:03:05.840 --> 0:03:09.080
<v Speaker 2>I'm just wondering in terms of skills, I want to

0:03:09.080 --> 0:03:12.040
<v Speaker 2>touch on it a little bit. There are the obvious

0:03:12.080 --> 0:03:15.160
<v Speaker 2>skills that a person would need to have in this industry,

0:03:15.200 --> 0:03:19.799
<v Speaker 2>But what would you say are the skills that would

0:03:20.040 --> 0:03:23.080
<v Speaker 2>be an added bonus if a person also happen to

0:03:23.160 --> 0:03:24.320
<v Speaker 2>have those skills.

0:03:26.800 --> 0:03:29.800
<v Speaker 1>So, as far as gaming is concerned, that I always

0:03:29.800 --> 0:03:34.400
<v Speaker 1>look at the cost three, which is sound, visuals as

0:03:34.480 --> 0:03:37.880
<v Speaker 1>well as the coding. But what we could also extend

0:03:37.880 --> 0:03:41.800
<v Speaker 1>it to is because for example, my company, we are

0:03:41.880 --> 0:03:45.440
<v Speaker 1>running a business. We do need accountants, we do need lawyers,

0:03:45.520 --> 0:03:48.200
<v Speaker 1>you know, we do need writers people that are going

0:03:48.240 --> 0:03:53.680
<v Speaker 1>to come up with amazing stories for our characters. So

0:03:53.800 --> 0:03:57.280
<v Speaker 1>there's a lot of roles that you one can consider

0:03:57.360 --> 0:04:01.360
<v Speaker 1>that are needed in the in the in the company

0:04:01.360 --> 0:04:04.240
<v Speaker 1>as well as game testers. You know, you'd be surprised,

0:04:04.320 --> 0:04:07.600
<v Speaker 1>especially in the text space, how badly we need people

0:04:07.640 --> 0:04:12.080
<v Speaker 1>to test our new apps and our new games because

0:04:13.080 --> 0:04:15.800
<v Speaker 1>once we launch, you know, you want to be confident

0:04:15.920 --> 0:04:19.479
<v Speaker 1>that the game that we've developed is good enough for

0:04:19.520 --> 0:04:22.120
<v Speaker 1>the market, and you know, first impressions count, So you

0:04:22.120 --> 0:04:25.080
<v Speaker 1>don't want to release something that is buggy and then

0:04:25.080 --> 0:04:31.000
<v Speaker 1>people automatically associate your brand with you know, low quality stuff.

0:04:31.000 --> 0:04:34.159
<v Speaker 1>So those are like just some of the careers that

0:04:35.200 --> 0:04:39.960
<v Speaker 1>also sorry, the skills that you could potentially have within

0:04:40.000 --> 0:04:42.440
<v Speaker 1>the gaming industry that one might not consider.

0:04:42.760 --> 0:04:47.640
<v Speaker 2>I'm so glad you mentioned the part, you know, for example, accountants,

0:04:47.680 --> 0:04:53.000
<v Speaker 2>because if I think about my industry of TV production,

0:04:54.600 --> 0:04:58.600
<v Speaker 2>it's almost it almost becomes its own specialty to understand

0:04:59.160 --> 0:05:04.279
<v Speaker 2>how to cost certain things, how to balance the books accordingly,

0:05:05.600 --> 0:05:08.080
<v Speaker 2>with the industry being very unique where now you need

0:05:08.120 --> 0:05:11.080
<v Speaker 2>to explain to a person instead of having to explain no,

0:05:11.520 --> 0:05:14.280
<v Speaker 2>when we use this terminology, this is what we're referring to,

0:05:14.360 --> 0:05:17.239
<v Speaker 2>and that's why it's a cost of sales or why

0:05:17.279 --> 0:05:20.119
<v Speaker 2>this is a non a text deductible, whatever the case

0:05:20.200 --> 0:05:24.320
<v Speaker 2>may be. And I think it's it's quite helpful that

0:05:24.400 --> 0:05:26.440
<v Speaker 2>you mentioned that because it means that if there are

0:05:26.520 --> 0:05:30.040
<v Speaker 2>people who are passionate about gaming but happen to find

0:05:30.080 --> 0:05:35.560
<v Speaker 2>themselves even maybe in the legal world, where they might

0:05:35.600 --> 0:05:43.480
<v Speaker 2>be interested in coming into your space. Yes, so sorry,

0:05:43.520 --> 0:05:44.320
<v Speaker 2>go ahead.

0:05:45.520 --> 0:05:48.960
<v Speaker 1>Now just about to add as well, just as much

0:05:48.960 --> 0:05:51.719
<v Speaker 1>as legal is so important because sometimes you do create

0:05:53.320 --> 0:05:57.480
<v Speaker 1>art that might you know, question a certain topic or

0:05:57.880 --> 0:06:00.920
<v Speaker 1>that might highlight like with us we make games based

0:06:00.920 --> 0:06:03.400
<v Speaker 1>on social comment chence. Most of the times. With our

0:06:03.440 --> 0:06:06.719
<v Speaker 1>political landscape, people you might be there's a lot of

0:06:06.760 --> 0:06:08.800
<v Speaker 1>grey areas and you'd like to be sure that the

0:06:08.839 --> 0:06:11.800
<v Speaker 1>content that you're releasing is not offensive to anyone or

0:06:11.839 --> 0:06:14.640
<v Speaker 1>it might not lend you into trouble, you know. So

0:06:14.680 --> 0:06:18.360
<v Speaker 1>those are definitely skills that we need, even like producers

0:06:18.400 --> 0:06:22.840
<v Speaker 1>as well, because we have deadlines ourselves, you know, we

0:06:22.880 --> 0:06:26.120
<v Speaker 1>need to make sure that when we sat a deadline

0:06:26.160 --> 0:06:28.080
<v Speaker 1>or target for the end of the year, we meet

0:06:28.120 --> 0:06:31.680
<v Speaker 1>that target. So just like with I'm glad that you

0:06:31.720 --> 0:06:34.400
<v Speaker 1>mentioned what you do like film and television, some of

0:06:34.440 --> 0:06:38.880
<v Speaker 1>the roles as well to meet you know, the roles

0:06:38.880 --> 0:06:41.960
<v Speaker 1>that you have in informing television, we also have the

0:06:42.040 --> 0:06:45.040
<v Speaker 1>same like if you have we need active you know,

0:06:45.400 --> 0:06:49.760
<v Speaker 1>for if we're using mod chaps for three D animations.

0:06:49.920 --> 0:06:51.919
<v Speaker 1>So those are the types of skills that we also

0:06:52.320 --> 0:06:56.839
<v Speaker 1>need in the industry that are not spoken about or

0:06:56.960 --> 0:06:57.760
<v Speaker 1>not enough.

0:06:57.680 --> 0:07:03.120
<v Speaker 2>At least because also things like voiceover artists and and

0:07:03.240 --> 0:07:04.120
<v Speaker 2>the list goes on.

0:07:05.800 --> 0:07:09.239
<v Speaker 1>Under person per I could I could speak for hours

0:07:09.279 --> 0:07:11.400
<v Speaker 1>and in terms of how many skills that we need

0:07:11.480 --> 0:07:15.600
<v Speaker 1>internally outside of the three core major skills. But I

0:07:15.600 --> 0:07:17.000
<v Speaker 1>don't think I have enough side.

0:07:18.720 --> 0:07:22.440
<v Speaker 2>Talk to me about because there's also room for writers

0:07:23.400 --> 0:07:28.520
<v Speaker 2>in terms of things like putting together storylines and building characters,

0:07:28.800 --> 0:07:32.040
<v Speaker 2>which sounds super fun. And only now as we're talking,

0:07:32.080 --> 0:07:37.120
<v Speaker 2>I'm realizing how similar our industries are. It's almost identical

0:07:37.560 --> 0:07:41.480
<v Speaker 2>except for you. You the player. You have to create

0:07:41.520 --> 0:07:46.680
<v Speaker 2>a world where the players can operate and decide what

0:07:46.960 --> 0:07:52.600
<v Speaker 2>the characters are doing. In terms of in terms of designing,

0:07:53.440 --> 0:07:58.080
<v Speaker 2>let's say in the gamification world, where you have all

0:07:58.120 --> 0:08:02.720
<v Speaker 2>these people from your programmers, to your your designers, to

0:08:02.800 --> 0:08:07.480
<v Speaker 2>your sound designers, your writers, all of those things at

0:08:07.560 --> 0:08:11.400
<v Speaker 2>what like in the in terms of that process, who

0:08:11.480 --> 0:08:14.160
<v Speaker 2>in the pipeline is the one that has the final say,

0:08:14.320 --> 0:08:16.880
<v Speaker 2>the final sign off of like I don't like the

0:08:16.960 --> 0:08:19.880
<v Speaker 2>sound of that gunshot or that sword. Well, I don't

0:08:20.000 --> 0:08:22.720
<v Speaker 2>like the sound when these characters walk.

0:08:24.240 --> 0:08:29.280
<v Speaker 1>Yeah, so it was gaming. It's a collaborative process. I

0:08:29.280 --> 0:08:33.280
<v Speaker 1>wouldn't say like somebody has the last call. Obviously we

0:08:33.360 --> 0:08:35.960
<v Speaker 1>do have like our directors or the leads of the

0:08:36.000 --> 0:08:39.719
<v Speaker 1>specific industry that you mentioned where it's the sound where

0:08:40.200 --> 0:08:45.080
<v Speaker 1>the story. So those guys will potentially have the final

0:08:45.160 --> 0:08:48.400
<v Speaker 1>say as to what comes out. But once the product

0:08:48.400 --> 0:08:51.600
<v Speaker 1>comes together, I guess then that the whole team will

0:08:51.640 --> 0:08:53.480
<v Speaker 1>have to come in and give feedback. You know. They

0:08:53.520 --> 0:08:56.040
<v Speaker 1>will then find it as the testers as well, they'll

0:08:56.080 --> 0:08:59.280
<v Speaker 1>say that maybe speed up this it's taking too long

0:08:59.320 --> 0:09:03.920
<v Speaker 1>to get to this point, or maybe this character, we've

0:09:04.240 --> 0:09:06.360
<v Speaker 1>killed the character off too early. Maybe we can keep

0:09:06.400 --> 0:09:08.440
<v Speaker 1>them for him for a longer period of time, because

0:09:08.440 --> 0:09:11.600
<v Speaker 1>we want to get the character arc just right so

0:09:11.640 --> 0:09:13.720
<v Speaker 1>that the player still engages with the game for a

0:09:13.720 --> 0:09:17.559
<v Speaker 1>longer period of time. Because with most gaming, one thing

0:09:17.559 --> 0:09:19.800
<v Speaker 1>you must remember is it's one of the reason why

0:09:19.840 --> 0:09:23.000
<v Speaker 1>it's one of the biggest industries in the world right now,

0:09:23.320 --> 0:09:28.800
<v Speaker 1>is because unlike our unlike existing traditional media, we can

0:09:29.000 --> 0:09:33.440
<v Speaker 1>capture people's attension for a lot longer, you know, and

0:09:33.440 --> 0:09:35.199
<v Speaker 1>we've seen it now when we've tested it out with

0:09:35.400 --> 0:09:39.520
<v Speaker 1>like with the digital marketing, Unlike traditional digital marketing where

0:09:39.520 --> 0:09:43.959
<v Speaker 1>it's like a detic post or a video, with gamification,

0:09:44.520 --> 0:09:46.880
<v Speaker 1>I can keep the audience locked in a lot longer.

0:09:47.800 --> 0:09:51.600
<v Speaker 1>I can also entice the audience to share the game

0:09:51.640 --> 0:09:54.240
<v Speaker 1>with their friends. You know, if there's a leaderboard. I mean,

0:09:54.240 --> 0:09:57.280
<v Speaker 1>if it's like a co op situation where you have

0:09:57.320 --> 0:09:59.160
<v Speaker 1>to play with your friend, you know, and I can

0:09:59.200 --> 0:10:02.880
<v Speaker 1>also capture important data because I've gotten me for this long,

0:10:04.520 --> 0:10:06.800
<v Speaker 1>I can kind of like we've already treated like a

0:10:06.840 --> 0:10:11.160
<v Speaker 1>relationship together. So you're most susceptible to you know, sharing

0:10:11.360 --> 0:10:14.880
<v Speaker 1>some of your data or purchasing a product because you

0:10:15.000 --> 0:10:20.439
<v Speaker 1>now have made some form of connection with the game

0:10:20.880 --> 0:10:24.520
<v Speaker 1>and the message that's been trying that's been portrayed within

0:10:24.559 --> 0:10:24.960
<v Speaker 1>the game.

0:10:25.400 --> 0:10:30.640
<v Speaker 2>You mentioned that the games need to be tested. Share

0:10:30.679 --> 0:10:33.320
<v Speaker 2>with me what that means and what that means for

0:10:33.400 --> 0:10:37.520
<v Speaker 2>the people that would be doing the testing, Like is

0:10:37.559 --> 0:10:40.520
<v Speaker 2>it an actual job or volunteers can come and give

0:10:40.600 --> 0:10:43.880
<v Speaker 2>you feedback, So.

0:10:43.920 --> 0:10:47.280
<v Speaker 1>It is an actual job. Countries like the US have

0:10:47.559 --> 0:10:52.320
<v Speaker 1>like dedicated like people that they hired to test, but

0:10:52.360 --> 0:10:54.600
<v Speaker 1>then there's also volunteers as well, you know, like our

0:10:54.640 --> 0:10:56.920
<v Speaker 1>industry is still starting out, so a lot of you

0:10:57.000 --> 0:10:59.080
<v Speaker 1>rely on a lot of volunteers to come in and

0:10:59.120 --> 0:11:02.480
<v Speaker 1>test the game. And what usually looks like it sounds

0:11:02.520 --> 0:11:04.960
<v Speaker 1>cool at first, I guess in the beginning, it's not

0:11:05.040 --> 0:11:09.680
<v Speaker 1>that fun because it's either you're testing for bugs. So

0:11:09.800 --> 0:11:13.199
<v Speaker 1>if there's like a collation in the code, or if

0:11:13.240 --> 0:11:17.280
<v Speaker 1>the character keeps disappearing or gets stuck, which stares ruin

0:11:17.520 --> 0:11:20.079
<v Speaker 1>the play experience. So that's one of the things. So

0:11:20.160 --> 0:11:22.680
<v Speaker 1>you're probably just walking into walls, you know. That's also

0:11:22.720 --> 0:11:25.160
<v Speaker 1>another way of like another the role of a test

0:11:25.360 --> 0:11:28.200
<v Speaker 1>is if maybe the colliders are in the right place,

0:11:28.280 --> 0:11:31.360
<v Speaker 1>and the collider is like an invisible war that stops

0:11:31.400 --> 0:11:37.040
<v Speaker 1>you from going through the mesh or whatever the world

0:11:37.080 --> 0:11:39.800
<v Speaker 1>that you're living in. So some some testers have to

0:11:39.880 --> 0:11:42.960
<v Speaker 1>walk through different walls, you know, for hours and hours

0:11:43.160 --> 0:11:43.760
<v Speaker 1>at a time.

0:11:44.320 --> 0:11:47.320
<v Speaker 2>But so doing the same thing over and over again

0:11:47.800 --> 0:11:52.520
<v Speaker 2>and basically not having fun because it at some point

0:11:52.559 --> 0:11:55.439
<v Speaker 2>becomes a job, right of like please do it again,

0:11:55.520 --> 0:11:57.440
<v Speaker 2>Please do it again, Please do it again.

0:11:58.720 --> 0:12:01.319
<v Speaker 1>Yes, because because gamer are really smart, they're like they'll

0:12:01.320 --> 0:12:04.640
<v Speaker 1>break your game. They'll like break it and then expose

0:12:04.720 --> 0:12:07.520
<v Speaker 1>you online and say this game, this is how you

0:12:07.600 --> 0:12:09.840
<v Speaker 1>cheat the game or whatever. So we need to really

0:12:09.880 --> 0:12:14.040
<v Speaker 1>make sure that whoever plays our game, it's really difficult

0:12:14.040 --> 0:12:16.640
<v Speaker 1>for them to break it, you know. And that means

0:12:16.679 --> 0:12:19.480
<v Speaker 1>that and also hours, Like I said, engagement is a

0:12:19.520 --> 0:12:21.280
<v Speaker 1>big thing in gaming. So a lot of people be

0:12:21.360 --> 0:12:24.600
<v Speaker 1>spending like eighty hours a day or not eighty hours

0:12:24.640 --> 0:12:27.640
<v Speaker 1>a week, so playing video games, you know, So that's

0:12:27.679 --> 0:12:30.440
<v Speaker 1>like a lot of time dedicated to what's doing one thing,

0:12:31.080 --> 0:12:32.960
<v Speaker 1>and a lot could happen in that in that in

0:12:32.960 --> 0:12:36.000
<v Speaker 1>that in that space. So with tests they really key

0:12:36.640 --> 0:12:39.520
<v Speaker 1>in like the whole development of the of the product,

0:12:39.559 --> 0:12:43.440
<v Speaker 1>because within that they'll know where the where the game

0:12:43.480 --> 0:12:45.439
<v Speaker 1>breaks and then we can fix it as the depths

0:12:46.240 --> 0:12:47.559
<v Speaker 1>and have a proper product.

0:12:47.840 --> 0:12:50.600
<v Speaker 2>Please share with us what are some of the games

0:12:50.640 --> 0:12:55.840
<v Speaker 2>that are accessible right now that the listeners can already

0:12:55.920 --> 0:12:59.000
<v Speaker 2>start to taste out that they can know actually this

0:12:59.200 --> 0:13:00.760
<v Speaker 2>is a soft African game.

0:13:02.800 --> 0:13:06.000
<v Speaker 1>Well, you can I guess for start up some Yeah,

0:13:06.000 --> 0:13:08.120
<v Speaker 1>you can check out our games. You can go to

0:13:08.200 --> 0:13:11.360
<v Speaker 1>our website or go to our social media at space

0:13:11.400 --> 0:13:13.440
<v Speaker 1>Sellers that a and it will link you to our

0:13:13.480 --> 0:13:18.079
<v Speaker 1>website at space seller Studios dot com. Were on Steam.

0:13:18.160 --> 0:13:22.800
<v Speaker 1>We also on the App Store and the Android Android Store.

0:13:23.800 --> 0:13:26.040
<v Speaker 1>We've actually worked on a game with the Pedo where

0:13:26.040 --> 0:13:29.199
<v Speaker 1>you can play the favorite political leader and we justify

0:13:29.320 --> 0:13:30.560
<v Speaker 1>the social ills.

0:13:30.880 --> 0:13:34.760
<v Speaker 2>Yes, oh my gosh, that sounds so cool.

0:13:35.800 --> 0:13:40.880
<v Speaker 1>Yeah, it's called two Weekly. It's an economic point of order. Yes, yes,

0:13:41.679 --> 0:13:44.240
<v Speaker 1>check it out. But there's also studios like Free Lives,

0:13:44.240 --> 0:13:47.000
<v Speaker 1>which is one of the biggest. You can get to

0:13:47.120 --> 0:13:50.760
<v Speaker 1>the games on PlayStation Xbox, but those are like complete games.

0:13:50.760 --> 0:13:53.480
<v Speaker 1>But if you want to like become a tester, I

0:13:53.480 --> 0:13:55.240
<v Speaker 1>think you can also reach out to us on our

0:13:55.280 --> 0:14:00.600
<v Speaker 1>social media page and if they are openings, because we

0:14:00.640 --> 0:14:03.000
<v Speaker 1>are we're always working on new games and new products

0:14:03.040 --> 0:14:05.000
<v Speaker 1>and we're looking for people to come in and break

0:14:05.040 --> 0:14:09.000
<v Speaker 1>them so that we can fix them. And that's the

0:14:09.040 --> 0:14:10.920
<v Speaker 1>whole thing with there is you always have to like

0:14:11.000 --> 0:14:15.240
<v Speaker 1>fix things. And yeah, but as well as like our games,

0:14:15.240 --> 0:14:17.400
<v Speaker 1>you can find them our persform. But if they look

0:14:17.440 --> 0:14:20.520
<v Speaker 1>if they want to test, and they can hit us

0:14:20.600 --> 0:14:23.240
<v Speaker 1>up as well on our social media and then we

0:14:23.280 --> 0:14:24.160
<v Speaker 1>can take it from there.

0:14:24.640 --> 0:14:29.160
<v Speaker 2>I'm sure so many people would be absolutely excited to

0:14:29.240 --> 0:14:32.320
<v Speaker 2>come and taste, but they better be EVID gamers so

0:14:32.360 --> 0:14:35.040
<v Speaker 2>that you are able to walk away with what you

0:14:35.120 --> 0:14:39.920
<v Speaker 2>need to Space sellid Studios dot com or space sealid

0:14:40.120 --> 0:14:43.600
<v Speaker 2>z A on all of social media. Table thank you

0:14:43.600 --> 0:14:45.400
<v Speaker 2>for chatting to us on our take feature.