WEBVTT - A Moment Behind the Scenes with Sound Designer CJ Drumeller

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<v S1>The sound design of solar is almost like a character

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<v S1>in and of itself. And today we're talking about it

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<v S1>with more excerpts from our behind the scenes. I'm Jenny Curtis,

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<v S1>director and producer, and we're getting into a conversation here

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<v S1>where creator Chris Porter, executive producer Bill KURTIS and I

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<v S1>are chatting with Solar's sound designer, mixer and Master C.J.

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<v S1>Drumheller about some of our favorite world building moments in

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<v S1>the sound design of this show.

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<v S2>Speaking of episode eight, I would like to talk about

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<v S2>one moment in particular in episode eight that actually ties

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<v S2>back to episode one ends the communication that we had

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<v S2>with C.J. during this project. I had a nine throwaway

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<v S2>line in the first episode where Jamal says, I miss

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<v S2>the sound of the ocean.

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<v S1>I have 52 unique recordings of the Ocean Alley, Please.

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<v S2>And I always knew that later on in Episode eight,

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<v S2>when Jamal was at a dark point, he was going

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<v S2>to retreat into that sound as a way of comforting himself.

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<v S2>And that was that particular moment, which shows how important

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<v S2>and how much thought was put into the sound even

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<v S2>before we were able to give it to C.J. to

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<v S2>do his magic. But when C.J. was reading the script,

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<v S2>he was like, I wonder if Ali could just play

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<v S2>a whole bunch of different ocean sounds on top of

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<v S2>each other when she says she has 52 unique recordings.

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<v S2>And I was like, I actually love that. That's actually

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<v S2>a really cool moment. I appreciate you mentioning it, but

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<v S2>every wave is different. There aren't 52 different sounds.

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<v S1>I have 52 unique recordings.

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<v S2>I get it. Ali, thank you. Please just let me

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<v S2>get through this and trying to figure out how I

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<v S2>want to say it.

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<v S1>Okay, Jamal.

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<v S2>And I just thought that was a really cool moment

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<v S2>of the sound design being a part of the script

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<v S2>and storytelling.

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<v S3>When we first talked and we first agreed that we

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<v S3>were going to do this thing, I just went on

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<v S3>to see what was going on with space sound or

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<v S3>like sound for astronauts and different things and what they'll use.

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<v S3>And a lot of people don't know that actually audio

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<v S3>is used a lot in space for not only just

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<v S3>communication and stuff like that, but also for comfort and

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<v S3>to add soundscapes that are familiar so that you're not

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<v S3>like if you're on the space station or whatever, you

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<v S3>can hear the sound of a park or so like

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<v S3>the idea of having those ocean sounds was actually something

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<v S3>that came up in some of the talks with actual

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<v S3>astronauts and different people that we were talking to. But

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<v S3>it was also, I know with episode one we were like,

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<v S3>Let's define the rules of the game. What can we

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<v S3>do here to make sure that the sound design things

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<v S3>are going to happen? And we know that from the

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<v S3>sound design level of episode one. We want it to

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<v S3>be something that grabbed the attention to where like, Hey,

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<v S3>we're not going to go full out here, but we

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<v S3>want you to know that things are going to happen.

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<v S3>And so where headphones and and get into this space.

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<v S2>But it's a good point.

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<v S3>I don't know. It's probably the most used pun ever

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<v S3>on our project, but but we wanted to get into

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<v S3>that space early and even talks with Will. And we

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<v S3>were talking about the mapping of the spaceship itself, everything

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<v S3>having its own sound and the idea that each capsule

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<v S3>has its own identifiable thing. And so we literally went

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<v S3>to the drawing board, even in 3D mapping on where's

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<v S3>the door, where's Rin's door, and where's the ants nest habitat. Yeah, yeah.

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<v S3>And so we knew that from the beginning and kind

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<v S3>of since we're kind of jumping around in time and stuff,

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<v S3>I think it's another layer of like just keeping the

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<v S3>listener engaged in identifying different without having to say, Hey,

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<v S3>you're in this capsule like on the nose. We could

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<v S3>just play the sound and they would kind of know

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<v S3>that it was there. So we knew that this coming

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<v S3>from the other side of that idea. I knew it

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<v S3>was going to be more discourse or more dialogue than

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<v S3>than I think I've done before. And just knowing that, like,

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<v S3>even the subtleties and and the details of what we

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<v S3>could do with a more dialogue heavy show was something

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<v S3>that we're going to be bringing a personality to the

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<v S3>show that people will know, you know, whether they're flipping

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<v S3>through shows like when they get to solar, like, Oh,

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<v S3>I'm listening to solar. Now. Part of the reason that

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<v S3>we really encourage listeners to use headphones is because of

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<v S3>that perspective. If you picture yourself watching a movie at

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<v S3>home and you're sitting on the sofa, the TVs all

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<v S3>the way across the room, so that no matter how

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<v S3>much the sound designer wants to be close to you,

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<v S3>they are still going to be across the room. So

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<v S3>when you wear headphones, it opens up a whole new

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<v S3>world to where now I can bring that perspective super

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<v S3>close and I can also control what position you are

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<v S3>in relation to everything else that's happening. And so the

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<v S3>mindset from the beginning on solar was almost like a

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<v S3>VR mindset to where we're in virtual reality. We're going

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<v S3>to have all these different things that are happening that

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<v S3>can actually be placed spatially around you because we're taking

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<v S3>it from mono dialogue to this interactive immersive experience for

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<v S3>Inside the Home. I just got out all my junk

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<v S3>that I have. I have this big I think it

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<v S3>used to be like a cheeseball container. We could go

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<v S3>for sponsorship on the cheese balls probably without even having

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<v S3>to eat them. And I have this smaller size binaural

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<v S3>microphone and also just this little tiny little speaker that

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<v S3>has a little line input. And so I would put

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<v S3>some of the sounds in through and I would place

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<v S3>that little tiny speaker and the binaural microphone and then

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<v S3>cover it up with this plastic jug and play some

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<v S3>of those sounds through there. And you can hear like

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<v S3>literally you can hear some of these sounds coming through

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<v S3>that speaker and then the different voices.

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<v S4>Specialist Dizzy you may begin payload bay arm extension for

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<v S4>orbital placement.

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<v S1>All right payload bay arm extending for orbital place over

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<v S1>around time.

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<v UU>You guys, you are right there Margaret I was caught

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<v UU>off guard.

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<v S1>The arm extension began moving us faster than I anticipated.

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<v S1>Please continue.

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<v S3>I'll tell you, the other secret was I use my

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<v S3>dryer a ton, so I have a big circular dryer

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<v S3>that I would just put the mic in there and

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<v S3>I'd close the door, and a lot of the sounds

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<v S3>was like I would do the actual Foley like on

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<v S3>some of the spacewalks, like to where they're attaching their

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<v S3>tethers or whatever.

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<v S4>I'm confirming visual and physical lock and tether, failsafe safe.

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<v S4>Chief Scientist Cohen can you confirm the same?

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<v S1>I confirm. Oh, my God. I can hear it. Yeah.

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<v S3>That's my dryer.

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<v S2>Yeah. Yeah. Well, what I love is that C.J. is

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<v S2>actually fairly active on his social media, in particular on Instagram.

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<v S2>And he when he wasn't allowed to talk about the show,

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<v S2>but he was working on it, I would sometimes see

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<v S2>these photos that you would post of like the microphones

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<v S2>in these weird places. And I was like, I know

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<v S2>what you mean. Where you creating.

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<v S5>Ali Obviously incredible talent on the. Part of the actor. Yes.

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<v S5>But you also did a lot of work and I'm

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<v S5>not sure how many different renditions of how Ali would

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<v S5>finally sound you went through, but I know it was

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<v S5>more than two or three.

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<v S3>The ones that actually got submitted to Chris and Ginny

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<v S3>was around 60 different options probably. It came down to like,

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<v S3>what is Ali and where is Ali and how does

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<v S3>Ali interact? And I think from the get go, I

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<v S3>know that we had this idea of Ali was going

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<v S3>to continually become more and more relatable and almost more

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<v S3>human as the show progressed, which was, you know, obviously

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<v S3>a challenge in itself. And looking at the different, you know,

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<v S3>ideas of like what a I might sound like, I mean,

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<v S3>this is my tie into also like was the idea

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<v S3>of we had this printer that was like super or

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<v S3>this came into also creating the personality of the ship

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<v S3>itself because Ali is is a super caring and understanding AI,

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<v S3>but she's not something she's not a robot that walks around.

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<v S3>She's part of the ship. She's a part of these

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<v S3>locations to where like she would be coming from either

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<v S3>the alley speaker's from above you or beside you and

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<v S3>through these playback speakers. And I think the identity of

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<v S3>what Ali is as we get to the end of

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<v S3>the series really comes in and hits a home run

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<v S3>at the end. And I'm not going to give any spoilers.

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<v S3>It's really great. I think it's the acting the with Jenny,

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<v S3>what you did with it was amazing and knowing that

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<v S3>we were going to try and find something subtle enough

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<v S3>that they would know that it's in the ship, but

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<v S3>it had room to grow and it had room to

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<v S3>go places to where we had a good par for

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<v S3>the course. We're going to have other things that happen

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<v S3>with Ali that are going to bring this out. And

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<v S3>I loved placing Ali in the room, especially, I think

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<v S3>in episode one to where you'll if you listen to

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<v S3>the distance of where Ali is, like some of the times,

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<v S3>Ali's really close and sometimes she's far away, almost too far,

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<v S3>like now listening to them. Like I should turn to

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<v S3>Ali that moment.

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<v S1>There are so many more sonic moments to discuss. Make

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<v S1>sure you check out the full conversation with C.J. on

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<v S1>the solar panel, available exclusively on our Apple Podcasts Premium Channel.