1 00:00:38,978 --> 00:00:41,348 S1: In this standalone episode, I'm talking to my great friend, 2 00:00:41,348 --> 00:00:44,408 S1: Andrew Ringlein. So Andrew and I have known each other 3 00:00:44,408 --> 00:00:47,198 S1: since junior high, and he is one of the absolute 4 00:00:47,198 --> 00:00:50,698 S1: smartest people I know. But somehow, he's managed to keep 5 00:00:50,698 --> 00:00:53,788 S1: a low profile until now. And I think this conversation 6 00:00:53,788 --> 00:00:57,238 S1: will be the first part of changing that. So Andrew 7 00:00:57,248 --> 00:00:59,258 S1: is working in the crypto space and we go on 8 00:00:59,258 --> 00:01:02,228 S1: regular walks around the local lake and we talk about 9 00:01:02,228 --> 00:01:05,438 S1: work in tech and life and whatever. And we just 10 00:01:05,438 --> 00:01:07,748 S1: had one of these walks last week where I asked 11 00:01:07,748 --> 00:01:11,138 S1: him a simple question What does he see as the 12 00:01:11,138 --> 00:01:15,648 S1: intersection of gaming and crypto? Andrew is a lifelong gamer 13 00:01:15,918 --> 00:01:17,908 S1: and he is active in the crypto space as well. 14 00:01:17,928 --> 00:01:20,658 S1: So the resulting hour long conversation was something I just 15 00:01:20,658 --> 00:01:23,568 S1: knew I had to record, and that is what this 16 00:01:23,568 --> 00:01:27,798 S1: conversation is. So with that, here's Andrew Ringland on crypto 17 00:01:28,008 --> 00:01:33,418 S1: gaming and business. So, Andrew, good to see you. We 18 00:01:33,418 --> 00:01:36,748 S1: had this amazing conversation walking around the lake the whole 19 00:01:36,748 --> 00:01:38,848 S1: time I was walking. My phone was in my pocket 20 00:01:38,848 --> 00:01:41,488 S1: and I was worried that if I tried to record it, 21 00:01:41,488 --> 00:01:43,588 S1: it would just sound like crap. But the whole time 22 00:01:43,588 --> 00:01:46,198 S1: we were talking, I was like, Damn, I really wish 23 00:01:46,198 --> 00:01:47,848 S1: I was recording this because I feel like we're going 24 00:01:47,848 --> 00:01:51,328 S1: to forget everything. And then we basically said, OK, we 25 00:01:51,328 --> 00:01:54,058 S1: just need to do this again on a podcast. So 26 00:01:54,058 --> 00:01:56,218 S1: we're going to do our best to reproduce that, and 27 00:01:56,218 --> 00:01:59,368 S1: it'll probably be a little kludgy, but we'll make an attempt. 28 00:02:00,208 --> 00:02:01,768 S2: So thanks for having me. 29 00:02:01,948 --> 00:02:06,778 S1: Yeah, absolutely. So I'll give a proper intro to you 30 00:02:06,778 --> 00:02:09,418 S1: before this, so we'll just jump right into the conversation. 31 00:02:09,538 --> 00:02:13,468 S1: And I think the question that I asked was basically, 32 00:02:13,468 --> 00:02:17,188 S1: how did you see crypto interacting with gaming? They understand 33 00:02:17,188 --> 00:02:19,108 S1: you have a leader in question as well. I guess 34 00:02:19,108 --> 00:02:20,578 S1: we can do both list of yours first. 35 00:02:21,118 --> 00:02:24,418 S2: Well, mine is very similar to yours. You had said 36 00:02:24,418 --> 00:02:26,338 S2: something like, how do you see this? But but you 37 00:02:26,338 --> 00:02:29,578 S2: also basically said, why? Right? Like, why? Like, why? Why 38 00:02:29,578 --> 00:02:32,758 S2: does it matter? And I don't have it. In my view, 39 00:02:32,758 --> 00:02:36,968 S2: the question which is three years ago, I work in 40 00:02:36,968 --> 00:02:40,018 S2: a company and we launched a rewards currency inside an app, 41 00:02:40,738 --> 00:02:43,468 S2: and a number of salespeople hit the up and said, Hey, listen. 42 00:02:43,768 --> 00:02:46,348 S2: Turn your reward currency to blockchain and cryptocurrency, and I 43 00:02:46,348 --> 00:02:47,488 S2: came to you and I talk to you about it. 44 00:02:47,758 --> 00:02:49,738 S2: And I said, Is there anything here? I'm missing? Is 45 00:02:49,738 --> 00:02:52,198 S2: there any reason this should be decentralized? And I got 46 00:02:52,198 --> 00:02:54,628 S2: on the phone with three different sales reps and had 47 00:02:54,628 --> 00:02:55,978 S2: them describe to me what they would do. They would 48 00:02:55,978 --> 00:02:58,648 S2: they would give us money. They would years. And I 49 00:02:58,648 --> 00:03:01,288 S2: kept asking the question of why, like, why should we 50 00:03:01,288 --> 00:03:04,538 S2: change our reworked currency to crypto? And I did not 51 00:03:04,538 --> 00:03:07,028 S2: get an answer that was anything other than it'll stick 52 00:03:07,028 --> 00:03:09,428 S2: the word blockchain next to your company and you'll be 53 00:03:09,428 --> 00:03:12,008 S2: caught right? There was nothing that some gave and I 54 00:03:12,218 --> 00:03:14,138 S2: talked to three sales reps who were trying to convince 55 00:03:14,138 --> 00:03:17,258 S2: me to use their blockchain. And I said, why? And 56 00:03:17,258 --> 00:03:19,178 S2: I got no answer. And I kind of feel like 57 00:03:19,178 --> 00:03:21,968 S2: the world is asking why. And at the wake, I 58 00:03:21,968 --> 00:03:23,648 S2: think you also kind of said to me, you said, why? 59 00:03:23,858 --> 00:03:25,988 S2: Like why? Why does it matter? And I didn't have 60 00:03:25,988 --> 00:03:27,248 S2: an answer for years ago. No one else had an 61 00:03:27,248 --> 00:03:29,798 S2: answer for years ago. And I think now now the 62 00:03:29,798 --> 00:03:31,538 S2: answers are starting to emerge that the wider story. 63 00:03:32,968 --> 00:03:35,038 S1: OK. And so what is the answer? 64 00:03:36,508 --> 00:03:38,638 S2: Well, so the answer is, is a longer one because 65 00:03:38,638 --> 00:03:42,208 S2: there's actually a bunch of lies. And I'd say that 66 00:03:42,208 --> 00:03:44,638 S2: the first one is kind of the simplest to talk about, 67 00:03:44,638 --> 00:03:48,808 S2: which is the the change to the financial model in 68 00:03:48,808 --> 00:03:52,738 S2: crypto and crypto gaming. If we look back at gaming 69 00:03:52,888 --> 00:03:55,948 S2: and we talk about the evolution from the very early 70 00:03:55,948 --> 00:03:58,708 S2: days of pay to play into free to play, that 71 00:03:58,708 --> 00:04:00,968 S2: was a really big revolution that people were very resistant to. 72 00:04:01,048 --> 00:04:04,108 S2: And people said why? And people said, that's terrible, right? 73 00:04:05,248 --> 00:04:07,278 S2: But then it got proven that it's actually a better model, 74 00:04:07,288 --> 00:04:09,058 S2: and one of the reasons that free to play is 75 00:04:09,058 --> 00:04:11,608 S2: a better model and pay to play is you're only 76 00:04:11,608 --> 00:04:14,068 S2: paying for what you want, right? As a consumer, I 77 00:04:14,068 --> 00:04:16,108 S2: can go and I can play 20 games, not pay 78 00:04:16,108 --> 00:04:18,568 S2: anything fine one game I like and I can spend 79 00:04:18,568 --> 00:04:20,638 S2: all my money on that one game that makes left 80 00:04:20,638 --> 00:04:22,378 S2: the cream right at the top. It means that the 81 00:04:22,378 --> 00:04:24,028 S2: game that is successful can make a lot more money 82 00:04:24,028 --> 00:04:25,468 S2: than the games that are not successful. 83 00:04:26,788 --> 00:04:30,058 S1: So basically, there's more experiments because there are more people 84 00:04:30,058 --> 00:04:30,808 S1: playing more games. 85 00:04:31,708 --> 00:04:33,748 S2: Well, it does allow for more experience because it also 86 00:04:33,748 --> 00:04:36,408 S2: allows free to play, makes it easier to try to 87 00:04:36,408 --> 00:04:38,968 S2: go market something, changes the marketing and changes the monetization. 88 00:04:39,358 --> 00:04:40,798 S2: Because now I can go get a user to try 89 00:04:40,858 --> 00:04:43,168 S2: and be a lot more easily convincing someone to spend 90 00:04:43,168 --> 00:04:45,448 S2: three dollars. It's hard convincing someone to look at a 91 00:04:45,448 --> 00:04:48,148 S2: button is easy. So it's very easy to innovate and 92 00:04:48,508 --> 00:04:51,688 S2: experiment and try to find something that can be good. 93 00:04:51,958 --> 00:04:53,368 S2: And then all the money is being spent on the 94 00:04:53,368 --> 00:04:57,058 S2: ones that are good. And so all of gaming, I mean, 95 00:04:57,058 --> 00:04:58,708 S2: not quite all of it, but the vast majority of 96 00:04:58,768 --> 00:05:01,638 S2: money in gaming has moved to free to play. Can 97 00:05:01,648 --> 00:05:05,458 S2: you go back 10 years? And it's a very toxic idea. 98 00:05:05,458 --> 00:05:07,168 S2: If people didn't like it, it's like, Oh, this is 99 00:05:07,168 --> 00:05:10,378 S2: just a cash grab. Right? But now you look at, 100 00:05:10,408 --> 00:05:12,388 S2: you know, the largest games are already looking at like 101 00:05:12,388 --> 00:05:14,668 S2: Fortnite and look at League of Legends, and they're free 102 00:05:14,668 --> 00:05:14,998 S2: to play 103 00:05:15,958 --> 00:05:18,528 S1: anywhere because everyone's saying that about crypto, that it's a 104 00:05:18,538 --> 00:05:19,288 S1: giant cash grab. 105 00:05:19,808 --> 00:05:22,168 S2: Right? It's the exact same thing. And so the evolution 106 00:05:22,168 --> 00:05:24,688 S2: from pay to play to free to play was an 107 00:05:24,688 --> 00:05:29,438 S2: evolution that that aligned the financial incentives better and play 108 00:05:29,458 --> 00:05:32,578 S2: to earn. And crypto gaming actually does that again. And 109 00:05:32,578 --> 00:05:34,168 S2: it does that probably a little bit more than free 110 00:05:34,168 --> 00:05:37,378 S2: to play it, and it's catching on much, much faster 111 00:05:37,708 --> 00:05:41,008 S2: than free to play there because the difference is greater, right? 112 00:05:41,018 --> 00:05:42,568 S2: Free to play. Let's just say free to play is 113 00:05:42,838 --> 00:05:45,898 S2: twice as good of a model. Well played earns probably 114 00:05:45,898 --> 00:05:47,578 S2: like four times as good of a model so that 115 00:05:47,578 --> 00:05:48,838 S2: the speed of adoption is even faster. 116 00:05:48,988 --> 00:05:51,298 S1: OK, so play to earn you think is the next 117 00:05:51,658 --> 00:05:54,028 S1: iteration past free to play? 118 00:05:54,718 --> 00:05:56,758 S2: Yeah, from a from a financial model standpoint, yeah, 119 00:05:56,908 --> 00:05:59,428 S1: I think so. Finance model. So financial model is one 120 00:05:59,428 --> 00:06:02,088 S1: axis and then you have other things like UGC, how 121 00:06:02,098 --> 00:06:03,238 S1: does that play into this? 122 00:06:04,078 --> 00:06:06,778 S2: Yeah. So so I think there's actually like five different 123 00:06:06,778 --> 00:06:10,558 S2: things that for crypto gaming are kind of multiplying its 124 00:06:10,558 --> 00:06:14,128 S2: speed of adoption and its importance. And if we just 125 00:06:14,128 --> 00:06:16,648 S2: go backwards for one second, just talk about like what's 126 00:06:16,648 --> 00:06:22,198 S2: happened recently. Just so people can understand implications. What's happened 127 00:06:22,198 --> 00:06:26,908 S2: recently is back in July, a single game went and 128 00:06:26,908 --> 00:06:29,158 S2: launched their play to earn component, and this game was 129 00:06:29,158 --> 00:06:34,498 S2: called exclusivity. And this game company is worth about $14 130 00:06:34,498 --> 00:06:39,298 S2: billion today and fourteen billion dollars devoid of caps. It's 131 00:06:39,298 --> 00:06:42,928 S2: not worth that, but that's sort of what's worst blizzard, 132 00:06:43,078 --> 00:06:49,648 S2: which is the preeminent preeminent IP, most significant third third 133 00:06:49,648 --> 00:06:51,928 S2: largest gaming company in the world and the single largest 134 00:06:51,928 --> 00:06:55,438 S2: acquisition ever in U.S. history, which it acquired because of blockchain. 135 00:06:56,128 --> 00:06:58,738 S2: Why did that happen? It happened because of Axiom. Infinity 136 00:06:58,738 --> 00:07:01,288 S2: came out of nowhere and is suddenly on everyone's radar. 137 00:07:01,528 --> 00:07:04,978 S2: And after Axie Infinity sort of showed a superior financial model, 138 00:07:05,248 --> 00:07:06,868 S2: five of our games came along and did the exact 139 00:07:06,868 --> 00:07:10,288 S2: same thing. And so when a when a Yahoo like 140 00:07:10,288 --> 00:07:12,928 S2: me can make a phone call and suddenly talk to 141 00:07:12,928 --> 00:07:15,538 S2: a CEO who has got a billion dollar company because 142 00:07:15,538 --> 00:07:21,878 S2: he did something three months earlier? It's bizarre, it's accelerated 143 00:07:21,878 --> 00:07:24,638 S2: the speed of these game companies growth. So every game 144 00:07:24,638 --> 00:07:26,378 S2: company is now thinking, OK, what do I do that 145 00:07:26,378 --> 00:07:28,598 S2: is this new model? It's much, much faster than the 146 00:07:28,598 --> 00:07:32,258 S2: free to play option. It's what drove the Microsoft user acquisition. 147 00:07:32,528 --> 00:07:36,308 S2: It's also what drove Facebook renaming itself. So the financial 148 00:07:36,308 --> 00:07:39,128 S2: implications of this in the gaming world are being seen 149 00:07:39,128 --> 00:07:41,768 S2: by these other companies. And they're all trying to rapidly 150 00:07:41,768 --> 00:07:43,658 S2: move as fast as they can to adopt it. And 151 00:07:43,658 --> 00:07:45,858 S2: that's just the sort of the proof behind that, that 152 00:07:45,878 --> 00:07:46,418 S2: first change. 153 00:07:46,928 --> 00:07:51,118 S1: So that first change, are we talking strictly about? Quickly 154 00:07:51,118 --> 00:07:52,768 S1: being able to raise money for a new idea. 155 00:07:54,438 --> 00:07:56,298 S2: That that is one of the implications, I think, inside 156 00:07:56,298 --> 00:07:59,388 S2: of that, that model change because basically a new game 157 00:07:59,388 --> 00:08:02,238 S2: has capacity to earn more money more quickly. It's the 158 00:08:02,238 --> 00:08:04,158 S2: same thing as like a free to play acceleration, right? 159 00:08:04,398 --> 00:08:06,498 S2: A free to play game for more users work quickly. 160 00:08:06,768 --> 00:08:09,348 S2: These are not trying to get them to pay money, 161 00:08:09,588 --> 00:08:11,388 S2: for instance, that same type of multiplier. 162 00:08:11,778 --> 00:08:14,718 S1: Well, what one is getting more users quickly. But I 163 00:08:14,718 --> 00:08:16,938 S1: thought we were talking about like launching like an NFT, 164 00:08:16,938 --> 00:08:19,218 S1: for example, to gain a bunch of capital to be 165 00:08:19,218 --> 00:08:20,238 S1: able to hire developers. 166 00:08:21,018 --> 00:08:22,938 S2: It does do that, too. Yes. So it changes the model. 167 00:08:22,938 --> 00:08:26,478 S2: So there's more, more cash upfront earlier on. And it 168 00:08:26,478 --> 00:08:30,228 S2: also changes that same model. When you look at Axie Infinity, 169 00:08:30,318 --> 00:08:33,888 S2: this is a terrible game. It's like a knock off, 170 00:08:34,218 --> 00:08:37,758 S2: very poor, bad experience of Pokemon. It's nothing near as 171 00:08:37,758 --> 00:08:39,678 S2: good as, let's say, Pokemon Go, which Pokemon Go was 172 00:08:39,678 --> 00:08:42,468 S2: a craze out of a kind of a great new 173 00:08:42,468 --> 00:08:45,528 S2: game system, right? That just swept the world. This is 174 00:08:45,728 --> 00:08:48,798 S2: the lamest and dumbest game that has come out in 175 00:08:48,798 --> 00:08:51,678 S2: any major way anytime recently. But if someone were to 176 00:08:51,678 --> 00:08:54,168 S2: ask me, Hey, what's actually in of these prospects, I 177 00:08:54,168 --> 00:08:56,208 S2: would say it's great because they just put all the 178 00:08:56,208 --> 00:08:58,128 S2: money in the world in the bank, and everybody knows 179 00:08:58,128 --> 00:09:00,348 S2: with their IP is they have done the thing you're describing, 180 00:09:00,348 --> 00:09:02,538 S2: which they basically do to fundraise on a kind of 181 00:09:02,538 --> 00:09:05,298 S2: bad game. Now they can iterate on that game and 182 00:09:05,298 --> 00:09:07,068 S2: they can invest a lot of capital in making better 183 00:09:07,068 --> 00:09:09,738 S2: versions of the game. And in one year, they're going 184 00:09:09,738 --> 00:09:11,598 S2: to have games that are better than Pokemon Go because 185 00:09:11,598 --> 00:09:12,288 S2: they have all this money. 186 00:09:13,198 --> 00:09:15,798 S1: So what is the engine that's driving it? How is it? 187 00:09:16,278 --> 00:09:18,228 S1: How is it surviving for six months or a year? 188 00:09:18,258 --> 00:09:19,728 S1: Like what's keeping it afloat? 189 00:09:20,648 --> 00:09:22,538 S2: Yes, I think that goes to some of the other 190 00:09:22,778 --> 00:09:26,488 S2: other elements that are happening so should move forward to 191 00:09:26,708 --> 00:09:28,718 S2: the first one is like the financial models change. Sure, sure. 192 00:09:30,068 --> 00:09:33,518 S2: So so I think the second one is the change 193 00:09:33,518 --> 00:09:37,268 S2: of people who are involved in something and turning them 194 00:09:37,268 --> 00:09:41,018 S2: into owners of that faith. And I have a funny 195 00:09:41,018 --> 00:09:44,588 S2: story about our background. I use an iPhone where an 196 00:09:44,588 --> 00:09:46,628 S2: iPhone family and I have five kids and a wife 197 00:09:46,628 --> 00:09:49,898 S2: and every one of us has some kind of Apple device. 198 00:09:50,738 --> 00:09:52,748 S2: And the reason we have Apple devices is because of you, 199 00:09:53,078 --> 00:09:55,718 S2: because many years ago you dragged me into a, you know, 200 00:09:55,728 --> 00:09:58,598 S2: an Apple store and you bought me an iPhone because 201 00:09:58,598 --> 00:10:01,628 S2: you're a man who influences people, write you. You basically 202 00:10:01,628 --> 00:10:05,078 S2: have like a an attachment to Apple, and you shared 203 00:10:05,078 --> 00:10:07,508 S2: and dragged me along that attachment spread to other people 204 00:10:08,258 --> 00:10:09,758 S2: in marketing. This is called also being an app, and 205 00:10:09,758 --> 00:10:12,038 S2: it's also being an influencer right near that, whether in 206 00:10:12,038 --> 00:10:13,658 S2: a podcast or in person, you do the same thing 207 00:10:13,658 --> 00:10:17,498 S2: with people all around. Mm-Hmm. Well, when you when you 208 00:10:17,498 --> 00:10:21,218 S2: take something like a game and you actually give people 209 00:10:21,218 --> 00:10:23,288 S2: an ownership stake in it by giving them a thing 210 00:10:23,288 --> 00:10:25,568 S2: that they can then transfer and own and can change 211 00:10:25,568 --> 00:10:29,078 S2: in value, you turn people far more into being mavin 212 00:10:29,078 --> 00:10:32,348 S2: through your product, being influencers, free product, being stakeholders, having 213 00:10:32,348 --> 00:10:34,928 S2: a reason to get other people to do it. So 214 00:10:34,988 --> 00:10:37,388 S2: one of the shocking things is this game that is terrible. 215 00:10:37,598 --> 00:10:41,858 S2: Axie Infinity actually has longer play times, higher growth than 216 00:10:41,858 --> 00:10:45,788 S2: other conventional games because they have turned every single person 217 00:10:45,788 --> 00:10:48,278 S2: who owns any piece of it, who owns an NFT. 218 00:10:48,458 --> 00:10:51,218 S2: Who's playing this game into an advocate for it? And 219 00:10:51,218 --> 00:10:54,158 S2: so they are they're weaponizing their own owners and their 220 00:10:54,158 --> 00:10:56,888 S2: own community members to go and recruit more people because 221 00:10:57,338 --> 00:10:59,948 S2: they all share that benefit together in the same emotional 222 00:10:59,948 --> 00:11:01,848 S2: way that you advocate for for Apple. When you bought 223 00:11:01,868 --> 00:11:04,138 S2: me and I thought you didn't have a stake, that right? 224 00:11:05,018 --> 00:11:07,178 S1: So I don't know much about this game. Can I 225 00:11:07,548 --> 00:11:10,808 S1: offer like a cynical approach to this? Is it just 226 00:11:10,808 --> 00:11:14,678 S1: that it is free to play, to earn? Therefore, it's 227 00:11:14,678 --> 00:11:17,858 S1: an income generation system. Therefore, a lot of people are 228 00:11:17,858 --> 00:11:19,778 S1: making money off of it, so they're excited about it 229 00:11:19,778 --> 00:11:20,348 S1: for that reason. 230 00:11:21,098 --> 00:11:24,008 S2: Here's the really fascinating thing. Yes, yes and no. So 231 00:11:24,008 --> 00:11:26,858 S2: there's another restriction that isn't just to earn. So what 232 00:11:26,858 --> 00:11:30,818 S2: warcraft a game dear to my heart I played for 233 00:11:31,028 --> 00:11:33,758 S2: a very long time has a much better earning engine 234 00:11:33,758 --> 00:11:37,268 S2: than actually infinity. If you were to go and basically 235 00:11:37,268 --> 00:11:39,938 S2: buy a five dollar asset in World of Warcraft and 236 00:11:39,938 --> 00:11:41,978 S2: know how to use that asset correctly, you can make 237 00:11:41,978 --> 00:11:45,358 S2: between one to $200 a day on that asset. And 238 00:11:45,358 --> 00:11:47,308 S2: that's the exchange, the way people think about I own that, 239 00:11:47,308 --> 00:11:50,098 S2: I own the thing I own property, what moneys that 240 00:11:50,098 --> 00:11:52,768 S2: you bring for me. So the money being generated from 241 00:11:52,768 --> 00:11:55,918 S2: a job in World War Craft is like 25 percent 242 00:11:55,918 --> 00:11:58,588 S2: per day of the value that I set. If you 243 00:11:58,588 --> 00:12:02,308 S2: go and buy a team for accidentally, it costs $100 244 00:12:03,118 --> 00:12:06,688 S2: and it generates about $35 dollars a day. So the 245 00:12:06,688 --> 00:12:09,028 S2: people who are working in this, so people in the U.S. 246 00:12:09,028 --> 00:12:10,678 S2: are buying the assets and then they're farming out the 247 00:12:10,678 --> 00:12:14,188 S2: jobs to other countries, like in East Asia. But the 248 00:12:14,188 --> 00:12:17,488 S2: income per job is much, much worse than will work out. Well, 249 00:12:17,488 --> 00:12:19,708 S2: what's the difference then between Acxiom theory and will work 250 00:12:19,708 --> 00:12:23,218 S2: out why is actually infinity engaging people more and being 251 00:12:23,218 --> 00:12:28,378 S2: more viral? And the reason is it's allowed. And apparently, 252 00:12:28,378 --> 00:12:30,098 S2: when you make something of black market item like in 253 00:12:30,118 --> 00:12:32,548 S2: World of Warcraft and you, there's a risk hanging over 254 00:12:32,548 --> 00:12:35,338 S2: your head. People don't build businesses and do jobs out 255 00:12:35,338 --> 00:12:37,678 S2: of that. So what a work. The simple idea that 256 00:12:37,678 --> 00:12:41,458 S2: Blizzard never approved these types of transactions. They're still happening 257 00:12:41,458 --> 00:12:45,748 S2: on a black market, but that disapproval, that complexity made 258 00:12:45,748 --> 00:12:47,578 S2: it so people, not as many people are doing it 259 00:12:47,578 --> 00:12:50,038 S2: as a job, even though it pays better. Whereas once 260 00:12:50,038 --> 00:12:51,628 S2: you approve it and you say, you know what? This 261 00:12:51,628 --> 00:12:53,338 S2: is the difference between like, are you a taxi driver? 262 00:12:53,488 --> 00:12:55,138 S2: But you're looking over your shoulder constantly to see if 263 00:12:55,138 --> 00:12:57,208 S2: cops are going to stop you and take away your taxi? Hmm. 264 00:12:57,418 --> 00:12:58,898 S2: But you can earn a hundred times more if you're 265 00:12:58,898 --> 00:13:01,858 S2: a black market taxi driver or are you a legitimate 266 00:13:01,858 --> 00:13:05,248 S2: taxi driver or legitimate Uber and you're allowed to actually operate? 267 00:13:05,488 --> 00:13:07,498 S2: And so when they made it, you're allowed to operate 268 00:13:07,498 --> 00:13:10,288 S2: in this fashion that that was the change, even though 269 00:13:10,288 --> 00:13:13,288 S2: the mechanisms to make money were already there. One is 270 00:13:13,288 --> 00:13:14,608 S2: legal and one is essentially illegal. 271 00:13:14,728 --> 00:13:17,338 S1: Didn't you have another example of this with a Fortnite 272 00:13:17,338 --> 00:13:19,258 S1: mod or a Minecraft mod? 273 00:13:20,328 --> 00:13:23,688 S2: Yeah, so if we go back to the origin of 274 00:13:24,198 --> 00:13:27,168 S2: battle royales and we go back to the origin of MOBAs, 275 00:13:27,438 --> 00:13:29,608 S2: both of these things were created by communities will get 276 00:13:29,658 --> 00:13:33,648 S2: that probably later in this example as well. But Minecraft 277 00:13:34,098 --> 00:13:39,168 S2: as a game did not allow people to monetize external 278 00:13:39,168 --> 00:13:41,358 S2: from Minecraft itself for a long time until Microsoft bought them. 279 00:13:41,838 --> 00:13:45,318 S2: And one of the things that happened was someone created, 280 00:13:45,318 --> 00:13:48,258 S2: innovated a new type of game that was revolutionary, and 281 00:13:48,258 --> 00:13:50,718 S2: I remember watching some of the very first Hunger Games 282 00:13:50,718 --> 00:13:52,938 S2: and battles they were. They were battle rails. They were 283 00:13:52,938 --> 00:13:55,668 S2: inspired from the movie Hunger Games. Mm-Hmm. You weren't to 284 00:13:55,728 --> 00:13:57,978 S2: modifies them, right? So somebody made this mod and they 285 00:13:57,978 --> 00:13:59,988 S2: gave it away for free. Now, when you're when you're 286 00:13:59,988 --> 00:14:01,728 S2: making something, you're giving away for free and you can't 287 00:14:01,728 --> 00:14:05,908 S2: monetize it. You you're not putting incentives in the right place. Right? 288 00:14:05,928 --> 00:14:09,138 S2: It's like a weed startup companies b start companies. If 289 00:14:09,468 --> 00:14:11,688 S2: they couldn't make any money, would pharmaceutical please make drugs 290 00:14:12,048 --> 00:14:15,558 S2: if they couldn't, you know, benefit them? Afterwards, somebody went. 291 00:14:15,558 --> 00:14:18,078 S2: And with no perceived long term benefit when it created 292 00:14:18,528 --> 00:14:21,168 S2: Hunger Games mod in Minecraft, made no money on it. 293 00:14:21,768 --> 00:14:23,868 S2: And then a bunch of people realized waits is way better, 294 00:14:24,048 --> 00:14:26,118 S2: and then lots of different games started coming out following 295 00:14:26,118 --> 00:14:28,788 S2: that same formula. And that led us up to Fortnite, 296 00:14:28,788 --> 00:14:31,218 S2: which is one of the juggernauts now is literally a 297 00:14:31,218 --> 00:14:33,798 S2: knock off of this mod now who made The Hunger 298 00:14:33,798 --> 00:14:36,768 S2: Games mod? I have no idea. Did they make any money? No. 299 00:14:37,668 --> 00:14:39,348 S2: So they did not drive innovation in the way it 300 00:14:39,348 --> 00:14:43,788 S2: should have. If the incentive had been in a better place. 301 00:14:44,178 --> 00:14:48,138 S1: Hmm, interesting. OK, so that's two. What's number three? 302 00:14:49,108 --> 00:14:53,968 S2: So number three is the difference in the way these 303 00:14:53,968 --> 00:15:00,528 S2: companies are interacting with their communities. So. When you when 304 00:15:00,528 --> 00:15:03,978 S2: you look at a conventional game publisher like EA or 305 00:15:04,908 --> 00:15:07,728 S2: we're at a games. So, you know, I talk a 306 00:15:07,728 --> 00:15:10,008 S2: lot to Epic Games back before they became big with Fortnite, 307 00:15:10,248 --> 00:15:13,758 S2: and they attempted to be very focused on their community 308 00:15:13,758 --> 00:15:16,218 S2: and influencers. Once they got big, they kind of stopped. 309 00:15:17,018 --> 00:15:18,768 S2: They were trying to, but they stopped. You go to 310 00:15:18,768 --> 00:15:20,628 S2: the EEA and you say, Hey, I've got something that 311 00:15:20,628 --> 00:15:22,758 S2: relates to your community. Hey, let's do something great with 312 00:15:22,758 --> 00:15:25,128 S2: your community. They're going to be free to internet of 313 00:15:26,208 --> 00:15:29,298 S2: a conventional game company right now is built on the 314 00:15:29,298 --> 00:15:31,368 S2: idea that I'm going to go market. I'm going to 315 00:15:31,368 --> 00:15:33,378 S2: get users and I try to maximize the value of 316 00:15:33,378 --> 00:15:35,838 S2: most users. And if I can do anything to maximize 317 00:15:35,838 --> 00:15:38,058 S2: my value, I'm going to do that thing. How do 318 00:15:38,058 --> 00:15:39,288 S2: I make the most money from my people and how 319 00:15:39,288 --> 00:15:41,268 S2: do I get more people? And that's where their brains 320 00:15:41,268 --> 00:15:44,538 S2: are at. When you go to all the crypto gaming 321 00:15:44,538 --> 00:15:48,318 S2: companies that exist right now, they're very different. The CMO 322 00:15:48,318 --> 00:15:51,498 S2: for Gallo Games lives inside of their discord and talks 323 00:15:51,498 --> 00:15:54,208 S2: to people all day long. So I went and met 324 00:15:54,208 --> 00:15:57,958 S2: him at Decentral, which was a defy convention in Florida 325 00:15:58,258 --> 00:16:01,708 S2: three months ago. And I said to him, Hey, what's 326 00:16:01,708 --> 00:16:03,688 S2: the most important thing in your company? And his answer 327 00:16:03,808 --> 00:16:06,838 S2: wasn't how good my game is. His answer wasn't how 328 00:16:06,838 --> 00:16:09,328 S2: much money we make per user. His answer wasn't our 329 00:16:09,328 --> 00:16:13,438 S2: user acquisition. His answer was our community. Most important thing 330 00:16:13,438 --> 00:16:15,538 S2: to us is our community. This is a guy who 331 00:16:15,538 --> 00:16:18,388 S2: the CMO of this now 10 plus billion dollar company. 332 00:16:18,688 --> 00:16:21,838 S2: He lives all day long in discord. It's like his 333 00:16:21,838 --> 00:16:24,298 S2: desk is sitting in front of a glass window that 334 00:16:24,298 --> 00:16:27,508 S2: has a test. A testing group going on inside of it, 335 00:16:27,658 --> 00:16:29,848 S2: which is constantly testing everything they're doing. And he is 336 00:16:29,848 --> 00:16:32,908 S2: watching that nonstop. He is completely plugged into the community, 337 00:16:33,178 --> 00:16:35,248 S2: as is everybody in the company. And if I say 338 00:16:35,248 --> 00:16:37,978 S2: to him, Hey, listen, I've got a technique that will 339 00:16:37,978 --> 00:16:40,948 S2: add 30 percent more to your monetization, but you know 340 00:16:40,948 --> 00:16:43,258 S2: your community may not like it. He would laugh in 341 00:16:43,258 --> 00:16:45,268 S2: my face and say, like, Are you kidding me? We 342 00:16:45,268 --> 00:16:47,578 S2: don't do things like, you know, you just like all 343 00:16:47,578 --> 00:16:51,058 S2: these crypto companies because there is a an absence of 344 00:16:51,058 --> 00:16:53,848 S2: ability to market conventionally right now for crypto games. They 345 00:16:53,848 --> 00:16:57,598 S2: have been built from this fundamental idea of We are 346 00:16:57,898 --> 00:17:01,708 S2: games for communities. Our users are our mavens. Therefore, they 347 00:17:01,708 --> 00:17:04,618 S2: must be happy. This is like if Apple said, Hey Dan, 348 00:17:05,788 --> 00:17:08,038 S2: do you want me to charge you? X amount more 349 00:17:08,038 --> 00:17:11,428 S2: for an Apple product? Right? And all they care about 350 00:17:11,428 --> 00:17:12,898 S2: how much money they get from you? Or do you 351 00:17:12,898 --> 00:17:14,878 S2: want Apple to call you and say, Hey, hey, Dan, 352 00:17:15,118 --> 00:17:18,418 S2: what was going to make your experience with the iPhone better? Hmm. Right? 353 00:17:18,838 --> 00:17:21,298 S2: These are companies that are built fundamentally from the idea 354 00:17:21,298 --> 00:17:23,818 S2: of how do we keep our community engaged? How do 355 00:17:23,818 --> 00:17:25,588 S2: we listen to our communities? How do we be responsive? 356 00:17:26,488 --> 00:17:30,418 S2: And because they're built that way? The occurrences I mentioned 357 00:17:30,418 --> 00:17:33,808 S2: earlier League of Legends of being a mobile and battery 358 00:17:33,808 --> 00:17:38,768 S2: owls like Fortnite being a. Being a battle royale, those 359 00:17:38,768 --> 00:17:42,158 S2: things were invented by communities and ignored by game developers 360 00:17:42,158 --> 00:17:45,908 S2: for years. Hmm. It's very slow adoption. The crypto gaming 361 00:17:45,908 --> 00:17:48,308 S2: world does not ignore its community. They are the most 362 00:17:48,308 --> 00:17:51,668 S2: hyper responsive to community companies, their art. It is fundamental 363 00:17:51,668 --> 00:17:53,618 S2: in their DNA, and I do believe that as they're 364 00:17:53,618 --> 00:17:55,718 S2: getting bigger and bigger, they're not going to lose that 365 00:17:55,718 --> 00:17:57,488 S2: in their DNA. And I do believe that that is 366 00:17:57,488 --> 00:18:00,188 S2: a massive competitive advantage because they're actually listening to the 367 00:18:00,188 --> 00:18:02,078 S2: consumer in a deep way that that other people are not. 368 00:18:02,528 --> 00:18:07,628 S1: So is this because in this world, essentially those folks 369 00:18:07,628 --> 00:18:12,458 S1: are not just users, they're also marketers and they're also creators. 370 00:18:13,088 --> 00:18:14,768 S2: That's right. Yeah, which which will lead us to our 371 00:18:14,768 --> 00:18:16,468 S2: first point of the greater part as well. But that 372 00:18:16,508 --> 00:18:19,388 S2: is exactly right because you're you're consumers. Are everything right? 373 00:18:19,628 --> 00:18:21,728 S2: I think one of the ways that ticktalk has managed 374 00:18:21,728 --> 00:18:26,378 S2: to be even more viral than YouTube is not only 375 00:18:26,378 --> 00:18:30,038 S2: is it giving you access to UGC, but it's actually 376 00:18:30,038 --> 00:18:33,098 S2: taking everybody who watches TikTok and makes it really, really 377 00:18:33,098 --> 00:18:35,868 S2: easy to pull you in as a creator yourself, right? 378 00:18:35,948 --> 00:18:38,708 S2: Or try to involve the individual. And when my kids 379 00:18:38,708 --> 00:18:40,298 S2: bring TikTok home and they go, Oh, look at this 380 00:18:40,298 --> 00:18:42,728 S2: new TikTok. What they do, they they go filmed themselves 381 00:18:42,728 --> 00:18:45,608 S2: doing the same thing. They've now flipped it around and 382 00:18:45,608 --> 00:18:47,888 S2: now they're bringing all their friends and they're recruiting and 383 00:18:47,888 --> 00:18:50,618 S2: they're becoming those advocates for that software that has helped 384 00:18:50,618 --> 00:18:53,498 S2: drive TikTok. Well, that's true of all of these CryptoGames 385 00:18:53,498 --> 00:18:55,938 S2: in an even deeper fashion, because not only are you 386 00:18:56,108 --> 00:18:58,568 S2: essentially part of creation, but you're also part of ownership. 387 00:18:59,348 --> 00:19:02,618 S2: And that transformation in the way that people are involved 388 00:19:02,828 --> 00:19:05,588 S2: has made these companies recognize, OK, you know, community is 389 00:19:05,588 --> 00:19:08,648 S2: the most important thing. And now when Blizzard and Facebook 390 00:19:08,648 --> 00:19:11,498 S2: come along and try to play in this in this arena, 391 00:19:11,918 --> 00:19:14,888 S2: they haven't grown up from that DNA, right? They they 392 00:19:14,888 --> 00:19:16,328 S2: have people who are over here thinking about how do 393 00:19:16,328 --> 00:19:19,388 S2: I maximize my user experience? How do I get the 394 00:19:19,388 --> 00:19:21,278 S2: most money from people? How do I make this so 395 00:19:21,278 --> 00:19:23,888 S2: I can have the best marketing campaigns there? Their old 396 00:19:23,888 --> 00:19:26,198 S2: world mindset is not going to change that easily to 397 00:19:26,198 --> 00:19:28,178 S2: thinking instead, Hey, I need to be sitting in a 398 00:19:28,178 --> 00:19:31,598 S2: room with a thousand people who are who are my 399 00:19:31,598 --> 00:19:33,578 S2: advocate and my users right now and all the time. 400 00:19:34,268 --> 00:19:36,728 S2: That is a fundamental different DNA that I do not 401 00:19:36,728 --> 00:19:38,318 S2: see in these major companies that I do see in 402 00:19:38,318 --> 00:19:40,598 S2: all of the crypto companies. And I think it's going 403 00:19:40,598 --> 00:19:43,088 S2: to give them a long term competitive edge. It's temporary 404 00:19:43,268 --> 00:19:44,738 S2: because actually the rest of the world might change that 405 00:19:44,738 --> 00:19:47,768 S2: model to eventually. So this is not an implicit like 406 00:19:47,768 --> 00:19:50,378 S2: inherent persistent advantage, but it's certainly an advantage it's going 407 00:19:50,378 --> 00:19:51,518 S2: to carry forward for a few years. 408 00:19:52,238 --> 00:19:55,808 S1: Interesting. And so number four is creators. 409 00:19:56,618 --> 00:19:59,228 S2: Yeah. So creators, right? We've seen this with YouTube. We've 410 00:19:59,228 --> 00:20:02,798 S2: seen this with tech talk that the ability to have 411 00:20:02,798 --> 00:20:06,818 S2: UGC means that you're not limited by like a company's creativity, 412 00:20:06,818 --> 00:20:09,788 S2: like CBS is limited by your own creativity. Right? Once 413 00:20:09,788 --> 00:20:11,858 S2: you add UGC, you multiply the amount of content you 414 00:20:11,858 --> 00:20:14,288 S2: multiply the variety of that content and people go find 415 00:20:14,288 --> 00:20:18,308 S2: out better and more in his ways of showing and 416 00:20:18,308 --> 00:20:21,198 S2: doing things. So YouTube is just a better model from 417 00:20:21,198 --> 00:20:24,088 S2: the UGC standpoint than, let's say, you know, like television. Mm-Hmm. 418 00:20:24,298 --> 00:20:27,458 S2: As we can see, just like a caucus now when 419 00:20:27,458 --> 00:20:32,978 S2: it comes to game creation. Right? Minecraft had a model 420 00:20:32,978 --> 00:20:34,988 S2: that said for a long time and a model that said, Hey, 421 00:20:34,988 --> 00:20:37,598 S2: you can come and build games out of Minecraft, but 422 00:20:37,598 --> 00:20:39,968 S2: you can't monetize them. So the incentive to do it 423 00:20:39,968 --> 00:20:42,788 S2: was very low. People still did it right. People still created. 424 00:20:42,788 --> 00:20:45,338 S2: What turned into now is Fortnite, but they didn't. They 425 00:20:45,338 --> 00:20:48,428 S2: didn't reaping the benefits. Well, if you look at the sandbox, 426 00:20:48,428 --> 00:20:50,528 S2: which is one of the games right now that exists, 427 00:20:50,858 --> 00:20:54,038 S2: they're mostly a toolkit to help people make their own games. 428 00:20:55,148 --> 00:20:57,908 S2: This is can magnify the capacity for innovation because now 429 00:20:58,718 --> 00:21:00,758 S2: all those people who used to go mod games for 430 00:21:00,758 --> 00:21:02,448 S2: every other game are going to say, Well, do I 431 00:21:02,448 --> 00:21:04,028 S2: want to go make them on my free game where 432 00:21:04,028 --> 00:21:05,768 S2: it's really hard to be a monetized? If I want 433 00:21:05,768 --> 00:21:08,708 S2: to monetize off of Minecraft Mod, it's actually not super easy. 434 00:21:09,788 --> 00:21:11,438 S2: You can do it now. Now they've adjusted so you 435 00:21:11,438 --> 00:21:13,628 S2: can do it, but it's still not very easy. You 436 00:21:13,628 --> 00:21:15,458 S2: want to go and do something out of the sandbox. 437 00:21:15,668 --> 00:21:18,548 S2: You have much more tools available to you to make 438 00:21:18,548 --> 00:21:21,698 S2: something that is unique, and you immediately own the vast 439 00:21:21,698 --> 00:21:24,458 S2: majority of the benefit. Right? How much money does the 440 00:21:24,458 --> 00:21:26,918 S2: sandbox make when I go invent a game that's really 441 00:21:26,918 --> 00:21:29,888 S2: a structured sandbox? It's like five percent. Almost all the 442 00:21:29,888 --> 00:21:32,228 S2: money is going straight to the creators of those games, 443 00:21:32,588 --> 00:21:34,028 S2: and this is the same kind of model that is 444 00:21:34,028 --> 00:21:37,238 S2: happening for all across in piece. The minting platforms and 445 00:21:37,238 --> 00:21:40,898 S2: the infrastructure are taking very little, but they're facilitating and 446 00:21:40,958 --> 00:21:46,058 S2: they're enabling people to actually create UGC and benefit from 447 00:21:46,058 --> 00:21:49,138 S2: it on YouTube. You know, you can benefit from your UGC. 448 00:21:49,208 --> 00:21:52,898 S2: It's actually pretty hard to make a living because YouTube 449 00:21:52,898 --> 00:21:54,778 S2: is still keeping the vast majority of the money right. 450 00:21:54,788 --> 00:21:56,258 S2: Most of the advertising dollars go to YouTube at a 451 00:21:56,258 --> 00:21:58,748 S2: very small amount goes to video creators. In this case 452 00:21:58,748 --> 00:22:01,388 S2: that that model is pushed much more extreme, where ninety 453 00:22:01,448 --> 00:22:03,518 S2: five percent of all the money from anybody who's trading 454 00:22:03,518 --> 00:22:06,068 S2: anything goes straight to the creators, which creates a much 455 00:22:06,068 --> 00:22:09,938 S2: bigger incentive for them to create things. And those things 456 00:22:09,938 --> 00:22:11,888 S2: have a lot more flexibility, maybe just from the past. 457 00:22:12,608 --> 00:22:15,278 S1: So we talked about Ready Player One in the past. 458 00:22:15,608 --> 00:22:18,728 S1: It seems like, I mean, the sandbox, essentially like an 459 00:22:18,728 --> 00:22:20,438 S1: SDK for how to that 460 00:22:20,948 --> 00:22:23,918 S2: system would create the. Yeah, exactly right in the in 461 00:22:23,918 --> 00:22:26,618 S2: the Ready Player One, you don't see the mechanisms behind 462 00:22:27,338 --> 00:22:30,518 S2: the floor with Ready Player One Metaverse is that it 463 00:22:30,518 --> 00:22:34,778 S2: was all owned by one company. And in the reality, 464 00:22:35,108 --> 00:22:37,158 S2: metaverse is emerging what it would be a. Be one 465 00:22:37,158 --> 00:22:40,008 S2: company who created the tools, but each of the world 466 00:22:40,008 --> 00:22:43,878 S2: in Ready Player One would actually be owned by somebody else. Yeah, right. 467 00:22:44,028 --> 00:22:45,738 S2: And that world would be like, Hey, listen, I own 468 00:22:45,738 --> 00:22:47,718 S2: the world of doom, right? Doom was by, I think, 469 00:22:47,718 --> 00:22:50,928 S2: one of the world's. MM-HMM. And I'm getting 95 percent 470 00:22:50,928 --> 00:22:53,358 S2: of the value out of doom or doom was owned 471 00:22:53,358 --> 00:22:54,828 S2: by a lot of people. It's actually spread out in 472 00:22:54,828 --> 00:22:57,258 S2: terms of ownership. And there is there's a company that 473 00:22:57,258 --> 00:23:01,518 S2: has that created infrastructure, but it's decentralized as possible. I 474 00:23:01,518 --> 00:23:03,078 S2: think it's the one piece that was missing from Ready 475 00:23:03,078 --> 00:23:04,868 S2: Player One that if you could go back and say, 476 00:23:04,938 --> 00:23:06,788 S2: how will that actually be in the future? It's actually 477 00:23:06,798 --> 00:23:08,538 S2: going to be okay. All those various worlds are owned 478 00:23:08,538 --> 00:23:12,948 S2: by individuals. And ironically, that if the if that core 479 00:23:12,948 --> 00:23:17,208 S2: infrastructure company, you know, went out of business or started 480 00:23:17,208 --> 00:23:20,418 S2: being exploitative, those worlds would go somewhere else because the 481 00:23:20,418 --> 00:23:21,378 S2: worlds are actually portable. 482 00:23:22,338 --> 00:23:25,848 S1: Uh, yeah, is it is funny. Just kind of reminds 483 00:23:25,848 --> 00:23:28,518 S1: me of some Soviet leader came over, I think, in 484 00:23:28,518 --> 00:23:32,238 S1: the 1980s to tour the US and was walking around, 485 00:23:32,238 --> 00:23:34,158 S1: I think New York City or something and just saw 486 00:23:34,158 --> 00:23:38,608 S1: all these markets outside on the street. And he looked 487 00:23:38,608 --> 00:23:41,818 S1: to his chaperone and said, Tom, show me the planner 488 00:23:42,568 --> 00:23:45,478 S1: who came up with this, this is amazing. And they're like, No, no, 489 00:23:45,668 --> 00:23:47,698 S1: all the different markets, they just put out their stuff 490 00:23:47,698 --> 00:23:50,548 S1: whenever they want. Well, it's like, who decides what to 491 00:23:50,548 --> 00:23:52,258 S1: put out? And they're like, No, it's all up to them. 492 00:23:52,678 --> 00:23:53,878 S2: Yeah, yeah. Right, exactly. Yeah. 493 00:23:54,258 --> 00:23:55,078 S1: Yeah. Very cool. 494 00:23:55,678 --> 00:23:58,468 S2: Yeah, actually, that transitions really well into kind of my 495 00:23:58,468 --> 00:24:01,708 S2: fifth point, which is persistence and decentralization. Right? We're talking 496 00:24:01,708 --> 00:24:05,288 S2: about the Ready Player One model, right? Uh, well, in 497 00:24:05,298 --> 00:24:07,198 S2: in the Web3 world right now, there's a lot of 498 00:24:07,198 --> 00:24:10,138 S2: people who are kind of A. Big Brother A. Facebook 499 00:24:13,108 --> 00:24:16,678 S2: for whatever happens to attract those people. But there is 500 00:24:16,678 --> 00:24:20,638 S2: actually a really super element to crypto gaming that can 501 00:24:20,638 --> 00:24:22,618 S2: make it way more persistent, and I can give a 502 00:24:22,618 --> 00:24:24,488 S2: couple examples of this. But first, we can start with 503 00:24:24,488 --> 00:24:27,298 S2: the Ready Player one example. The Ready Player One example is, 504 00:24:27,418 --> 00:24:31,468 S2: let's just say IOI from the movie takes over and 505 00:24:31,648 --> 00:24:34,828 S2: takes over the entire metaverse. And they say, Hey, guys, 506 00:24:34,828 --> 00:24:37,698 S2: we're gonna put up ads everywhere, right? And all these 507 00:24:37,708 --> 00:24:39,838 S2: are ago. Yeah, we don't want to have that experience. Well, 508 00:24:39,838 --> 00:24:41,728 S2: what happens to the person who's created the doom world 509 00:24:42,088 --> 00:24:44,218 S2: is the doom world is its own body of code. 510 00:24:44,398 --> 00:24:46,798 S2: It doesn't maybe have an interpretation of the K, but 511 00:24:46,798 --> 00:24:48,298 S2: it actually has its own group of users. It has 512 00:24:48,298 --> 00:24:49,978 S2: its own community, and what they can do is say, 513 00:24:50,098 --> 00:24:54,538 S2: You know what? We're going to unplug doom from your work, 514 00:24:54,568 --> 00:24:57,118 S2: your system, because you're showing all these ads and that's shitty, 515 00:24:57,478 --> 00:24:59,188 S2: and we're going to go plug it into the competitor 516 00:24:59,188 --> 00:25:01,678 S2: viewers that just made this just kind of copy too 517 00:25:01,678 --> 00:25:04,408 S2: much of your SDK elements. And if teams are essentially 518 00:25:04,408 --> 00:25:06,598 S2: infinitely transferable, it's not. Doom is going to pick up 519 00:25:06,598 --> 00:25:10,198 S2: its entire entire body and walk over here and plug 520 00:25:10,198 --> 00:25:13,618 S2: into a different system. And that new infrastructure could offer 521 00:25:13,618 --> 00:25:16,138 S2: a competitive edge. And you guys know, ads ad free 522 00:25:16,378 --> 00:25:18,448 S2: and all of those worlds pick up and walk over, 523 00:25:18,478 --> 00:25:21,178 S2: and Iowa is they're going, Wait, hey, guys, wait. But 524 00:25:21,178 --> 00:25:23,578 S2: we're the ones who started all this doesn't matter. Right? 525 00:25:23,758 --> 00:25:27,328 S2: This is a decentralized, persistent ownership that can be transferable. 526 00:25:27,568 --> 00:25:31,468 S2: You can transfer the entirety of the assets. And there's 527 00:25:31,468 --> 00:25:33,838 S2: an interesting example I have of this. There is an 528 00:25:33,838 --> 00:25:38,098 S2: NFT project that one of my colleagues is involved in. 529 00:25:38,098 --> 00:25:40,138 S2: I guess maybe all of singer name because this is 530 00:25:40,138 --> 00:25:43,918 S2: super disparaging, but they basically the guys ran off with 531 00:25:43,918 --> 00:25:46,948 S2: all the the money that was generated insanity project and 532 00:25:46,948 --> 00:25:48,948 S2: they're supposed to be building a game and they have 533 00:25:49,048 --> 00:25:51,778 S2: really engaged community. Well, they raised a bunch of money. 534 00:25:52,018 --> 00:25:54,718 S2: They took the money and then they left right called 535 00:25:54,718 --> 00:25:57,868 S2: a rental. It happens a lot in the NFT project, right? Well, 536 00:25:57,868 --> 00:25:59,548 S2: a different group came along and said, Hey, guys, you 537 00:25:59,548 --> 00:26:02,308 S2: know what? We like this community. We like this NFT project. 538 00:26:02,308 --> 00:26:04,528 S2: We know where the money got take out, but whatever 539 00:26:04,888 --> 00:26:08,458 S2: we'll take over the project or we'll clone the project. Hey, 540 00:26:08,458 --> 00:26:10,768 S2: everybody out there who already has this thing on the blockchain? 541 00:26:11,038 --> 00:26:12,988 S2: You know what? We're going to issue a new thing 542 00:26:12,988 --> 00:26:18,388 S2: for you on this other and this other chain we're 543 00:26:18,478 --> 00:26:20,038 S2: going to. We're going to give it to you, and 544 00:26:20,038 --> 00:26:21,428 S2: we're just going to migrate all you guys over here. 545 00:26:21,428 --> 00:26:22,408 S2: And hey, you know what? We're going to take care 546 00:26:22,408 --> 00:26:23,998 S2: of you. We're going to do cool stuff that they're 547 00:26:23,998 --> 00:26:24,348 S2: talking about. 548 00:26:24,368 --> 00:26:25,978 S1: We created a new rug. We're going to put it 549 00:26:25,978 --> 00:26:27,958 S1: under your feet that look just like the old rug 550 00:26:27,958 --> 00:26:28,498 S1: that got stolen. 551 00:26:29,128 --> 00:26:31,198 S2: Right, exactly. And they can do that very easily because 552 00:26:31,198 --> 00:26:33,958 S2: the technology allows that kind of transfer an interesting replication. 553 00:26:34,288 --> 00:26:36,538 S2: And so you can actually, you know, I could go 554 00:26:36,538 --> 00:26:38,998 S2: make a game that is a racing game right now. 555 00:26:39,148 --> 00:26:40,738 S2: And then I could say, Hey, by the way, guys, 556 00:26:40,858 --> 00:26:42,838 S2: gala games has this game called spider tanks where you 557 00:26:42,838 --> 00:26:44,938 S2: go and you fight. And I love the way they've 558 00:26:45,178 --> 00:26:48,298 S2: visualized all of their tanks and it's a super fun game. But, 559 00:26:48,298 --> 00:26:50,338 S2: you know, I really want to race things and they 560 00:26:50,338 --> 00:26:52,408 S2: won't answer the phone. So I went made my own 561 00:26:52,408 --> 00:26:55,738 S2: racing game and everybody who owns a spider tank gallon games, 562 00:26:56,068 --> 00:26:58,738 S2: I've just issued you one of my one of my 563 00:26:58,738 --> 00:27:01,168 S2: race cars and I've inspired it off of the art 564 00:27:01,168 --> 00:27:04,198 S2: from whatever it was you already had. It's portable and 565 00:27:04,198 --> 00:27:06,928 S2: it's persistent. Something can die. Bard's tale can go out 566 00:27:06,928 --> 00:27:09,868 S2: of business. Gallon games can close their spider tanks. I 567 00:27:09,868 --> 00:27:13,258 S2: can put up ads and those assets are portable and transferable, 568 00:27:13,258 --> 00:27:16,768 S2: and it's it allows for a type of persistence that 569 00:27:16,768 --> 00:27:19,228 S2: means that these things won't die. This is why people 570 00:27:19,228 --> 00:27:22,438 S2: are obsessed with this, this real estate and obsessed with 571 00:27:22,438 --> 00:27:24,208 S2: kind of the digital. I can only own a piece 572 00:27:24,208 --> 00:27:26,728 S2: of digital real estate because it'll be persistent. Even the 573 00:27:26,728 --> 00:27:29,398 S2: company issuing a ghost business, that real estate is still 574 00:27:29,398 --> 00:27:31,858 S2: there and someone else will use it in the same way. 575 00:27:33,368 --> 00:27:36,698 S1: This is fascinating. I think we talked about the biology stuff, 576 00:27:37,658 --> 00:27:40,598 S1: the Web3 stuff, the Sam Harris podcast, where biology was 577 00:27:40,598 --> 00:27:44,048 S1: on there and talking about it. This to me, what 578 00:27:44,048 --> 00:27:46,448 S1: you're talking about is very Web3, and he's talking about 579 00:27:46,448 --> 00:27:49,958 S1: in in the context of meat space. And like, you know, 580 00:27:50,618 --> 00:27:55,508 S1: the city of Austin gets a CEO instead of a mayor. Right? 581 00:27:55,958 --> 00:27:58,748 S1: And they say, OK, here's our tax law. Here's our 582 00:27:58,748 --> 00:28:01,358 S1: traffic laws. Here's how you get fines. Here's how you 583 00:28:01,358 --> 00:28:04,778 S1: get stoplight, you know, tickets or whatever. And like, here's 584 00:28:04,778 --> 00:28:07,898 S1: our system and you decide to be part of it 585 00:28:07,898 --> 00:28:10,058 S1: or not. And you have a competing one over here 586 00:28:10,058 --> 00:28:12,998 S1: in Houston. Yep. And the idea is that you, you 587 00:28:12,998 --> 00:28:16,838 S1: vote with your feet or whatever. In this case, more digitally. 588 00:28:16,838 --> 00:28:18,758 S1: But it seems like it's kind of the same thing 589 00:28:18,758 --> 00:28:21,488 S1: you're saying. It's like, I love this damn world, except for, 590 00:28:21,488 --> 00:28:24,278 S1: I hate the rules over here. So someone just forks it. 591 00:28:24,458 --> 00:28:27,578 S1: And now it's it's it's almost the same, but slightly 592 00:28:27,578 --> 00:28:30,098 S1: different because these these different rules are different. 593 00:28:30,878 --> 00:28:33,008 S2: Yeah, this idea of voting with your feet is so powerful, 594 00:28:33,008 --> 00:28:35,768 S2: I think, in all of crypto, right? But beginning, it's 595 00:28:35,848 --> 00:28:37,788 S2: sort of like the front end of the sphere. Here 596 00:28:38,158 --> 00:28:40,418 S2: is the the place that has the most money and 597 00:28:40,418 --> 00:28:42,518 S2: the most users and the most engaged. So it'll be 598 00:28:42,518 --> 00:28:45,068 S2: the particle transformation. But yeah, it's the same thing is 599 00:28:45,068 --> 00:28:47,168 S2: actually voting with your feet is the same thing that 600 00:28:47,168 --> 00:28:51,788 S2: made free to play better than pay to play. Right now, 601 00:28:51,788 --> 00:28:53,858 S2: you can vote more accurate with your feet because you're 602 00:28:53,858 --> 00:28:55,748 S2: actually spending money where you want to, not just to 603 00:28:55,748 --> 00:28:57,818 S2: try a thing, but for thing that is actually proving 604 00:28:57,818 --> 00:29:00,008 S2: more long term value and then play to earn is 605 00:29:00,008 --> 00:29:01,598 S2: allow you to vote your feet in a more long 606 00:29:01,598 --> 00:29:04,028 S2: term way of like, Hey, first, I can try things 607 00:29:04,028 --> 00:29:06,698 S2: for free. Typically, then I can spend money where I 608 00:29:06,698 --> 00:29:08,588 S2: care about it, but then that money where I care 609 00:29:08,588 --> 00:29:11,258 S2: about it could both give back to me and be 610 00:29:11,258 --> 00:29:13,928 S2: persistent and can be transferable. And so there now becomes 611 00:29:13,928 --> 00:29:15,518 S2: like all these different ways to vote with your feet 612 00:29:15,518 --> 00:29:18,908 S2: that we didn't have before, and that magnifies your level 613 00:29:18,908 --> 00:29:20,888 S2: of engagement and magnifies you doing the right thing out 614 00:29:20,888 --> 00:29:23,298 S2: of it. So now the people who are involved here 615 00:29:23,428 --> 00:29:26,258 S2: start getting the things they care about, and we've removed 616 00:29:26,258 --> 00:29:28,658 S2: a big brother who's deciding what you care about. And 617 00:29:28,658 --> 00:29:30,968 S2: now we've turned it into, Hey, what are the actual 618 00:29:30,968 --> 00:29:31,868 S2: people saying they care about? 619 00:29:32,348 --> 00:29:35,498 S1: Yeah, it's really fascinating. I mean, it does start to 620 00:29:35,498 --> 00:29:39,218 S1: get pretty libertarian pretty quickly, because what it's talking about 621 00:29:39,218 --> 00:29:42,308 S1: is competition, right? You have a game. It's like it 622 00:29:42,308 --> 00:29:44,798 S1: makes you mostly happy, but you really hate this one thing. 623 00:29:45,308 --> 00:29:47,288 S1: You're just going to play another version of that game 624 00:29:47,288 --> 00:29:49,118 S1: where that thing's fixed. Yup. 625 00:29:49,998 --> 00:29:53,378 S2: Yeah. Because it's because it is the sort of the decentral. 626 00:29:53,378 --> 00:29:57,188 S2: This is the fifth point. Decentralization and the persistence right enables. 627 00:29:57,398 --> 00:30:00,938 S2: The decentralization allows it to be like no one person 628 00:30:00,938 --> 00:30:04,778 S2: decides it can lock you into an experience, right? Can 629 00:30:04,778 --> 00:30:06,848 S2: lock your assets into one place because there is a 630 00:30:06,848 --> 00:30:10,838 S2: portable and the biggest companies right now in the gaming space. 631 00:30:10,988 --> 00:30:13,808 S2: They know this. So if you go to the sandbox 632 00:30:13,808 --> 00:30:16,238 S2: for Gallo games, these are two of the, let's say, 633 00:30:16,238 --> 00:30:20,318 S2: six biggest companies out there right now that are already 634 00:30:20,318 --> 00:30:23,558 S2: established in the in the crypto gaming world. They play 635 00:30:23,558 --> 00:30:27,518 S2: super nice together. In fact, like they really, really want 636 00:30:27,518 --> 00:30:30,068 S2: to be friends because they recognize that they have to 637 00:30:30,068 --> 00:30:34,388 S2: actually have, like sort of friends and collaboration and communities, 638 00:30:34,418 --> 00:30:36,938 S2: and it's all about playing together. They can't stick out 639 00:30:36,938 --> 00:30:41,828 S2: their territory. Like, does Facebook go and call Microsoft and say, Hey, guys, 640 00:30:42,008 --> 00:30:43,658 S2: we want to figure out how we can play better 641 00:30:43,658 --> 00:30:46,208 S2: and nicer together. We want all of our stuff to crossover. 642 00:30:46,208 --> 00:30:48,428 S2: We should know. They're putting up fences and trying to 643 00:30:48,428 --> 00:30:52,718 S2: stake out their territory, right? Games and sandbox are inspired 644 00:30:52,718 --> 00:30:55,508 S2: by each other. And when a new thing comes out, Hey, hey, 645 00:30:55,508 --> 00:30:57,278 S2: this new thing? Hey, can we do this thing together? 646 00:30:57,788 --> 00:31:00,698 S1: So what do you think games do relative to, you know, 647 00:31:00,718 --> 00:31:03,038 S1: that's different than sandbox is exactly the same? Or is 648 00:31:03,038 --> 00:31:03,728 S1: that a different take? 649 00:31:05,078 --> 00:31:07,928 S2: It's actually a very different take. So Galaga games started 650 00:31:07,928 --> 00:31:10,298 S2: out by they were a bunch of guys who basically 651 00:31:10,298 --> 00:31:14,288 S2: had made Farmville, and they're like, Well, Farmville was a 652 00:31:14,288 --> 00:31:16,688 S2: great free play game. Play to earn is better. Let's 653 00:31:16,688 --> 00:31:19,028 S2: go make Farmville in crypto game and they went and 654 00:31:19,028 --> 00:31:20,768 S2: made Farmville in crypto gaming. So we started out with 655 00:31:20,768 --> 00:31:23,708 S2: a single sort of proven game model. It wasn't ideal 656 00:31:24,608 --> 00:31:26,708 S2: and they started up again and then he realized, OK, 657 00:31:26,708 --> 00:31:29,588 S2: this is actually better, so let's do more games. And 658 00:31:29,588 --> 00:31:31,898 S2: so they started hiring independent game publishers with their money, 659 00:31:31,898 --> 00:31:34,028 S2: and they started building up games. And they basically their 660 00:31:34,028 --> 00:31:37,208 S2: approach was to go and individually themselves or contract to 661 00:31:37,208 --> 00:31:39,548 S2: build different games and then have a bunch of games 662 00:31:39,548 --> 00:31:41,468 S2: all under the banner. So they are much more of 663 00:31:41,468 --> 00:31:44,468 S2: a hey, we have like six games in development, like 664 00:31:44,468 --> 00:31:46,538 S2: three you can play right now. So they went and 665 00:31:46,538 --> 00:31:50,198 S2: built individual sandbox style tools to build games and built 666 00:31:50,198 --> 00:31:53,228 S2: this metaverse component. So they're playing together right now because 667 00:31:53,408 --> 00:31:55,718 S2: gal games like we have all these games, we have 668 00:31:55,718 --> 00:31:58,288 S2: no metaverse and we have tools to make games. Sandbox 669 00:31:58,328 --> 00:32:00,098 S2: is like we have a metaverse and we have tools 670 00:32:00,098 --> 00:32:03,338 S2: to make games. Let's play nice with delegates. And so they're, 671 00:32:03,368 --> 00:32:06,338 S2: you know, sort of being friends trying to connect these 672 00:32:06,338 --> 00:32:08,618 S2: things back and forth of Mexican, so. 673 00:32:09,288 --> 00:32:14,098 S1: So if we oversimplify. A sandbox has the ecosystem and 674 00:32:14,098 --> 00:32:16,168 S1: go games has the initial content 675 00:32:17,128 --> 00:32:18,948 S2: they have, they have some initial content they made themselves, 676 00:32:18,958 --> 00:32:21,088 S2: they didn't do it at UGC. So they have a 677 00:32:21,088 --> 00:32:23,768 S2: number of they had a faster way to go to market. 678 00:32:23,788 --> 00:32:26,818 S2: They did was easier, but it wasn't really as transformative 679 00:32:26,818 --> 00:32:29,128 S2: as Sandbox was doing because they just want made games 680 00:32:29,128 --> 00:32:32,518 S2: in this new model without trying to increase that isa. 681 00:32:32,848 --> 00:32:37,528 S2: So they skipped Item four, which was you. Gotcha. It 682 00:32:37,528 --> 00:32:39,028 S2: did make them go to market faster, but I think 683 00:32:39,028 --> 00:32:41,188 S2: they're aware that they missed that piece. They did this 684 00:32:41,188 --> 00:32:43,138 S2: launch a new thing that is also UGC So they 685 00:32:43,138 --> 00:32:44,938 S2: obviously know they're going to start filling in those gaps. 686 00:32:46,678 --> 00:32:48,688 S1: OK, so what are the five again altogether? 687 00:32:49,558 --> 00:32:51,618 S2: So the five are the change to the model, right? 688 00:32:51,658 --> 00:32:55,948 S2: That illusion from from a free to play and to 689 00:32:55,948 --> 00:33:00,328 S2: play to, erm, the financial model, the the the ability 690 00:33:00,328 --> 00:33:03,638 S2: to sort of bring more money upfront and the change 691 00:33:03,638 --> 00:33:06,778 S2: to the way users are paying and spending and the 692 00:33:06,778 --> 00:33:09,958 S2: change the financial model is the first one. The second 693 00:33:09,958 --> 00:33:12,988 S2: one is the way that you involve your owners and 694 00:33:12,988 --> 00:33:16,078 S2: your players and your margins and your influencers into actual 695 00:33:16,078 --> 00:33:18,148 S2: ownership and you turn them into advocates the way that 696 00:33:18,148 --> 00:33:21,668 S2: you know you're an advocate for Apple. Right? That happens automatically, 697 00:33:21,718 --> 00:33:23,938 S2: much more powerful. You give somebody something. You give them 698 00:33:23,938 --> 00:33:25,858 S2: a stake in something. They are way more likely to 699 00:33:25,858 --> 00:33:29,098 S2: think of it positively and recruit others. Mm-Hmm. The second 700 00:33:29,098 --> 00:33:30,898 S2: one is that the change in the model of ownership 701 00:33:30,898 --> 00:33:32,248 S2: by bringing people into the ownership. 702 00:33:33,248 --> 00:33:33,878 S1: And third one, 703 00:33:35,018 --> 00:33:37,928 S2: the third one is the fact that these companies right 704 00:33:37,928 --> 00:33:42,188 S2: now have a temporary advantage of being fundamental community DNA 705 00:33:42,188 --> 00:33:45,068 S2: companies where they listen to their communities. They're hyper responsive 706 00:33:45,068 --> 00:33:48,068 S2: to feedback because of one and two, right makes number 707 00:33:48,068 --> 00:33:50,228 S2: three make a lot of sense to them. I don't 708 00:33:50,228 --> 00:33:52,718 S2: know how long it will take for the other companies 709 00:33:52,718 --> 00:33:56,768 S2: like Metta and Microsoft to change their entire DNA. To 710 00:33:56,768 --> 00:33:58,748 S2: be like that, it might never happen. So all of 711 00:33:58,748 --> 00:34:01,178 S2: the existing companies that are that have grown up inside 712 00:34:01,178 --> 00:34:04,358 S2: of crypto gaming have this fundamental DNA that is, let's 713 00:34:04,358 --> 00:34:06,428 S2: listen to our community, which is a great practice for 714 00:34:06,428 --> 00:34:09,938 S2: any company and quadrupling a great practice for companies that 715 00:34:09,938 --> 00:34:10,558 S2: are in crypto game. 716 00:34:10,928 --> 00:34:15,608 S1: OK, so finance mavens community and was four and five. 717 00:34:16,058 --> 00:34:19,028 S2: Fourth is UGC. Right. And not only just the ability 718 00:34:19,028 --> 00:34:22,268 S2: to create UGC, but the ability to incentivize that. UGC 719 00:34:22,448 --> 00:34:24,638 S2: And most of the money goes to the UGC creators. 720 00:34:24,848 --> 00:34:27,018 S2: That's the creators of the world do make 95 percent 721 00:34:27,018 --> 00:34:29,738 S2: of the money, right? This is an improvement over the 722 00:34:29,738 --> 00:34:32,098 S2: other models for UGC. They're out there that you know 723 00:34:32,228 --> 00:34:33,938 S2: you can make YouTube videos. What only one thing you 724 00:34:33,938 --> 00:34:36,568 S2: can do on YouTube. You can record yourself and you make, 725 00:34:36,578 --> 00:34:39,338 S2: you know, 25 percent of what what is coming in 726 00:34:39,338 --> 00:34:42,968 S2: from advertising for this gaming is actually got more money 727 00:34:42,968 --> 00:34:45,518 S2: behind it, more user behind it. Ninety five percent goes 728 00:34:45,518 --> 00:34:47,918 S2: to the U.S. creators, and the amount of flexibility that 729 00:34:47,918 --> 00:34:52,588 S2: UGC is much, much greater. OK. And then the fifth 730 00:34:52,588 --> 00:34:55,318 S2: one is that decentralization and persistence, the fact that you 731 00:34:55,318 --> 00:34:58,918 S2: can port something from here to here, I can leverage 732 00:34:58,918 --> 00:35:01,288 S2: spider tanks, oh, I can't kind of come in to 733 00:35:01,298 --> 00:35:03,958 S2: control the whole thing. So your actual ownership of is 734 00:35:03,958 --> 00:35:06,928 S2: more true because because it is decentralized. 735 00:35:07,198 --> 00:35:09,388 S1: So would you say that's the closest to what three 736 00:35:09,628 --> 00:35:10,348 S1: is number five? 737 00:35:11,988 --> 00:35:16,218 S2: With. Yeah, I think the persistence and decentralization ownership, that's 738 00:35:16,218 --> 00:35:18,948 S2: one of the key elements of, you know, cryptocurrency as well, 739 00:35:19,878 --> 00:35:21,618 S2: no one can take down my currency that you know, 740 00:35:21,618 --> 00:35:24,048 S2: that I earn on on bitcoin. So I think that's 741 00:35:24,048 --> 00:35:26,118 S2: the most conventional sort of web theory of blockchain. 742 00:35:26,538 --> 00:35:32,798 S1: Interesting. So question for you about examples. I love your example. 743 00:35:32,808 --> 00:35:34,998 S1: I know you're a huge Disney fan. Can you talk 744 00:35:34,998 --> 00:35:37,668 S1: through like what Disney should have done or what they 745 00:35:37,668 --> 00:35:40,548 S1: still can do with, like issuing some sort of NFT 746 00:35:40,548 --> 00:35:43,308 S1: with like special powers and like how it feeds into 747 00:35:43,308 --> 00:35:44,328 S1: all five of your models? 748 00:35:45,138 --> 00:35:48,378 S2: Yeah, so well, with with this, let's talk about Disney Plus. 749 00:35:49,008 --> 00:35:51,528 S2: So now these five things these five things or these 750 00:35:51,528 --> 00:35:53,778 S2: are what existing crypto gaming. And so when we jump 751 00:35:53,778 --> 00:35:56,328 S2: over to Disney Plus, we're going be talking about just 752 00:35:56,328 --> 00:36:00,098 S2: entertainment rights and all of that exactly the same. But 753 00:36:00,298 --> 00:36:02,448 S2: but if you love this example, so Disney Plus, I'm 754 00:36:02,448 --> 00:36:05,118 S2: a huge fan of Disney Disney. You know, I love 755 00:36:05,118 --> 00:36:09,708 S2: Star Wars. I love Marvel movies. My kids all love 756 00:36:09,708 --> 00:36:13,038 S2: all princess movies. I love Pixar movies. This is like 757 00:36:13,218 --> 00:36:15,288 S2: four of the best types of content there is. So 758 00:36:15,288 --> 00:36:17,358 S2: when they announced Disney Plus, I'm like, OK, I'm in. 759 00:36:17,778 --> 00:36:20,508 S2: I am going to own Disney Plus for my entire life. 760 00:36:20,628 --> 00:36:22,698 S2: There is no chance that I won't. I know that 761 00:36:22,698 --> 00:36:25,128 S2: the second it gets announced that no matter almost no 762 00:36:25,128 --> 00:36:26,658 S2: matter how much they even charge, they charge four dollars 763 00:36:26,658 --> 00:36:29,208 S2: a month. I would still own Disney Plus. If they 764 00:36:29,208 --> 00:36:31,338 S2: charge one hundred, I would probably still own Disney Plus. 765 00:36:31,638 --> 00:36:33,858 S2: It relates to all five of my kids, myself, my wife. 766 00:36:34,098 --> 00:36:35,898 S2: It is of great importance and I believe it is 767 00:36:35,898 --> 00:36:37,878 S2: going to do very, very well. I'm like Disney Plus 768 00:36:38,208 --> 00:36:40,488 S2: is these are the kings of content. Remember, we called it. Yeah, 769 00:36:40,998 --> 00:36:43,038 S2: I said, this is going to do extremely well. There's 770 00:36:43,038 --> 00:36:44,568 S2: no prediction. It's going to be on the nose for 771 00:36:44,568 --> 00:36:45,498 S2: a while is going to do it's going to get 772 00:36:45,498 --> 00:36:47,928 S2: better and better over time. And they will win if 773 00:36:47,928 --> 00:36:49,398 S2: they're going to be three winners. It's one of they 774 00:36:49,398 --> 00:36:51,528 S2: will be one of those winners. So I would be 775 00:36:51,528 --> 00:36:53,778 S2: willing to invest in Disney Plus if it was a 776 00:36:53,778 --> 00:36:56,508 S2: carve out from Disney. Now, I don't know how successful 777 00:36:56,508 --> 00:36:59,718 S2: Disney would be. And, you know, coronavirus can by kick 778 00:36:59,718 --> 00:37:02,178 S2: the ass of their parks. But I knew and I 779 00:37:02,178 --> 00:37:05,028 S2: was sure Disney Plus was going to be successful if 780 00:37:05,028 --> 00:37:09,468 S2: Disney Plus had been modeled using this new blockchain. And 781 00:37:09,468 --> 00:37:10,818 S2: they had said, Hey guys, we're going to take a 782 00:37:10,818 --> 00:37:14,268 S2: page from the books of these other hyper growth, successful 783 00:37:14,268 --> 00:37:16,278 S2: financial models. And we're going to we're going to launch 784 00:37:16,278 --> 00:37:18,468 S2: a piece of Disney Plus. We're going to get an 785 00:37:18,468 --> 00:37:21,318 S2: NFT and this NFT is going to be a VIP pass. 786 00:37:21,828 --> 00:37:23,178 S2: And there's a lot of privileges we can add. And 787 00:37:23,178 --> 00:37:25,608 S2: this is where Disney let's just keep it simple. First 788 00:37:25,608 --> 00:37:27,948 S2: things first, this VIP pass is going to give you 789 00:37:27,948 --> 00:37:31,248 S2: a lifetime subscription to Disney Plus, and you're going to 790 00:37:31,248 --> 00:37:35,508 S2: own it and it's fully transferable. So this thing is 791 00:37:35,508 --> 00:37:38,058 S2: going to cost a thousand dollars. Now, Disney Plus cost, 792 00:37:38,448 --> 00:37:40,548 S2: is it six dollars an hour? I don't know, but 793 00:37:41,268 --> 00:37:45,378 S2: that's a hundred months of Disney Plus. Mm hmm. Hey, 794 00:37:45,378 --> 00:37:46,938 S2: we're going to sell four thousand dollars. We're going to 795 00:37:46,938 --> 00:37:50,598 S2: do 100000 of these VIP passes for Disney Plus. Well, 796 00:37:50,598 --> 00:37:52,548 S2: what would happen on day one? Prior to day one, 797 00:37:52,548 --> 00:37:54,678 S2: I would have gone out about three. Right? Because I 798 00:37:54,678 --> 00:37:57,198 S2: would have immediately invested in that micro opportunity because I 799 00:37:57,198 --> 00:37:58,878 S2: was such a big believer in it. I would have 800 00:37:58,878 --> 00:38:01,278 S2: bought 30 and I said, Hey, Dan, I'm going to 801 00:38:01,278 --> 00:38:02,508 S2: sell these for a long time because I think the 802 00:38:02,658 --> 00:38:04,098 S2: is going to go up. But if you want to 803 00:38:04,098 --> 00:38:06,228 S2: watch Disney Plus having a loan, you one of mine. 804 00:38:06,258 --> 00:38:07,968 S2: So here's one of my What am I going to 805 00:38:07,988 --> 00:38:10,668 S2: VIP badges? So you can also watch Disney Plus. I'm 806 00:38:10,668 --> 00:38:12,818 S2: going to let all my friends use my my things. 807 00:38:12,828 --> 00:38:14,838 S2: I get to be cool for a while, but I 808 00:38:14,838 --> 00:38:18,078 S2: also I believe that the value think significantly. So now 809 00:38:18,078 --> 00:38:22,518 S2: there are there are 100000 of these things, right? They 810 00:38:22,518 --> 00:38:24,438 S2: will sell out on day one, for sure. I bought 811 00:38:24,438 --> 00:38:27,458 S2: 30 myself. People like I get to own a VIP 812 00:38:27,468 --> 00:38:30,678 S2: lifetime pasta, always on Disney Plus. How many people are 813 00:38:30,678 --> 00:38:32,778 S2: there who bought just like me? Quite a few. Which 814 00:38:32,778 --> 00:38:34,608 S2: is why their numbers have blown up. They would have 815 00:38:34,608 --> 00:38:36,918 S2: earned more money on day one than they have earned 816 00:38:37,128 --> 00:38:40,068 S2: up to date so far. That's on day one. And 817 00:38:40,068 --> 00:38:42,438 S2: it would not cannibalize their audience is actually a small 818 00:38:42,438 --> 00:38:44,838 S2: percentage of their audience where they're charging a thousand dollars. 819 00:38:45,408 --> 00:38:48,648 S2: Now what happens on day to on day two? You 820 00:38:48,648 --> 00:38:51,018 S2: say to me, Hey, Andrew, did you notice that these 821 00:38:51,018 --> 00:38:53,268 S2: things sold out instantly and their value was now doubled? 822 00:38:53,598 --> 00:38:55,848 S2: I can't buy them anymore on the open market. They 823 00:38:55,848 --> 00:38:57,918 S2: now cost two thousand. Will you sell me one of 824 00:38:57,918 --> 00:39:00,288 S2: yours for fifteen hundred? And I go, Okay, sure, you're 825 00:39:00,288 --> 00:39:02,268 S2: my friend. No problem. I will sell you one of 826 00:39:02,268 --> 00:39:05,988 S2: my Disney VIP passes for fifteen hundred. I now make $500. 827 00:39:06,648 --> 00:39:09,828 S2: Five percent. That transaction goes back to Disney. Wait. Disney 828 00:39:09,828 --> 00:39:12,398 S2: just covered their monthly subscription fees for all my 30s 829 00:39:13,008 --> 00:39:14,968 S2: and 40s that I have off of off of Vine. 830 00:39:15,798 --> 00:39:18,888 S2: So they still are making their money. Now you also 831 00:39:18,888 --> 00:39:21,858 S2: own something that is part of this future right now. 832 00:39:21,858 --> 00:39:23,568 S2: Assuming they do this correctly and they don't go just 833 00:39:23,568 --> 00:39:26,028 S2: print way more of these, their value goes up and up. 834 00:39:26,448 --> 00:39:29,238 S2: And three months later, there are more and more people saying, Well, 835 00:39:29,238 --> 00:39:30,828 S2: I want to have a lifetime pass for Disney Plus. 836 00:39:30,828 --> 00:39:32,928 S2: And actually, if I'd been smart and I bought one, 837 00:39:33,228 --> 00:39:36,288 S2: the value of that pass without before. The more people 838 00:39:36,288 --> 00:39:37,968 S2: who do that, the more that the value was driven. 839 00:39:38,208 --> 00:39:40,698 S2: And now I have I have twenty eight sell well 840 00:39:40,698 --> 00:39:44,088 S2: passes that are all worth four thousand dollars. I go, 841 00:39:44,088 --> 00:39:45,678 S2: You know what? I give some of my kids to college, 842 00:39:45,888 --> 00:39:48,048 S2: so I'm going to go and liquidate 20 of these 843 00:39:48,258 --> 00:39:51,138 S2: and I'm going to make 80 grand. I have now 844 00:39:51,138 --> 00:39:55,038 S2: pocketed 50 grand. I've benefited personally off of the success 845 00:39:55,038 --> 00:39:56,838 S2: of Disney Plus because I called it as an investor. 846 00:39:57,228 --> 00:39:59,268 S2: I didn't it to be a Qualifié investor. There wasn't paperwork. 847 00:40:00,588 --> 00:40:03,258 S2: There's not particularly like any complexity with doing that. So 848 00:40:03,258 --> 00:40:06,228 S2: I've now made way more money than I invested in 849 00:40:06,228 --> 00:40:07,758 S2: this thing. That was pretty reliable, and this would have 850 00:40:08,328 --> 00:40:11,238 S2: would multiplied almost for sure. And I still have my life. 851 00:40:12,558 --> 00:40:17,328 S2: A VIP for Disney Plus now, has Disney Plus lost anything? No, 852 00:40:17,328 --> 00:40:20,508 S2: they're way ahead financially. They're getting residual income off of 853 00:40:20,508 --> 00:40:22,548 S2: the secondary market sales, which is more than they would 854 00:40:22,548 --> 00:40:25,458 S2: get off of subscriptions. I'm able to be able to 855 00:40:25,458 --> 00:40:27,768 S2: signal that I'm a cook because I own a Disney 856 00:40:27,858 --> 00:40:30,018 S2: VIP pass. I don't have to worry about paying that 857 00:40:30,018 --> 00:40:32,398 S2: bill anymore because honestly, I was going to pay that 858 00:40:32,398 --> 00:40:34,098 S2: bill for the rest of my life anyway. It's not 859 00:40:34,098 --> 00:40:36,468 S2: going to happen. I still wanted to do this same thing. 860 00:40:36,468 --> 00:40:39,158 S2: The MCU like, Hey, you know what? I buy a 861 00:40:39,888 --> 00:40:43,728 S2: a one time ticket to go to a movie theater like, 862 00:40:44,058 --> 00:40:45,888 S2: you know, and I can just go every single week. 863 00:40:46,098 --> 00:40:48,048 S2: They keep trying to do this with subscription fees, but 864 00:40:48,078 --> 00:40:49,308 S2: like they could do with an NFT and they could 865 00:40:49,308 --> 00:40:52,628 S2: raise theatres, could do the same thing with a smaller 866 00:40:52,678 --> 00:40:54,108 S2: people and actually raise a lot of money in the 867 00:40:54,108 --> 00:40:56,568 S2: short run, puts money in their pockets and then they're 868 00:40:56,568 --> 00:41:00,248 S2: still going make their money off a residual. Now, I 869 00:41:00,248 --> 00:41:01,658 S2: don't know how long will be until a company like 870 00:41:01,658 --> 00:41:04,508 S2: Disney can adapt to a new kind of model. But 871 00:41:04,508 --> 00:41:06,878 S2: this model's been proven in the nifty world by people 872 00:41:06,878 --> 00:41:10,748 S2: who aren't significant brands. And so my expectation is within 873 00:41:10,748 --> 00:41:14,228 S2: two to five years, this will sweep through everything, right? 874 00:41:14,318 --> 00:41:17,198 S2: And it's going to be now a hand in hand. OK, 875 00:41:17,198 --> 00:41:19,568 S2: I'm watching Disney Plus. OK, what's the part that we're 876 00:41:19,568 --> 00:41:23,238 S2: going to do that is persistent and decentralized and gives 877 00:41:23,258 --> 00:41:25,298 S2: ownership out because I want to create all those advocates. 878 00:41:25,298 --> 00:41:28,538 S2: I want to have more money upfront. You know, I 879 00:41:28,538 --> 00:41:30,578 S2: want to be seen to be give back to my community. OK, 880 00:41:30,578 --> 00:41:32,638 S2: that's half of it. And then what's the other half? Yeah. 881 00:41:32,678 --> 00:41:34,298 S2: And how many years will be until it happens and 882 00:41:34,418 --> 00:41:38,018 S2: happens everywhere? It's starting to happen, but it'll be slow 883 00:41:38,018 --> 00:41:40,478 S2: because it's hard for people like Disney to go, OK, 884 00:41:40,838 --> 00:41:43,838 S2: here's our conventional projection. We're using Disney Plus as using 885 00:41:43,838 --> 00:41:46,328 S2: a model from tells you to like you to look 886 00:41:46,328 --> 00:41:48,818 S2: at Netflix and see what Netflix do. They're not thinking, OK, 887 00:41:48,818 --> 00:41:51,338 S2: what's this innovative thing that just changed the way money 888 00:41:51,338 --> 00:41:53,648 S2: is flowing, the way users are engaged? That's not where 889 00:41:53,648 --> 00:41:56,048 S2: people are at yet. Not yet, but gaming will lead 890 00:41:56,048 --> 00:41:59,418 S2: the way for everything. And what's gaming does this, which 891 00:41:59,498 --> 00:42:03,098 S2: is sort of starting to, you know, Metta and Microsoft 892 00:42:03,098 --> 00:42:05,888 S2: and Blizzard? And you give us one more year in 893 00:42:05,888 --> 00:42:08,108 S2: gaming and then two more years in gaming. This is 894 00:42:08,108 --> 00:42:11,408 S2: going to sweep through and other gaming companies who don't 895 00:42:11,408 --> 00:42:13,388 S2: adapters can be decimated because it's going to be so 896 00:42:13,388 --> 00:42:16,028 S2: much superior in terms of its adoption. So a couple 897 00:42:16,028 --> 00:42:19,958 S2: of years from now, you know, it's Fortnite will be 898 00:42:19,958 --> 00:42:22,028 S2: doing this just like everybody else. All of gaming will 899 00:42:22,028 --> 00:42:23,828 S2: do it. And then it'll become very easy for companies 900 00:42:23,828 --> 00:42:26,348 S2: like Disney Plus to be like, Oh, wait, you know what? 901 00:42:26,738 --> 00:42:28,388 S2: It works in gaming. Why wouldn't that work over here? 902 00:42:29,018 --> 00:42:30,998 S1: Yeah. And I think you even had an example where 903 00:42:30,998 --> 00:42:36,458 S1: somebody was trying to sell tickets to a club, to 904 00:42:36,488 --> 00:42:39,098 S1: a deejay club or whatever and they like couldn't get 905 00:42:39,098 --> 00:42:40,898 S1: any traction. They were talking to you about an NFT 906 00:42:40,898 --> 00:42:42,758 S1: is and you're like, Why don't you just do this instead? 907 00:42:43,598 --> 00:42:45,218 S2: Yeah. So so I know these guys and they have 908 00:42:45,218 --> 00:42:47,828 S2: an event marketing company in Prague, and what they do 909 00:42:47,828 --> 00:42:50,348 S2: is they go and they give out free tickets and 910 00:42:50,348 --> 00:42:53,528 S2: they give out free tickets to different club events. And 911 00:42:53,528 --> 00:42:54,908 S2: the reason they got free tickets is when you give 912 00:42:54,908 --> 00:42:57,188 S2: out 300 free tickets to a club and a giant 913 00:42:57,188 --> 00:42:59,768 S2: party happening at this club. Well, those three people will 914 00:42:59,768 --> 00:43:02,438 S2: go and bring another 900 people right, and then they 915 00:43:02,438 --> 00:43:04,688 S2: get a very small percentage of the door. So their 916 00:43:04,688 --> 00:43:06,968 S2: job is to go out and get out 300 free tickets. So. 917 00:43:07,058 --> 00:43:08,338 S2: So that's one thing where people show up to this 918 00:43:08,348 --> 00:43:10,748 S2: club and then they get a small percent of the 919 00:43:10,748 --> 00:43:12,758 S2: door and that's their model. And they're like, Yeah, we're 920 00:43:12,758 --> 00:43:15,158 S2: always looking for ways to improve our model. I said, OK, well, 921 00:43:15,158 --> 00:43:16,538 S2: you have a mailing list. You go out and give 922 00:43:16,538 --> 00:43:18,098 S2: out tickets in person. You do these very things that 923 00:43:18,098 --> 00:43:21,428 S2: these tickets out well, why don't you just sell the 924 00:43:21,428 --> 00:43:25,108 S2: interests of these clubs costs $8000. So cost, you know, 925 00:43:25,118 --> 00:43:26,738 S2: let's say it cost $10 to get in one door. 926 00:43:26,738 --> 00:43:29,718 S2: Cost $7. Medicare cost $7 to get in one of 927 00:43:29,718 --> 00:43:32,318 S2: these clubs. Mm hmm. Well, when you give out those 928 00:43:32,318 --> 00:43:34,838 S2: theater tickets, people are happy because reading something free, you're 929 00:43:34,838 --> 00:43:37,628 S2: turning them into your marketing and for free else. Why 930 00:43:37,628 --> 00:43:40,088 S2: don't you take those people that you're regularly emailing? Take 931 00:43:40,088 --> 00:43:41,558 S2: people that you're really going out and trying to get 932 00:43:41,558 --> 00:43:43,118 S2: them to sign up and go to these these parties 933 00:43:43,118 --> 00:43:47,258 S2: for free and actually offer those people hey, instead of 934 00:43:47,258 --> 00:43:49,718 S2: one free tickets, I'm going to give you a free 935 00:43:49,718 --> 00:43:53,978 S2: ticket to every party happening in Prague, in Prague, at 936 00:43:53,978 --> 00:43:55,658 S2: one of these giant clubs, and they actually have one 937 00:43:55,658 --> 00:43:58,148 S2: every night because they've been doing this event thing every night. 938 00:43:58,448 --> 00:44:00,128 S2: So there are seven nights a week and people, you know, 939 00:44:00,248 --> 00:44:02,408 S2: young people in the party love to go to clubs 940 00:44:02,798 --> 00:44:03,908 S2: so you can go and say, Hey, by the way, 941 00:44:03,908 --> 00:44:05,738 S2: it normally costs you seven dollars to get into one 942 00:44:05,738 --> 00:44:07,868 S2: of these clubs doing one of these events because they're 943 00:44:07,868 --> 00:44:10,388 S2: really cool. Hey, if you buy this thing right here, 944 00:44:10,388 --> 00:44:16,268 S2: which costs $50, this is lifetime free lifetime. How many? 945 00:44:16,268 --> 00:44:17,828 S2: How many of these parties do you go to per month? 946 00:44:18,308 --> 00:44:20,768 S2: Is it? How often? How long is it until you 947 00:44:20,768 --> 00:44:23,648 S2: get your money back? Right? And they said these people's 948 00:44:23,648 --> 00:44:25,268 S2: return rate is super high and these people are going 949 00:44:25,268 --> 00:44:27,758 S2: to one or two parties a week. Mm-Hmm. So in 950 00:44:27,758 --> 00:44:30,068 S2: what month they will get their money back? Right? So 951 00:44:30,068 --> 00:44:31,748 S2: you can say to them, Hey, guys, I could give 952 00:44:31,748 --> 00:44:34,088 S2: you a free ticket or I can sell you a 953 00:44:34,088 --> 00:44:36,368 S2: lifetime supply of free tickets. Every one of these parties 954 00:44:36,368 --> 00:44:37,928 S2: you can go into and they can go out and 955 00:44:37,928 --> 00:44:42,438 S2: they could sell a thousand or 2000 or 4000 of these. 956 00:44:42,458 --> 00:44:44,918 S2: And it's the technology makes it very easy for me 957 00:44:44,918 --> 00:44:48,038 S2: to do this, and that gives somebody a VIP pass 958 00:44:48,038 --> 00:44:49,598 S2: to get in all these clubs. First of all, it's 959 00:44:49,598 --> 00:44:51,878 S2: signaling it's cooler. They get to show up and be like, 960 00:44:52,088 --> 00:44:54,218 S1: flash their pass and special line, whatever. 961 00:44:54,278 --> 00:44:56,258 S2: Yeah, special line. I have a thing that, oh yeah, 962 00:44:56,258 --> 00:44:57,878 S2: it's free for me forever. Wait, how do I go 963 00:44:57,878 --> 00:45:00,398 S2: one of those? You can't. They're sold out. You want 964 00:45:00,398 --> 00:45:02,798 S2: to buy mine? It costs you $500 because you can't 965 00:45:02,798 --> 00:45:04,898 S2: even buy it. Sergeant more they go when they sell 966 00:45:04,898 --> 00:45:07,628 S2: the first five hundred now that much money to them. 967 00:45:07,928 --> 00:45:10,928 S2: Five hundred at fifty dollars to them is actually a 968 00:45:10,928 --> 00:45:12,968 S2: giant sum of money compared to what they make as 969 00:45:12,968 --> 00:45:13,538 S2: a percentage so they 970 00:45:13,538 --> 00:45:15,998 S1: could upgrade their club. They could do a whole bunch 971 00:45:15,998 --> 00:45:16,428 S1: of stuff, right? 972 00:45:16,448 --> 00:45:18,038 S2: They do all kinds of things, did it through the 973 00:45:18,038 --> 00:45:20,588 S2: marketing agency, drive people to clubs, but they could basically, 974 00:45:20,768 --> 00:45:22,778 S2: they would not have to go. And market is much 975 00:45:22,778 --> 00:45:25,628 S2: anymore because more people would own these VIP passes and 976 00:45:25,628 --> 00:45:28,808 S2: they would have way more money upfront. Hmm. Now is 977 00:45:28,808 --> 00:45:31,508 S2: there a problem in the long run with having a 978 00:45:31,508 --> 00:45:33,098 S2: bunch of people who show up to these clubs and 979 00:45:33,098 --> 00:45:35,948 S2: get them for free? No, it's their fundamental model anyway. 980 00:45:36,128 --> 00:45:38,168 S2: They already want people show up for free. This goes 981 00:45:38,168 --> 00:45:40,538 S2: back to our point number two of turning like owners 982 00:45:40,538 --> 00:45:42,368 S2: and mavens and try to get people to bring other people. 983 00:45:42,578 --> 00:45:45,338 S2: They're using that same kind of concept. This is magnifies 984 00:45:45,338 --> 00:45:48,208 S2: it and actually lowers their workload. They could do this NFT, 985 00:45:48,218 --> 00:45:49,688 S2: and they could not even do the rest of what 986 00:45:49,898 --> 00:45:51,878 S2: stuff to do. They could literally just sell EMT and 987 00:45:51,878 --> 00:45:53,948 S2: then say, You know what? We're done. The only thing 988 00:45:53,948 --> 00:45:55,208 S2: we do is we get two percent of the door. 989 00:45:55,448 --> 00:45:58,028 S2: You have a right to use our app at your door. 990 00:45:58,918 --> 00:46:00,178 S2: They go to a club and say, Hey, by the way, 991 00:46:00,178 --> 00:46:02,308 S2: we want 30 percent of the gate in exchange for 992 00:46:02,308 --> 00:46:04,638 S2: you using our app, so now let's face gambling. 993 00:46:04,678 --> 00:46:07,978 S1: This is crazy. So if somebody were to respond and 994 00:46:07,978 --> 00:46:10,858 S1: say you're going to lose out because people are just 995 00:46:10,858 --> 00:46:12,568 S1: going to be coming for free. That was the point 996 00:46:12,568 --> 00:46:13,348 S1: in the first place 997 00:46:13,348 --> 00:46:17,968 S2: was to get the. Right? Exactly. Yep, yeah, that's amazing, right? 998 00:46:18,088 --> 00:46:20,878 S2: They were already trying to turn people into recruitment for 999 00:46:20,878 --> 00:46:22,618 S2: other people, right? When I go to a party, I 1000 00:46:22,618 --> 00:46:25,918 S2: bring and I go to this club, I bring three friends. Yeah, right? 1001 00:46:26,188 --> 00:46:29,338 S2: It's the exact same model. And they just made it now. 1002 00:46:29,338 --> 00:46:31,138 S2: So it's easier to implement, right? So they're getting all 1003 00:46:31,138 --> 00:46:34,318 S2: kinds of utility here, actually gaining simplicity for business model 1004 00:46:34,318 --> 00:46:37,678 S2: like the actual business model that flows without as many humans. Again, 1005 00:46:37,678 --> 00:46:40,108 S2: a bunch of cattle up front and they have no problem. 1006 00:46:40,148 --> 00:46:42,688 S2: That's what they're doing. Now that simplicity means they can 1007 00:46:42,688 --> 00:46:45,238 S2: do this in Prague, and they can pick up their 1008 00:46:45,238 --> 00:46:48,538 S2: exact methodology and they can go to Paris and they 1009 00:46:48,538 --> 00:46:50,428 S2: can do the exact same thing. And how much effort 1010 00:46:50,428 --> 00:46:51,778 S2: is it going to go to this thing in Paris? 1011 00:46:51,778 --> 00:46:53,908 S2: They were going to in Prague when it's all based 1012 00:46:53,908 --> 00:46:57,508 S2: on selling out these, these adapters that give you VIP entrances. 1013 00:46:57,718 --> 00:47:00,028 S2: They walk into the clubs show what happened in Prague. 1014 00:47:00,268 --> 00:47:02,638 S2: Now it's really easy to replicate their business. So we 1015 00:47:02,638 --> 00:47:05,038 S2: take in business and made it easy to replicate through 1016 00:47:05,038 --> 00:47:08,818 S2: this technology innovation, giving them way more money. Now it's 1017 00:47:08,818 --> 00:47:10,918 S2: actually like right away, they'll have plenty of money to say, 1018 00:47:10,918 --> 00:47:14,038 S2: You know what? We're done here. Prague is running by itself. 1019 00:47:14,338 --> 00:47:16,528 S2: We're earning residuals on this. We're earning a percentage of gate. 1020 00:47:16,768 --> 00:47:18,428 S2: Let me go to Paris in. 1021 00:47:19,948 --> 00:47:26,168 S1: So, so the fundamental concepts of revenue generation initially combined 1022 00:47:26,168 --> 00:47:29,768 S1: with turning people into Melvins. These are kind of universal. 1023 00:47:29,798 --> 00:47:32,768 S1: I'm calling these like the ring line five or something. 1024 00:47:34,148 --> 00:47:36,158 S2: I think there's three that are better universal like for 1025 00:47:36,158 --> 00:47:37,028 S2: all crypto, right? 1026 00:47:37,028 --> 00:47:38,858 S1: Which is number three, also universal. 1027 00:47:41,578 --> 00:47:44,008 S2: It's not universal because it's an advantage that the crypto 1028 00:47:44,008 --> 00:47:46,378 S2: gaming companies have. So I don't know that it's universal. 1029 00:47:46,408 --> 00:47:48,718 S2: I mean, I don't know that bitcoin isn't over here. Like, 1030 00:47:48,988 --> 00:47:51,028 S2: are they being hyper responsive to community? I kind of 1031 00:47:51,028 --> 00:47:54,108 S2: doubt it because there is no bitcoin, right? There's so 1032 00:47:54,288 --> 00:47:55,868 S2: so I don't know. That number three is, is it 1033 00:47:55,918 --> 00:47:57,508 S2: true across all of Web3? 1034 00:47:57,538 --> 00:48:00,418 S1: OK, but a number of them are actually just true 1035 00:48:00,418 --> 00:48:02,968 S1: of like new ways of doing business, and they're just 1036 00:48:02,968 --> 00:48:04,138 S1: being spearheaded by gaming. 1037 00:48:05,098 --> 00:48:08,278 S2: Yeah, right. Spearheading has has more powerful like all these 1038 00:48:08,278 --> 00:48:10,768 S2: things multiply together, right? You take you take these five things, 1039 00:48:11,638 --> 00:48:14,848 S2: you know, they all multiply together. Gaming has these five 1040 00:48:14,848 --> 00:48:18,238 S2: powerful things multiplying together. That's why this is like since 1041 00:48:18,238 --> 00:48:20,998 S2: July of last year, one game has changed the whole 1042 00:48:20,998 --> 00:48:23,098 S2: gaming industry. And you could go and talk to any 1043 00:48:23,248 --> 00:48:25,348 S2: any game company and say, Hey, by the way, what 1044 00:48:25,348 --> 00:48:26,938 S2: are you doing for crypto? And what you're going to 1045 00:48:26,938 --> 00:48:30,508 S2: get is either pain, joy or fear because every single 1046 00:48:30,508 --> 00:48:32,788 S2: person is being dragged into conversations about crypto because they 1047 00:48:32,788 --> 00:48:34,948 S2: all have realized, Oh, wait a second, that the why 1048 00:48:34,948 --> 00:48:37,078 S2: has been proven the what the first y of like 1049 00:48:37,558 --> 00:48:40,318 S2: holy shit exchanges. All the money is enough, and now 1050 00:48:40,318 --> 00:48:43,318 S2: everyone's going to change. But a bunch of these same 1051 00:48:43,318 --> 00:48:45,568 S2: drivers are sure and all of you know, crypto, whether 1052 00:48:45,568 --> 00:48:48,778 S2: we talk about Disney Plus or, you know, ticketing or 1053 00:48:49,708 --> 00:48:51,868 S2: a lot of things, you're also crypto currency. 1054 00:48:52,918 --> 00:48:55,648 S1: Yeah, so that's what I love about this conversation is 1055 00:48:55,648 --> 00:48:58,708 S1: that I think what we figured out or I mean, 1056 00:48:58,708 --> 00:49:00,808 S1: I think you already knew and I already knew a 1057 00:49:00,808 --> 00:49:03,568 S1: little bit, but it became crystal clear in that conversation that. 1058 00:49:05,578 --> 00:49:07,648 S1: It's not about the tech, it's not about an NFT, 1059 00:49:07,678 --> 00:49:11,998 S1: it's not about a cryptocurrency. This is fundamentally changing how 1060 00:49:11,998 --> 00:49:15,838 S1: businesses operate, how they generate money, how they get people excited, 1061 00:49:16,708 --> 00:49:20,278 S1: super importantly, how content is created for them. It's really 1062 00:49:20,278 --> 00:49:23,008 S1: hard to have a content creation team. You can only 1063 00:49:23,008 --> 00:49:25,558 S1: make so much. But if you can get people excited 1064 00:49:25,558 --> 00:49:27,748 S1: and have them create their own stuff, which they have 1065 00:49:27,748 --> 00:49:32,188 S1: financial incentives to actually creating that sense of that sort 1066 00:49:32,188 --> 00:49:36,538 S1: of interlocking incentives work together to create something amazing that 1067 00:49:36,538 --> 00:49:39,508 S1: works for gaming. It also works other places. You had 1068 00:49:39,508 --> 00:49:42,118 S1: a dirt example do the dirty example. 1069 00:49:43,298 --> 00:49:45,548 S2: Yeah, so so after I got him the space, which 1070 00:49:45,548 --> 00:49:48,008 S2: you know, early on, you were very helpful with teaching 1071 00:49:48,008 --> 00:49:51,068 S2: me like technology and protocols and all that stuff. And 1072 00:49:51,068 --> 00:49:52,628 S2: then I went and to conferences. I talked to lots 1073 00:49:52,628 --> 00:49:54,848 S2: of people, and for me, I had a revelation when 1074 00:49:54,848 --> 00:49:56,378 S2: I was talking to a guy who had a whisky company. 1075 00:49:56,378 --> 00:49:59,068 S2: And I'm like, Why? The same thing is like, why? Like, 1076 00:49:59,228 --> 00:50:02,078 S2: what is the possible advantage of sticking an NFT barcode 1077 00:50:02,288 --> 00:50:06,188 S2: on a casket? Why does that matter? Like, like, I'm 1078 00:50:06,188 --> 00:50:08,408 S2: so skeptical of this. And after talking to Guy for 1079 00:50:08,408 --> 00:50:11,768 S2: an hour, I walk away going, Holy shit, that actually matters. 1080 00:50:12,068 --> 00:50:13,478 S2: This guy is actually able to do a bunch of 1081 00:50:13,478 --> 00:50:15,968 S2: things that that actually really do matter because he figured 1082 00:50:15,968 --> 00:50:18,158 S2: the model out. And so I started to challenge myself 1083 00:50:18,158 --> 00:50:20,768 S2: of saying the why in regards to anything. And like 1084 00:50:20,768 --> 00:50:23,618 S2: the why is there a way that you know that 1085 00:50:23,618 --> 00:50:27,338 S2: we can leverage blockchain and these crypto concepts on different things? 1086 00:50:28,028 --> 00:50:30,818 S2: So I'm at a I'm at Christmas dinner with my 1087 00:50:30,968 --> 00:50:33,278 S2: brother in law who always says, Oh yeah, you do 1088 00:50:33,278 --> 00:50:36,368 S2: things with computers. Those aren't real. I build houses. That's real. Like, 1089 00:50:36,368 --> 00:50:38,208 S2: that's kind of a shtick of the 80s. Feel funny. 1090 00:50:39,488 --> 00:50:40,838 S2: And so I say to him, like, Hey, listen, give 1091 00:50:40,838 --> 00:50:43,808 S2: me any problem that you have. And there might be, 1092 00:50:43,808 --> 00:50:45,128 S2: you know, I'm gonna try to find a way to 1093 00:50:45,128 --> 00:50:48,548 S2: solve that problem in the future using using blockchain. And 1094 00:50:48,548 --> 00:50:50,708 S2: he goes, My problem is dirt. I say, OK, this 1095 00:50:50,708 --> 00:50:53,208 S2: is perfect. This is the forest away from from technology. 1096 00:50:53,208 --> 00:50:55,238 S2: You can possibly give me your problem of dirt. And 1097 00:50:55,238 --> 00:50:57,458 S2: he's like, I have dirt that I need to get 1098 00:50:57,458 --> 00:51:00,608 S2: rid of. It's going to cost me $30000 to go 1099 00:51:00,608 --> 00:51:03,608 S2: and dump it into, you know, landfill or appropriate EPA 1100 00:51:03,608 --> 00:51:05,708 S2: approved place if I can get a golf course to 1101 00:51:05,708 --> 00:51:08,348 S2: take it. I'm calling golf courses every day, trying to 1102 00:51:08,348 --> 00:51:10,568 S2: get some golf courses. Take it because occasionally they'll take dirt. 1103 00:51:10,928 --> 00:51:12,698 S2: But I am always stuck with this problem of having 1104 00:51:12,698 --> 00:51:14,038 S2: to get rid of dirt. And then, you know what, 1105 00:51:14,048 --> 00:51:15,878 S2: in a couple of months, I'm actually going to buy 1106 00:51:15,878 --> 00:51:19,388 S2: dirt from somebody. It's super annoying that I both need 1107 00:51:19,388 --> 00:51:21,128 S2: to sell dirt and I need to buy dirt. And 1108 00:51:21,128 --> 00:51:22,408 S2: there are a lot of people at the same problem, 1109 00:51:22,418 --> 00:51:25,388 S2: but like, that's a real problem, like dirt under your fingernails. 1110 00:51:25,478 --> 00:51:26,868 S2: How are you going to solve that with, you know, 1111 00:51:26,888 --> 00:51:29,888 S2: digital ones and zeros? And I go, OK, let's let's 1112 00:51:29,888 --> 00:51:33,518 S2: try this out. So how many contractors are there who 1113 00:51:33,518 --> 00:51:35,318 S2: deal with dirt, who want to either buy or sell 1114 00:51:35,318 --> 00:51:38,148 S2: dirt in the in the Bay Area right now? And 1115 00:51:38,148 --> 00:51:41,558 S2: he's like, There's 10000. I'm like, OK, would you spend 1116 00:51:41,558 --> 00:51:44,768 S2: $5000 to have a pass that allows you to dispose 1117 00:51:44,768 --> 00:51:46,958 S2: of or pick up dirt? He said, For sure, I'm 1118 00:51:46,958 --> 00:51:48,848 S2: going to spend thirty right now to dispose of a 1119 00:51:48,848 --> 00:51:52,118 S2: bunch of dirt. Why wouldn't I spend $5000? I said, OK, great. 1120 00:51:52,268 --> 00:51:57,008 S2: Let's convert those 10000 people, uh, into. I mean, this 1121 00:51:57,008 --> 00:51:59,018 S2: is this assuming we can do some you have connections 1122 00:51:59,018 --> 00:52:00,188 S2: and that there's some way for us to get this started. 1123 00:52:00,188 --> 00:52:02,438 S2: But let's assume that's the case. We go out and 1124 00:52:02,438 --> 00:52:04,088 S2: we tell all these guys, Hey, by the way, you 1125 00:52:04,088 --> 00:52:07,898 S2: buy a $5000 pass to drop off and pick up dirt. Uh, 1126 00:52:09,038 --> 00:52:10,988 S2: it makes sense for all of them. They're all going 1127 00:52:10,988 --> 00:52:13,988 S2: to buy into this pass. Right now, you have five 1128 00:52:14,078 --> 00:52:18,188 S2: million dollars to create a center and Stanford center that 1129 00:52:18,188 --> 00:52:21,458 S2: will pick up, store and then distribute dirt. You've got 1130 00:52:21,458 --> 00:52:24,068 S2: plenty of money to actually process this like that's way 1131 00:52:24,068 --> 00:52:25,568 S2: more money than you're going to need to actually process 1132 00:52:25,568 --> 00:52:27,398 S2: all the dirt and allow people to come in and 1133 00:52:27,398 --> 00:52:30,448 S2: take it. And now all of you have this right, 1134 00:52:30,458 --> 00:52:32,678 S2: you're the owner. You're also going to be an advocate. 1135 00:52:32,678 --> 00:52:35,168 S2: So we only get five thousand people start with every 1136 00:52:35,168 --> 00:52:37,348 S2: one of your people who, you know, is like, I'm 1137 00:52:37,388 --> 00:52:39,228 S2: dropping off the dirt and my dirt center and they go, Wait, 1138 00:52:39,248 --> 00:52:41,108 S2: your dirt center? Yeah, I own part of the dirt 1139 00:52:41,108 --> 00:52:43,028 S2: center that I can drop off and pick up whatever. 1140 00:52:43,538 --> 00:52:46,148 S2: I want that right? So it will spread right. It 1141 00:52:46,148 --> 00:52:48,188 S2: has the capacity to spread from person to person to 1142 00:52:48,188 --> 00:52:51,488 S2: go sell out. Right now you've sold out and again 1143 00:52:51,488 --> 00:52:55,088 S2: you limited supply. This, uh, so there is 10000 passes. 1144 00:52:55,598 --> 00:52:58,928 S2: A new contractor moves in the Bay Area and he goes, 1145 00:52:58,928 --> 00:53:00,968 S2: Wait a second, you mean that I can get rid 1146 00:53:00,968 --> 00:53:03,128 S2: of and pick up dirt whenever I want. This is fantastic. 1147 00:53:03,788 --> 00:53:07,448 S2: How do I get in on that? You can't all 1148 00:53:07,448 --> 00:53:10,848 S2: the passes were sold. OK, I really want it on that. 1149 00:53:10,878 --> 00:53:14,358 S2: I've got three major projects coming up. Who has a pass? 1150 00:53:14,358 --> 00:53:17,238 S2: I can buy some else over here. I'm retiring next 1151 00:53:17,238 --> 00:53:18,888 S2: year and I don't think I'm doing any more stellar 1152 00:53:18,888 --> 00:53:20,658 S2: dig out. So you know what I will sell. You 1153 00:53:20,658 --> 00:53:25,408 S2: might pass for 40 grant. I'm going to be nice 1154 00:53:25,408 --> 00:53:27,598 S2: to you because you're a nice guy. Guy buys a 1155 00:53:27,598 --> 00:53:30,538 S2: pastor 40 grand, so somebody over here bought a pass 1156 00:53:30,538 --> 00:53:33,598 S2: for 5000 brands to pick up and drop off dirt, right? 1157 00:53:34,768 --> 00:53:36,568 S2: A couple of days later, someone who showed up needs 1158 00:53:36,568 --> 00:53:40,678 S2: a pass. They sold their pass. They pocketed the 35 grand. Right. 1159 00:53:40,768 --> 00:53:43,908 S2: So they benefited by the marketing adoption of this center. 1160 00:53:44,218 --> 00:53:47,968 S2: The dirt centre gets a five percent cut to maintain 1161 00:53:48,148 --> 00:53:52,228 S2: their staff and their infrastructure. That $40000 transaction pays money 1162 00:53:52,228 --> 00:53:54,298 S2: back to the drawing center to keep it right. Right? 1163 00:53:54,448 --> 00:53:56,488 S2: Who owns the dirt center? All the people who bought 1164 00:53:56,488 --> 00:53:59,218 S2: these in a piece, right? He transferred his ownership of 1165 00:53:59,218 --> 00:54:00,898 S2: his piece of the drug center to this new guy, 1166 00:54:01,018 --> 00:54:03,598 S2: paying money to the senator to keep it running, pocketing 1167 00:54:03,598 --> 00:54:06,118 S2: a bunch of money himself. All of those initial people 1168 00:54:06,118 --> 00:54:08,848 S2: who created a strip center now that they've actually made 1169 00:54:08,848 --> 00:54:12,208 S2: a bunch of money off of this dresser because all 1170 00:54:12,208 --> 00:54:14,098 S2: of the things that they possessed, they can let us see. 1171 00:54:14,098 --> 00:54:16,138 S2: You know what? I'm selling kid to college. I don't 1172 00:54:16,138 --> 00:54:18,118 S2: care about dirt any more. And they can sell their thing, 1173 00:54:18,118 --> 00:54:20,008 S2: and it's worth the money because the value has been 1174 00:54:20,008 --> 00:54:25,308 S2: proven out. So this allows for upfront fundraising to create 1175 00:54:25,308 --> 00:54:28,098 S2: the dirt, so it allows for distributed ownership, the center, 1176 00:54:28,098 --> 00:54:30,438 S2: all those people are involved. It allows for those people 1177 00:54:30,438 --> 00:54:33,408 S2: to become advocates of the center, allows them to share 1178 00:54:33,408 --> 00:54:35,928 S2: in the benefits and the rewards, right. In a way, 1179 00:54:35,928 --> 00:54:38,748 S2: this is like UGC for business, right? A guy created 1180 00:54:38,748 --> 00:54:42,018 S2: his own custom use case that, you know, is some 1181 00:54:42,018 --> 00:54:45,288 S2: investment company going to come and say, or some start company, 1182 00:54:45,288 --> 00:54:46,548 S2: I want to sell dirt. They're not going to do 1183 00:54:46,548 --> 00:54:50,388 S2: that right? But but we took the financial possibilities and 1184 00:54:50,388 --> 00:54:52,518 S2: we made them granular enough and flexible enough that they 1185 00:54:52,518 --> 00:54:55,938 S2: could apply to contractors and the infrastructure is easy to 1186 00:54:55,938 --> 00:54:59,238 S2: do that. I don't have to go through as many 1187 00:54:59,238 --> 00:55:02,388 S2: different legal proceedings to even transfer ownership. Again, all of 1188 00:55:02,388 --> 00:55:03,948 S2: this has made a lot easier when you're doing it 1189 00:55:03,948 --> 00:55:07,788 S2: on blockchain. And so the ease of simplicity, if we 1190 00:55:07,788 --> 00:55:11,598 S2: harken back to one of the really early examples of 1191 00:55:11,598 --> 00:55:14,538 S2: World of Warcraft versus Axie Infinity Warcraft, you can make 1192 00:55:14,538 --> 00:55:17,478 S2: more money in. But it's illegal. It's hard. Actually, infinity 1193 00:55:17,488 --> 00:55:20,358 S2: is it's legal and it's easy to change to making 1194 00:55:20,358 --> 00:55:24,588 S2: it easier does actually alter the adoption. So the fact 1195 00:55:24,588 --> 00:55:27,378 S2: that the blockchain ownership is shared much more easily and 1196 00:55:27,378 --> 00:55:30,798 S2: much more transferred does help enable. This does help make 1197 00:55:30,798 --> 00:55:33,918 S2: it possible. And that's a solution for dirt, which is, 1198 00:55:34,428 --> 00:55:36,378 S2: you know, like, is that going to happen tomorrow? Probably not. 1199 00:55:36,948 --> 00:55:40,128 S2: Is that going to happen three years from now? There's 1200 00:55:40,128 --> 00:55:40,608 S2: a good chance. 1201 00:55:41,268 --> 00:55:44,868 S1: Yeah, and there's a million problems that are just like problem. Right? 1202 00:55:45,078 --> 00:55:48,078 S2: Exactly. Yeah. One of the things that the podcast you 1203 00:55:48,078 --> 00:55:54,138 S2: referenced earlier mentioned was regulation and how it's very hard 1204 00:55:54,138 --> 00:55:55,968 S2: for the government to regulate things and keep on top 1205 00:55:55,968 --> 00:55:57,738 S2: of all of the various entities that are out there. 1206 00:55:58,548 --> 00:56:01,578 S2: It's a lot easier for users to self-regulate, and Uber 1207 00:56:01,578 --> 00:56:04,788 S2: and Yelp and Rotten Tomatoes are an early example of this. 1208 00:56:04,968 --> 00:56:07,728 S2: That isn't the full, fully able form, but they allow 1209 00:56:07,728 --> 00:56:11,118 S2: for peer to peer reviewing. If you're a bad driver, 1210 00:56:11,508 --> 00:56:13,458 S2: you get put out of business rankings. People give you 1211 00:56:13,458 --> 00:56:15,648 S2: bad reviews. If they get you big in your Uber, 1212 00:56:15,648 --> 00:56:18,378 S2: it smells and you're mean you can put out of business. 1213 00:56:18,618 --> 00:56:22,788 S2: They have decentralized. That relationship to different sides are both 1214 00:56:22,908 --> 00:56:26,328 S2: validating one another. Yeah, that kind of model is the 1215 00:56:26,328 --> 00:56:28,308 S2: model that we need to regulate all the things in 1216 00:56:28,308 --> 00:56:30,708 S2: the future. And that kind of model is made much 1217 00:56:30,708 --> 00:56:33,588 S2: easier through blockchain, right? Uber is still an example of 1218 00:56:33,588 --> 00:56:35,328 S2: that type of regulation, but it's still owned by Uber. 1219 00:56:36,828 --> 00:56:38,958 S2: But that model can be further improved by being blockchain, 1220 00:56:38,958 --> 00:56:40,758 S2: and then it can be applied to nearly everything. And 1221 00:56:40,758 --> 00:56:44,408 S2: so we'll have way less transactions that are better, not 1222 00:56:44,418 --> 00:56:45,888 S2: peer to peer regulated. We're going to get way more 1223 00:56:45,888 --> 00:56:48,918 S2: punitive regulation. That's again, the reason why Alleghenies does something 1224 00:56:48,918 --> 00:56:52,218 S2: to disrupt the community. Well, they're being regulated by their community. 1225 00:56:52,218 --> 00:56:54,768 S2: Their community has a voice, their concerns, boat and a 1226 00:56:54,768 --> 00:56:58,128 S2: lot of games and companies that are in the space 1227 00:56:58,518 --> 00:57:01,338 S2: are allowing for that kind of regulation. So the sandbox 1228 00:57:01,338 --> 00:57:03,768 S2: goes and has people vote on things before they're going 1229 00:57:03,768 --> 00:57:05,568 S2: to do a thing that changes the way their currency 1230 00:57:05,568 --> 00:57:08,358 S2: is deployed, structured, they go and they hold a vote 1231 00:57:08,598 --> 00:57:10,998 S2: and people who hold an ownership vote. And so they're 1232 00:57:10,998 --> 00:57:14,298 S2: decentralizing that regulation implicitly inside of their model. 1233 00:57:15,358 --> 00:57:18,178 S1: Interesting, so that's a very web Web3 sort of thing 1234 00:57:18,178 --> 00:57:24,228 S1: with ownership and voting, yeah, inside of an ecosystem. Awesome. Well, 1235 00:57:24,228 --> 00:57:27,198 S1: this is a this is fantastic. I think hopefully we've 1236 00:57:27,798 --> 00:57:31,608 S1: stitched together how this is a pretty big idea. I 1237 00:57:31,608 --> 00:57:33,588 S1: like I like your five tenants. I think they're really 1238 00:57:33,588 --> 00:57:36,288 S1: useful and I do agree with you. I think we 1239 00:57:36,288 --> 00:57:39,048 S1: could talk about this in the context of gaming, but 1240 00:57:39,378 --> 00:57:41,118 S1: it really is much bigger than that. It's just gaming 1241 00:57:41,118 --> 00:57:41,658 S1: is leading it. 1242 00:57:42,258 --> 00:57:46,128 S2: Yeah, yeah. And gaming is a will because gaming is 1243 00:57:46,128 --> 00:57:48,198 S2: bigger than all other forms of entertainment. It's going to 1244 00:57:48,198 --> 00:57:50,628 S2: lead the way and then everyone else will just follow suit. 1245 00:57:52,678 --> 00:57:55,558 S1: Now, consider what needs most people need a community, most 1246 00:57:55,558 --> 00:57:58,468 S1: people need to make money, and most people need marketing. 1247 00:57:59,458 --> 00:58:02,008 S1: But these are things that are just better done in 1248 00:58:02,008 --> 00:58:05,488 S1: this model, so yep, like we were saying, these are 1249 00:58:05,698 --> 00:58:09,118 S1: incentive models, not really technologies. They're kind of the same. 1250 00:58:09,118 --> 00:58:12,688 S2: But yeah, the tech, the technology has only been a 1251 00:58:12,688 --> 00:58:14,818 S2: small step forward. Like, that's the thing is, when people 1252 00:58:14,818 --> 00:58:17,458 S2: were first talking about, Hey, let's have decentralized trust for 1253 00:58:17,458 --> 00:58:22,138 S2: your trust, OK? Technologically, it doesn't matter at all. But actually, psychologically, 1254 00:58:22,138 --> 00:58:24,688 S2: it matters when you create that persistence. And so this 1255 00:58:24,688 --> 00:58:27,118 S2: this is not a like it's not technically that different 1256 00:58:27,298 --> 00:58:30,188 S2: to stick a NFT barcode on a whiskey cake and 1257 00:58:30,238 --> 00:58:31,798 S2: was like, What am I like? Listen, this is not 1258 00:58:31,798 --> 00:58:35,458 S2: technically that different. You're just changing the way ownership exists. Well, 1259 00:58:35,608 --> 00:58:37,048 S2: when you when you do a bunch of these small, 1260 00:58:37,048 --> 00:58:39,928 S2: subtle changes and you involve people in the ownership and 1261 00:58:39,928 --> 00:58:41,668 S2: you make things easier and you make things easier to 1262 00:58:41,668 --> 00:58:43,708 S2: vote and you make them persistent and you start to 1263 00:58:43,708 --> 00:58:47,548 S2: do all these little tweaks, suddenly it actually has powerful psychological. 1264 00:58:47,878 --> 00:58:50,658 S1: They're feeding off each other. They're having to each other. Yeah, right? 1265 00:58:51,448 --> 00:58:53,358 S1: And here's what I think a lot of people don't realize, 1266 00:58:53,358 --> 00:58:56,068 S1: just like NFT or whatever, there's lots of rug pulls 1267 00:58:56,578 --> 00:59:00,418 S1: like crypto could fill. Bitcoin could fill. Ethereum could fail. 1268 00:59:00,988 --> 00:59:04,948 S1: Even blockchain could fail. But these ideas that you've talked about, 1269 00:59:05,338 --> 00:59:08,038 S1: which are enabled by those technologies, they will resurface. 1270 00:59:08,608 --> 00:59:10,498 S2: Yeah. These ideas are not going. 1271 00:59:10,738 --> 00:59:13,768 S1: Yeah. Even if this stuff actually, you know, crashed, it 1272 00:59:13,768 --> 00:59:16,108 S1: would rise from the ashes in a different form. Maybe 1273 00:59:16,108 --> 00:59:18,208 S1: it would be a different blockchain. Or maybe it would 1274 00:59:18,208 --> 00:59:19,678 S1: not even be a blockchain, but it would have the 1275 00:59:19,678 --> 00:59:20,308 S1: same features. 1276 00:59:20,998 --> 00:59:22,738 S2: Yeah, right, exactly. I mean, there also might be an 1277 00:59:22,738 --> 00:59:26,578 S2: evolution on the speed at which technology and ideas are evolving. 1278 00:59:26,758 --> 00:59:29,158 S2: It is possible this thing doesn't get to its full 1279 00:59:29,158 --> 00:59:32,608 S2: maturity before it gets replaced by something even superior inspired 1280 00:59:32,608 --> 00:59:36,838 S2: by it. Yeah, that's possible. I actually think that's almost 1281 00:59:36,838 --> 00:59:38,338 S2: the most likely thing to happen. Is this the speed 1282 00:59:38,338 --> 00:59:40,348 S2: of innovation at will so quick that if someone were 1283 00:59:40,348 --> 00:59:42,028 S2: born and innovate, a couple of things that again are 1284 00:59:42,028 --> 00:59:43,828 S2: going to help multiply these advantages? 1285 00:59:44,488 --> 00:59:47,548 S1: Yeah, but I think certain certain components are so fundamental 1286 00:59:47,548 --> 00:59:51,328 S1: that you can't go too much further. I mean, ultimately, 1287 00:59:51,328 --> 00:59:55,918 S1: you have you have companies, you have people, you have marketing, 1288 00:59:56,218 --> 00:59:59,998 S1: you have the raising of money and you have profit 1289 00:59:59,998 --> 01:00:02,968 S1: and you have ownership. You the certain things are are 1290 01:00:03,058 --> 01:00:05,908 S1: kind of static. The question is like, how good is 1291 01:00:05,908 --> 01:00:08,938 S1: the technology at magnifying those things? 1292 01:00:09,808 --> 01:00:13,348 S2: You know, I have what my colleagues recently calling me like, Hey, listen, 1293 01:00:13,348 --> 01:00:14,608 S2: you know that if you give people a piece of 1294 01:00:14,608 --> 01:00:18,898 S2: candy before you try to sell them something, they are 1295 01:00:19,168 --> 01:00:22,908 S2: four times more likely to buy from. That's that's the 1296 01:00:22,908 --> 01:00:25,218 S2: same idea, what you just change a little bit of 1297 01:00:25,678 --> 01:00:28,908 S2: the psychology of involvement in some way. It just changes 1298 01:00:28,908 --> 01:00:31,638 S2: things materially, so those things won't be different. Those are 1299 01:00:31,638 --> 01:00:33,258 S2: human drivers that, you know, we're going to change our 1300 01:00:33,258 --> 01:00:37,138 S2: nature overnight. And it's all about, you know, finding the 1301 01:00:37,138 --> 01:00:41,128 S2: right ways to leverage that that can help grow the 1302 01:00:41,128 --> 01:00:43,048 S2: most correct kind of business, like I actually think that 1303 01:00:43,288 --> 01:00:46,618 S2: these businesses are better models for the future. We're not 1304 01:00:46,618 --> 01:00:49,318 S2: going to be, you know, people who dislike Facebook being 1305 01:00:49,318 --> 01:00:51,958 S2: the man we yeah, it's actually going to be really 1306 01:00:51,958 --> 01:00:53,458 S2: hard in this model for there be a Facebook in 1307 01:00:53,458 --> 01:00:56,398 S2: the future. Yeah. The Sandbox and Cal games are not 1308 01:00:56,398 --> 01:00:58,678 S2: going to that. They're very different. They're giving out most 1309 01:00:58,678 --> 01:01:00,598 S2: of the value of the users. It's mostly UGC. They're 1310 01:01:00,598 --> 01:01:03,478 S2: super committee directed. It's decentralized. You can pick up and 1311 01:01:03,478 --> 01:01:06,358 S2: walk away. So when, when, when this next metaverse and 1312 01:01:06,358 --> 01:01:09,388 S2: this next level of all these products is built, it's 1313 01:01:09,388 --> 01:01:12,538 S2: not around these sort of giant corporations that have all 1314 01:01:12,538 --> 01:01:12,898 S2: the power. 1315 01:01:16,388 --> 01:01:18,728 S1: So, I mean, is that a way to summarize, I mean, 1316 01:01:18,878 --> 01:01:22,808 S1: this is a sentiment incentives that works more for the 1317 01:01:22,808 --> 01:01:24,818 S1: user than for the big corp. 1318 01:01:25,688 --> 01:01:29,288 S2: Yeah. That's a really good way to describe it. This, actually, 1319 01:01:29,288 --> 01:01:31,478 S2: because this is all these are all benefits for users. 1320 01:01:31,928 --> 01:01:34,208 S2: And a lot of people don't realize that there was 1321 01:01:34,778 --> 01:01:37,928 S2: a magic influencer who was, you know, playing magic recently 1322 01:01:37,928 --> 01:01:39,578 S2: went on a big grant of like, Hey, I want 1323 01:01:39,578 --> 01:01:41,888 S2: to oh, my magic cards for my digital game. Like, 1324 01:01:41,888 --> 01:01:43,988 S2: why can't I hold my magic but not own a piece? 1325 01:01:44,678 --> 01:01:47,048 S2: Because the stigma out of NAFTA made him not want 1326 01:01:47,138 --> 01:01:48,668 S2: to be an MP. But what he wanted was he 1327 01:01:48,668 --> 01:01:51,068 S2: wanted the old school world of only ration cards. Yes. 1328 01:01:51,428 --> 01:01:53,228 S2: Once magic gets off their ass and allows you to 1329 01:01:53,228 --> 01:01:56,558 S2: honor magic cards, they basically will be doing crypto gaming 1330 01:01:56,798 --> 01:01:58,808 S2: and it is a superior model. That is what made 1331 01:01:58,808 --> 01:02:01,088 S2: magic huge to begin with, because that model was more 1332 01:02:01,088 --> 01:02:04,088 S2: present in physical, tangible things. Digital is an easier way 1333 01:02:04,088 --> 01:02:07,028 S2: to reach more people. But once you combine those two models, 1334 01:02:07,028 --> 01:02:09,038 S2: it's going to be way more effective. So the second 1335 01:02:09,038 --> 01:02:11,318 S2: magic and another company come out and show how much 1336 01:02:11,318 --> 01:02:13,778 S2: better it is. Everyone can follow suit. People are going 1337 01:02:13,778 --> 01:02:15,638 S2: to own their own magic cards and the guy over 1338 01:02:15,638 --> 01:02:18,128 S2: here saying, why, why? Why are you try to steal 1339 01:02:18,128 --> 01:02:21,818 S2: my money by selling NFT? No, no. We're trying to 1340 01:02:21,818 --> 01:02:24,158 S2: give back to you, right? We're gonna make it so 1341 01:02:24,158 --> 01:02:26,108 S2: you can own this thing. I want to go live 1342 01:02:26,108 --> 01:02:27,518 S2: in a regular world. I want to play in a 1343 01:02:27,518 --> 01:02:29,758 S2: game where I can earn money, right? I want to. 1344 01:02:29,758 --> 01:02:32,138 S2: I want to have the things that I'm doing. Relate 1345 01:02:32,138 --> 01:02:35,348 S2: back to my own financial prosperity. Like, that's better. 1346 01:02:35,648 --> 01:02:38,228 S1: Yeah. And the companies don't get screwed either, because they 1347 01:02:38,228 --> 01:02:41,108 S1: can get all these residual fees when when things are 1348 01:02:41,108 --> 01:02:44,228 S1: being transferred around, if they don't remember. Exactly. So the 1349 01:02:44,228 --> 01:02:46,808 S1: users get most of it, but they still get rich, 1350 01:02:47,258 --> 01:02:50,528 S1: like in a peripheral way. Accidentally, they get rich. 1351 01:02:51,218 --> 01:02:53,198 S2: Yeah, I've had someone say to me like, Well, it's 1352 01:02:53,198 --> 01:02:54,788 S2: all about how much money there is. There's only so 1353 01:02:54,788 --> 01:02:58,388 S2: much money like so that's not really true. When you 1354 01:02:58,388 --> 01:03:00,008 S2: when you think about we go back to the first 1355 01:03:00,008 --> 01:03:03,938 S2: change from the pay to play to free to play right. OK, 1356 01:03:03,938 --> 01:03:08,078 S2: free to play games, make more money. In theory, some 1357 01:03:08,078 --> 01:03:10,868 S2: of them do other them make less money. We have 1358 01:03:10,868 --> 01:03:14,018 S2: moved the money to be in a more appropriate place. Right. 1359 01:03:15,488 --> 01:03:17,858 S2: So the money where it is being changed and that 1360 01:03:17,978 --> 01:03:21,398 S2: that is being realized. So there's the same amount of money. 1361 01:03:21,968 --> 01:03:25,268 S2: But now the things that are good rise. The top 1362 01:03:25,268 --> 01:03:27,548 S2: free to play allows more for the things that are 1363 01:03:27,548 --> 01:03:29,918 S2: good to rise to the top. This does that even 1364 01:03:29,918 --> 01:03:32,468 S2: more so. So that new good things can come out 1365 01:03:32,648 --> 01:03:34,238 S2: and in a blink of an eye, they'll be all 1366 01:03:34,238 --> 01:03:34,718 S2: over the place. 1367 01:03:35,168 --> 01:03:37,418 S1: Yeah, I mean, that's that's one way to think about 1368 01:03:37,418 --> 01:03:41,898 S1: this is it's a giant engine for content creation. Yeah. 1369 01:03:41,948 --> 01:03:45,598 S1: I mean. It's only one of your items, but I 1370 01:03:45,598 --> 01:03:47,488 S1: feel like a lot of things are feeding into that 1371 01:03:47,728 --> 01:03:50,668 S1: because the content creates the communities around it, which creates 1372 01:03:50,668 --> 01:03:53,728 S1: the money which creates the hype which creates the Melvins 1373 01:03:54,328 --> 01:03:56,518 S1: and the more and more content you have. It's just 1374 01:03:56,938 --> 01:03:59,488 S1: the whole ecosystem gets super rich. People are excited. They 1375 01:03:59,488 --> 01:04:02,638 S1: want to play different universes. And to your point, that's 1376 01:04:02,638 --> 01:04:05,188 S1: not zero sum money that is more and more money 1377 01:04:05,218 --> 01:04:08,518 S1: around more and more content. So the better you incentivize 1378 01:04:08,518 --> 01:04:10,618 S1: the content, the more money there is. 1379 01:04:11,748 --> 01:04:13,818 S2: Yeah, if we talk about, like, really far future and 1380 01:04:13,818 --> 01:04:15,828 S2: in my case, I'm talking about super, far future, let's say, 1381 01:04:15,828 --> 01:04:18,888 S2: five years, right? I don't know that we're going to 1382 01:04:18,888 --> 01:04:21,138 S2: see the same kind of thing like a tick tock 1383 01:04:21,138 --> 01:04:24,348 S2: or a YouTube or Facebook come and take over full 1384 01:04:24,348 --> 01:04:27,288 S2: segments that and these companies being sort of like owned 1385 01:04:27,288 --> 01:04:31,038 S2: and backed by major corporate powers. Instead, what's going to 1386 01:04:31,038 --> 01:04:35,208 S2: happen is The Hunger Games not right? The Hunger Games 1387 01:04:35,208 --> 01:04:39,288 S2: board was a better version of a type of battle 1388 01:04:39,288 --> 01:04:43,248 S2: inside of Minecraft. That kind of thing is more innovative. 1389 01:04:43,428 --> 01:04:45,258 S2: And so we're going to have more things that come 1390 01:04:45,258 --> 01:04:48,738 S2: from just random communities because the past is to being 1391 01:04:48,738 --> 01:04:51,408 S2: successful in bigger way, more so now we're we're allowing 1392 01:04:51,438 --> 01:04:53,868 S2: that spark of innovation, the idea that innovation is kind 1393 01:04:53,868 --> 01:04:57,378 S2: of like you need the right level of opportunities and 1394 01:04:57,378 --> 01:04:59,718 S2: the right combination of ideas and then something something. 1395 01:05:00,048 --> 01:05:01,038 S1: It's an evolution play 1396 01:05:01,338 --> 01:05:04,428 S2: and evolution play. Now we're we're multiplying the speed of evolution. 1397 01:05:04,698 --> 01:05:06,128 S2: And so but it's not a small world where we're 1398 01:05:06,158 --> 01:05:08,688 S2: talking about we're doubling the speed of evolution we're talking about. 1399 01:05:08,718 --> 01:05:11,418 S2: We're going 100 x the speed of evolution. And that 1400 01:05:11,748 --> 01:05:14,598 S2: speed evolution means that some big person who comes by 1401 01:05:14,598 --> 01:05:15,498 S2: and said, Hey, by the way, I want to make 1402 01:05:15,508 --> 01:05:17,688 S2: a tick. I want to recreate YouTube. I want to 1403 01:05:17,868 --> 01:05:19,998 S2: I want compete with Facebook for, you know, social media 1404 01:05:19,998 --> 01:05:23,598 S2: platform like that. Large lumbering play isn't going to be 1405 01:05:23,598 --> 01:05:27,348 S2: the point at which it's going to be three guys 1406 01:05:27,348 --> 01:05:29,958 S2: who got together, who were drunk while playing some music, 1407 01:05:29,988 --> 01:05:32,118 S2: and they figured out a thing that was kind of funny. 1408 01:05:32,118 --> 01:05:34,848 S2: That was more interesting. They deployed it. They suddenly got 1409 01:05:34,848 --> 01:05:36,888 S2: a bunch of money on it. It suddenly works way better. 1410 01:05:36,888 --> 01:05:39,468 S2: Nobody loves this thing. Now, this thing is a new 1411 01:05:39,888 --> 01:05:42,138 S2: super hot thing, and it came from nowhere. 1412 01:05:44,448 --> 01:05:47,078 S1: All right. Well, this is a this has been fantastic, 1413 01:05:47,088 --> 01:05:50,328 S1: let's continue doing these conversations, maybe the other one's going 1414 01:05:50,328 --> 01:05:53,298 S1: to be shorter, but I really enjoyed having you and 1415 01:05:53,448 --> 01:05:55,098 S1: talk to you again soon. Hey, my pleasure.