1 00:00:21,723 --> 00:00:23,403 S1: The more I think about it, the more I think 2 00:00:23,403 --> 00:00:27,993 S1: major career for creators going forward will be building entire 3 00:00:27,993 --> 00:00:32,673 S1: realities for people to live inside of. So think post 4 00:00:32,703 --> 00:00:38,943 S1: AGI or ASI and post UBI and where games are 5 00:00:38,943 --> 00:00:42,933 S1: extraordinarily immersive. So I think there will be a huge 6 00:00:42,933 --> 00:00:49,413 S1: market for creative people, creative people building the storylines and 7 00:00:49,413 --> 00:00:53,373 S1: stat systems that look and feel like entire worlds that 8 00:00:53,373 --> 00:00:56,373 S1: people will live inside of. So imagine how everyone loved 9 00:00:56,373 --> 00:01:00,903 S1: Game of Thrones for all those years, except like you're 10 00:01:00,903 --> 00:01:03,093 S1: actually one of the characters. In fact, you're one of 11 00:01:03,093 --> 00:01:06,723 S1: the heroes and you're navigating through the the difficulty, right? 12 00:01:06,753 --> 00:01:09,033 S1: Or it could be like a superhero themed thing, or 13 00:01:09,033 --> 00:01:13,233 S1: like a romance themed thing, or like fantasy or whatever 14 00:01:13,233 --> 00:01:17,103 S1: the structure is. So imagine basically your favorite book or 15 00:01:17,103 --> 00:01:21,663 S1: TV show or series or movie or whatever. We basically 16 00:01:21,663 --> 00:01:26,673 S1: build fully immersive realities based on those for people to 17 00:01:26,673 --> 00:01:30,803 S1: spend their time inside of. And the problem is, it 18 00:01:30,803 --> 00:01:33,593 S1: can't all be entertainment because people need a purpose. They 19 00:01:33,593 --> 00:01:35,843 S1: need some sort of drive. I think we're going to 20 00:01:35,843 --> 00:01:39,803 S1: find ways to create that purpose inside of these realities. 21 00:01:39,803 --> 00:01:42,173 S1: I have a piece from I need to go dig 22 00:01:42,173 --> 00:01:45,923 S1: this thing up. It's from like 2002, and I basically 23 00:01:45,923 --> 00:01:49,223 S1: said that the games of the future will be people 24 00:01:49,253 --> 00:01:53,333 S1: going in and doing the work and the jobs inside there. 25 00:01:53,333 --> 00:01:56,393 S1: So you'll go in there and you'll be a cop, okay? 26 00:01:56,423 --> 00:01:58,493 S1: And you'll see someone coming down the thing and the 27 00:01:58,493 --> 00:02:02,033 S1: music is too loud, or they're beating somebody up, and 28 00:02:02,033 --> 00:02:07,673 S1: you'll go and actually engage in a fight with this person, um, 29 00:02:07,703 --> 00:02:10,163 S1: to try to restrain them or whatever. Or maybe you're 30 00:02:10,193 --> 00:02:12,293 S1: the bad guy and you're just going to go beat 31 00:02:12,293 --> 00:02:14,993 S1: somebody up, and it's someone else's job to be the 32 00:02:14,993 --> 00:02:17,993 S1: good guy, and they're actually paid or rewarded in some 33 00:02:17,993 --> 00:02:20,753 S1: sort of way. So other people inside the game can 34 00:02:20,753 --> 00:02:25,133 S1: give them something, or the system can reward them in 35 00:02:25,133 --> 00:02:27,593 S1: a way that's good on the outside as well. Now, 36 00:02:28,493 --> 00:02:34,383 S1: in most scenarios, your house in your game subscription and 37 00:02:34,383 --> 00:02:37,623 S1: your game Gear, and everything is being paid by UBI. 38 00:02:37,623 --> 00:02:40,233 S1: In this world that I'm thinking of, most of the 39 00:02:40,233 --> 00:02:44,703 S1: jobs are gone and people are being paid essentially to 40 00:02:44,733 --> 00:02:50,163 S1: live inside these realities, which is massively dystopian. I wanted 41 00:02:50,163 --> 00:02:54,933 S1: to be very clear about that, if that is the 42 00:02:54,933 --> 00:03:00,093 S1: only option. Okay. What I'm saying is that when the 43 00:03:00,093 --> 00:03:02,283 S1: jobs go away, there will be a lot of people 44 00:03:02,283 --> 00:03:05,703 S1: who want to live these lives because we are creative. 45 00:03:05,733 --> 00:03:09,603 S1: We read these books, we see these movies. We we 46 00:03:09,633 --> 00:03:12,603 S1: know that that's on offer. That's the thing we could 47 00:03:12,603 --> 00:03:15,453 S1: potentially have. So if games make it where we can 48 00:03:15,453 --> 00:03:18,033 S1: actually have it, we can actually be that hero. We 49 00:03:18,033 --> 00:03:20,223 S1: will want to do it, but we won't want to 50 00:03:20,253 --> 00:03:23,613 S1: do it. It will be empty and weak and shallow 51 00:03:23,613 --> 00:03:29,433 S1: and lame and horribly destructive. If it's nothing but just 52 00:03:29,433 --> 00:03:35,163 S1: like violence and porn, which there definitely will be that, right? 53 00:03:35,193 --> 00:03:37,473 S1: There will be games that are just nothing but that. 54 00:03:37,473 --> 00:03:41,293 S1: But it's all entertainment. It's empty, it's hollow. It's nothing. 55 00:03:42,973 --> 00:03:46,993 S1: The better version of this, which I hope happens and 56 00:03:46,993 --> 00:03:52,123 S1: definitely could happen with like, uh, if we're wielding AC 57 00:03:52,153 --> 00:03:54,763 S1: or if AC takes over and it's doing this in 58 00:03:54,763 --> 00:03:58,513 S1: a benign way, it would build meaning into the system, 59 00:03:58,513 --> 00:04:02,113 S1: but it wouldn't require that you do it. You could 60 00:04:02,113 --> 00:04:07,123 S1: also take off the gear, put it aside, go outside, 61 00:04:07,153 --> 00:04:13,903 S1: start a community, start a farm. Like, uh, till the land, 62 00:04:13,933 --> 00:04:17,533 S1: toe the land. What's the name? What's the verb? Um, 63 00:04:17,653 --> 00:04:21,073 S1: you know, till I think it's till anyway, you tend 64 00:04:21,073 --> 00:04:24,793 S1: to the land, you grow crops, you make food, people 65 00:04:24,793 --> 00:04:28,453 S1: eat the food. You have families, you have kids like. 66 00:04:29,083 --> 00:04:33,943 S1: So imagine this. There are societies that's kind of like Amish. 67 00:04:33,943 --> 00:04:38,263 S1: They don't play the games, so they're kind of Amish. Um, 68 00:04:38,263 --> 00:04:42,013 S1: and maybe there's, like more advanced technological versions of Amish 69 00:04:42,013 --> 00:04:44,933 S1: where it's like, I don't know, the 1950s or something. 70 00:04:44,963 --> 00:04:47,813 S1: Like in this ideal kind of world, except for it's 71 00:04:47,813 --> 00:04:52,193 S1: everywhere and everyone can participate. I would argue that the 72 00:04:52,193 --> 00:04:54,203 S1: actual reality is going to look like there's going to 73 00:04:54,203 --> 00:04:57,923 S1: be some communities like that, some communities that are super Amish, 74 00:04:57,923 --> 00:05:01,013 S1: they're like Ted Kaczynski, like tech is bad and they 75 00:05:01,013 --> 00:05:04,403 S1: just do their own thing. Government should leave them alone. 76 00:05:04,433 --> 00:05:07,403 S1: They are productive members of society. They have their own schools. 77 00:05:07,403 --> 00:05:09,563 S1: They have their own religion. They have their own stuff. 78 00:05:09,563 --> 00:05:12,323 S1: Like they're making their own food. Leave them alone. Everything's fine. 79 00:05:12,323 --> 00:05:15,143 S1: They don't have to play the games and a bunch 80 00:05:15,143 --> 00:05:17,663 S1: of people like maybe some of their kids, and that'll 81 00:05:17,693 --> 00:05:20,273 S1: be bad, but a bunch of people are going to 82 00:05:20,273 --> 00:05:22,643 S1: be like, are you kidding me? I want to be 83 00:05:22,643 --> 00:05:25,553 S1: a superhero. I want to be a princess. I want 84 00:05:25,583 --> 00:05:27,383 S1: to be, you know, I want to take over the world. 85 00:05:27,383 --> 00:05:30,833 S1: I want to do all these things. Fine. Go find 86 00:05:30,833 --> 00:05:37,523 S1: your meaning inside the game system. Importantly here, there is 87 00:05:37,523 --> 00:05:39,893 S1: going to be a period of time in which we're 88 00:05:39,893 --> 00:05:43,103 S1: going to need something like this as a transition period, 89 00:05:43,253 --> 00:05:46,073 S1: because so many people are going to lose their meaning, 90 00:05:46,073 --> 00:05:47,603 S1: they're going to have to go into this thing. I 91 00:05:47,603 --> 00:05:49,953 S1: think there's going to be a requirement for an ASI, 92 00:05:49,983 --> 00:05:52,713 S1: for a government, for something to be like, look, we 93 00:05:52,713 --> 00:05:55,323 S1: need to give out money and we need to give 94 00:05:55,323 --> 00:06:03,993 S1: them something awesome. I think game companies, whoever it is, Ubisoft, Microsoft, Sony, 95 00:06:04,023 --> 00:06:06,333 S1: all these people, they're actually going to get hired by 96 00:06:06,333 --> 00:06:10,263 S1: the government to create these giant scale games that people 97 00:06:10,263 --> 00:06:13,053 S1: can live inside of. There's going to be haptic gear 98 00:06:13,083 --> 00:06:16,053 S1: they think of like a military push to invent the 99 00:06:16,053 --> 00:06:19,503 S1: bomb or whatever, but the military push is going to 100 00:06:19,533 --> 00:06:23,463 S1: be to invent really immersive technology because we need it, 101 00:06:23,463 --> 00:06:26,613 S1: because guess what? It is actually a military concern. It 102 00:06:26,613 --> 00:06:31,173 S1: is actually a military level requirement that we do not 103 00:06:31,173 --> 00:06:36,393 S1: have hundreds of millions of people. Also known as billions 104 00:06:36,393 --> 00:06:42,123 S1: of people with no meaning and no money, because they 105 00:06:42,123 --> 00:06:45,903 S1: will in fact light everything on fire and that will 106 00:06:45,933 --> 00:06:49,323 S1: be bad. So there will be a period where we 107 00:06:49,323 --> 00:06:53,853 S1: actually need to invent something like this to get us 108 00:06:53,853 --> 00:06:58,293 S1: through this period. That kind of calms everyone down. But 109 00:06:58,293 --> 00:07:02,643 S1: if you don't do it well, they will be satiated 110 00:07:02,643 --> 00:07:06,813 S1: and they will be not violent, but it will start 111 00:07:06,813 --> 00:07:11,403 S1: to rot. It will rot the human soul. Because what 112 00:07:11,403 --> 00:07:13,713 S1: are they doing for creativity? What are they making? What 113 00:07:13,713 --> 00:07:16,593 S1: are they building? Are they building? Are they making families? 114 00:07:16,593 --> 00:07:22,203 S1: Who's making the kids? Right? I mean, the games didn't 115 00:07:22,203 --> 00:07:25,263 S1: solve aging. So a bunch of people hooked into the games, 116 00:07:25,263 --> 00:07:28,893 S1: they don't meet anyone. And two generations later, we don't 117 00:07:28,893 --> 00:07:32,973 S1: have any people. Or actually, technically, I think everyone dies 118 00:07:32,973 --> 00:07:36,483 S1: in one generation, right? If you're not reproducing. So like 119 00:07:36,513 --> 00:07:40,413 S1: that is only a temporary solution to not have the 120 00:07:40,413 --> 00:07:43,323 S1: world blow up. But ultimately you have to solve the 121 00:07:43,323 --> 00:07:47,613 S1: meaning problem, which either happens outside the game, which I 122 00:07:47,613 --> 00:07:51,963 S1: think that is going to happen and should happen, or 123 00:07:51,963 --> 00:07:55,953 S1: inside the game. And I think what's most likely in 124 00:07:55,953 --> 00:07:58,983 S1: a benign situation is that you'll have both.