S1: AI is replacing jobs in the video game industry with
S1: major companies like Activision, usually using generative AI tools for
S1: concept art. And they're saying an estimated 10,500 people lost
S1: their jobs in 2023. I don't know if that's all
S1: from art. I imagine a lot of it is from art.
S1: But yeah, I got a bunch of buddies in this
S1: industry and they're saying, uh, very similar things. Lots of
S1: different things in the creative workflow are vulnerable. I would
S1: say a new study shows that while generative AI like
S1: ChatGPT makes individual stories more creative and engaging, it also
S1: makes them more similar to each other. And I've heard
S1: a lot of criticisms of AI and like, oh, it's
S1: going to do this bad thing or that bad thing.
S1: But this one sounds quite realistic. So basically we need
S1: to engineer in mechanisms for exposure to alternative frames of reality,
S1: different models, different ways of viewing reality to avoid people
S1: consolidating and following like one AI powered group think. Or
S1: maybe it's like 20 AI powered group thinks. But it's
S1: like controlling the narrative of how everyone's thinking about certain things.
S1: Because something was generated by AI, it went viral. Maybe
S1: it was pretty cool or whatever. So it goes viral,
S1: and then that just becomes a thing that everyone's thinking.
S1: I've actually been really worried about this for myself. It's
S1: one of the main things I want to use a
S1: Da for. And I've been talking with Joseph Thacker about
S1: this as well. It's like, imagine that you have in
S1: your brain at any given moment a number of ideas,
S1: and I definitely have this. I have multiple ideas brewing
S1: all the time. So what percentage of those are like
S1: super new that I came up with myself? What percentage
S1: of those are like mostly derivative? And how many of
S1: those are just seeds planted by some random add that
S1: I didn't even understand? And like this is completely opaque
S1: to me. Yet I think that these 19 ideas are
S1: like mine, and so I'm going out and sharing them
S1: with other people, and then the same phenomenon happens to them.
S1: And then the question is how many of those came
S1: from I? Then the question becomes how many came from
S1: a government or some corporation where they injected these things
S1: into the world with AI. And now these memes are
S1: spreading all over, and pretty soon it's in all the articles,
S1: it's in all the news, it's in all the top podcasts.
S1: And essentially what you have is like a soft version,
S1: lowercase version of propaganda, mind control and the steering of narratives.
S1: So I think it's going to be super essential for
S1: people who care about free thinking, want to be able
S1: to disconnect and sort of read books slowly, think slowly,
S1: come up with, you know, old style thinking, old style
S1: critical thinking. That's going to be one thing. But the
S1: other thing is I want my Da to monitor the
S1: ideas that I'm talking about and that I'm writing about,
S1: monitor those things and then also say, hey, guess what?
S1: So I saw this idea get released into the world
S1: by this. Whatever. This shady group over here, that was
S1: three and a half weeks ago. They then started broadcasting
S1: it on these 19 different networks. Those got picked up
S1: by these 347 other networks, and that became one of
S1: the top 14 top ideas over the last two weeks.
S1: And you are now over here writing about it. So
S1: I just want to let you know as my as
S1: your friend, that you are being influenced by this campaign
S1: that was launched by this group three and a half
S1: weeks ago. That is a service that we all need.
S1: That is a service I'm going to build for myself,
S1: because that's going to be part of this overall mechanization
S1: involving substrate pipelines, a whole bunch of other stuff that's
S1: basically monitoring not just the world, but also myself and
S1: seeing like how I'm being influenced. That's like one of
S1: the use cases.