WEBVTT - Announcement: Hide & Seek Is Back... With A Twist!

0:00:00.280 --> 0:00:02.240
<v Speaker 1>Let's go. Let's go.

0:00:02.720 --> 0:00:04.920
<v Speaker 2>We're going into hiding Melbourne.

0:00:04.720 --> 0:00:09.520
<v Speaker 1>Morning, Melbourne. Yes, it's back Melbourne's biggest game of hide

0:00:09.560 --> 0:00:11.639
<v Speaker 1>and seek. If you're new to this little adventure we

0:00:11.680 --> 0:00:14.160
<v Speaker 1>call the show. How this works?

0:00:14.480 --> 0:00:16.120
<v Speaker 2>Is that quite popular demand?

0:00:16.360 --> 0:00:20.000
<v Speaker 1>Yeah? Also, people loved it last year they want to

0:00:20.040 --> 0:00:23.120
<v Speaker 1>get involved again. So how it works is, at some point,

0:00:23.280 --> 0:00:27.520
<v Speaker 1>it's not this week, but very soon, without notice, we

0:00:27.560 --> 0:00:30.480
<v Speaker 1>will go into hiding. We will leave the studio, we

0:00:30.640 --> 0:00:35.720
<v Speaker 1>fully relocate and hide somewhere in Melbourne. Now it's important

0:00:35.760 --> 0:00:38.680
<v Speaker 1>to point out it's never a house, it's not a hospital,

0:00:38.720 --> 0:00:39.640
<v Speaker 1>and it's not a school.

0:00:39.720 --> 0:00:40.240
<v Speaker 2>That's right.

0:00:40.360 --> 0:00:42.240
<v Speaker 1>Everywhere else is fair game.

0:00:42.320 --> 0:00:44.440
<v Speaker 2>But you need to be listening because we're not going

0:00:44.479 --> 0:00:47.720
<v Speaker 2>to warn you when we go. The game will begin

0:00:48.159 --> 0:00:50.959
<v Speaker 2>when we say it begins, and the clock will be.

0:00:50.960 --> 0:00:54.000
<v Speaker 1>It just without a trace. Now here's the go. When

0:00:54.040 --> 0:00:57.200
<v Speaker 1>we do go into hiding, we live there, We take

0:00:57.240 --> 0:01:01.200
<v Speaker 1>in all our supplies. We do not let eve. We

0:01:01.320 --> 0:01:02.600
<v Speaker 1>go a little bit cray kray.

0:01:02.880 --> 0:01:05.920
<v Speaker 2>Yeah, and we're literally locked in there until each other.

0:01:06.120 --> 0:01:09.600
<v Speaker 2>The first person in Melbourne can find us and knock

0:01:09.680 --> 0:01:12.720
<v Speaker 2>on the door and say, Jason, Lauren, come out, come

0:01:12.720 --> 0:01:14.480
<v Speaker 2>out wherever you believe you me.

0:01:14.959 --> 0:01:18.600
<v Speaker 1>It's just as hard for us as it is for you. Melbourne.

0:01:18.600 --> 0:01:20.520
<v Speaker 1>Where you've got a money by the name of Jace

0:01:20.560 --> 0:01:22.000
<v Speaker 1>Hawkins is your house mate.

0:01:22.959 --> 0:01:23.600
<v Speaker 2>It is tough.

0:01:24.000 --> 0:01:24.399
<v Speaker 1>Where's to go?

0:01:24.520 --> 0:01:26.360
<v Speaker 2>Wouldn't wish it on your worst enemy, would you clean?

0:01:27.319 --> 0:01:30.080
<v Speaker 1>There is a quarter of a million dollars at play,

0:01:30.080 --> 0:01:34.200
<v Speaker 1>two hundred and fifty thousand dollars. But the quicker you

0:01:34.280 --> 0:01:37.039
<v Speaker 1>find us and the more money you win, because the

0:01:37.080 --> 0:01:39.320
<v Speaker 1>longer we're in there, the clock counts down, so does

0:01:39.319 --> 0:01:39.800
<v Speaker 1>the money.

0:01:40.160 --> 0:01:43.479
<v Speaker 2>Now I'm a little frustrated about this new rule that's

0:01:43.520 --> 0:01:47.480
<v Speaker 2>been brought in. If you've played before, if your first timer,

0:01:48.680 --> 0:01:50.920
<v Speaker 2>Last time we knew exactly where we were.

0:01:51.960 --> 0:01:54.560
<v Speaker 1>This time we have a twist.

0:01:55.160 --> 0:01:58.840
<v Speaker 2>They're not telling us where we're going. When I say they,

0:01:58.920 --> 0:02:01.760
<v Speaker 2>I mean our bosses. It might be because last time

0:02:01.840 --> 0:02:04.040
<v Speaker 2>I lost my mind and was threatening to tell everyone

0:02:04.080 --> 0:02:07.680
<v Speaker 2>where we were. So it's akin to what we've been kidnapped.

0:02:07.760 --> 0:02:09.840
<v Speaker 1>Yep, yeah, in a way, yeah geez.

0:02:10.120 --> 0:02:12.320
<v Speaker 2>So we don't know where we're going. So where on

0:02:12.360 --> 0:02:15.079
<v Speaker 2>your side, Melbourne. So we'll be giving tips and hints

0:02:15.080 --> 0:02:16.680
<v Speaker 2>and clues along the way as well about what we

0:02:16.680 --> 0:02:18.160
<v Speaker 2>can hear, what we can.

0:02:18.040 --> 0:02:20.400
<v Speaker 1>See exactly if we hear like a train go pass

0:02:20.400 --> 0:02:22.040
<v Speaker 1>and we'll be like telling you. So it's like we're

0:02:22.040 --> 0:02:23.080
<v Speaker 1>obviously near a train stations.

0:02:23.160 --> 0:02:26.240
<v Speaker 2>We can't hear any of that. Hear anyone, but we're

0:02:26.240 --> 0:02:29.280
<v Speaker 2>probably not near good call, any public transport good call.

0:02:29.760 --> 0:02:31.000
<v Speaker 1>So where on we could be.

0:02:30.960 --> 0:02:33.799
<v Speaker 2>Anywhere far wide in Melbourne.

0:02:33.840 --> 0:02:35.920
<v Speaker 1>That's right, we're on your side this year, two hundred

0:02:35.919 --> 0:02:37.720
<v Speaker 1>and fifty thousand dollars in play.

0:02:37.840 --> 0:02:40.720
<v Speaker 2>But surely we'll know sort of where we are based

0:02:40.760 --> 0:02:42.560
<v Speaker 2>on how long it takes us to get there, because

0:02:42.600 --> 0:02:43.799
<v Speaker 2>Melbourne's a big place.

0:02:44.000 --> 0:02:47.360
<v Speaker 1>Unless they like to do blockies. When the good little

0:02:47.400 --> 0:02:52.800
<v Speaker 1>mind games put ideas drop down the same spot taking

0:02:52.840 --> 0:02:54.760
<v Speaker 1>your cart, you know what I mean, we're budget for holicopter.

0:02:55.000 --> 0:03:01.920
<v Speaker 2>I don't know, La. I'm feeling good following them on

0:03:02.000 --> 0:03:02.760
<v Speaker 2>the socials.

0:03:05.639 --> 0:03:05.880
<v Speaker 1>Yeah, I