WEBVTT - This Is The Future Career For Creators - Virtual Realities, Economies, and Meaning

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<v S1>The more I think about it, the more I think

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<v S1>major career for creators going forward will be building entire

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<v S1>realities for people to live inside of. So think post

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<v S1>AGI or ASI and post UBI and where games are

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<v S1>extraordinarily immersive. So I think there will be a huge

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<v S1>market for creative people, creative people building the storylines and

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<v S1>stat systems that look and feel like entire worlds that

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<v S1>people will live inside of. So imagine how everyone loved

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<v S1>Game of Thrones for all those years, except like you're

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<v S1>actually one of the characters. In fact, you're one of

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<v S1>the heroes and you're navigating through the the difficulty, right?

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<v S1>Or it could be like a superhero themed thing, or

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<v S1>like a romance themed thing, or like fantasy or whatever

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<v S1>the structure is. So imagine basically your favorite book or

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<v S1>TV show or series or movie or whatever. We basically

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<v S1>build fully immersive realities based on those for people to

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<v S1>spend their time inside of. And the problem is, it

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<v S1>can't all be entertainment because people need a purpose. They

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<v S1>need some sort of drive. I think we're going to

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<v S1>find ways to create that purpose inside of these realities.

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<v S1>I have a piece from I need to go dig

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<v S1>this thing up. It's from like 2002, and I basically

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<v S1>said that the games of the future will be people

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<v S1>going in and doing the work and the jobs inside there.

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<v S1>So you'll go in there and you'll be a cop, okay?

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<v S1>And you'll see someone coming down the thing and the

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<v S1>music is too loud, or they're beating somebody up, and

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<v S1>you'll go and actually engage in a fight with this person, um,

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<v S1>to try to restrain them or whatever. Or maybe you're

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<v S1>the bad guy and you're just going to go beat

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<v S1>somebody up, and it's someone else's job to be the

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<v S1>good guy, and they're actually paid or rewarded in some

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<v S1>sort of way. So other people inside the game can

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<v S1>give them something, or the system can reward them in

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<v S1>a way that's good on the outside as well. Now,

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<v S1>in most scenarios, your house in your game subscription and

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<v S1>your game Gear, and everything is being paid by UBI.

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<v S1>In this world that I'm thinking of, most of the

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<v S1>jobs are gone and people are being paid essentially to

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<v S1>live inside these realities, which is massively dystopian. I wanted

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<v S1>to be very clear about that, if that is the

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<v S1>only option. Okay. What I'm saying is that when the

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<v S1>jobs go away, there will be a lot of people

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<v S1>who want to live these lives because we are creative.

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<v S1>We read these books, we see these movies. We we

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<v S1>know that that's on offer. That's the thing we could

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<v S1>potentially have. So if games make it where we can

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<v S1>actually have it, we can actually be that hero. We

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<v S1>will want to do it, but we won't want to

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<v S1>do it. It will be empty and weak and shallow

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<v S1>and lame and horribly destructive. If it's nothing but just

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<v S1>like violence and porn, which there definitely will be that, right?

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<v S1>There will be games that are just nothing but that.

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<v S1>But it's all entertainment. It's empty, it's hollow. It's nothing.

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<v S1>The better version of this, which I hope happens and

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<v S1>definitely could happen with like, uh, if we're wielding AC

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<v S1>or if AC takes over and it's doing this in

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<v S1>a benign way, it would build meaning into the system,

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<v S1>but it wouldn't require that you do it. You could

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<v S1>also take off the gear, put it aside, go outside,

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<v S1>start a community, start a farm. Like, uh, till the land,

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<v S1>toe the land. What's the name? What's the verb? Um,

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<v S1>you know, till I think it's till anyway, you tend

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<v S1>to the land, you grow crops, you make food, people

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<v S1>eat the food. You have families, you have kids like.

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<v S1>So imagine this. There are societies that's kind of like Amish.

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<v S1>They don't play the games, so they're kind of Amish. Um,

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<v S1>and maybe there's, like more advanced technological versions of Amish

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<v S1>where it's like, I don't know, the 1950s or something.

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<v S1>Like in this ideal kind of world, except for it's

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<v S1>everywhere and everyone can participate. I would argue that the

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<v S1>actual reality is going to look like there's going to

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<v S1>be some communities like that, some communities that are super Amish,

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<v S1>they're like Ted Kaczynski, like tech is bad and they

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<v S1>just do their own thing. Government should leave them alone.

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<v S1>They are productive members of society. They have their own schools.

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<v S1>They have their own religion. They have their own stuff.

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<v S1>Like they're making their own food. Leave them alone. Everything's fine.

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<v S1>They don't have to play the games and a bunch

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<v S1>of people like maybe some of their kids, and that'll

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<v S1>be bad, but a bunch of people are going to

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<v S1>be like, are you kidding me? I want to be

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<v S1>a superhero. I want to be a princess. I want

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<v S1>to be, you know, I want to take over the world.

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<v S1>I want to do all these things. Fine. Go find

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<v S1>your meaning inside the game system. Importantly here, there is

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<v S1>going to be a period of time in which we're

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<v S1>going to need something like this as a transition period,

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<v S1>because so many people are going to lose their meaning,

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<v S1>they're going to have to go into this thing. I

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<v S1>think there's going to be a requirement for an ASI,

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<v S1>for a government, for something to be like, look, we

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<v S1>need to give out money and we need to give

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<v S1>them something awesome. I think game companies, whoever it is, Ubisoft, Microsoft, Sony,

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<v S1>all these people, they're actually going to get hired by

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<v S1>the government to create these giant scale games that people

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<v S1>can live inside of. There's going to be haptic gear

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<v S1>they think of like a military push to invent the

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<v S1>bomb or whatever, but the military push is going to

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<v S1>be to invent really immersive technology because we need it,

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<v S1>because guess what? It is actually a military concern. It

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<v S1>is actually a military level requirement that we do not

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<v S1>have hundreds of millions of people. Also known as billions

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<v S1>of people with no meaning and no money, because they

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<v S1>will in fact light everything on fire and that will

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<v S1>be bad. So there will be a period where we

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<v S1>actually need to invent something like this to get us

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<v S1>through this period. That kind of calms everyone down. But

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<v S1>if you don't do it well, they will be satiated

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<v S1>and they will be not violent, but it will start

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<v S1>to rot. It will rot the human soul. Because what

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<v S1>are they doing for creativity? What are they making? What

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<v S1>are they building? Are they building? Are they making families?

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<v S1>Who's making the kids? Right? I mean, the games didn't

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<v S1>solve aging. So a bunch of people hooked into the games,

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<v S1>they don't meet anyone. And two generations later, we don't

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<v S1>have any people. Or actually, technically, I think everyone dies

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<v S1>in one generation, right? If you're not reproducing. So like

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<v S1>that is only a temporary solution to not have the

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<v S1>world blow up. But ultimately you have to solve the

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<v S1>meaning problem, which either happens outside the game, which I

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<v S1>think that is going to happen and should happen, or

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<v S1>inside the game. And I think what's most likely in

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<v S1>a benign situation is that you'll have both.